Wiz (L+10) vs Shin-JI (x) BM3 G1

  • '15

    I’ll take them all on the sub!

  • '20 '19

    @Shin-Ji :sweat_smile: :sweat_smile: :rolling_on_the_floor_laughing:

  • '15

    seriously tho, best defense. kill the carrier, both destroyers, tilt the battleship, and kill the cruiser

  • '20 '19

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
            4 bombers moved from Eastern United States to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 10 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 10 transports in 110 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    2 destroyers owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 4 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship, 2 fighters and 10 transports in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in 110 Sea Zone
                    10 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 89
                Casualties for Americans: 2 bombers, 3 fighters and 1 tactical_bomber
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 10 transports
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to Midway
            2 bombers moved from 110 Sea Zone to Eire
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
            3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            3 transports moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 106 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 bomber and 4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : 1.67
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            11 infantry moved from Shensi to Hopei
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            11 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 11 infantry in Hopei, round 3 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.00
    

    Savegame

  • '20 '19

    @Shin-Ji Gotcha!..I’m afraid I have to go out now, and I need more time to work out my least bad option in India so won’t post until later. Sorry about that

  • '20 '19

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - British
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
            4 bombers moved from Eastern United States to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 10 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 10 transports in 110 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    2 destroyers owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 4 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship, 2 fighters and 10 transports in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in 110 Sea Zone
                    10 transports owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 89
                Casualties for Americans: 2 bombers, 3 fighters and 1 tactical_bomber
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 10 transports
            Battle in 16 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 16 Sea Zone to Midway
            2 bombers moved from 110 Sea Zone to Eire
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
            3 infantry moved from Eastern United States to New Brunswick Nova Scotia
            3 transports moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 106 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 bomber and 4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            11 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 11 infantry in Hopei, round 3 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            3 aaGuns, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to West India
            1 artillery moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 4 infantry moved from Persia to Eastern Persia
            1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Eire to Scotland
            2 transports moved from 119 Sea Zone to 117 Sea Zone
            2 destroyers moved from 119 Sea Zone to 117 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
    
        Place Units - UK_Pacific
            2 artilleries and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 5 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -0.83
    Americans : 1.67
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @Shin-Ji Urgh…never suffered a successful sealion AND a calcutta crush before…I think the difference in class between us is becoming clear!

  • '15

    TripleA Manual Gamesave Post: ANZAC round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    @wizmark Oh, I always see those together! I’m usually on the side getting hit by them, actually!

  • '20 '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 airfield and 1 harbour
            EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
            EDIT: Removing units owned by ANZAC from India: 1 fighter
            EDIT: Adding units owned by ANZAC to West India: 1 fighter
            EDIT: Turning off Edit Mode
            2 submarines placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 airfield and 1 harbour
            EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
            EDIT: Removing units owned by ANZAC from India: 1 fighter
            EDIT: Adding units owned by ANZAC to West India: 1 fighter
            EDIT: Turning off Edit Mode
            2 submarines placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from Algeria to Morocco
            1 infantry moved from French Equatorial Africa to Belgian Congo
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Shin-Ji And have you fouind a workable solution?

  • '15

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Eire
            2 bombers moved from Western Germany to Eire
            3 infantry moved from Germany to Poland
            1 armour moved from Yugoslavia to Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 artilleries, 19 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
            3 infantry moved from Bulgaria to Romania
            3 armour and 1 mech_infantry moved from Yugoslavia to Romania
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    

    Savegame

  • '15

    @wizmark said in Wiz (L+10) vs Shin-JI (x) BM3 G1:

    @Shin-Ji And have you fouind a workable solution?

    Nothing outside the usual Allied struggle of balancing forces in both sides of the map. Trickier when it’s only the USA doing that.

  • '15

    Oh, also, I’m going to need OOL. Here’s the first hits!

  • '15

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 2 carriers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Eire
            2 bombers moved from Western Germany to Eire
            3 infantry moved from Germany to Poland
            1 armour moved from Yugoslavia to Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 artilleries, 19 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
            3 infantry moved from Bulgaria to Romania
            3 armour and 1 mech_infantry moved from Yugoslavia to Romania
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Eire
                Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
                British defend with 1 armour, 1 artillery and 1 infantry; Americans defend with 2 bombers
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Eire, round 2 : 3/5 hits, 3.00 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.00
    

    Savegame

  • '15

    So, three hits, and I thought I had one Art attacking the one Inf in Scotland, but I must have accidentally erased that fight. Might roll it using extra dice if that’s OK.

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