@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
270BC Whack -VS- dawg
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 3 spearmen moved from Carthago to SZ 36 1 swordman moved from Carthago to SZ 36 1 spearman moved from Melita to SZ 36 3 cavalrys and 1 hoplite moved from Carthago to SZ 36 3 cavalrys, 1 hoplite, 4 spearmen, 1 swordman and 4 triremes moved from SZ 36 to SZ 33 3 cavalrys, 1 hoplite, 4 spearmen and 1 swordman moved from SZ 33 to Lilybaeum 2 swordmen moved from Acci to SZ 15 2 biremes and 2 swordmen moved from SZ 15 to SZ 16 2 swordmen moved from SZ 16 to Valentia 2 cavalrys, 3 spearmen and 6 swordmen moved from Carthago Nova to Valentia Purchase Units - Carthage Carthage buy 3 biremes, 4 cavalrys, 1 city and 1 spearman; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 2 cavalrys, 3 spearmen and 8 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 2 cavalrys, 3 spearmen and 8 swordmen in Valentia, round 2 : 6/13 hits, 3.83 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits 3 axemen owned by the Neutral, 2 archers owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 2 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 15 Casualties for Carthage: 2 spearmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Non Combat Move - Carthage Place Units - Carthage 1 city placed in Lilybaeum 3 biremes placed in SZ 32 4 cavalrys placed in Corduba 1 spearman placed in Carthago Turn Complete - Carthage Carthage collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Carthage : 2.17 Neutral : 0.17
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 ballista, 6 legionaires and 8 velitess moved from Ariminum to Patavium 3 cavalrys moved from Verona to Patavium 1 ballista, 5 legionaires and 3 velitess moved from Verona to Mediolanum 1 legionaire moved from Croton to SZ 35 1 legionaire moved from SZ 35 to Messana Purchase Units - RomanRepublic RomanRepublic buy 2 biremes and 3 triremes; Remaining resources: 2 PUs; Combat - RomanRepublic Battle in Mediolanum RomanRepublic attack with 1 ballista, 5 legionaires and 3 velitess Neutral defend with 4 axemen and 1 swordman RomanRepublic roll dice for 1 ballista, 5 legionaires and 3 velitess in Mediolanum, round 2 : 6/9 hits, 3.00 expected hits Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits 1 velites owned by the RomanRepublic, 4 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum RomanRepublic loses 0 PUs for violating Mediolanums neutrality. RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 5 legionaires and 2 velitess remaining. Battle score for attacker is 13 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 4 axemen and 1 swordman Battle in Patavium RomanRepublic attack with 1 ballista, 3 cavalrys, 6 legionaires and 8 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 6 legionaires and 8 velitess in Patavium, round 2 : 5/18 hits, 5.17 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits 8 velitess owned by the RomanRepublic and 5 axemen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 3 cavalrys and 6 legionaires in Patavium, round 3 : 4/10 hits, 3.83 expected hits Neutral roll dice for 3 archers and 4 swordmen in Patavium, round 3 : 2/7 hits, 2.83 expected hits 2 cavalrys owned by the RomanRepublic and 4 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 1 cavalry and 6 legionaires in Patavium, round 4 : 2/8 hits, 3.17 expected hits Neutral roll dice for 3 archers in Patavium, round 4 : 2/3 hits, 1.50 expected hits 1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 1 ballista and 5 legionaires in Patavium, round 5 : 3/6 hits, 2.50 expected hits Neutral roll dice for 1 archer in Patavium, round 5 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is -1 Casualties for RomanRepublic: 3 cavalrys, 2 legionaires and 8 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes and 3 triremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
Neutral : 4.50 RomanRepublic : 2.33
