Owlgod Allies -VS- dawgoneit Axis


  • TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 cruisers and 5 destroyers moved from 33 Sea Zone to 35 Sea Zone
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 armour placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            20 armour moved from Northwest Persia to Rostov
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Samara
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Smolensk
            1 artillery and 3 infantry moved from Belarus to Archangel
            1 armour moved from Eastern Poland to Archangel
            1 artillery moved from Bryansk to Smolensk
            1 bomber moved from Holland Belgium to Norway
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Western Germany to Norway
            3 fighters moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Egypt to Alexandria
                  Germans take Alexandria from British
            9 armour and 14 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
            10 mech_infantrys moved from France to Germany
            5 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Smolensk
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 4 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 5 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                Germans attack with 9 armour and 14 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 9 armour and 14 mech_infantrys in Anglo Egyptian Sudan, round 2 : 8/23 hits, 6.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Anglo Egyptian Sudan
                Germans win, taking Anglo Egyptian Sudan from British with 9 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Norway
                Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers
                Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Norway, round 2 : 5/7 hits, 4.00 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
                Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 125 Sea Zone to Western Germany
            3 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone
            1 bomber and 1 tactical_bomber moved from Norway to Western Germany
            5 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            8 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
            Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -0.33
    Americans : 0.17
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Russians
            Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
            3 armour, 5 artilleries, 98 infantry and 2 mech_infantrys moved from Russia to Samara
            1 armour moved from Urals to Vologda
            1 armour moved from Vologda to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys in Samara, round 2 : 25/109 hits, 21.17 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Japanese with 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is -9
                Casualties for Russians: 1 fighter and 1 tactical_bomber
                Casualties for Germans: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Norway
            3 aaGuns moved from Russia to Samara
    
        Place Units - Russians
            3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 5.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from Korea to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            1 mech_infantry moved from Manchuria to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from India to Burma
            1 armour moved from Yunnan to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hopei to Suiyuyan
            1 armour moved from Anhwe to Suiyuyan
            1 armour moved from Jehol to Suiyuyan
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            3 fighters moved from 17 Sea Zone to Japan
            3 fighters moved from 19 Sea Zone to Korea
            1 infantry moved from Turkmenistan to Kazakhstan
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 39 Sea Zone
            2 destroyers and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : -1.67
    

    Savegame


  • TripleA Move Summary: Americans round 21

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 airfield, 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from French West Africa to 112 Sea Zone
            1 bomber moved from Russia to 112 Sea Zone
            5 fighters and 1 tactical_bomber moved from Russia to Archangel
            4 bombers moved from Eastern United States to 112 Sea Zone
            6 fighters moved from 123 Sea Zone to 112 Sea Zone
            3 submarines moved from 35 Sea Zone to 20 Sea Zone
    

    Savegame


  • scramble?


  • @OwlGod no


  • TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 airfield, 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from French West Africa to 112 Sea Zone
            1 bomber moved from Russia to 112 Sea Zone
            5 fighters and 1 tactical_bomber moved from Russia to Archangel
            4 bombers moved from Eastern United States to 112 Sea Zone
            6 fighters moved from 123 Sea Zone to 112 Sea Zone
            3 submarines moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 99 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 7 bombers and 6 fighters
                Germans defend with 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Americans roll dice for 7 bombers and 6 fighters in 112 Sea Zone, round 2 : 10/13 hits, 7.67 expected hits
                    Germans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
                    2 destroyers owned by the Germans, 3 fighters owned by the Germans, 2 carriers owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
                Americans win, taking 99 Sea Zone from Italians with 7 bombers and 1 fighter remaining. Battle score for attacker is 39
                Casualties for Americans: 5 fighters
                Casualties for Germans: 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
            Battle in Archangel
                Americans attack with 5 fighters and 1 tactical_bomber
                Germans defend with 1 armour and 1 artillery
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Archangel
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 armour and 1 artillery
            Battle in 20 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 armour, 2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
            3 armour, 2 artilleries, 2 infantry and 5 transports moved from 123 Sea Zone to 125 Sea Zone
            2 armour, 2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
            1 armour moved from 125 Sea Zone to Norway
            2 aaGuns, 2 armour, 10 infantry and 4 mech_infantrys moved from Quebec to 106 Sea Zone
            2 aaGuns, 2 armour, 10 infantry, 4 mech_infantrys and 9 transports moved from 106 Sea Zone to 109 Sea Zone
            2 aaGuns, 2 armour, 10 infantry and 4 mech_infantrys moved from 109 Sea Zone to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 destroyers moved from 85 Sea Zone to 88 Sea Zone
            2 carriers and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
            3 submarines moved from 123 Sea Zone to 109 Sea Zone
            1 carrier and 1 destroyer moved from 123 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            7 bombers moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from Archangel to 125 Sea Zone
            4 fighters moved from Archangel to Norway
            2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            4 carriers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            5 bombers placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to French Equatorial Africa: 1 mech_infantry
            EDIT: Adding units owned by Americans to Ethiopia: 1 mech_infantry
            EDIT: Adding units owned by Americans to Kenya: 1 mech_infantry
            EDIT: Adding units owned by Americans to Rhodesia: 3 artilleries and 2 mech_infantrys
            EDIT: Removing units owned by Americans from Belgian Congo: 3 artilleries and 5 mech_infantrys
            EDIT: Turning off Edit Mode
            British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Norway
            2 infantry moved from United Kingdom to 109 Sea Zone
    
