• '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Saruman
            Saruman buy 8 fortificationss; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 wizard moved from Isengard to Fangorn
                  Saruman take Fangorn from Elves
            1 wizard moved from Fangorn to Isengard
    
        Combat - Saruman
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            8 fortificationss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 1 catapult, 1 hobbits, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating Ettenmoorss neutrality.
                Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
            2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
            1 lightCavalry moved from E. Arnor to Cardolan
            1 lightCavalry moved from Hobbiton to Cardolan
            1 archers, 2 hobbitss and 1 spearInfantry moved from Minhiriath to N. Enedwaith
                  Freefolk take N. Enedwaith from Neutral
            1 archers, 1 catapult and 1 spearInfantry moved from Bree to S. Downs
            2 hobbitss moved from Shire to S. Downs
            1 archers and 2 spearInfantrys moved from Breelands to S. Downs
    
        Combat - Freefolk
            Battle in Cardolan
                Freefolk attack with 2 archerss, 2 lightCavalrys and 3 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 2 archerss, 2 lightCavalrys and 3 spearInfantrys in Cardolan, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Cardolan
                Freefolk loses 0 PUs for violating Cardolans neutrality.
                Freefolk win, taking Cardolan from Neutral with 2 archerss, 2 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 0
                Casualties for Freefolk: 1 spearInfantry
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 catapult, 1 lightCavalry and 1 spearInfantry placed in Bree
            1 archers and 1 hobbits placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Freefolk : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Mordor
            Mordor buy 3 trollss; Remaining resources: 4 PUs; 
    
        Combat Move - Mordor
            2 orcss, 1 siegeTower and 2 trollss moved from S. Mirkwood to Dol Goldur
            2 orcss moved from Dagorlad to N. Ithilien
            3 nazguls, 13 orcss, 11 siegeTowers and 3 trollss moved from Minas Morgul to N. Ithilien
    
        Combat - Mordor
            Battle in N. Ithilien
                Mordor attack with 3 nazguls, 15 orcss, 11 siegeTowers and 3 trollss
                Gondor defend with 2 heavyCavalrys
                    Mordor roll dice for 3 nazguls, 15 orcss, 11 siegeTowers and 3 trollss in N. Ithilien, round 2 : 14/32 hits, 11.50 expected hits
                    Gondor roll dice for 2 heavyCavalrys in N. Ithilien, round 2 : 0/2 hits, 0.67 expected hits
                    2 heavyCavalrys owned by the Gondor lost in N. Ithilien
                Mordor win, taking N. Ithilien from Gondor with 3 nazguls, 15 orcss, 11 siegeTowers and 3 trollss remaining. Battle score for attacker is 10
                Casualties for Gondor: 2 heavyCavalrys
    
        Non Combat Move - Mordor
            3 nazguls moved from N. Ithilien to S. Rhovanion
    
        Place Units - Mordor
            3 trollss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 22 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.50
    Gondor : -0.67
    

    Savegame


  • TripleA Turn Summary: Rohan round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rohan
            Rohan buy 4 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            5 spearInfantrys moved from Westfold to Isengard
            1 lightCavalry moved from Helms Deep to Fangorn
                  Elves take Fangorn from Saruman
            1 lightCavalry moved from Fangorn to Isengard
            3 heavyCavalrys and 2 lightCavalrys moved from S. Dunland to Isengard
            2 heavyCavalrys and 1 lightCavalry moved from Helms Deep to Isengard
    
