Scramble to defend 106 and/or 118?
Odonis (Axis) vs Wizmark (Allies) BML319
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Volgograd to Rostov 2 armour, 21 artilleries, 4 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Volgograd to Rostov 2 armour, 21 artilleries, 4 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 armour, 21 artilleries, 4 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 15 armour, 13 artilleries, 16 infantry and 9 mech_infantrys AA fire in Bryansk : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Bryansk Russians roll dice for 2 armour, 21 artilleries, 3 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 22/71 hits, 21.00 expected hits Germans roll dice for 2 aaGuns, 15 armour, 13 artilleries, 16 infantry and 9 mech_infantrys in Bryansk, round 2 : 21/53 hits, 20.17 expected hits 21 infantry owned by the Russians, 2 aaGuns owned by the Germans, 16 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 21 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 15/50 hits, 17.50 expected hits Germans roll dice for 15 armour, 13 artilleries and 5 mech_infantrys in Bryansk, round 3 : 16/33 hits, 13.50 expected hits 16 infantry owned by the Russians, 10 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 21 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 11/34 hits, 12.50 expected hits Germans roll dice for 15 armour and 3 artilleries in Bryansk, round 4 : 6/18 hits, 8.50 expected hits 3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 3 artilleries owned by the Germans and 8 armour owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 21 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 5 : 11/28 hits, 10.50 expected hits Germans roll dice for 7 armour in Bryansk, round 5 : 3/7 hits, 3.50 expected hits 1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 19 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 82 Casualties for Russians: 2 artilleries, 1 fighter, 40 infantry and 4 mech_infantrys Casualties for Germans: 2 aaGuns, 15 armour, 13 artilleries, 16 infantry and 9 mech_infantrys Battle in Rostov Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 4 aaGuns moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.00 AA fire in Bryansk : : 0.17 Russians : -2.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery moved from Shan State to Burma 1 artillery moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 bombers and 1 tactical_bomber moved from French Indo China to Burma Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to French Indo China 1 mech_infantry moved from Shan State to Yunnan 1 artillery moved from Tsinghai to Sikang 1 infantry moved from Sikang to Tsinghai 2 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery moved from French Indo China to Yunnan 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to French Indo China 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to French Indo China 1 mech_infantry moved from Yunnan to Burma Place Units - Japanese 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 airfield placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : -0.67
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery moved from Shan State to Burma 1 artillery moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 bombers and 1 tactical_bomber moved from French Indo China to Burma Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to French Indo China 1 mech_infantry moved from Shan State to Yunnan 1 artillery moved from Tsinghai to Sikang 1 infantry moved from Sikang to Tsinghai 2 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery moved from French Indo China to Yunnan 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to French Indo China 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to French Indo China 1 mech_infantry moved from Yunnan to Burma Place Units - Japanese 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 airfield placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : -0.67
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to 98 Sea Zone 1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from United Kingdom to Iceland 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to 98 Sea Zone 1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from United Kingdom to Iceland 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 2 infantry Italians defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/7 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Battle in Iceland Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Iceland, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 46 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone Italians win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from Iceland to Eire 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 bomber moved from 46 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 armour and 2 fighters placed in Normandy Bordeaux 1 armour, 3 artilleries and 4 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -1.33 Italians : 0.67 Americans : -2.00 Japanese : 1.33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Egypt to Caucasus 1 mech_infantry moved from West India to Burma 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma
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@Odonis scramble sz95?
