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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 destroyers, 1 factory_minor, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
5 fighters and 3 tactical_bombers moved from Southern Italy to Trans-Jordan
30 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 armour moved from Northwest Persia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 4 bombers and 2 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from Americans with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Germans attack with 35 armour, 5 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield and 3 infantry; Russians defend with 2 fighters
Germans roll dice for 35 armour, 5 fighters, 3 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 2 : 23/46 hits, 22.50 expected hits
British roll dice for 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.33 expected hits
2 fighters owned by the Russians, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 35 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 fighters
Casualties for British: 3 infantry
Non Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Persia
2 aaGuns moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Persia
2 mech_infantrys moved from Caucasus to Iraq
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Northern Italy to France
5 mech_infantrys moved from Northern Italy to Western Germany
2 fighters moved from 109 Sea Zone to 112 Sea Zone
4 bombers moved from 109 Sea Zone to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 armour moved from Timguska to Shensi
1 infantry moved from Timguska to Kansu
Place Units - Germans
1 factory_minor placed in Iraq
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 destroyer placed in 110 Sea Zone
3 destroyers placed in 112 Sea Zone
2 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,1,2,3,5,1,6,5,4,2,5,2
Germans collect 76 PUs (5 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Shan State
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 4/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 4 submarines and 1 transport
Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
ANZAC roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
2 submarines owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 31
Casualties for ANZAC: 4 submarines and 1 transport
Non Combat Move - Japanese
4 fighters moved from 19 Sea Zone to Japan
4 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter placed in Japan
8 infantry placed in Japan
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Chinese : -0.67
UK_Pacific : -0.33
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 18 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 carrier
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 fighter in 19 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Gibraltar to Egypt
3 fighters moved from Morocco to Egypt
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 11 Sea Zone
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
8 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
6 fighters moved from Eastern United States to Morocco
1 fighter moved from Caroline Islands to Java
Place Units - Americans
3 fighters placed in Eastern United States
10 infantry placed in Central United States
6 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
5 fighters moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 7 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 7 fighters and 2 infantry in Shan State, round 2 : 1/9 hits, 3,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 infantry moved from India to Burma
7 fighters moved from Shan State to Burma
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 fighters placed in Egypt
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 infantry
EDIT: Adding units owned by Americans to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : -2,83
Americans : -2,00
Japanese : 1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 3 transports
EDIT: Adding units owned by British to 71 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Odonis please use last file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 3 transports
EDIT: Adding units owned by British to 71 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Iraq to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Trans-Jordan
4 fighters moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Rostov to Northwest Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1,6,3,2,3,5,4,1,3,6,4
Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 fighter placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 destroyer, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Trans-Jordan to Syria
Germans take Syria from ANZAC
1 armour moved from Syria to Trans-Jordan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
2 armour moved from Eastern Persia to West India
Combat - Germans
Battle in West India
Germans attack with 2 armour
Americans defend with 1 mech_infantry
Germans roll dice for 2 armour in West India, round 2 : 0/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour in West India, round 3 : 1/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in West India
Germans win, taking West India from UK_Pacific with 2 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer
Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from Western Germany to Trans-Jordan
1 aaGun, 5 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Iraq to Trans-Jordan
2 artilleries moved from Northwest Persia to Iraq
1 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 aaGun moved from Persia to Iraq
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Kansu to Shensi
1 armour moved from Shensi to Hunan
2 fighters and 2 tactical_bombers moved from Southern Italy to Trans-Jordan
2 fighters moved from 112 Sea Zone to Southern Italy
1 fighter moved from France to Southern Italy
5 mech_infantrys moved from Western Germany to France
Place Units - Germans
3 armour placed in Iraq
1 factory_minor placed in Persia
3 mech_infantrys placed in Volgograd
3 bombers placed in Western Germany
2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1,5,1,4,1,4,3,2,2,6,4
Germans collect 79 PUs (5 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : -0.50
UK_Pacific : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 4 infantry
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Shan State, round 2 : 1/6 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 3/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kwangsi
4 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Shensi to Kweichow
4 armour and 2 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Anhwe to French Indo China
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
1 infantry placed in French Indo China
1 infantry placed in Kwangtung
