Owlgod Allies -VS- dawgoneit Axis


  • yes please


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor, 6x factory_minor, 3x factory_minor; Remaining resources: 95 PUs; 
            Germans buy 1 artillery, 2 carriers, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Morocco to 92 Sea Zone
            1 bomber moved from Southern Italy to United Kingdom
            1 mech_infantry moved from Trans-Jordan to Egypt
                  Germans take Egypt from British
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 1 units heading to United Kingdom
                British launches 1 interceptors out of United Kingdom
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in United Kingdom causes 4 damage total. 
            Battle in 92 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from 92 Sea Zone to Western Germany
            1 infantry moved from Tambov to Samara
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            3 aaGuns, 14 armour, 13 artilleries, 10 infantry and 56 mech_infantrys moved from Tambov to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Smolensk to Bryansk
            1 artillery moved from Archangel to Belarus
            3 infantry moved from Novgorod to Belarus
            6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            7 infantry moved from Germany to Western Germany
            10 mech_infantrys moved from Western Germany to Poland
            4 mech_infantrys moved from Trans-Jordan to Egypt
            9 armour moved from Trans-Jordan to Egypt
            5 mech_infantrys moved from Trans-Jordan to Egypt
            5 mech_infantrys moved from Trans-Jordan to Egypt
            20 armour moved from Trans-Jordan to Northwest Persia
            2 tactical_bombers moved from Germany to Western Germany
            1 bomber moved from United Kingdom to Holland Belgium
            3 infantry moved from France to Holland Belgium
    
        Place Units - Germans
            2 carriers and 2 destroyers placed in 112 Sea Zone
            4 fighters placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,4,5,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6
            Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Defenders Fire,  : : -0.33
    Americans : -0.33
    Attackers Fire,  : : -0.17
    AA fire in United Kingdom : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Russians
            Russians buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 armour and 1 mech_infantry moved from Vologda to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Smolensk
            1 armour moved from Russia to Vologda
            1 armour moved from Vologda to Urals
                  Russians take Urals from Germans
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Archangel to Russia
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 13 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Timguska
            1 artillery moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Tsinghai to Novosibirsk
            3 mech_infantrys moved from Anhwe to Manchuria
            1 artillery moved from Shensi to Tsinghai
            1 armour moved from Hopei to Jehol
            1 armour moved from Yunnan to Anhwe
            2 artilleries and 3 infantry moved from Burma to Yunnan
            2 infantry moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 infantry moved from India to Burma
            1 artillery and 2 infantry moved from West India to India
    
        Non Combat Move - Japanese
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            5 submarines moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            8 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,5,2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,5,4,5
            Japanese collect 53 PUs (6 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            4 carriers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Iceland to 123 Sea Zone
            1 armour moved from Iceland to 123 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            1 armour and 1 infantry moved from 125 Sea Zone to Norway
            1 artillery moved from United Kingdom to Scotland
                  British take Scotland from Germans
            1 bomber moved from Russia to Tsinghai
            1 bomber moved from Russia to Sikang
            1 fighter and 1 tactical_bomber moved from Olgiy to Kansu
            2 fighters moved from Olgiy to Timguska
            2 fighters moved from Olgiy to Novosibirsk
    
        Combat - Americans
            Battle in Norway
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Sikang
                Japanese win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Novosibirsk
                Americans attack with 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kansu
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Kansu, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kansu
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Timguska
                Americans attack with 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters in Timguska, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Timguska to Russia
            2 fighters moved from Novosibirsk to Russia
            1 fighter and 1 tactical_bomber moved from Kansu to Russia
            1 bomber moved from Tsinghai to Russia
            9 transports moved from 109 Sea Zone to 106 Sea Zone
            3 submarines moved from 101 Sea Zone to 123 Sea Zone
            2 aaGuns and 10 infantry moved from Eastern United States to Quebec
            2 armour and 4 mech_infantrys moved from Central United States to Quebec
            1 destroyer moved from 109 Sea Zone to 123 Sea Zone
            1 fighter moved from Western United States to 123 Sea Zone
            3 armour moved from United Kingdom to 109 Sea Zone
            3 armour and 3 transports moved from 109 Sea Zone to 123 Sea Zone
            3 armour moved from 123 Sea Zone to Iceland
            2 carriers and 3 fighters moved from 109 Sea Zone to 123 Sea Zone
            2 destroyers moved from 65 Sea Zone to 85 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            4 bombers and 6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4
            Americans collect 62 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 85 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 21 PUs; 
            British buy 1 aaGun, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Olgiy to Samara
    
