• TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            3 spearmen moved from Carthago to SZ 36
            1 swordman moved from Carthago to SZ 36
            1 spearman moved from Melita to SZ 36
            3 cavalrys and 1 hoplite moved from Carthago to SZ 36
            3 cavalrys, 1 hoplite, 4 spearmen, 1 swordman and 4 triremes moved from SZ 36 to SZ 33
            3 cavalrys, 1 hoplite, 4 spearmen and 1 swordman moved from SZ 33 to Lilybaeum
            2 swordmen moved from Acci to SZ 15
            2 biremes and 2 swordmen moved from SZ 15 to SZ 16
            2 swordmen moved from SZ 16 to Valentia
            2 cavalrys, 3 spearmen and 6 swordmen moved from Carthago Nova to Valentia
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 4 cavalrys, 1 city and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 2 cavalrys, 3 spearmen and 8 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 8 swordmen in Valentia, round 2 : 6/13 hits, 3.83 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
                    3 axemen owned by the Neutral, 2 archers owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 2 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 15
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Lilybaeum
            3 biremes placed in SZ 32
            4 cavalrys placed in Corduba
            1 spearman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.17
    Neutral : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 ballista, 6 legionaires and 8 velitess moved from Ariminum to Patavium
            3 cavalrys moved from Verona to Patavium
            1 ballista, 5 legionaires and 3 velitess moved from Verona to Mediolanum
            1 legionaire moved from Croton to SZ 35
            1 legionaire moved from SZ 35 to Messana
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes and 3 triremes; Remaining resources: 2 PUs; 
    
        Combat - RomanRepublic
            Battle in Mediolanum
                RomanRepublic attack with 1 ballista, 5 legionaires and 3 velitess
                Neutral defend with 4 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 5 legionaires and 3 velitess in Mediolanum, round 2 : 6/9 hits, 3.00 expected hits
                    Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits
                    1 velites owned by the RomanRepublic, 4 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
                RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
                RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 5 legionaires and 2 velitess remaining. Battle score for attacker is 13
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 4 axemen and 1 swordman
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 3 cavalrys, 6 legionaires and 8 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 6 legionaires and 8 velitess in Patavium, round 2 : 5/18 hits, 5.17 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits
                    8 velitess owned by the RomanRepublic and 5 axemen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys and 6 legionaires in Patavium, round 3 : 4/10 hits, 3.83 expected hits
                    Neutral roll dice for 3 archers and 4 swordmen in Patavium, round 3 : 2/7 hits, 2.83 expected hits
                    2 cavalrys owned by the RomanRepublic and 4 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 6 legionaires in Patavium, round 4 : 2/8 hits, 3.17 expected hits
                    Neutral roll dice for 3 archers in Patavium, round 4 : 2/3 hits, 1.50 expected hits
                    1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 1 ballista and 5 legionaires in Patavium, round 5 : 3/6 hits, 2.50 expected hits
                    Neutral roll dice for 1 archer in Patavium, round 5 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is -1
                Casualties for RomanRepublic: 3 cavalrys, 2 legionaires and 8 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 biremes and 3 triremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Neutral : 4.50
    RomanRepublic : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            1 cavalry and 15 hoplites moved from Corinth to Athens
            3 hoplites moved from Sparta to SZ 67
            3 hoplites and 1 trireme moved from SZ 67 to SZ 68
            3 hoplites moved from SZ 68 to Athens
            2 hoplites moved from Sparta to Corinth
            1 archer, 1 hoplite and 1 slingers moved from Pergamum to Sardis
            3 biremes and 2 triremes moved from SZ 69 to SZ 70
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 3 cavalrys, 4 hoplites and 2 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 1 cavalry and 18 hoplites
                Macedonia defend with 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman
                    GreekCityStates roll dice for 1 cavalry and 18 hoplites in Athens, round 2 : 8/19 hits, 6.33 expected hits
                    Macedonia roll dice for 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman in Athens, round 2 : 4/14 hits, 4.83 expected hits
                    1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia, 3 hoplites owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 15 hoplites in Athens, round 3 : 2/15 hits, 5.00 expected hits
                    Macedonia roll dice for 6 hoplites in Athens, round 3 : 5/6 hits, 3.00 expected hits
                    2 hoplites owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 10 hoplites in Athens, round 4 : 1/10 hits, 3.33 expected hits
                    Macedonia roll dice for 4 hoplites in Athens, round 4 : 2/4 hits, 2.00 expected hits
                    1 hoplite owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 8 hoplites in Athens, round 5 : 2/8 hits, 2.67 expected hits
                    Macedonia roll dice for 3 hoplites in Athens, round 5 : 1/3 hits, 1.50 expected hits
                    2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 7 hoplites in Athens, round 6 : 3/7 hits, 2.33 expected hits
                    Macedonia roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 7 hoplites remaining. Battle score for attacker is -4
                Casualties for GreekCityStates: 1 cavalry and 11 hoplites
                Casualties for Macedonia: 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman
            Battle in SZ 70
                GreekCityStates attack with 3 biremes and 2 triremes
                Macedonia defend with 1 bireme
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 70, round 2 : 1/5 hits, 1.50 expected hits
                    Macedonia roll dice for 1 bireme in SZ 70, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the Macedonia lost in SZ 70
                GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is 7
                Casualties for Macedonia: 1 bireme
    