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TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 1 cavalry and 15 hoplites moved from Corinth to Athens 3 hoplites moved from Sparta to SZ 67 3 hoplites and 1 trireme moved from SZ 67 to SZ 68 3 hoplites moved from SZ 68 to Athens 2 hoplites moved from Sparta to Corinth 1 archer, 1 hoplite and 1 slingers moved from Pergamum to Sardis 3 biremes and 2 triremes moved from SZ 69 to SZ 70 Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 3 cavalrys, 4 hoplites and 2 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 1 cavalry and 18 hoplites Macedonia defend with 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman GreekCityStates roll dice for 1 cavalry and 18 hoplites in Athens, round 2 : 8/19 hits, 6.33 expected hits Macedonia roll dice for 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman in Athens, round 2 : 4/14 hits, 4.83 expected hits 1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia, 3 hoplites owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 15 hoplites in Athens, round 3 : 2/15 hits, 5.00 expected hits Macedonia roll dice for 6 hoplites in Athens, round 3 : 5/6 hits, 3.00 expected hits 2 hoplites owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 10 hoplites in Athens, round 4 : 1/10 hits, 3.33 expected hits Macedonia roll dice for 4 hoplites in Athens, round 4 : 2/4 hits, 2.00 expected hits 1 hoplite owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 8 hoplites in Athens, round 5 : 2/8 hits, 2.67 expected hits Macedonia roll dice for 3 hoplites in Athens, round 5 : 1/3 hits, 1.50 expected hits 2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 7 hoplites in Athens, round 6 : 3/7 hits, 2.33 expected hits Macedonia roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 7 hoplites remaining. Battle score for attacker is -4 Casualties for GreekCityStates: 1 cavalry and 11 hoplites Casualties for Macedonia: 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman Battle in SZ 70 GreekCityStates attack with 3 biremes and 2 triremes Macedonia defend with 1 bireme GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 70, round 2 : 1/5 hits, 1.50 expected hits Macedonia roll dice for 1 bireme in SZ 70, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the Macedonia lost in SZ 70 GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is 7 Casualties for Macedonia: 1 bireme Non Combat Move - GreekCityStates 2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to Messana Place Units - GreekCityStates 1 archer, 4 hoplites and 2 slingerss placed in Corinth 3 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : -4.17
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 7 hoplites and 3 peltastss moved from Larissa to Athens 1 hoplite and 4 peltastss moved from Thessalonica to Larissa 4 hoplites and 2 swordmen moved from Odessus to Thessalonica Purchase Units - Macedonia Macedonia buy 2 cavalrys, 1 hoplite and 6 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Athens Macedonia attack with 7 hoplites and 3 peltastss GreekCityStates defend with 7 hoplites Macedonia roll dice for 7 hoplites and 3 peltastss in Athens, round 2 : 2/10 hits, 2.83 expected hits GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 2/7 hits, 3.50 expected hits 2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 7 hoplites and 1 peltasts in Athens, round 3 : 2/8 hits, 2.50 expected hits GreekCityStates roll dice for 5 hoplites in Athens, round 3 : 4/5 hits, 2.50 expected hits 3 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens Macedonia roll dice for 4 hoplites in Athens, round 4 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens Macedonia roll dice for 3 hoplites in Athens, round 5 : 1/3 hits, 1.00 expected hits GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens Macedonia roll dice for 2 hoplites in Athens, round 6 : 1/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 4 Casualties for Macedonia: 5 hoplites and 3 peltastss Casualties for GreekCityStates: 7 hoplites Non Combat Move - Macedonia Place Units - Macedonia 1 hoplite and 5 swordmen placed in Larissa 2 cavalrys and 1 swordman placed in Thessalonica Turn Complete - Macedonia Macedonia collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Macedonia : -1.33 GreekCityStates : -1.00
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TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 1 chariot moved from Siwa to Paliurus Egypt take Paliurus from Numidia 1 chariot moved from Paliurus to Berenice 5 archers, 7 axemen, 7 chariots and 6 spearmen moved from Siwa to Berenice 3 biremes and 2 triremes moved from SZ 62 to SZ 61 1 chariot moved from Alexandria to Pharan 1 archer, 3 axemen and 1 chariot moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 8 archers and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Berenice Egypt attack with 5 archers, 7 axemen, 8 chariots and 6 spearmen Numidia defend with 6 archers, 2 cavalrys and 10 spearmen Egypt roll dice for 5 archers, 7 axemen, 8 chariots and 6 spearmen in Berenice, round 2 : 5/26 hits, 6.67 expected hits Numidia