        Combat - Rohan
            Battle in Isengard
                Rohan attack with 5 heavyCavalrys, 4 lightCavalrys and 5 spearInfantrys
                Goblins defend with 4 wargss; Saruman defend with 1 castle, 11 fortificationss, 1 tower and 1 wizard
                    Rohan roll dice for 5 heavyCavalrys, 4 lightCavalrys and 5 spearInfantrys in Isengard, round 2 : 5/14 hits, 4.67 expected hits
                    Saruman roll dice for 11 fortificationss, 1 tower, 4 wargss and 1 wizard in Isengard, round 2 : 4/17 hits, 3.83 expected hits
                    4 spearInfantrys owned by the Rohan and 5 fortificationss owned by the Saruman lost in Isengard
                    Rohan roll dice for 5 heavyCavalrys, 4 lightCavalrys and 1 spearInfantry in Isengard, round 3 : 2/10 hits, 4.00 expected hits
                    Saruman roll dice for 6 fortificationss, 1 tower, 4 wargss and 1 wizard in Isengard, round 3 : 3/12 hits, 3.00 expected hits
                    1 spearInfantry owned by the Rohan, 2 fortificationss owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard
                    Rohan roll dice for 5 heavyCavalrys and 2 lightCavalrys in Isengard, round 4 : 5/7 hits, 3.17 expected hits
                    Saruman roll dice for 4 fortificationss, 1 tower, 4 wargss and 1 wizard in Isengard, round 4 : 2/10 hits, 2.67 expected hits
                    1 wargs owned by the Goblins, 4 fortificationss owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard
                    Rohan roll dice for 5 heavyCavalrys in Isengard, round 5 : 4/5 hits, 2.50 expected hits
                    Saruman roll dice for 1 tower, 3 wargss and 1 wizard in Isengard, round 5 : 2/5 hits, 1.83 expected hits
                    3 wargss owned by the Goblins, 2 heavyCavalrys owned by the Rohan and 1 tower owned by the Saruman lost in Isengard
                    Rohan roll dice for 3 heavyCavalrys in Isengard, round 6 : 2/3 hits, 1.50 expected hits
                    Saruman roll dice for 1 wizard in Isengard, round 6 : 1/1 hits, 0.67 expected hits
                    1 heavyCavalry owned by the Rohan and 1 wizard owned by the Saruman lost in Isengard
                Rohan captures 12PUs while taking Saruman capital
                Rohan win, taking Isengard from Saruman with 2 heavyCavalrys remaining. Battle score for attacker is 9
                Casualties for Rohan: 3 heavyCavalrys, 4 lightCavalrys and 5 spearInfantrys
                Casualties for Saruman: 11 fortificationss, 1 tower and 1 wizard
                Casualties for Goblins: 4 wargss
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            3 lightCavalrys and 1 spearInfantry placed in Eastfold
            1 lightCavalry placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 29 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.00
    Rohan : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Goblins
            Goblins buy 7 shooterss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            7 shooterss, 11 stabberss and 2 trollss moved from Drimrill Dale to Lorien
            1 stabbers moved from Celebran to Lorien
            2 wargss moved from Moria to Lorien
            1 bats moved from Moria to Lorien
            1 bats moved from N. Caves to Lorien
            4 wargss moved from Drimrill Dale to Lorien
            1 wargs moved from Drimrill Dale to Westfold
                  Goblins take Wold from Rohan
                  Goblins take Westfold from Rohan
            3 wargss moved from Drimrill Dale to Isengard
                  Goblins take Fangorn from Elves
    
        Combat - Goblins
            Battle in Isengard
                Goblins attack with 3 wargss
                Rohan defend with 1 castle and 2 heavyCavalrys
                    Goblins roll dice for 3 wargss in Isengard, round 2 : 3/3 hits, 1.00 expected hits
                    Rohan roll dice for 2 heavyCavalrys in Isengard, round 2 : 1/2 hits, 0.67 expected hits
                    1 wargs owned by the Goblins and 2 heavyCavalrys owned by the Rohan lost in Isengard
                Goblins win, taking Isengard from Rohan with 2 wargss remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
                Casualties for Rohan: 2 heavyCavalrys
            Battle in Lorien
                Goblins attack with 2 batss, 7 shooterss, 12 stabberss, 2 trollss and 6 wargss
                Elves defend with 1 castle, 2 eagless, 6 hunterss, 7 towers and 2 wizards
                    Goblins roll dice for 2 batss, 7 shooterss, 12 stabberss, 2 trollss and 6 wargss in Lorien, round 2 : 8/22 hits, 6.83 expected hits
                    Elves roll dice for 2 eagless, 6 hunterss, 7 towers and 2 wizards in Lorien, round 2 : 9/17 hits, 9.67 expected hits
                    6 hunterss owned by the Elves, 1 shooters owned by the Goblins, 2 eagless owned by the Elves and 8 stabberss owned by the Goblins lost in Lorien
                    Goblins roll dice for 2 batss, 6 shooterss, 4 stabberss, 2 trollss and 6 wargss in Lorien, round 3 : 6/14 hits, 5.33 expected hits
                    Elves roll dice for 7 towers and 2 wizards in Lorien, round 3 : 5/9 hits, 6.00 expected hits
                    6 towers owned by the Elves and 5 shooterss owned by the Goblins lost in Lorien
                    Goblins roll dice for 2 batss, 1 shooters, 4 stabberss, 2 trollss and 6 wargss in Lorien, round 4 : 5/14 hits, 4.50 expected hits
                    Elves roll dice for 1 tower and 2 wizards in Lorien, round 4 : 1/3 hits, 2.00 expected hits
                    1 tower owned by the Elves, 2 wizards owned by the Elves and 1 stabbers owned by the Goblins lost in Lorien
                Goblins win, taking Lorien from Elves with 2 batss, 1 shooters, 3 stabberss, 2 trollss and 6 wargss remaining. Battle score for attacker is 57
                Casualties for Goblins: 6 shooterss and 9 stabberss
                Casualties for Elves: 2 eagless, 6 hunterss, 7 towers and 2 wizards
    