        Non Combat Move - GreekCityStates
            2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to Messana
    
        Place Units - GreekCityStates
            1 archer, 4 hoplites and 2 slingerss placed in Corinth
            3 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.17
    GreekCityStates : -4.17
    

    Savegame


  • TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            7 hoplites and 3 peltastss moved from Larissa to Athens
            1 hoplite and 4 peltastss moved from Thessalonica to Larissa
            4 hoplites and 2 swordmen moved from Odessus to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 2 cavalrys, 1 hoplite and 6 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 7 hoplites and 3 peltastss
                GreekCityStates defend with 7 hoplites
                    Macedonia roll dice for 7 hoplites and 3 peltastss in Athens, round 2 : 2/10 hits, 2.83 expected hits
                    GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 2/7 hits, 3.50 expected hits
                    2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 7 hoplites and 1 peltasts in Athens, round 3 : 2/8 hits, 2.50 expected hits
                    GreekCityStates roll dice for 5 hoplites in Athens, round 3 : 4/5 hits, 2.50 expected hits
                    3 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
                    Macedonia roll dice for 4 hoplites in Athens, round 4 : 1/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 1/3 hits, 1.50 expected hits
                    1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
                    Macedonia roll dice for 3 hoplites in Athens, round 5 : 1/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
                    Macedonia roll dice for 2 hoplites in Athens, round 6 : 1/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 4
                Casualties for Macedonia: 5 hoplites and 3 peltastss
                Casualties for GreekCityStates: 7 hoplites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 hoplite and 5 swordmen placed in Larissa
            2 cavalrys and 1 swordman placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.33
    GreekCityStates : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            1 chariot moved from Siwa to Paliurus
                  Egypt take Paliurus from Numidia
            1 chariot moved from Paliurus to Berenice
            5 archers, 7 axemen, 7 chariots and 6 spearmen moved from Siwa to Berenice
            3 biremes and 2 triremes moved from SZ 62 to SZ 61
            1 chariot moved from Alexandria to Pharan
            1 archer, 3 axemen and 1 chariot moved from Alexandria to Memphis
    