        Combat - British
            Battle in Samara
                British attack with 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 tactical_bomber in Samara, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Samara
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for British: 1 tactical_bomber
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Ethiopia: 2 bombers
            EDIT: Adding units owned by Americans to French West Africa: 2 bombers
            EDIT: Removing units owned by Americans from Ethiopia: 2 mech_infantrys
            EDIT: Adding units owned by Americans to Belgian Congo: 2 mech_infantrys
            EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 3 artilleries and 4 mech_infantrys
            EDIT: Adding units owned by Americans to Belgian Congo: 3 artilleries and 4 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Place Units - British
            1 aaGun and 2 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 25 PUs; end with 25 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0.50
    Americans : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from Americans
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
            Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 cruisers and 5 destroyers moved from 33 Sea Zone to 35 Sea Zone
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 armour placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            20 armour moved from Northwest Persia to Rostov
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Samara
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Smolensk
            1 artillery and 3 infantry moved from Belarus to Archangel
            1 armour moved from Eastern Poland to Archangel
            1 artillery moved from Bryansk to Smolensk
            1 bomber moved from Holland Belgium to Norway
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Western Germany to Norway
            3 fighters moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Egypt to Alexandria
                  Germans take Alexandria from British
            9 armour and 14 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
            10 mech_infantrys moved from France to Germany
            5 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 125 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Smolensk
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 4 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 5 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                Germans attack with 9 armour and 14 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 9 armour and 14 mech_infantrys in Anglo Egyptian Sudan, round 2 : 8/23 hits, 6.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Anglo Egyptian Sudan
                Germans win, taking Anglo Egyptian Sudan from British with 9 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Norway
                Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers
                Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Norway, round 2 : 5/7 hits, 4.00 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
                Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 125 Sea Zone to Western Germany
            3 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone
            1 bomber and 1 tactical_bomber moved from Norway to Western Germany
            5 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            8 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
            Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -0.33
    Americans : 0.17
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Russians
            Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
            3 armour, 5 artilleries, 98 infantry and 2 mech_infantrys moved from Russia to Samara
            1 armour moved from Urals to Vologda
            1 armour moved from Vologda to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys in Samara, round 2 : 25/109 hits, 21.17 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Japanese with 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is -9
                Casualties for Russians: 1 fighter and 1 tactical_bomber
                Casualties for Germans: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Norway
            3 aaGuns moved from Russia to Samara
    
        Place Units - Russians
            3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 5.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from Korea to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            1 mech_infantry moved from Manchuria to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from India to Burma
            1 armour moved from Yunnan to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hopei to Suiyuyan
            1 armour moved from Anhwe to Suiyuyan
            1 armour moved from Jehol to Suiyuyan
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            3 fighters moved from 17 Sea Zone to Japan
            3 fighters moved from 19 Sea Zone to Korea
            1 infantry moved from Turkmenistan to Kazakhstan
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 39 Sea Zone
            2 destroyers and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : -1.67
    

    Savegame


  • TripleA Move Summary: Americans round 21

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 airfield, 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from French West Africa to 112 Sea Zone
            1 bomber moved from Russia to 112 Sea Zone
            5 fighters and 1 tactical_bomber moved from Russia to Archangel
            4 bombers moved from Eastern United States to 112 Sea Zone
            6 fighters moved from 123 Sea Zone to 112 Sea Zone
            3 submarines moved from 35 Sea Zone to 20 Sea Zone
    

    Savegame


  • scramble?