        Non Combat Move - Goblins
            2 batss moved from Lorien to Moria
    
        Place Units - Goblins
            7 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Goblins : 4.33
    Elves : -2.67
    Rohan : 0.33
    

    Savegame


  • TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Elves
            Elves buy 1 hobbits and 5 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion
            3 entss, 8 hunterss and 2 wizards moved from W. Mirkwood to S. Mirkwood
            1 ents moved from Withered Heath to Iron Hills
    
        Combat - Elves
            Battle in S. Mirkwood
                Elves attack with 3 entss, 8 hunterss and 2 wizards
                Mordor defend with 1 orcs
                    Elves roll dice for 3 entss, 8 hunterss and 2 wizards in S. Mirkwood, round 2 : 5/13 hits, 5.50 expected hits
                    Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Mordor with 3 entss, 8 hunterss and 2 wizards remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
    
        Place Units - Elves
            5 hunterss placed in Rivendell
            1 hobbits placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Elves : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Haradrim
            Haradrim buy 2 corsairss, 1 spearInfantry and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 spearInfantry moved from Debatable Land to S. Gondor
                  Haradrim take S. Gondor from Gondor
            3 spearInfantrys moved from Debatable Land to S. Ithilien
            1 caravel moved from Umbar Peninsula Coast to Umbar Coast
            1 spearInfantry moved from Umbar to Umbar Coast
            1 caravel and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
            1 spearInfantry moved from S. Gondor Coast to Tolfolas
                  Haradrim take Tolfolas from Gondor
            3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
            1 corsairs, 2 spearInfantrys and 2 trebuches moved from City of Corsairs to Umbar
            4 corsairss moved from Minas Morgul to S. Ithilien
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 corsairss, 1 spearInfantry and 2 trebuches placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Gondor
            Gondor buy 2 spearInfantrys and 7 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
                Gondor loses 0 PUs for violating Enedwaith Coasts neutrality.
            2 spearInfantrys and 1 towerGuard moved from Druwaith Laur to Enedwaith Coast
                  Gondor take Enedwaith Coast from Neutral
            1 heavyCavalry and 3 spearInfantrys moved from Pinnath Gelin to Angren Bank
            1 towerGuard moved from Lossarnach to Anduin Mouth
            1 spearInfantry moved from Lossarnach to Anduin Mouth
            1 galleon, 1 spearInfantry and 1 towerGuard moved from Anduin Mouth to Entwash
            1 spearInfantry and 1 towerGuard moved from Entwash to Westfold
            1 spearInfantry moved from Lossarnach to Anduin Mouth
            1 caravel and 1 spearInfantry moved from Anduin Mouth to Entwash
            1 spearInfantry moved from Entwash to Fangorn
                  Elves take Fangorn from Goblins
            1 spearInfantry moved from Lossarnach to Anduin Mouth
            1 caravel and 1 spearInfantry moved from Anduin Mouth to Entwash
            1 spearInfantry moved from Entwash to Westfold
            3 towerGuards and 3 trebuches moved from Lossarnach to Anduin Mouth
            3 towerGuards and 3 trebuches moved from Anduin Mouth to S. Ithilien
            4 undeads moved from Lamedon to Morthond
            2 galleons and 4 undeads moved from Morthond to Anduin Mouth
            4 undeads moved from Anduin Mouth to S. Ithilien
            3 undeads moved from Lamedon to Anfalas
            1 towerGuard moved from Minas Tirith to Anorien
            1 spearInfantry and 1 towerGuard moved from Minas Tirith to Lossarnach
            1 heavyCavalry moved from Minas Tirith to W. Osg.
            3 undeads moved from Lamedon to Lebennin
    