        Purchase Units - Egypt
            Egypt buy 8 archers and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Berenice
                Egypt attack with 5 archers, 7 axemen, 8 chariots and 6 spearmen
                Numidia defend with 6 archers, 2 cavalrys and 10 spearmen
                    Egypt roll dice for 5 archers, 7 axemen, 8 chariots and 6 spearmen in Berenice, round 2 : 5/26 hits, 6.67 expected hits
                    Numidia roll dice for 6 archers, 2 cavalrys and 10 spearmen in Berenice, round 2 : 8/18 hits, 6.67 expected hits
                    2 cavalrys owned by the Numidia, 6 spearmen owned by the Egypt, 2 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Berenice
                    Egypt roll dice for 3 archers, 7 axemen and 8 chariots in Berenice, round 3 : 3/18 hits, 5.33 expected hits
                    Numidia roll dice for 6 archers and 7 spearmen in Berenice, round 3 : 6/13 hits, 5.33 expected hits
                    3 chariots owned by the Egypt, 3 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Berenice
                    Egypt roll dice for 7 axemen and 5 chariots in Berenice, round 4 : 5/12 hits, 4.00 expected hits
                    Numidia roll dice for 6 archers and 4 spearmen in Berenice, round 4 : 3/10 hits, 4.33 expected hits
                    1 archer owned by the Numidia, 2 axemen owned by the Egypt, 1 chariot owned by the Egypt and 4 spearmen owned by the Numidia lost in Berenice
                    Egypt roll dice for 5 axemen and 4 chariots in Berenice, round 5 : 4/9 hits, 3.00 expected hits
                    Numidia roll dice for 5 archers in Berenice, round 5 : 1/5 hits, 2.50 expected hits
                    4 archers owned by the Numidia and 1 axeman owned by the Egypt lost in Berenice
                    Egypt roll dice for 4 axemen and 4 chariots in Berenice, round 6 : 2/8 hits, 2.67 expected hits
                    Numidia roll dice for 1 archer in Berenice, round 6 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Numidia lost in Berenice
                Egypt win, taking Berenice from Numidia with 4 axemen and 4 chariots remaining. Battle score for attacker is -9
                Casualties for Egypt: 5 archers, 3 axemen, 4 chariots and 6 spearmen
                Casualties for Numidia: 6 archers, 2 cavalrys and 10 spearmen
            Battle in SZ 61
                Egypt attack with 3 biremes and 2 triremes
                Seleucid defend with 1 bireme and 1 trireme
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits
                    1 bireme owned by the Seleucid lost in SZ 61
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 2/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 trireme in SZ 61, round 3 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the Seleucid lost in SZ 61
                Egypt win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19
                Casualties for Seleucid: 1 bireme and 1 trireme
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 archers and 1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Egypt : -2.67
    Numidia : -1.33
    Seleucid : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Parthia round 3

    TripleA Manual Gamesave Post for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            1 cataphract moved from Hatra to Emesa
                  Parthia take Emesa from Seleucid
            1 cataphract moved from Emesa to Edessa
            1 horsearcher moved from Hatra to Sidon
                  Parthia take Damascus from Seleucid
                  Egypt take Sidon from Seleucid
            1 horsearcher moved from Hatra to Jerusalem
                  Egypt take Jerusalem from Seleucid
            2 archers and 3 spearmen moved from Ninive to Hatra
            2 cataphracts and 2 horsearchers moved from Hatra to Edessa
            1 cataphract moved from Persepolis to Seleucia
            2 horsearchers moved from Persepolis to Hatra
            4 cavalrys moved from Persepolis to Seleucia
            5 cavalrys moved from Vologesia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 2 cataphracts and 10 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Edessa
                Parthia attack with 3 cataphracts and 2 horsearchers
                Seleucid defend with 4 cataphracts
                    Parthia roll dice for 3 cataphracts and 2 horsearchers in Edessa, round 2 : 4/5 hits, 2.17 expected hits
                    Seleucid roll dice for 4 cataphracts in Edessa, round 2 : 0/4 hits, 2.00 expected hits
                    4 cataphracts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 3 cataphracts and 2 horsearchers remaining. Battle score for attacker is 28
                Casualties for Seleucid: 4 cataphracts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            2 cataphracts and 8 cavalrys placed in Seleucia
            1 archer and 2 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 73 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.83
    Seleucid : -2.00
    