roll dice for 6 archers, 2 cavalrys and 10 spearmen in Berenice, round 2 : 8/18 hits, 6.67 expected hits 2 cavalrys owned by the Numidia, 6 spearmen owned by the Egypt, 2 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Berenice Egypt roll dice for 3 archers, 7 axemen and 8 chariots in Berenice, round 3 : 3/18 hits, 5.33 expected hits Numidia roll dice for 6 archers and 7 spearmen in Berenice, round 3 : 6/13 hits, 5.33 expected hits 3 chariots owned by the Egypt, 3 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Berenice Egypt roll dice for 7 axemen and 5 chariots in Berenice, round 4 : 5/12 hits, 4.00 expected hits Numidia roll dice for 6 archers and 4 spearmen in Berenice, round 4 : 3/10 hits, 4.33 expected hits 1 archer owned by the Numidia, 2 axemen owned by the Egypt, 1 chariot owned by the Egypt and 4 spearmen owned by the Numidia lost in Berenice Egypt roll dice for 5 axemen and 4 chariots in Berenice, round 5 : 4/9 hits, 3.00 expected hits Numidia roll dice for 5 archers in Berenice, round 5 : 1/5 hits, 2.50 expected hits 4 archers owned by the Numidia and 1 axeman owned by the Egypt lost in Berenice Egypt roll dice for 4 axemen and 4 chariots in Berenice, round 6 : 2/8 hits, 2.67 expected hits Numidia roll dice for 1 archer in Berenice, round 6 : 0/1 hits, 0.50 expected hits 1 archer owned by the Numidia lost in Berenice Egypt win, taking Berenice from Numidia with 4 axemen and 4 chariots remaining. Battle score for attacker is -9 Casualties for Egypt: 5 archers, 3 axemen, 4 chariots and 6 spearmen Casualties for Numidia: 6 archers, 2 cavalrys and 10 spearmen Battle in SZ 61 Egypt attack with 3 biremes and 2 triremes Seleucid defend with 1 bireme and 1 trireme Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits 1 bireme owned by the Seleucid lost in SZ 61 Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 2/5 hits, 1.50 expected hits Seleucid roll dice for 1 trireme in SZ 61, round 3 : 0/1 hits, 0.33 expected hits 1 trireme owned by the Seleucid lost in SZ 61 Egypt win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19 Casualties for Seleucid: 1 bireme and 1 trireme Non Combat Move - Egypt Place Units - Egypt 8 archers and 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Egypt : -2.67 Numidia : -1.33 Seleucid : -1.00
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TripleA Manual Gamesave Post: Parthia round 3
TripleA Manual Gamesave Post for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia
Combat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 1 cataphract moved from Hatra to Emesa Parthia take Emesa from Seleucid 1 cataphract moved from Emesa to Edessa 1 horsearcher moved from Hatra to Sidon Parthia take Damascus from Seleucid Egypt take Sidon from Seleucid 1 horsearcher moved from Hatra to Jerusalem Egypt take Jerusalem from Seleucid 2 archers and 3 spearmen moved from Ninive to Hatra 2 cataphracts and 2 horsearchers moved from Hatra to Edessa 1 cataphract moved from Persepolis to Seleucia 2 horsearchers moved from Persepolis to Hatra 4 cavalrys moved from Persepolis to Seleucia 5 cavalrys moved from Vologesia to Hatra Purchase Units - Parthia Parthia buy 1 archer, 2 cataphracts and 10 cavalrys; Remaining resources: 1 PUs; Combat - Parthia Battle in Edessa Parthia attack with 3 cataphracts and 2 horsearchers Seleucid defend with 4 cataphracts Parthia roll dice for 3 cataphracts and 2 horsearchers in Edessa, round 2 : 4/5 hits, 2.17 expected hits Seleucid roll dice for 4 cataphracts in Edessa, round 2 : 0/4 hits, 2.00 expected hits 4 cataphracts owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 3 cataphracts and 2 horsearchers remaining. Battle score for attacker is 28 Casualties for Seleucid: 4 cataphracts Non Combat Move - Parthia Place Units - Parthia 2 cataphracts and 8 cavalrys placed in Seleucia 1 archer and 2 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Parthia : 1.83 Seleucid : -2.00