        Combat - Gondor
            Battle in Westfold
                Gondor attack with 2 spearInfantrys and 1 towerGuard
                Goblins defend with 1 wargs
                    Gondor roll dice for 2 spearInfantrys and 1 towerGuard in Westfold, round 2 : 1/3 hits, 0.67 expected hits
                    Goblins roll dice for 1 wargs in Westfold, round 2 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in Westfold
                Gondor win, taking Westfold from Goblins with 2 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
            Battle in S. Ithilien
                Gondor attack with 3 towerGuards, 3 trebuches and 4 undeads
                Haradrim defend with 4 corsairss and 3 spearInfantrys; Khand defend with 1 raiderCavalry
                    Gondor roll dice for 3 towerGuards, 3 trebuches and 4 undeads in S. Ithilien, round 2 : 6/10 hits, 3.67 expected hits
                    Khand roll dice for 4 corsairss, 1 raiderCavalry and 3 spearInfantrys in S. Ithilien, round 2 : 2/8 hits, 1.83 expected hits
                    4 corsairss owned by the Haradrim, 2 undeads owned by the Gondor, 1 spearInfantry owned by the Haradrim and 1 raiderCavalry owned by the Khand lost in S. Ithilien
                    Gondor roll dice for 3 towerGuards, 3 trebuches and 2 undeads in S. Ithilien, round 3 : 6/8 hits, 3.33 expected hits
                    Khand roll dice for 2 spearInfantrys in S. Ithilien, round 3 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Haradrim lost in S. Ithilien
                Gondor win, taking S. Ithilien from Khand with 3 towerGuards, 3 trebuches and 2 undeads remaining. Battle score for attacker is 26
                Casualties for Gondor: 2 undeads
                Casualties for Haradrim: 4 corsairss and 3 spearInfantrys
                Casualties for Khand: 1 raiderCavalry
            Battle in Angren Bank
                Gondor attack with 1 heavyCavalry and 3 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 1 heavyCavalry and 3 spearInfantrys in Angren Bank, round 2 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor and 1 spearInfantry owned by the Neutral lost in Angren Bank
                Gondor loses 0 PUs for violating Angren Banks neutrality.
                Gondor win, taking Angren Bank from Neutral with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 0
                Casualties for Gondor: 1 spearInfantry
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            1 spearInfantry placed in E. Osg.
            1 spearInfantry and 7 towerGuards placed in Minas Tirith
            Gondor undo move 2.
            2 towerGuards placed in W. Osg.
            1 spearInfantry and 5 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.17
    Neutral : 0.67
    Gondor : 5.33
    Khand : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rhun
            Rhun buy 2 warChariots; Remaining resources: 3 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                Rhun loses 0 PUs for violating Rhovanions neutrality.
            1 spearInfantry moved from N. Rhun to S. Dale
                  Rhun take S. Dale from Dale
            3 chariotArcherss and 1 warWagon moved from Rhun to Iron Hills
            4 chariotArcherss, 7 spearInfantrys, 2 warChariots and 1 warWagon moved from N. Rhun to Iron Hills
            1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
            1 spearInfantry moved from S. E. Rhovanion to Rhovanion
                  Rhun take Rhovanion from Neutral
            3 chariotArcherss and 2 warChariots moved from S. Rhovanion to S. E. Rhovanion
            3 chariotArcherss and 2 warChariots moved from S. E. Rhovanion to E. Rhovanion
    
        Combat - Rhun
            Battle in Iron Hills
                Rhun attack with 7 chariotArcherss, 7 spearInfantrys, 2 warChariots and 2 warWagons
                Elves defend with 1 ents; Dwarves defend with 7 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                    Rhun roll dice for 7 chariotArcherss, 7 spearInfantrys, 2 warChariots and 2 warWagons in Iron Hills, round 2 : 10/18 hits, 7.33 expected hits
                    Dwarves roll dice for 7 axeInfantrys, 2 berzerkerss, 1 ents and 4 fortificationss in Iron Hills, round 2 : 7/14 hits, 5.33 expected hits
                    5 spearInfantrys owned by the Rhun, 4 fortificationss owned by the Dwarves, 2 warChariots owned by the Rhun, 2 berzerkerss owned by the Dwarves and 4 axeInfantrys owned by the Dwarves lost in Iron Hills
                    Rhun roll dice for 7 chariotArcherss, 2 spearInfantrys and 2 warWagons in Iron Hills, round 3 : 5/11 hits, 4.33 expected hits
                    Dwarves roll dice for 3 axeInfantrys and 1 ents in Iron Hills, round 3 : 2/4 hits, 2.00 expected hits
                    2 spearInfantrys owned by the Rhun, 1 ents owned by the Elves and 3 axeInfantrys owned by the Dwarves lost in Iron Hills
                Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss and 2 warWagons remaining. Battle score for attacker is 18
                Casualties for Rhun: 7 spearInfantrys and 2 warChariots
                Casualties for Dwarves: 7 axeInfantrys, 2 berzerkerss and 4 fortificationss
                Casualties for Elves: 1 ents
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 warChariots placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 22 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 1.67
    Rhun : 3.33
    