    Savegame


  • TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            1 archer, 1 cavalry and 2 spearmen moved from Volubilis to Banasa
            1 swordman moved from Siga to Banasa
            5 cavalrys, 2 spearmen and 1 swordman moved from Siga to Tingis
            1 swordman moved from Auzia to Siga
            2 archers and 9 spearmen moved from Capsa to Thenae
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 2 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 5 cavalrys, 2 spearmen and 1 swordman
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 5 cavalrys, 2 spearmen and 1 swordman in Tingis, round 2 : 1/8 hits, 2.33 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 2/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral and 2 spearmen owned by the Numidia lost in Tingis
                    Numidia roll dice for 5 cavalrys and 1 swordman in Tingis, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 3 : 0/3 hits, 1.00 expected hits
                    1 cavalry owned by the Neutral and 1 spearman owned by the Neutral lost in Tingis
                    Numidia roll dice for 5 cavalrys and 1 swordman in Tingis, round 4 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 archer in Tingis, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 5 cavalrys and 1 swordman remaining. Battle score for attacker is 9
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Banasa
                Numidia attack with 1 archer, 1 cavalry, 2 spearmen and 1 swordman
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 1 archer, 1 cavalry, 2 spearmen and 1 swordman in Banasa, round 2 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa
                Numidia loses 0 PUs for violating Banasas neutrality.
                Numidia win, taking Banasa from Neutral with 1 archer, 1 cavalry, 2 spearmen and 1 swordman remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 archer and 1 spearman
            Battle in Thenae
                Numidia attack with 2 archers and 9 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 2 : 2/11 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits
                    2 spearmen owned by the Neutral lost in Thenae
                    Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 3 : 3/11 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer in Thenae, round 3 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 2 archers and 8 spearmen remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 archer and 2 spearmen
                Casualties for Numidia: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.17
    Numidia : 1.83
    

    Savegame


  • TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            1 spearman moved from Carthago to SZ 32
            3 biremes and 1 spearman moved from SZ 32 to SZ 33
            1 spearman moved from SZ 33 to Lilybaeum
            2 spearmen moved from Lilybaeum to Syracuse
            1 cavalry moved from Lilybaeum to Syracuse
            1 bireme moved from SZ 16 to SZ 17
            1 spearman moved from Palma to SZ 17
            1 spearman moved from SZ 17 to Tarraco
            2 cavalrys, 1 spearman and 8 swordmen moved from Valentia to Tarraco
            4 cavalrys moved from Corduba to Valentia
    
        Purchase Units - Carthage
            Carthage buy 5 biremes, 4 cavalrys, 1 spearman and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Tarraco
                Carthage attack with 2 cavalrys, 2 spearmen and 8 swordmen
                Neutral defend with 3 axemen and 3 swordmen
                    Carthage roll dice for 2 cavalrys, 2 spearmen and 8 swordmen in Tarraco, round 2 : 3/12 hits, 3.67 expected hits
                    Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 2/6 hits, 1.50 expected hits
                    3 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Tarraco
                    Carthage roll dice for 2 cavalrys and 8 swordmen in Tarraco, round 3 : 2/10 hits, 3.33 expected hits
                    Neutral roll dice for 3 swordmen in Tarraco, round 3 : 0/3 hits, 1.00 expected hits
                    2 swordmen owned by the Neutral lost in Tarraco
                    Carthage roll dice for 2 cavalrys and 8 swordmen in Tarraco, round 4 : 4/10 hits, 3.33 expected hits
                    Neutral roll dice for 1 swordman in Tarraco, round 4 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Tarraco
                Carthage loses 0 PUs for violating Tarracos neutrality.
                Carthage win, taking Tarraco from Neutral with 2 cavalrys and 8 swordmen remaining. Battle score for attacker is 15
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 3 axemen and 3 swordmen
            Battle in Syracuse
                Carthage attack with 1 cavalry and 2 spearmen
                GreekCityStates defend with 1 slingers
                    Carthage roll dice for 1 cavalry and 2 spearmen in Syracuse, round 2 : 0/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits
                    Carthage roll dice for 1 cavalry and 2 spearmen in Syracuse, round 3 : 0/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 slingers in Syracuse, round 3 : 1/1 hits, 0.17 expected hits
                    1 spearman owned by the Carthage lost in Syracuse
                    Carthage roll dice for 1 cavalry and 1 spearman in Syracuse, round 4 : 1/2 hits, 0.50 expected hits
                    GreekCityStates roll dice for 1 slingers in Syracuse, round 4 : 0/1 hits, 0.17 expected hits
                    1 slingers owned by the GreekCityStates lost in Syracuse
                Carthage win, taking Syracuse from GreekCityStates with 1 cavalry and 1 spearman remaining. Battle score for attacker is -1
                Casualties for Carthage: 1 spearman
                Casualties for GreekCityStates: 1 slingers
    