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TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 1 archer, 1 cavalry and 2 spearmen moved from Volubilis to Banasa 1 swordman moved from Siga to Banasa 5 cavalrys, 2 spearmen and 1 swordman moved from Siga to Tingis 1 swordman moved from Auzia to Siga 2 archers and 9 spearmen moved from Capsa to Thenae Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 2 PUs; Combat - Numidia Battle in Tingis Numidia attack with 5 cavalrys, 2 spearmen and 1 swordman Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 5 cavalrys, 2 spearmen and 1 swordman in Tingis, round 2 : 1/8 hits, 2.33 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 2/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral and 2 spearmen owned by the Numidia lost in Tingis Numidia roll dice for 5 cavalrys and 1 swordman in Tingis, round 3 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 3 : 0/3 hits, 1.00 expected hits 1 cavalry owned by the Neutral and 1 spearman owned by the Neutral lost in Tingis Numidia roll dice for 5 cavalrys and 1 swordman in Tingis, round 4 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 archer in Tingis, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 5 cavalrys and 1 swordman remaining. Battle score for attacker is 9 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Banasa Numidia attack with 1 archer, 1 cavalry, 2 spearmen and 1 swordman Neutral defend with 1 archer and 1 spearman Numidia roll dice for 1 archer, 1 cavalry, 2 spearmen and 1 swordman in Banasa, round 2 : 2/5 hits, 1.17 expected hits Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa Numidia loses 0 PUs for violating Banasas neutrality. Numidia win, taking Banasa from Neutral with 1 archer, 1 cavalry, 2 spearmen and 1 swordman remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 1 spearman Battle in Thenae Numidia attack with 2 archers and 9 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 2 : 2/11 hits, 1.83 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 0/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral lost in Thenae Numidia roll dice for 2 archers and 9 spearmen in Thenae, round 3 : 3/11 hits, 1.83 expected hits Neutral roll dice for 1 archer in Thenae, round 3 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 2 archers and 8 spearmen remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 2 spearmen Casualties for Numidia: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : -2.17 Numidia : 1.83
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TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 1 spearman moved from Carthago to SZ 32 3 biremes and 1 spearman moved from SZ 32 to SZ 33 1 spearman moved from SZ 33 to Lilybaeum 2 spearmen moved from Lilybaeum to Syracuse 1 cavalry moved from Lilybaeum to Syracuse 1 bireme moved from SZ 16 to SZ 17 1 spearman moved from Palma to SZ 17 1 spearman moved from SZ 17 to Tarraco 2 cavalrys, 1 spearman and 8 swordmen moved from Valentia to Tarraco 4 cavalrys moved from Corduba to Valentia Purchase Units - Carthage Carthage buy 5 biremes, 4 cavalrys, 1 spearman and 1 swordman; Remaining resources: 0 PUs; Combat - Carthage Battle in Tarraco Carthage attack with 2 cavalrys, 2 spearmen and 8 swordmen Neutral defend with 3 axemen and 3 swordmen Carthage roll dice for 2 cavalrys, 2 spearmen and 8 swordmen in Tarraco, round 2 : 3/12 hits, 3.67 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 2/6 hits, 1.50 expected hits 3 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Tarraco Carthage roll dice for 2 cavalrys and 8 swordmen in Tarraco, round 3 : 2/10 hits, 3.33 expected hits Neutral roll dice for 3 swordmen in Tarraco, round 3 : 0/3 hits, 1.00 expected hits 2 swordmen owned by the Neutral lost in Tarraco Carthage roll dice for 2 cavalrys and 8 swordmen in Tarraco, round 4 : 4/10 hits, 3.33 expected hits Neutral roll dice for 1 swordman in Tarraco, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Tarraco Carthage loses 0 PUs for violating Tarracos neutrality. Carthage win, taking Tarraco from Neutral with 2 cavalrys and 8 swordmen remaining. Battle score for attacker is 15 Casualties for Carthage: 2 spearmen Casualties for Neutral: 3 axemen and 3 swordmen Battle in Syracuse Carthage attack with 1 cavalry and 2 spearmen GreekCityStates defend with 1 slingers Carthage roll dice for 1 cavalry and 2 spearmen in Syracuse, round 2 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 cavalry and 2 spearmen in Syracuse, round 3 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Syracuse, round 3 : 1/1 hits, 0.17 expected hits 1 spearman owned by the Carthage lost in Syracuse Carthage roll dice for 1 cavalry and 1 spearman in Syracuse, round 4 : 1/2 hits, 0.50 expected hits GreekCityStates roll dice for 1 slingers in Syracuse, round 4 : 0/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates lost in Syracuse Carthage win, taking Syracuse from GreekCityStates with 1 cavalry and 1 spearman remaining. Battle score for attacker is -1 Casualties for Carthage: 1 spearman Casualties for GreekCityStates: 1 slingers Non Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 30: 2 biremes EDIT: Adding units owned by Numidia to SZ 31: 2 biremes EDIT: Turning off Edit Mode 1 bireme moved from SZ 16 to SZ 29 Place Units - Carthage 3 biremes placed in SZ 33 1 spearman and 1 swordman placed in Lilybaeum 2 biremes placed in SZ 32 4 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Carthage : -2.17 Neutral : -0.83 GreekCityStates : 0.50