    Savegame


  • TripleA Turn Summary: Dale round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dale
            Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 heavyCavalry moved from N. Dale to N. Rhun
                  Dale take N. Rhun from Rhun
            1 heavyCavalry moved from N. Rhun to Iron Hills
            4 archerss and 5 spearInfantrys moved from N. Dale to Iron Hills
    
        Combat - Dale
            Battle in Iron Hills
                Dale attack with 4 archerss, 1 heavyCavalry and 5 spearInfantrys
                Rhun defend with 1 castle, 7 chariotArcherss and 2 warWagons
                    Dale roll dice for 4 archerss, 1 heavyCavalry and 5 spearInfantrys in Iron Hills, round 2 : 1/10 hits, 2.67 expected hits
                    Rhun roll dice for 7 chariotArcherss and 2 warWagons in Iron Hills, round 2 : 2/9 hits, 3.67 expected hits
                    1 spearInfantry owned by the Dale, 1 archers owned by the Dale and 1 chariotArchers owned by the Rhun lost in Iron Hills
                    Dale roll dice for 3 archerss, 1 heavyCavalry and 4 spearInfantrys in Iron Hills, round 3 : 1/8 hits, 2.17 expected hits
                    Rhun roll dice for 6 chariotArcherss and 2 warWagons in Iron Hills, round 3 : 2/8 hits, 3.33 expected hits
                    2 spearInfantrys owned by the Dale and 1 chariotArchers owned by the Rhun lost in Iron Hills
                    Dale roll dice for 3 archerss, 1 heavyCavalry and 2 spearInfantrys in Iron Hills, round 4 : 2/6 hits, 1.67 expected hits
                    Rhun roll dice for 5 chariotArcherss and 2 warWagons in Iron Hills, round 4 : 2/7 hits, 3.00 expected hits
                    2 archerss owned by the Dale and 2 chariotArcherss owned by the Rhun lost in Iron Hills
                    Dale roll dice for 1 archers, 1 heavyCavalry and 2 spearInfantrys in Iron Hills, round 5 : 0/4 hits, 1.17 expected hits
                    Rhun roll dice for 3 chariotArcherss and 2 warWagons in Iron Hills, round 5 : 1/5 hits, 2.33 expected hits
                    1 spearInfantry owned by the Dale lost in Iron Hills
                    Dale roll dice for 1 archers, 1 heavyCavalry and 1 spearInfantry in Iron Hills, round 6 : 0/3 hits, 1.00 expected hits
                    Rhun roll dice for 3 chariotArcherss and 2 warWagons in Iron Hills, round 6 : 4/5 hits, 2.33 expected hits
                    1 spearInfantry owned by the Dale, 1 archers owned by the Dale and 1 heavyCavalry owned by the Dale lost in Iron Hills
                Rhun win with 3 chariotArcherss and 2 warWagons remaining. Battle score for attacker is -12
                Casualties for Dale: 4 archerss, 1 heavyCavalry and 5 spearInfantrys
                Casualties for Rhun: 4 chariotArcherss
    
        Non Combat Move - Dale
            1 archers and 2 spearInfantrys moved from Lake Town to N. Dale
    
        Place Units - Dale
            1 archers and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dale : -4.67
    Rhun : -3.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            2 raiderCavalrys moved from Khand to S. Ithilien
            3 raiderss moved from Khand to Harad Road
    
        Combat - Khand
            Battle in S. Ithilien
                Khand attack with 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
                Gondor defend with 3 towerGuards, 3 trebuches and 2 undeads
                    Khand roll dice for 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys in S. Ithilien, round 2 : 5/8 hits, 3.33 expected hits
                    Gondor roll dice for 3 towerGuards, 3 trebuches and 2 undeads in S. Ithilien, round 2 : 3/8 hits, 2.33 expected hits
                    3 trebuches owned by the Gondor, 2 undeads owned by the Gondor and 3 raiderss owned by the Khand lost in S. Ithilien
                    Khand roll dice for 2 raiderCavalrys, 1 raiders and 2 xbowInfantrys in S. Ithilien, round 3 : 3/5 hits, 2.17 expected hits
                    Gondor roll dice for 3 towerGuards in S. Ithilien, round 3 : 1/3 hits, 1.50 expected hits
                    3 towerGuards owned by the Gondor and 1 raiders owned by the Khand lost in S. Ithilien
                Khand win, taking S. Ithilien from Gondor with 2 raiderCavalrys and 2 xbowInfantrys remaining. Battle score for attacker is 12
                Casualties for Khand: 4 raiderss
                Casualties for Gondor: 3 towerGuards, 3 trebuches and 2 undeads
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.17
    Khand : 2.50
    