        Non Combat Move - Carthage
            Turning on Edit Mode
            EDIT: Removing units owned by Numidia from SZ 30: 2 biremes
            EDIT: Adding units owned by Numidia to SZ 31: 2 biremes
            EDIT: Turning off Edit Mode
            1 bireme moved from SZ 16 to SZ 29
    
        Place Units - Carthage
            3 biremes placed in SZ 33
            1 spearman and 1 swordman placed in Lilybaeum
            2 biremes placed in SZ 32
            4 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.17
    Neutral : -0.83
    GreekCityStates : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            1 legionaire moved from Croton to SZ 35
            1 legionaire moved from SZ 35 to Messana
            1 ballista and 4 legionaires moved from Patavium to Veldidena
            1 ballista, 5 legionaires and 2 velitess moved from Mediolanum to Vindonissa
            1 cavalry moved from Roma to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 1 cavalry, 1 city, 1 fort and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Vindonissa
                RomanRepublic attack with 1 ballista, 5 legionaires and 2 velitess
                Neutral defend with 3 archers and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 5 legionaires and 2 velitess in Vindonissa, round 2 : 0/8 hits, 2.83 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 4/4 hits, 1.83 expected hits
                    2 velitess owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Vindonissa
                    RomanRepublic roll dice for 1 ballista and 3 legionaires in Vindonissa, round 3 : 1/4 hits, 1.83 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 3 : 2/4 hits, 1.83 expected hits
                    1 swordman owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Vindonissa
                    RomanRepublic roll dice for 1 ballista and 1 legionaire in Vindonissa, round 4 : 1/2 hits, 1.17 expected hits
                    Neutral roll dice for 3 archers in Vindonissa, round 4 : 2/3 hits, 1.50 expected hits
                    1 ballista owned by the RomanRepublic, 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa
                Neutral win with 2 archers remaining. Battle score for attacker is -23
                Casualties for RomanRepublic: 1 ballista, 5 legionaires and 2 velitess
                Casualties for Neutral: 1 archer and 1 swordman
            Battle in Veldidena
                RomanRepublic attack with 1 ballista and 4 legionaires
                Neutral defend with 1 axeman and 1 swordman
                    RomanRepublic roll dice for 1 ballista and 4 legionaires in Veldidena, round 2 : 3/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena
                RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
                RomanRepublic win, taking Veldidena from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 axeman and 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 city and 1 fort placed in Messana
            2 biremes and 2 triremes placed in SZ 28
            1 cavalry placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.33
    RomanRepublic : -3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            3 cavalrys moved from Sparta to Athens
            1 archer, 6 hoplites and 2 slingerss moved from Corinth to Athens
            1 archer, 1 hoplite and 1 slingers moved from Sardis to Attalia
            3 biremes and 2 triremes moved from SZ 70 to SZ 69
            1 trireme moved from SZ 68 to SZ 67
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 7 cavalrys and 3 hoplites; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 1 archer, 3 cavalrys, 6 hoplites and 2 slingerss
                Macedonia defend with 2 hoplites
                    GreekCityStates roll dice for 1 archer, 3 cavalrys, 6 hoplites and 2 slingerss in Athens, round 2 : 1/12 hits, 3.50 expected hits
                    Macedonia roll dice for 2 hoplites in Athens, round 2 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 1 archer, 3 cavalrys, 6 hoplites and 1 slingers in Athens, round 3 : 3/11 hits, 3.33 expected hits
                    Macedonia roll dice for 1 hoplite in Athens, round 3 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 1 archer, 3 cavalrys, 6 hoplites and 1 slingers remaining. Battle score for attacker is 8
                Casualties for GreekCityStates: 1 slingers
                Casualties for Macedonia: 2 hoplites
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 archer, 3 cavalrys and 3 hoplites placed in Corinth
            4 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.50
    GreekCityStates : -2.83
    