        Place Units - British
            1 fighter and 2 infantry placed in United Kingdom
            1 armour and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 destroyers moved from 97 Sea Zone to 95 Sea Zone
            10 infantry moved from Northern Italy to France
            15 infantry moved from Northern Italy to Western Germany
            2 artilleries moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 17 Sea Zone to 33 Sea Zone
            2 cruisers and 5 destroyers moved from 35 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 bombers moved from Hawaiian Islands to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Russia to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 28 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            2 armour moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
            2 armour moved from Volgograd to Tsinghai
            1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
            6 armour and 11 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
    
        Combat - Germans
            Battle in Russia
                Germans attack with 2 armour, 2 artilleries and 3 infantry
                Russians defend with 1 airfield, 1 factory_major, 3 infantry and 2 mech_infantrys
                    Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 2 : 0/7 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 2 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 3 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 3 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Russia, round 4 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry and 2 mech_infantrys in Russia, round 4 : 2/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia
                    Germans roll dice for 2 armour and 1 artillery in Russia, round 5 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Russia, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Russia, round 6 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Russia, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Russia
                Germans captures 11PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 3 infantry and 2 mech_infantrys
            Battle in Ethiopia
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Ethiopia
                Germans win, taking Ethiopia from Americans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Kenya
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kenya
                Germans win, taking Kenya from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in French Equatorial Africa
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 2/2 hits, 0.67 expected hits
                    French roll dice for 1 mech_infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in French Equatorial Africa
                Germans win, taking French Equatorial Africa from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Tsinghai
                Germans attack with 2 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Tsinghai, round 3 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Belgian Congo
                Germans attack with 6 armour and 11 mech_infantrys
                Americans defend with 1 mech_infantry
                    Germans roll dice for 6 armour and 11 mech_infantrys in Belgian Congo, round 2 : 7/17 hits, 4.83 expected hits
                    British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Belgian Congo
                Germans win, taking Belgian Congo from British with 6 armour and 11 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 armour moved from Ukraine to Bryansk
            20 armour moved from Rostov to Bryansk
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Volgograd to Bryansk
            17 armour and 56 mech_infantrys moved from Bryansk to Novgorod
            1 mech_infantry moved from Alexandria to Libya
            8 armour and 10 mech_infantrys moved from Germany to France
            1 bomber moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in Persia
            Germans undo move 3.
            Germans undo move 2.
            10 infantry placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            Germans undo move 4.
            3 infantry placed in Ukraine
            Germans undo move 1.
            1 artillery and 2 infantry placed in Egypt
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 74 PUs; end with 85 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 0.33
    French : -0.67
    Americans : 0.67
    Chinese : -1.00
    Russians : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 10 mech_infantrys
            EDIT: Adding units owned by Germans to Novgorod: 10 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit forgot a non com


  • TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 10 mech_infantrys
            EDIT: Adding units owned by Germans to Novgorod: 10 mech_infantrys
            EDIT: Turning off Edit Mode
            2 armour and 2 mech_infantrys moved from Samara to Tsinghai
                  Russians take Novosibirsk from Japanese
            1 artillery moved from Samara to Vologda
            1 artillery moved from Samara to Tambov
            1 artillery moved from Samara to Volgograd
            1 artillery moved from Samara to Kazakhstan
            1 infantry moved from Samara to Vologda
            1 infantry moved from Samara to Tambov
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Samara to Volgograd
            1 artillery and 93 infantry moved from Samara to Russia
            2 armour moved from Samara to Tsinghai
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 artillery and 93 infantry
                Germans defend with 1 airfield, 2 armour, 1 artillery and 1 factory_minor
                    Russians roll dice for 1 artillery and 93 infantry in Russia, round 2 : 20/94 hits, 16.00 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Russia, round 2 : 3/3 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 artillery and 90 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 armour and 1 artillery
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 4 armour and 2 mech_infantrys
                Germans defend with 2 armour
                    Russians roll dice for 4 armour and 2 mech_infantrys in Tsinghai, round 2 : 4/6 hits, 2.33 expected hits
                    Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            3 aaGuns moved from Samara to Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 5.50
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            3 fighters moved from Japan to 20 Sea Zone
            1 mech_infantry moved from Buryatia to Yenisey
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            2 armour moved from Suiyuyan to Tsinghai
            1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 2 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            9 infantry moved from Kwangtung to Kwangsi
            4 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Jehol
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Tsinghai
                Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
                Russians defend with 4 armour and 1 mech_infantry
                    Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Chinese win with 2 armour remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                Americans defend with 3 submarines
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 3 submarines
                Casualties for Japanese: 1 submarine
            Battle in 33 Sea Zone
                Japanese attack with 7 destroyers and 10 submarines
                Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines
                    Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Americans : 0.67
    Chinese : 1.67
    Japanese : 3.17
    

    Savegame


  • @OwlGod i got 5 sub hits in sz33. ool please


  • tip 4 carriers, sink 1 sub


  • TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            3 fighters moved from Japan to 20 Sea Zone
            1 mech_infantry moved from Buryatia to Yenisey
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            2 armour moved from Suiyuyan to Tsinghai
            1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 2 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            9 infantry moved from Kwangtung to Kwangsi
            4 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Jehol
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Tsinghai
                Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
                Russians defend with 4 armour and 1 mech_infantry
                    Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Chinese win with 2 armour remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                Americans defend with 3 submarines
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 3 submarines
                Casualties for Japanese: 1 submarine
            Battle in 33 Sea Zone
                Japanese attack with 7 destroyers and 10 submarines
                Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines
                    Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Japanese roll dice for 7 destroyers in 33 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    ANZAC roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                    ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 2 : 7/14 hits, 5.67 expected hits
                    8 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 7 destroyers in 33 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits
                    2 destroyers owned by the ANZAC, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 4 destroyers in 33 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 4 carriers, 2 cruisers, 4 destroyers and 2 fighters in 33 Sea Zone, round 4 : 5/12 hits, 5.00 expected hits
                    4 destroyers owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 4 carriers, 2 cruisers, 4 destroyers and 2 fighters remaining. Battle score for attacker is -70
                Casualties for Japanese: 7 destroyers and 10 submarines
                Casualties for ANZAC: 2 destroyers and 5 submarines
                2 fighters owned by the ANZAC forced to land in Caroline Islands
    
        Non Combat Move - Japanese
            3 fighters moved from 20 Sea Zone to Manchuria
            3 fighters moved from Korea to Japan
    
        Place Units - Japanese
            1 transport placed in 39 Sea Zone
            2 infantry placed in India
            3 destroyers and 5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.83
    Americans : 0.67
    Chinese : 1.67
    Japanese : 2.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            1 armour moved from Norway to Karelia
                  Americans take Finland from Germans
                  Russians take Karelia from Germans
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            2 bombers moved from Norway to 99 Sea Zone
            5 bombers moved from Norway to 95 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  Americans take Eire from Germans
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 5
  • 14
  • 28
  • 14
  • 35
  • 62
  • 349
  • 83
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.0k

Users

39.3k

Topics

1.7m

Posts