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TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 1 legionaire moved from Croton to SZ 35 1 legionaire moved from SZ 35 to Messana 1 ballista and 4 legionaires moved from Patavium to Veldidena 1 ballista, 5 legionaires and 2 velitess moved from Mediolanum to Vindonissa 1 cavalry moved from Roma to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 1 cavalry, 1 city, 1 fort and 2 triremes; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Vindonissa RomanRepublic attack with 1 ballista, 5 legionaires and 2 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 1 ballista, 5 legionaires and 2 velitess in Vindonissa, round 2 : 0/8 hits, 2.83 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 4/4 hits, 1.83 expected hits 2 velitess owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Vindonissa RomanRepublic roll dice for 1 ballista and 3 legionaires in Vindonissa, round 3 : 1/4 hits, 1.83 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 3 : 2/4 hits, 1.83 expected hits 1 swordman owned by the Neutral and 2 legionaires owned by the RomanRepublic lost in Vindonissa RomanRepublic roll dice for 1 ballista and 1 legionaire in Vindonissa, round 4 : 1/2 hits, 1.17 expected hits Neutral roll dice for 3 archers in Vindonissa, round 4 : 2/3 hits, 1.50 expected hits 1 ballista owned by the RomanRepublic, 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa Neutral win with 2 archers remaining. Battle score for attacker is -23 Casualties for RomanRepublic: 1 ballista, 5 legionaires and 2 velitess Casualties for Neutral: 1 archer and 1 swordman Battle in Veldidena RomanRepublic attack with 1 ballista and 4 legionaires Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 1 ballista and 4 legionaires in Veldidena, round 2 : 3/5 hits, 2.17 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is 7 Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city and 1 fort placed in Messana 2 biremes and 2 triremes placed in SZ 28 1 cavalry placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Neutral : 2.33 RomanRepublic : -3.00
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TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 3 cavalrys moved from Sparta to Athens 1 archer, 6 hoplites and 2 slingerss moved from Corinth to Athens 1 archer, 1 hoplite and 1 slingers moved from Sardis to Attalia 3 biremes and 2 triremes moved from SZ 70 to SZ 69 1 trireme moved from SZ 68 to SZ 67 Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 7 cavalrys and 3 hoplites; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 1 archer, 3 cavalrys, 6 hoplites and 2 slingerss Macedonia defend with 2 hoplites GreekCityStates roll dice for 1 archer, 3 cavalrys, 6 hoplites and 2 slingerss in Athens, round 2 : 1/12 hits, 3.50 expected hits Macedonia roll dice for 2 hoplites in Athens, round 2 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 1 archer, 3 cavalrys, 6 hoplites and 1 slingers in Athens, round 3 : 3/11 hits, 3.33 expected hits Macedonia roll dice for 1 hoplite in Athens, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 1 archer, 3 cavalrys, 6 hoplites and 1 slingers remaining. Battle score for attacker is 8 Casualties for GreekCityStates: 1 slingers Casualties for Macedonia: 2 hoplites Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer, 3 cavalrys and 3 hoplites placed in Corinth 4 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Macedonia : -0.50 GreekCityStates : -2.83
