@Daaras Scramble decisions?
19L axis-dominion vs farmboy (allies+6) bm3
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Kazakhstan to Caucasus 4 infantry moved from Kazakhstan to Volgograd 1 artillery and 2 infantry moved from Russia to Vologda 2 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Russia to Caucasus 1 fighter moved from Bryansk to Belarus 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 4 infantry Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Volgograd to Russia 1 infantry moved from Kazakhstan to Samara 1 armour and 1 mech_infantry moved from Bryansk to Russia 1 tactical_bomber moved from Caucasus to Tambov 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 2 aaGuns, 14 artilleries and 44 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 2 bombers moved from French Indo China to 39 Sea Zone 1 fighter moved from Malaya to 39 Sea Zone 1 fighter moved from French Indo China to 39 Sea Zone 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Hunan to Burma 1 fighter and 1 tactical_bomber moved from Hunan to Burma 1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Hunan to Kweichow 2 fighters moved from French Indo China to Kweichow 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Ceylon Battle in Kweichow Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits, 3.67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 20 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan 2 infantry moved from Manchuria to Jehol 3 fighters and 2 tactical_bombers moved from Kweichow to Hunan 2 bombers moved from 39 Sea Zone to French Indo China 1 marine moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 74 Sea Zone to 75 Sea Zone 3 carriers moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 tactical_bomber moved from 20 Sea Zone to Hunan 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Shan State to French Indo China 1 artillery moved from Shan State to Yunnan 1 artillery moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 tactical_bomber moved from Hunan to 20 Sea Zone 1 fighter moved from Hunan to 20 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 3 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Manchuria 1 artillery and 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,5,5,6,5,4,2,1 Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : 1.00 UK_Pacific : -0.33 Japanese : 0.00
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one sec, small adjustment coming
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from Shan State to Burma 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 2 bombers moved from French Indo China to 39 Sea Zone 1 fighter moved from Malaya to 39 Sea Zone 1 fighter moved from French Indo China to 39 Sea Zone 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Hunan to Burma 1 fighter and 1 tactical_bomber moved from Hunan to Burma 1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Hunan to Kweichow 2 fighters moved from French Indo China to Kweichow 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Ceylon Battle in Kweichow Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/8 hits, 3.67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 20 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan 2 infantry moved from Manchuria to Jehol 3 fighters and 2 tactical_bombers moved from Kweichow to Hunan 2 bombers moved from 39 Sea Zone to French Indo China 1 marine moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 74 Sea Zone to 75 Sea Zone 3 carriers moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to French Indo China 1 tactical_bomber moved from 20 Sea Zone to Hunan 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Shan State to French Indo China 1 artillery moved from Shan State to Yunnan 1 artillery moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 tactical_bomber moved from Hunan to 20 Sea Zone 1 fighter moved from Hunan to 20 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 3 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Manchuria 1 artillery and 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,5,5,6,5,4,2,1 Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 tactical_bomber EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : 1.00 UK_Pacific : -0.33 Japanese : 0.00
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I assumed no scramble in 39.
and WOW I got away with murder on that piss poor convoy of yours!
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I’m looking now but won’t get to the turn tonight. And yeah, that convoy was ugly. A waste of a destroyer
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@farmboy said in 19L axis-dominion vs farmboy (allies+6) bm3:
I’m looking now but won’t get to the turn tonight. And yeah, that convoy was ugly. A waste of a destroyer
yea I wanted to gobble up your dd to help compensate for what I had assumed would be maxed convoy damage.
and I’m going down for the night as well. to be continued!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 artillery moved from 22 Sea Zone to Marianas Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Marianas Non Combat Move - Americans 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 21 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 22 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Midway 3 fighters moved from Western United States to Midway 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 1 submarine moved from 90 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 122 Sea Zone to 106 Sea Zone 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Gibraltar to Western United States 1 bomber moved from Gibraltar to Western United States 1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun and 3 infantry moved from 92 Sea Zone to Algeria 1 mech_infantry moved from Algeria to Libya Place Units - Americans 1 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kweichow to Kansu Place Units - Chinese 2 infantry placed in Szechwan Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 2 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 artillery moved from 22 Sea Zone to Marianas Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Marianas Non Combat Move - Americans 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 21 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 22 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Midway 3 fighters moved from Western United States to Midway 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 1 submarine moved from 90 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 122 Sea Zone to 106 Sea Zone 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Gibraltar to Western United States 1 bomber moved from Gibraltar to Western United States 1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun and 3 infantry moved from 92 Sea Zone to Algeria 1 mech_infantry moved from Algeria to Libya Place Units - Americans 1 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kweichow to Kansu Place Units - Chinese 2 infantry placed in Szechwan Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 2 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 carrier, 1 harbour and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 27 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 artilleries and 27 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 27 infantry in Burma, round 2 : 10/29 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries and 27 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 1 tactical_bomber moved from Eastern Persia to Tambov 1 fighter moved from Persia to Russia 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from Egypt to 80 Sea Zone 1 fighter moved from Ethiopia to 80 Sea Zone 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 1 infantry moved from Alexandria to Egypt 3 infantry moved from British Somaliland to Ethiopia 1 armour moved from Algeria to Libya 1 fighter moved from 92 Sea Zone to Egypt 1 fighter moved from United Kingdom to 92 Sea Zone 2 infantry moved from Northwest Persia to Iraq 1 destroyer and 1 submarine moved from 71 Sea Zone to 80 Sea Zone 2 fighters moved from India to Persia 1 bomber and 1 tactical_bomber moved from Ethiopia to Persia 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 carrier placed in 80 Sea Zone 2 infantry placed in Persia 1 harbour placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,1,5,2,5,3,2,6,5,1,5 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : 4.50 Chinese : -0.67 Japanese : 0.00