    Savegame


  • TripleA Turn Summary: Dwarves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers, 1 cannon and 1 phalanx; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            6 axeInfantrys, 2 cannons and 2 phalanxs moved from N. Dale to Iron Hills
    
        Combat - Dwarves
            Battle in Iron Hills
                Dwarves attack with 6 axeInfantrys, 2 cannons and 2 phalanxs
                Rhun defend with 1 castle, 3 chariotArcherss and 2 warWagons
                    Dwarves roll dice for 6 axeInfantrys, 2 cannons and 2 phalanxs in Iron Hills, round 2 : 2/10 hits, 3.00 expected hits
                    Rhun roll dice for 3 chariotArcherss and 2 warWagons in Iron Hills, round 2 : 2/5 hits, 2.33 expected hits
                    2 chariotArcherss owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in Iron Hills
                    Dwarves roll dice for 4 axeInfantrys, 2 cannons and 2 phalanxs in Iron Hills, round 3 : 1/8 hits, 2.67 expected hits
                    Rhun roll dice for 1 chariotArchers and 2 warWagons in Iron Hills, round 3 : 2/3 hits, 1.67 expected hits
                    1 chariotArchers owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in Iron Hills
                    Dwarves roll dice for 2 axeInfantrys, 2 cannons and 2 phalanxs in Iron Hills, round 4 : 2/6 hits, 2.33 expected hits
                    Rhun roll dice for 2 warWagons in Iron Hills, round 4 : 2/2 hits, 1.33 expected hits
                    2 warWagons owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in Iron Hills
                Dwarves win, taking Iron Hills from Rhun with 2 cannons and 2 phalanxs remaining. Battle score for attacker is 7
                Casualties for Dwarves: 6 axeInfantrys
                Casualties for Rhun: 3 chariotArcherss and 2 warWagons
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers, 1 cannon and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Dwarves : -3.00
    Rhun : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Saruman
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 1 catapult, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers, 2 hobbitss and 1 spearInfantry moved from N. Enedwaith to Lond Daer
            2 lightCavalrys moved from Cardolan to Lond Daer
            1 lightCavalry moved from Bree to Lond Daer
            2 archerss and 2 spearInfantrys moved from Cardolan to Eregion
            2 archerss, 1 catapult, 2 hobbitss and 3 spearInfantrys moved from S. Downs to Cardolan
            1 catapult and 1 spearInfantry moved from Bree to S. Downs
            1 archers and 1 hobbits moved from Hobbiton to Shire
    
        Combat - Freefolk
            Battle in Lond Daer
                Freefolk attack with 1 archers, 2 hobbitss, 3 lightCavalrys and 1 spearInfantry
                Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk roll dice for 1 archers, 2 hobbitss, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 2 : 2/6 hits, 1.50 expected hits
                    Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 0/4 hits, 1.00 expected hits
                    2 fortificationss owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 1 archers, 2 hobbitss, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 3 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 2 spearInfantrys in Lond Daer, round 3 : 1/2 hits, 0.67 expected hits
                    1 hobbits owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 4 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Lond Daer, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Lond Daer
                Freefolk loses 0 PUs for violating Lond Daers neutrality.
                Freefolk win, taking Lond Daer from Neutral with 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 8
                Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
                Casualties for Freefolk: 1 hobbits
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers, 1 catapult and 1 spearInfantry placed in Bree
            2 lightCavalrys placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Freefolk : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Mordor
            Mordor buy 4 towers; Remaining resources: 6 PUs; 
    
        Combat Move - Mordor
            15 orcss, 11 siegeTowers and 3 trollss moved from N. Ithilien to Anorien
            3 trollss moved from Minas Morgul to Anorien
            3 nazguls moved from S. Rhovanion to S. Ithilien
    
        Combat - Mordor
            Battle in Anorien
                Mordor attack with 15 orcss, 11 siegeTowers and 6 trollss
                Gondor defend with 1 towerGuard
                    Mordor roll dice for 15 orcss, 11 siegeTowers and 6 trollss in Anorien, round 2 : 9/32 hits, 11.00 expected hits
                    Gondor roll dice for 1 towerGuard in Anorien, round 2 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in Anorien
                Mordor win, taking Anorien from Gondor with 15 orcss, 11 siegeTowers and 6 trollss remaining. Battle score for attacker is 4
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            4 towers placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 22 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Mordor : -2.00
    Gondor : -0.50
    

    Savegame


  • TripleA Turn Summary: Rohan round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rohan
            Rohan buy 1 heavyCavalry, 1 lightCavalry, 4 spearInfantrys and 4 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            3 lightCavalrys moved from Eastfold to Isengard
            1 lightCavalry moved from Helms Deep to Isengard
    