    Savegame


  • TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            2 cavalrys, 4 hoplites and 3 swordmen moved from Thessalonica to Larissa
            1 peltasts moved from Larissa to Delphi
    
        Purchase Units - Macedonia
            Macedonia buy 3 cavalrys and 6 swordmen; Remaining resources: 1 PUs; 
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 swordmen placed in Larissa
            Macedonia undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Macedonia from Larissa: 2 cavalrys and 3 peltastss
            EDIT: Adding units owned by Macedonia to Thessalonica: 2 cavalrys and 3 peltastss
            EDIT: Turning off Edit Mode
            1 cavalry and 5 swordmen placed in Larissa
            2 cavalrys and 1 swordman placed in Thessalonica
            Macedonia undo move 2.
            Macedonia undo move 1.
            6 swordmen placed in Larissa
            3 cavalrys placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            3 biremes and 2 triremes moved from SZ 61 to SZ 60
    
        Purchase Units - Egypt
            Egypt buy 1 archer and 8 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Egypt
            8 archers and 1 spearman moved from Alexandria to Memphis
    
        Place Units - Egypt
            1 archer and 8 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Seleucid
            1 hoplite and 1 legionaire moved from Pharan to Jerusalem
            1 cavalry moved from Pharan to Jerusalem
            9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire moved from Pharan to Memphis
            1 cavalry and 1 hoplite moved from Antioch to Sidon
            3 hoplites and 1 peltasts moved from Tarsus to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 10 hoplites and 1 legionaire; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 1 cavalry and 1 hoplite
                Parthia defend with 1 horsearcher
                    Seleucid roll dice for 1 cavalry and 1 hoplite in Sidon, round 2 : 1/2 hits, 0.67 expected hits
                    Egypt roll dice for 1 horsearcher in Sidon, round 2 : 0/1 hits, 0.50 expected hits
                    1 horsearcher owned by the Parthia lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 6
                Casualties for Parthia: 1 horsearcher
            Battle in Memphis
                Seleucid attack with 9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire
                Egypt defend with 9 archers, 3 axemen, 1 chariot and 1 spearman
                    Seleucid roll dice for 9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire in Memphis, round 2 : 8/17 hits, 7.33 expected hits
                    Egypt roll dice for 9 archers, 3 axemen, 1 chariot and 1 spearman in Memphis, round 2 : 4/14 hits, 6.00 expected hits
                    3 axemen owned by the Egypt, 2 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid, 1 spearman owned by the Egypt and 4 archers owned by the Egypt lost in Memphis
                    Seleucid roll dice for 9 cataphracts, 3 hoplites and 1 legionaire in Memphis, round 3 : 7/13 hits, 6.00 expected hits
                    Egypt roll dice for 5 archers and 1 chariot in Memphis, round 3 : 3/6 hits, 3.17 expected hits
                    1 chariot owned by the Egypt, 3 hoplites owned by the Seleucid and 5 archers owned by the Egypt lost in Memphis
                Seleucid win, taking Memphis from Egypt with 9 cataphracts and 1 legionaire remaining. Battle score for attacker is 21
                Casualties for Seleucid: 2 cavalrys and 5 hoplites
                Casualties for Egypt: 9 archers, 3 axemen, 1 chariot and 1 spearman
            Battle in Jerusalem
                Seleucid attack with 1 cavalry, 1 hoplite and 1 legionaire
                Egypt defend with 1 city; Parthia defend with 1 horsearcher
                    Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 2 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 horsearcher in Jerusalem, round 2 : 0/1 hits, 0.50 expected hits
                    Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 3 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 horsearcher in Jerusalem, round 3 : 0/1 hits, 0.50 expected hits
                    Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 4 : 1/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 horsearcher in Jerusalem, round 4 : 1/1 hits, 0.50 expected hits