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as before, 1 UK air on the US carrier
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Greece to Rostov 1 bomber moved from Southern Italy to Rostov 1 armour and 1 mech_infantry moved from Greece to Romania 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 artillery and 2 infantry placed in Ukraine Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Caroline Islands to 22 Sea Zone 1 carrier moved from 54 Sea Zone to 22 Sea Zone 1 fighter moved from Queensland to 22 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from Queensland to South Australia 2 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 infantry moved from India to Burma Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 2 infantry moved from Tobruk to Alexandria 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 fighters and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Rostov to Volgograd 4 infantry moved from Rostov to Caucasus 4 artilleries moved from Rostov to Caucasus 1 bomber moved from Rostov to Volgograd 1 fighter moved from Rostov to Volgograd 2 tactical_bombers moved from Rostov to Volgograd 1 fighter moved from Greece to Volgograd 1 armour moved from Rostov to Caucasus 1 tactical_bomber moved from Greece to Caucasus Combat - Germans Battle in Volgograd Germans attack with 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/9 hits, 3.67 expected hits Russians roll dice for 4 infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Volgograd Germans roll dice for 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Volgograd, round 3 : 4/9 hits, 3.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Battle in Caucasus Germans attack with 1 armour, 4 artilleries, 4 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 7/10 hits, 3.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 4 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 12 mech_infantrys moved from Bessarabia to Rostov 10 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Western Germany to Northern Italy 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from Finland to 115 Sea Zone 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Greece to Romania 1 mech_infantry moved from Western Germany to Yugoslavia 1 submarine moved from 113 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from Caucasus to Rostov 1 bomber moved from Volgograd to French Indo China 2 infantry moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 2 mech_infantrys moved from Rostov to Caucasus 1 armour moved from Rostov to Caucasus 2 fighters and 2 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Rostov to Caucasus 1 tactical_bomber moved from Southern Italy to Rostov 1 fighter moved from Western Germany to Greece 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 aaGun moved from Novgorod to Baltic States 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 4 infantry moved from Finland to Vyborg 1 mech_infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Western Germany to Poland 2 fighters moved from Southern Italy to Greece Place Units - Germans 1 airfield and 3 fighters placed in Yugoslavia 3 infantry placed in Novgorod 2 infantry placed in France 1 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 3 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry moved from Tambov to Volgograd 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 artillery and 1 infantry moved from Vologda to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 2 aaGuns and 12 infantry moved from Buryatia to Amur 1 submarine moved from 91 Sea Zone to 105 Sea Zone 14 artilleries moved from Tambov to Samara 1 aaGun and 20 infantry moved from Tambov to Samara 5 infantry moved from Tambov to Samara 3 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Samara 1 aaGun and 11 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Samara Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 aaGun, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 unit repaired. 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Manchuria to Amur 2 fighters and 1 tactical_bomber moved from Hunan to Amur 2 bombers moved from French Indo China to Amur 3 fighters and 2 tactical_bombers moved from 20 Sea Zone to Amur 2 tactical_bombers moved from Japan to Amur 1 fighter moved from Japan to Amur 1 tactical_bomber moved from Japan to Amur 2 infantry moved from Ceylon to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 2 fighters moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 armour moved from Hunan to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from French Indo China to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 5 infantry, 2 mech_infantrys and 6 tactical_bombers Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 5 infantry, 2 mech_infantrys and 6 tactical_bombers in Amur, round 2 : 8/24 hits, 11.00 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 2 mech_infantrys and 6 tactical_bombers in Amur, round 3 : 14/19 hits, 10.17 expected hits Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 5 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 12 infantry Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 19 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 19 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 6 fighters moved from Amur to Manchuria 6 tactical_bombers moved from Amur to Manchuria 1 bomber moved from Amur to Manchuria 1 bomber moved from Amur to Manchuria 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 75 Sea Zone to 74 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to French Indo China 4 infantry moved from Jehol to Manchuria 1 armour and 1 mech_infantry moved from Anhwe to Hunan 2 fighters moved from India to French Indo China 1 transport moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from 19 Sea Zone to Japan 1 destroyer moved from 20 Sea Zone to 17 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Szechwan to Hunan Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Malaya 1 aaGun and 3 fighters placed in Japan 2 infantry placed in Japan Japanese undo move 2. 1 infantry placed in Japan 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,6,1,5,3,1,3,3 Japanese collect 49 PUs (11 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -1.00 Americans : -0.67 Chinese : -0.67 UK_Pacific : -0.33 Russians : 0.00 Japanese : 3.00
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wow I couldn’t have asked for a more perfect round of combats there, well, except for the convoy damage. you got your 11 lol
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and I’m finally gonna lose a tp, bummer
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 3 fighters moved from Midway to 17 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 18 Sea Zone 1 fighter moved from 22 Sea Zone to 17 Sea Zone 3 fighters moved from 22 Sea Zone to 21 Sea Zone Combat - Americans Battle in Paulau Island Battle in Philippines Battle in 17 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 17 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking 17 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 3 fighters moved from 21 Sea Zone to 33 Sea Zone 4 fighters moved from 17 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Midway to Eastern United States 3 fighters and 1 tactical_bomber moved from Western United States to Wake Island 3 bombers moved from Western United States to Gibraltar 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 aaGun and 4 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to Morocco 1 aaGun, 4 infantry and 3 transports moved from 92 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 aaGun, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 marine moved from Gibraltar to 92 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Syria Place Units - Americans 1 bomber and 2 fighters placed in Eastern United States 2 infantry placed in Central United States 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern Persia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Persia: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : -1.67 Japanese : -0.83
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Tsinghai to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.33