        Combat - Rohan
            Battle in Isengard
                Rohan attack with 4 lightCavalrys
                Goblins defend with 2 wargss; Saruman defend with 1 castle
                    Rohan roll dice for 4 lightCavalrys in Isengard, round 2 : 2/4 hits, 1.33 expected hits
                    Saruman roll dice for 2 wargss in Isengard, round 2 : 0/2 hits, 0.33 expected hits
                    2 wargss owned by the Goblins lost in Isengard
                Rohan captures 10PUs while taking Saruman capital
                Rohan win, taking Isengard from Saruman with 4 lightCavalrys remaining. Battle score for attacker is 10
                Casualties for Goblins: 2 wargss
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 towers placed in Eastfold
            1 heavyCavalry, 1 lightCavalry and 4 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 29 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Rohan : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Goblins
            Goblins buy 7 shooterss, 1 trolls and 1 wargs; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                Goblins loses 0 PUs for violating Gladdens neutrality.
            1 shooters moved from Lorien to Anduin East Bank
            1 wargs moved from Lorien to E. Emnet
                  Goblins take E. Emnet from Rohan
            2 trollss moved from Lorien to Fangorn
            1 wargs moved from Lorien to Anduin West Bank
                  Goblins take Anduin West Bank from Neutral
            3 shooterss and 3 stabberss moved from S. Caves to Celebran
            3 stabberss moved from Lorien to Celebran
            1 wargs moved from Lorien to Gladden
                  Goblins take Gladden from Neutral
            3 wargss moved from Lorien to Moria
    
        Combat - Goblins
            Battle in Fangorn
                Goblins attack with 2 trollss
                Gondor defend with 1 spearInfantry
                    Goblins roll dice for 2 trollss in Fangorn, round 2 : 1/2 hits, 1.00 expected hits
                    Elves roll dice for 1 spearInfantry in Fangorn, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor and 1 trolls owned by the Goblins lost in Fangorn
                Goblins win, taking Fangorn from Elves with 1 trolls remaining. Battle score for attacker is -3
                Casualties for Goblins: 1 trolls
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            2 shooterss placed in N. Caves
            5 shooterss, 1 trolls and 1 wargs placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.00
    Elves : 0.67
    

    Savegame


  • TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Elves
            Elves buy 1 eagles, 1 griffin and 1 hunters; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
                Elves loses 0 PUs for violating Carrocks neutrality.
            1 hobbits moved from High Mirkwood to Carrock
                  Elves take Carrock from Neutral
            3 entss, 8 hunterss and 2 wizards moved from S. Mirkwood to Dol Goldur
            5 hunterss moved from Rivendell to Eregion
    
        Combat - Elves
            Battle in Dol Goldur
                Elves attack with 3 entss, 8 hunterss and 2 wizards
                Mordor defend with 1 castle, 2 fortificationss, 2 orcss, 1 siegeTower, 5 towers and 2 trollss
                    Elves roll dice for 3 entss, 8 hunterss and 2 wizards in Dol Goldur, round 2 : 6/13 hits, 5.50 expected hits
                    Mordor roll dice for 2 fortificationss, 2 orcss, 1 siegeTower, 5 towers and 2 trollss in Dol Goldur, round 2 : 8/12 hits, 5.17 expected hits
                    8 hunterss owned by the Elves, 1 trolls owned by the Mordor, 1 siegeTower owned by the Mordor, 2 orcss owned by the Mordor and 2 fortificationss owned by the Mordor lost in Dol Goldur
                    Elves roll dice for 3 entss and 2 wizards in Dol Goldur, round 3 : 2/5 hits, 2.83 expected hits
                    Mordor roll dice for 5 towers and 1 trolls in Dol Goldur, round 3 : 3/6 hits, 3.83 expected hits
                    1 tower owned by the Mordor, 3 entss owned by the Elves and 1 trolls owned by the Mordor lost in Dol Goldur
                    Elves roll dice for 2 wizards in Dol Goldur, round 4 : 1/2 hits, 1.33 expected hits
                    Mordor roll dice for 4 towers in Dol Goldur, round 4 : 1/4 hits, 2.67 expected hits
                    1 tower owned by the Mordor and 1 wizard owned by the Elves lost in Dol Goldur
                    Elves roll dice for 1 wizard in Dol Goldur, round 5 : 0/1 hits, 0.67 expected hits
                    Mordor roll dice for 3 towers in Dol Goldur, round 5 : 2/3 hits, 2.00 expected hits
                    1 wizard owned by the Elves lost in Dol Goldur
                Mordor win with 3 towers remaining. Battle score for attacker is -27
                Casualties for Elves: 3 entss, 8 hunterss and 2 wizards
                Casualties for Mordor: 2 fortificationss, 2 orcss, 1 siegeTower, 2 towers and 2 trollss
    