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@wizmark and order of loss if you do please
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@wizmark
no scramble -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Normandy Bordeaux to 98 Sea Zone 1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from United Kingdom to Iceland 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 4 fighters and 2 infantry Italians defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/7 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Battle in Iceland Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Iceland, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 46 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone Italians win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from Iceland to Eire 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 bomber moved from 46 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 armour and 2 fighters placed in Normandy Bordeaux 1 armour, 3 artilleries and 4 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 fighter, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Egypt to Caucasus 1 mech_infantry moved from West India to Burma 3 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Cyprus Battle in 95 Sea Zone British attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine Italians defend with 1 battleship and 1 transport British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone British win, taking Cyprus from Italians with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 27 Casualties for Italians: 1 battleship and 1 transport Battle in Burma British attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 1 mech_infantry British roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 1 mech_infantry Battle in Caucasus British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Caucasus British win, taking Caucasus from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 1 armour moved from Tunisia to Algeria 3 fighters moved from 95 Sea Zone to Algeria 1 bomber moved from 95 Sea Zone to Egypt 1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to India 2 infantry moved from West India to India 1 armour and 2 mech_infantrys moved from Persia to West India 2 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery moved from Alexandria to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 aaGun and 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 fighter placed in United Kingdom 2 submarines and 1 transport placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1.33 Italians : 0.00 British : 3.00 Americans : -2.00 Japanese : 3.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 5 artilleries, 3 fighters, 10 infantry and 1 mech_infantry British defend with 2 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Americans defend with 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry and 1 mech_infantry AA fire in Normandy Bordeaux : 2/3 hits, 0.50 expected hits 2 fighters owned by the Italians lost in Normandy Bordeaux Italians roll dice for 5 artilleries, 1 fighter, 10 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 6/17 hits, 4.83 expected hits Americans roll dice for 2 aaGuns, 3 armour, 3 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 9/22 hits, 9.83 expected hits 2 aaGuns owned by the British, 4 infantry owned by the Americans and 9 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 5 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/8 hits, 2.83 expected hits Americans roll dice for 3 armour, 3 artilleries, 6 fighters, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 8/18 hits, 8.50 expected hits 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians, 5 artilleries owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win with 3 armour, 3 artilleries, 6 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -53 Casualties for Italians: 5 artilleries, 3 fighters, 10 infantry and 1 mech_infantry Casualties for Americans: 4 infantry Casualties for British: 2 aaGuns and 3 infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 1 armour moved from Belarus to Nenetsia Place Units - Italians 2 artilleries and 1 fighter placed in Southern Italy 2 mech_infantrys placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -1.33 AA fire in Normandy Bordeaux : : 1.50
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 8 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux 2 artilleries and 6 infantry moved from France to Normandy Bordeaux 1 artillery moved from Vologda to Urals Germans take Urals from Russians 2 artilleries and 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 8 mech_infantrys British defend with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 1 mech_infantry Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 8 mech_infantrys in Normandy Bordeaux, round 2 : 7/19 hits, 5.17 expected hits Americans roll dice for 3 armour, 3 artilleries, 6 fighters, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/17 hits, 8.17 expected hits 1 mech_infantry owned by the British, 6 infantry owned by the Germans, 2 artilleries owned by the Americans, 2 infantry owned by the French, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 7 mech_infantrys in Normandy Bordeaux, round 3 : 5/12 hits, 4.00 expected hits Americans roll dice for 3 armour, 1 artillery and 6 fighters in Normandy Bordeaux, round 3 : 4/10 hits, 5.83 expected hits 3 armour owned by the Americans, 1 artillery owned by the British, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys in Normandy Bordeaux, round 4 : 2/8 hits, 3.33 expected hits Americans roll dice for 5 fighters in Normandy Bordeaux, round 4 : 3/5 hits, 3.33 expected hits 2 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 bombers and 1 fighter in Normandy Bordeaux, round 5 : 2/5 hits, 2.50 expected hits Americans roll dice for 3 fighters in Normandy Bordeaux, round 5 : 2/3 hits, 2.00 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 2 bombers in Normandy Bordeaux, round 6 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery, 1 bomber, 1 fighter, 6 infantry and 8 mech_infantrys Casualties for Americans: 3 armour, 2 artilleries, 5 fighters and 1 mech_infantry Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Holland Belgium Germans attack with 2 artilleries and 4 infantry Americans defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 3/6 hits, 1.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Normandy Bordeaux to Western Germany 4 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 carrier moved from 112 Sea Zone to 113 Sea Zone 3 armour moved from Novgorod to Eastern Poland 2 fighters moved from Novgorod to Western Germany 1 armour moved from Novgorod to Finland 1 mech_infantry moved from Smolensk to Vologda 1 mech_infantry moved from Eastern Poland to Smolensk 1 armour moved from Ukraine to Western Ukraine 1 aaGun moved from Novgorod to Belarus 2 armour moved from Ukraine to Eastern Poland Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 5 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 bomber and 1 fighter placed in Western Germany Germans undo move 3. 1 artillery and 2 infantry placed in Western Germany Germans undo move 4. 2 infantry placed in Western Germany 1 artillery placed in France Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.67 Americans : -3.00
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 artillery moved from Bryansk to Belarus 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 artillery and 1 infantry moved from Volgograd to Samara 1 fighter moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 2 artilleries moved from Bryansk to Western Ukraine 2 armour moved from Bryansk to Vologda 3 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 artillery moved from Bryansk to Western Ukraine
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 artillery moved from Bryansk to Belarus 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 artillery and 1 infantry moved from Volgograd to Samara 1 fighter moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 2 artilleries moved from Bryansk to Western Ukraine 2 armour moved from Bryansk to Vologda 3 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 artillery moved from Bryansk to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Western Ukraine Russians attack with 3 artilleries, 1 fighter and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 2 armour and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 3 infantry in Vologda, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Samara to Russia 2 infantry moved from Rostov to Bryansk Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.17 Russians : -0.33 Japanese : -0.33
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@Odonis According to the battle calculatorā¦you had a 18% chance of winning the normandy battle! :angry:
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@wizmark
Revenge!
Admittedly, it was a last ditch effort.