  • @OwlGod no


  • TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 airfield, 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from French West Africa to 112 Sea Zone
            1 bomber moved from Russia to 112 Sea Zone
            5 fighters and 1 tactical_bomber moved from Russia to Archangel
            4 bombers moved from Eastern United States to 112 Sea Zone
            6 fighters moved from 123 Sea Zone to 112 Sea Zone
            3 submarines moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 99 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 7 bombers and 6 fighters
                Germans defend with 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Americans roll dice for 7 bombers and 6 fighters in 112 Sea Zone, round 2 : 10/13 hits, 7.67 expected hits
                    Germans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
                    2 destroyers owned by the Germans, 3 fighters owned by the Germans, 2 carriers owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
                Americans win, taking 99 Sea Zone from Italians with 7 bombers and 1 fighter remaining. Battle score for attacker is 39
                Casualties for Americans: 5 fighters
                Casualties for Germans: 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
            Battle in Archangel
                Americans attack with 5 fighters and 1 tactical_bomber
                Germans defend with 1 armour and 1 artillery
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Archangel
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 armour and 1 artillery
            Battle in 20 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 armour, 2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
            3 armour, 2 artilleries, 2 infantry and 5 transports moved from 123 Sea Zone to 125 Sea Zone
            2 armour, 2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
            1 armour moved from 125 Sea Zone to Norway
            2 aaGuns, 2 armour, 10 infantry and 4 mech_infantrys moved from Quebec to 106 Sea Zone
            2 aaGuns, 2 armour, 10 infantry, 4 mech_infantrys and 9 transports moved from 106 Sea Zone to 109 Sea Zone
            2 aaGuns, 2 armour, 10 infantry and 4 mech_infantrys moved from 109 Sea Zone to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 destroyers moved from 85 Sea Zone to 88 Sea Zone
            2 carriers and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
            3 submarines moved from 123 Sea Zone to 109 Sea Zone
            1 carrier and 1 destroyer moved from 123 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            7 bombers moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from Archangel to 125 Sea Zone
            4 fighters moved from Archangel to Norway
            2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            4 carriers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            5 bombers placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to French Equatorial Africa: 1 mech_infantry
            EDIT: Adding units owned by Americans to Ethiopia: 1 mech_infantry
            EDIT: Adding units owned by Americans to Kenya: 1 mech_infantry
            EDIT: Adding units owned by Americans to Rhodesia: 3 artilleries and 2 mech_infantrys
            EDIT: Removing units owned by Americans from Belgian Congo: 3 artilleries and 5 mech_infantrys
            EDIT: Turning off Edit Mode
            British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Norway
            2 infantry moved from United Kingdom to 109 Sea Zone
    
        Place Units - British
            1 fighter and 2 infantry placed in United Kingdom
            1 armour and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 24 PUs; end with 24 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 destroyers moved from 97 Sea Zone to 95 Sea Zone
            10 infantry moved from Northern Italy to France
            15 infantry moved from Northern Italy to Western Germany
            2 artilleries moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 17 Sea Zone to 33 Sea Zone
            2 cruisers and 5 destroyers moved from 35 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 bombers moved from Hawaiian Islands to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Russia to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 28 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            2 armour moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
            2 armour moved from Volgograd to Tsinghai
            1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
            6 armour and 11 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
    
        Combat - Germans
            Battle in Russia
                Germans attack with 2 armour, 2 artilleries and 3 infantry
                Russians defend with 1 airfield, 1 factory_major, 3 infantry and 2 mech_infantrys
                    Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 2 : 0/7 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 2 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 3 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 3 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Russia, round 4 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry and 2 mech_infantrys in Russia, round 4 : 2/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia
                    Germans roll dice for 2 armour and 1 artillery in Russia, round 5 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Russia, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 artillery in Russia, round 6 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Russia, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Russia
                Germans captures 11PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 3 infantry and 2 mech_infantrys
            Battle in Ethiopia
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Ethiopia
                Germans win, taking Ethiopia from Americans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Kenya
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kenya
                Germans win, taking Kenya from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 mech_infantry
            Battle in French Equatorial Africa
                Germans attack with 1 armour and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 2/2 hits, 0.67 expected hits
                    French roll dice for 1 mech_infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in French Equatorial Africa
                Germans win, taking French Equatorial Africa from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Tsinghai
                Germans attack with 2 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Tsinghai, round 3 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Belgian Congo
                Germans attack with 6 armour and 11 mech_infantrys
                Americans defend with 1 mech_infantry
                    Germans roll dice for 6 armour and 11 mech_infantrys in Belgian Congo, round 2 : 7/17 hits, 4.83 expected hits
                    British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Belgian Congo
                Germans win, taking Belgian Congo from British with 6 armour and 11 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 armour moved from Ukraine to Bryansk
            20 armour moved from Rostov to Bryansk
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Volgograd to Bryansk
            17 armour and 56 mech_infantrys moved from Bryansk to Novgorod
            1 mech_infantry moved from Alexandria to Libya
            8 armour and 10 mech_infantrys moved from Germany to France
            1 bomber moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in Persia
            Germans undo move 3.
            Germans undo move 2.
            10 infantry placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            Germans undo move 4.
            3 infantry placed in Ukraine
            Germans undo move 1.
            1 artillery and 2 infantry placed in Egypt
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 74 PUs; end with 85 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 0.33
    French : -0.67
    Americans : 0.67
    Chinese : -1.00
    Russians : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 10 mech_infantrys
            EDIT: Adding units owned by Germans to Novgorod: 10 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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