        Non Combat Move - Elves
    
        Place Units - Elves
            1 eagles, 1 griffin and 1 hunters placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.33
    Elves : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Haradrim
            Haradrim buy 4 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien
            1 spearInfantry moved from S. Gondor to S. Ithilien
            1 spearInfantry moved from Tolfolas to S. Gondor Coast
            1 caravel and 1 spearInfantry moved from S. Gondor Coast to Gilrain
            1 spearInfantry moved from Gilrain to Belfalas
                  Haradrim take Belfalas from Gondor
            2 corsairss, 1 spearInfantry and 2 trebuches moved from City of Corsairs to Umbar Peninsula
            1 corsairs, 2 spearInfantrys and 2 trebuches moved from Umbar to Umbar Peninsula
            1 caravel moved from Umbar Peninsula Coast to S. Gondor Coast
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            4 spearInfantrys and 2 trebuches placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Gondor
            Gondor buy 11 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
                Gondor loses 0 PUs for violating Enedwaiths neutrality.
            2 heavyCavalrys moved from W. Osg. to Minas Tirith
            1 spearInfantry moved from E. Osg. to N. Ithilien
                  Gondor take N. Ithilien from Mordor
            1 towerGuard moved from W. Osg. to E. Osg.
            1 spearInfantry and 1 towerGuard moved from Lossarnach to Minas Tirith
            1 towerGuard moved from W. Osg. to Lossarnach
            7 galleons moved from Anduin Mouth to Gilrain
            2 spearInfantrys and 1 towerGuard moved from Westfold to E. Emnet
            2 caravels and 1 galleon moved from Entwash to Anduin Mouth
            3 undeads moved from Lebennin to Belfalas
            3 undeads moved from Anfalas to Belfalas
            2 spearInfantrys and 1 towerGuard moved from Enedwaith Coast to Enedwaith
                  Gondor take Enedwaith from Neutral
            1 heavyCavalry and 2 spearInfantrys moved from Angren Bank to Adorn
            1 spearInfantry and 1 towerGuard moved from Andrast to Anfalas
    
        Combat - Gondor
            Battle in Adorn
                Gondor attack with 1 heavyCavalry and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 1 heavyCavalry and 2 spearInfantrys in Adorn, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Adorn
                Gondor loses 0 PUs for violating Adorns neutrality.
                Gondor win, taking Adorn from Neutral with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in E. Emnet
                Gondor attack with 2 spearInfantrys and 1 towerGuard
                Goblins defend with 1 wargs
                    Gondor roll dice for 2 spearInfantrys and 1 towerGuard in E. Emnet, round 2 : 0/3 hits, 0.67 expected hits
                    Goblins roll dice for 1 wargs in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits
                    Gondor roll dice for 2 spearInfantrys and 1 towerGuard in E. Emnet, round 3 : 2/3 hits, 0.67 expected hits
                    Goblins roll dice for 1 wargs in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in E. Emnet
                Gondor win, taking E. Emnet from Goblins with 2 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
            Battle in Belfalas
                Gondor attack with 6 undeads
                Haradrim defend with 1 spearInfantry
                    Gondor roll dice for 6 undeads in Belfalas, round 2 : 2/6 hits, 1.00 expected hits
                    Haradrim roll dice for 1 spearInfantry in Belfalas, round 2 : 1/1 hits, 0.33 expected hits
                    1 undead owned by the Gondor and 1 spearInfantry owned by the Haradrim lost in Belfalas
                Gondor win, taking Belfalas from Haradrim with 5 undeads remaining. Battle score for attacker is 1
                Casualties for Gondor: 1 undead
                Casualties for Haradrim: 1 spearInfantry
            Battle in Gilrain
                Gondor attack with 7 galleons
                Haradrim defend with 1 caravel
                    Gondor roll dice for 7 galleons in Gilrain, round 2 : 2/7 hits, 2.33 expected hits
                    Haradrim roll dice for 1 caravel in Gilrain, round 2 : 0/1 hits, 0.17 expected hits
                    1 caravel owned by the Haradrim lost in Gilrain
                Gondor win with 7 galleons remaining. Battle score for attacker is 5
                Casualties for Haradrim: 1 caravel
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            10 spearInfantrys placed in Minas Tirith
            1 spearInfantry placed in W. Osg.
    
        Turn Complete - Gondor
            Gondor collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Neutral : -0.33
    Haradrim : 0.50
    Gondor : 1.50
    

    Savegame

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