dawgoneit (Axis) vs trulpen (Allies), G40 BM3


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
            1 artillery moved from Romania to Bulgaria
            1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 tactical_bomber; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 7
                Casualties for Italians: 2 infantry and 1 mech_infantry
                Casualties for Americans: 2 infantry
                Casualties for British: 1 tactical_bomber
    
        Non Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Italians to Southern France: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 19 Sea Zone
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 infantry moved from India to Burma
            2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - French
            Battle in 37 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine and 1 transport
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from United Kingdom to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : 0,00
    ANZAC : -0,00
    Japanese : 0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 52 PUs; 
            Germans buy 3 armour, 3 artilleries and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Northern Italy to Southern France
            1 armour and 1 mech_infantry moved from Yugoslavia to Southern France
            1 armour and 1 mech_infantry moved from Romania to Northern Italy
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from British
            1 artillery and 1 infantry moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Ukraine to Smolensk
            1 artillery and 3 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Finland
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Norway to Finland
            2 infantry moved from Norway to Finland
            3 infantry moved from France to Southern France
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 armour and 1 artillery in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 armour and 1 mech_infantry moved from Bessarabia to Bulgaria
    
        Place Units - Germans
            3 artilleries placed in Southern France
            3 armour placed in France
            2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : 3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            23 infantry moved from Russia to Bryansk
            6 artilleries moved from Russia to Bryansk
            12 artilleries and 26 infantry moved from Tambov to Bryansk
            1 infantry moved from Rostov to Bryansk
            2 mech_infantrys moved from Archangel to Belarus
            3 armour moved from Archangel to Belarus
            1 infantry moved from Archangel to Belarus
            2 artilleries and 1 infantry moved from Archangel to Novgorod
            1 tactical_bomber moved from Russia to Belarus
            3 fighters moved from Russia to Belarus
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 18 artilleries and 50 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 18 artilleries and 50 infantry in Bryansk, round 2 : 22/68 hits, 17,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 18 artilleries and 50 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 3 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/10 hits, 4,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Belarus to Russia
            4 aaGuns moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            4 armour, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 3,50
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 6 carriers, 1 cruiser, 9 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from Philippines to 33 Sea Zone
            1 bomber moved from Philippines to 33 Sea Zone
            1 armour, 7 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            1 artillery moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shantung to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Tsinghai
            1 fighter and 5 tactical_bombers moved from Yunnan to Tsinghai
            2 artilleries and 1 marine moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Combat - Japanese
            Japanese creates battle in territory 43 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the Americans Submerged
            Battle in Tsinghai
                Japanese attack with 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 1 fighter and 11 infantry
                    Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 2 : 7/20 hits, 8.17 expected hits
                    Chinese roll dice for 1 fighter and 11 infantry in Tsinghai, round 2 : 3/12 hits, 4.33 expected hits
                    3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 3 : 7/17 hits, 7.17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese winAmericans win with no units remaining, taking Tsinghai from Chinese with 1 armour, 7 artilleries, 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 5 infantry
                Casualties for Chinese: 1 fighter and 11 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports; ANZAC defend with 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/22 hits, 11.83 expected hits
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -4.50
    

    Savegame


  • @trulpenplay i got 9 hits in sz33. ool please.


  • Soak them with 3 hits to dmg the 3 bs and 6 hits to dmg 6 carriers.


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 6 carriers, 1 cruiser, 9 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from Philippines to 33 Sea Zone
            1 bomber moved from Philippines to 33 Sea Zone
            1 armour, 7 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            1 artillery moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shantung to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Tsinghai
            1 fighter and 5 tactical_bombers moved from Yunnan to Tsinghai
            2 artilleries and 1 marine moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Combat - Japanese
            Japanese creates battle in territory 43 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the Americans Submerged
            Battle in Tsinghai
                Japanese attack with 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 1 fighter and 11 infantry
                    Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 2 : 7/20 hits, 8.17 expected hits
                    Chinese roll dice for 1 fighter and 11 infantry in Tsinghai, round 2 : 3/12 hits, 4.33 expected hits
                    3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 3 : 7/17 hits, 7.17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese winAmericans win with no units remaining, taking Tsinghai from Chinese with 1 armour, 7 artilleries, 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 5 infantry
                Casualties for Chinese: 1 fighter and 11 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports; ANZAC defend with 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/22 hits, 11.83 expected hits
                Units damaged: 6 carriers owned by the Americans and 3 battleships owned by the Americans
                    Americans roll dice for 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 13/25 hits, 12.67 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    4 carriers owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/22 hits, 11.83 expected hits
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -1.33
    Japanese : -7.67
    

    Savegame


  • @trulpen damaged last carrier with my sub. 8 more hits


  • Max def. Kill all ac’s and the des.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 6 carriers, 1 cruiser, 9 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from Philippines to 33 Sea Zone
            1 bomber moved from Philippines to 33 Sea Zone
            1 armour, 7 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
            1 artillery moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shantung to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Tsinghai
            1 fighter and 5 tactical_bombers moved from Yunnan to Tsinghai
            2 artilleries and 1 marine moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Combat - Japanese
            Japanese creates battle in territory 43 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the Americans Submerged
            Battle in Tsinghai
                Japanese attack with 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 1 fighter and 11 infantry
                    Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 2 : 7/20 hits, 8.17 expected hits
                    Chinese roll dice for 1 fighter and 11 infantry in Tsinghai, round 2 : 3/12 hits, 4.33 expected hits
                    3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Tsinghai, round 3 : 7/17 hits, 7.17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese winAmericans win with no units remaining, taking Tsinghai from Chinese with 1 armour, 7 artilleries, 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 5 infantry
                Casualties for Chinese: 1 fighter and 11 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports; ANZAC defend with 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/22 hits, 11.83 expected hits
                Units damaged: 6 carriers owned by the Americans and 3 battleships owned by the Americans
                    Americans roll dice for 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 13/25 hits, 12.67 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    4 carriers owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 14 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/22 hits, 11.83 expected hits
                    Americans roll dice for 3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 16/25 hits, 12.67 expected hits
                    11 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 7 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits
                    Americans roll dice for 3 battleships, 2 cruisers, 6 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 10/17 hits, 10.00 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the ANZAC, 5 tactical_bombers owned by the Americans, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Americans win with 3 battleships, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -165
                Casualties for Japanese: 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 1 destroyer, 14 fighters, 1 submarine and 3 tactical_bombers
                Casualties for Americans: 7 carriers, 1 cruiser, 1 destroyer and 5 tactical_bombers
                Casualties for ANZAC: 1 tactical_bomber
                1 fighter owned by the ANZAC and 5 fighters owned by the Americans forced to land in Caroline Islands
    
        Non Combat Move - Japanese
            1 fighter and 5 tactical_bombers moved from Tsinghai to Shensi
    
        Place Units - Japanese
            4 destroyers and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
            Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.67
    Chinese : -1.33
    Japanese : -6.67
    

    Savegame


  • @trulpen it looks like you have both games. 2 more ?


  • Yes, we can, but I’ll have to take a rain-check. Have a bit too much on my plate atm and need to reduce the amount of simultaneous A&A play.


  • @trulpen just let me no. we can go slow. no hurry. also. thank you for your time playing games with me.

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