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,3,5,3,5,2,1,1,3,3,3,6,5,5,5,4,5,3,1,2,5,2,3,4,3,6,3,1,6,1,5,1,2,5,2,5
Japanese collect 32 PUs (14 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
10 infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
16 infantry and 8 transports moved from 101 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Gibraltar to Egypt
6 fighters moved from Morocco to Egypt
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
5 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 tactical_bomber
EDIT: Adding units owned by Americans to Tanganyika Territory: 1 tactical_bomber
EDIT: Removing units owned by Americans from Java: 1 fighter
EDIT: Adding units owned by Americans to India: 1 fighter
EDIT: Turning off Edit Mode
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Alexandria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 2 infantry moved from India to West India
2 artilleries, 7 fighters and 5 infantry moved from Burma to Yunnan
Combat - British
Battle in West India
British attack with 2 artilleries and 2 infantry
Germans defend with 2 armour
British roll dice for 2 artilleries and 2 infantry in West India, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 2 armour in West India, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the British lost in West India
British roll dice for 2 artilleries and 1 infantry in West India, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 2 armour in West India, round 3 : 0/2 hits, 1,00 expected hits
British roll dice for 2 artilleries and 1 infantry in West India, round 4 : 3/3 hits, 1,00 expected hits
Germans roll dice for 2 armour in West India, round 4 : 0/2 hits, 1,00 expected hits
2 armour owned by the Germans lost in West India
British win, taking West India from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 2 armour
Battle in Yunnan
British attack with 2 artilleries, 7 fighters and 5 infantry
Japanese defend with 4 armour and 7 mech_infantrys
British roll dice for 2 artilleries, 7 fighters and 5 infantry in Yunnan, round 2 : 8/14 hits, 5,33 expected hits
Japanese roll dice for 4 armour and 7 mech_infantrys in Yunnan, round 2 : 7/11 hits, 4,33 expected hits
7 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 2 fighters owned by the British and 5 infantry owned by the British lost in Yunnan
British roll dice for 2 artilleries and 5 fighters in Yunnan, round 3 : 5/7 hits, 3,17 expected hits
Japanese roll dice for 3 armour in Yunnan, round 3 : 3/3 hits, 1,50 expected hits
3 armour owned by the Japanese, 1 artillery owned by the British and 2 fighters owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 artillery, 4 fighters and 5 infantry
Casualties for Japanese: 4 armour and 7 mech_infantrys
Non Combat Move - British
3 aaGuns moved from Burma to India
3 fighters moved from Yunnan to India
Place Units - British
3 fighters placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : -2,00
British : 4,17
Japanese : 4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber and 4 fighters moved from Trans-Jordan to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 4 fighters
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 4 fighters in Alexandria, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Alexandria
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Southern Italy
4 fighters moved from Alexandria to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Persia
1 aaGun, 3 artilleries and 3 infantry moved from France to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,6,6,4,2,6,5,1,2,5,3
Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians : 0.33
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Malaya to Shan State
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Shan State
ANZAC attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking 19 Sea Zone from Japanese, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
4 infantry moved from New South Wales to Queensland
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 3 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Iceland from British with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 bombers moved from 104 Sea Zone to Western Germany
2 fighters moved from Western Germany to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
2 aaGuns, 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 mech_infantrys moved from Western Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Volgograd to Sikang
3 mech_infantrys moved from Volgograd to Tsinghai
3 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from France to Northern Italy
Place Units - Germans
3 armour placed in Iraq
3 tactical_bombers placed in Persia
3 bombers placed in Western Germany
1 carrier and 1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,4,3,5,6,3,6,3,4,2,4
Germans collect 79 PUs (3 lost to blockades); end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
British defend with 1 artillery
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Yunnan to Anhwe
1 fighter moved from French Indo China to Japan
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from 37 Sea Zone to Kwangtung
Place Units - Japanese
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,1,5,1,4,5,1,6,5,4,2,6,6,2,5,4,2,1,6,5,1,4,3,5,6,4,4,6,6,6,2,1,2,1,6,4,4,6,1
Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.00
@Odonis I have no russian units left on the board, plz proceed with Japan :astonished:
@Sovietishcat
Yup, I did haha - did you miss it?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 carriers and 8 destroyers moved from 6 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Egypt
1 submarine moved from 91 Sea Zone to 104 Sea Zone
@Odonis ya I just saw it… do you scramble sz 6? … I think this one is yours but I still want to see how Cairo goes… I think my mistake was to take back India… better to let Japan take India and secure Moscow…
@Sovietishcat
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 carriers and 8 destroyers moved from 6 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Egypt
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from Gibraltar to Egypt
5 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Morocco
4 bombers moved from Western United States to Gibraltar
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
16 infantry and 8 transports moved from 28 Sea Zone to 26 Sea Zone
16 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from India to Tanganyika Territory
Place Units - Americans
6 fighters placed in Eastern United States
3 transports placed in 10 Sea Zone
1 artillery and 6 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
Combat - British
Non Combat Move - British
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
3 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from India to Burma
Place Units - British
3 fighters placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,33