                    1 horsearcher owned by the Parthia and 1 cavalry owned by the Seleucid lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 cavalry
                Casualties for Parthia: 1 horsearcher
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            10 hoplites and 1 legionaire placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 48 PUs; end with 48 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Seleucid from Antioch: 1 cavalry
            EDIT: Adding units owned by Seleucid to Damascus: 1 cavalry
            EDIT: Changing ownership of Emesa from Parthia to Seleucid
            EDIT: Changing ownership of Damascus from Parthia to Seleucid
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Seleucid from 48 to 57
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Egypt : -3.17
    Seleucid : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Parthia
            2 cavalrys moved from Hatra to Damascus
                  Parthia take Emesa from Seleucid
            1 horsearcher moved from Edessa to Damascus
            2 archers and 3 spearmen moved from Hatra to Emesa
            3 cataphracts moved from Edessa to Emesa
            3 cavalrys and 2 horsearchers moved from Hatra to Emesa
            3 cataphracts and 12 cavalrys moved from Seleucia to Emesa
            2 cavalrys moved from Persepolis to Seleucia
            1 archer moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 2 cataphracts and 10 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Damascus
                Parthia attack with 2 cavalrys and 1 horsearcher
                Seleucid defend with 1 cavalry
                    Parthia roll dice for 2 cavalrys and 1 horsearcher in Damascus, round 2 : 1/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 cavalry in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Seleucid lost in Damascus
                Parthia win, taking Damascus from Seleucid with 2 cavalrys and 1 horsearcher remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 cavalry
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 horsearchers placed in Seleucia
            2 cataphracts placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.00
    Seleucid : -0.17
    

    Savegame


  • TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            5 cavalrys moved from Tingis to Cartenna
            1 swordman moved from Siga to Cartenna
            1 cavalry moved from Banasa to Cartenna
            1 archer, 2 spearmen and 1 swordman moved from Banasa to Siga
            1 swordman moved from Tingis to Siga
            2 archers and 8 spearmen moved from Thenae to Sabrata
    
        Purchase Units - Numidia
            Numidia buy 4 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Cartenna
                Numidia attack with 6 cavalrys and 1 swordman
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 6 cavalrys and 1 swordman in Cartenna, round 2 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 2 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral lost in Cartenna
                    Numidia roll dice for 6 cavalrys and 1 swordman in Cartenna, round 3 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits, 0.50 expected hits
                    1 swordman owned by the Numidia and 1 archer owned by the Neutral lost in Cartenna
                Numidia loses 0 PUs for violating Cartennas neutrality.
                Numidia win, taking Cartenna from Neutral with 6 cavalrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 archer and 1 spearman
                Casualties for Numidia: 1 swordman
            Battle in Sabrata
                Numidia attack with 2 archers and 8 spearmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 2 archers and 8 spearmen in Sabrata, round 2 : 0/10 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits
                    Numidia roll dice for 2 archers and 8 spearmen in Sabrata, round 3 : 3/10 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 3 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata
                Numidia loses 0 PUs for violating Sabratas neutrality.
                Numidia win, taking Sabrata from Neutral with 2 archers and 7 spearmen remaining. Battle score for attacker is 4
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            1 cavalry and 1 spearman were produced but were not placed
    
        Turn Complete - Numidia
            Numidia collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Numidia : -2.00
    

    Savegame

  • '20 '18 '17 '15

    don’t forget Carthage


  • TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            1 cavalry moved from Syracuse to Lilybaeum
            2 biremes moved from SZ 32 to SZ 33
            1 bireme moved from SZ 29 to SZ 30
            1 bireme moved from SZ 17 to SZ 29
            2 cavalrys and 8 swordmen moved from Tarraco to Toletum
            4 cavalrys moved from Valentia to Toletum
            4 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 5 biremes, 5 cavalrys, 3 spearmen and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Toletum
                Carthage attack with 10 cavalrys and 8 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 10 cavalrys and 8 swordmen in Toletum, round 2 : 8/18 hits, 6.00 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
                    4 cavalrys owned by the Neutral and 1 cavalry owned by the Carthage lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 9 cavalrys and 8 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 4 cavalrys
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 biremes placed in SZ 33
            3 spearmen and 1 swordman placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.00
    Neutral : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            1 ballista and 4 legionaires moved from Veldidena to Vindonissa
            1 cavalry moved from Ariminum to Vindonissa
            1 velites moved from Croton to SZ 35
            1 velites moved from SZ 35 to Messana
            1 cavalry moved from Roma to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes, 1 fort, 1 trireme and 4 velitess; Remaining resources: 4 PUs; 
    
        Combat - RomanRepublic
            Battle in Vindonissa
                RomanRepublic attack with 1 ballista, 1 cavalry and 4 legionaires
                Neutral defend with 2 archers
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Vindonissa, round 2 : 3/6 hits, 2.50 expected hits
                    Neutral roll dice for 2 archers in Vindonissa, round 2 : 2/2 hits, 1.00 expected hits
                    1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa
                RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
                RomanRepublic win, taking Vindonissa from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 0
                Casualties for RomanRepublic: 1 cavalry and 1 legionaire
                Casualties for Neutral: 2 archers
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            4 biremes and 1 trireme placed in SZ 28
            1 fort and 3 velitess placed in Messana
            1 velites placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 64 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    RomanRepublic : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            1 archer, 3 cavalrys and 3 hoplites moved from Corinth to Athens
            4 cavalrys moved from Sparta to Athens
            1 cavalry and 1 slingers moved from Athens to Delphi
            2 archers, 4 hoplites and 2 slingerss moved from Attalia to Tarsus
            1 trireme moved from SZ 67 to SZ 53
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 4 archers and 6 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Tarsus
                GreekCityStates attack with 2 archers, 4 hoplites and 2 slingerss
                Seleucid defend with 1 peltasts
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Tarsus, round 2 : 2/8 hits, 2.00 expected hits
                    Seleucid roll dice for 1 peltasts in Tarsus, round 2 : 1/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Tarsus
                GreekCityStates win, taking Tarsus from Seleucid with 2 archers, 4 hoplites and 1 slingers remaining. Battle score for attacker is 0
                Casualties for GreekCityStates: 1 slingers
                Casualties for Seleucid: 1 peltasts
            Battle in Delphi
                GreekCityStates attack with 1 cavalry and 1 slingers
                Macedonia defend with 1 peltasts
                    GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 2 : 0/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 3 : 1/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 1 slingers remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            4 archers and 3 cavalrys placed in Corinth
            3 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.33
    Seleucid : 0.83
    GreekCityStates : 0.00
    

    Savegame

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