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 2 cavalrys, 4 hoplites and 3 swordmen moved from Thessalonica to Larissa 1 peltasts moved from Larissa to Delphi Purchase Units - Macedonia Macedonia buy 3 cavalrys and 6 swordmen; Remaining resources: 1 PUs; Non Combat Move - Macedonia Place Units - Macedonia 6 swordmen placed in Larissa Macedonia undo move 1. Turning on Edit Mode EDIT: Removing units owned by Macedonia from Larissa: 2 cavalrys and 3 peltastss EDIT: Adding units owned by Macedonia to Thessalonica: 2 cavalrys and 3 peltastss EDIT: Turning off Edit Mode 1 cavalry and 5 swordmen placed in Larissa 2 cavalrys and 1 swordman placed in Thessalonica Macedonia undo move 2. Macedonia undo move 1. 6 swordmen placed in Larissa 3 cavalrys placed in Thessalonica Turn Complete - Macedonia Macedonia collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 61 to SZ 60 Purchase Units - Egypt Egypt buy 1 archer and 8 spearmen; Remaining resources: 0 PUs; Non Combat Move - Egypt 8 archers and 1 spearman moved from Alexandria to Memphis Place Units - Egypt 1 archer and 8 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 1 hoplite and 1 legionaire moved from Pharan to Jerusalem 1 cavalry moved from Pharan to Jerusalem 9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire moved from Pharan to Memphis 1 cavalry and 1 hoplite moved from Antioch to Sidon 3 hoplites and 1 peltasts moved from Tarsus to Antioch Purchase Units - Seleucid Seleucid buy 10 hoplites and 1 legionaire; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 1 cavalry and 1 hoplite Parthia defend with 1 horsearcher Seleucid roll dice for 1 cavalry and 1 hoplite in Sidon, round 2 : 1/2 hits, 0.67 expected hits Egypt roll dice for 1 horsearcher in Sidon, round 2 : 0/1 hits, 0.50 expected hits 1 horsearcher owned by the Parthia lost in Sidon Seleucid win, taking Sidon from Egypt with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 6 Casualties for Parthia: 1 horsearcher Battle in Memphis Seleucid attack with 9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire Egypt defend with 9 archers, 3 axemen, 1 chariot and 1 spearman Seleucid roll dice for 9 cataphracts, 2 cavalrys, 5 hoplites and 1 legionaire in Memphis, round 2 : 8/17 hits, 7.33 expected hits Egypt roll dice for 9 archers, 3 axemen, 1 chariot and 1 spearman in Memphis, round 2 : 4/14 hits, 6.00 expected hits 3 axemen owned by the Egypt, 2 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid, 1 spearman owned by the Egypt and 4 archers owned by the Egypt lost in Memphis Seleucid roll dice for 9 cataphracts, 3 hoplites and 1 legionaire in Memphis, round 3 : 7/13 hits, 6.00 expected hits Egypt roll dice for 5 archers and 1 chariot in Memphis, round 3 : 3/6 hits, 3.17 expected hits 1 chariot owned by the Egypt, 3 hoplites owned by the Seleucid and 5 archers owned by the Egypt lost in Memphis Seleucid win, taking Memphis from Egypt with 9 cataphracts and 1 legionaire remaining. Battle score for attacker is 21 Casualties for Seleucid: 2 cavalrys and 5 hoplites Casualties for Egypt: 9 archers, 3 axemen, 1 chariot and 1 spearman Battle in Jerusalem Seleucid attack with 1 cavalry, 1 hoplite and 1 legionaire Egypt defend with 1 city; Parthia defend with 1 horsearcher Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 2 : 0/3 hits, 1.00 expected hits Egypt roll dice for 1 horsearcher in Jerusalem, round 2 : 0/1 hits, 0.50 expected hits Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 3 : 0/3 hits, 1.00 expected hits Egypt roll dice for 1 horsearcher in Jerusalem, round 3 : 0/1 hits, 0.50 expected hits Seleucid roll dice for 1 cavalry, 1 hoplite and 1 legionaire in Jerusalem, round 4 : 1/3 hits, 1.00 expected hits Egypt roll dice for 1 horsearcher in Jerusalem, round 4 : 1/1 hits, 0.50 expected hits 1 horsearcher owned by the Parthia and 1 cavalry owned by the Seleucid lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 cavalry Casualties for Parthia: 1 horsearcher Non Combat Move - Seleucid Place Units - Seleucid 10 hoplites and 1 legionaire placed in Antioch Turn Complete - Seleucid Seleucid collect 48 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Seleucid from Antioch: 1 cavalry EDIT: Adding units owned by Seleucid to Damascus: 1 cavalry EDIT: Changing ownership of Emesa from Parthia to Seleucid EDIT: Changing ownership of Damascus from Parthia to Seleucid EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Seleucid from 48 to 57 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Egypt : -3.17 Seleucid : 0.00
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 2 cavalrys moved from Hatra to Damascus Parthia take Emesa from Seleucid 1 horsearcher moved from Edessa to Damascus 2 archers and 3 spearmen moved from Hatra to Emesa 3 cataphracts moved from Edessa to Emesa 3 cavalrys and 2 horsearchers moved from Hatra to Emesa 3 cataphracts and 12 cavalrys moved from Seleucia to Emesa 2 cavalrys moved from Persepolis to Seleucia 1 archer moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 2 cataphracts and 10 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Damascus Parthia attack with 2 cavalrys and 1 horsearcher Seleucid defend with 1 cavalry Parthia roll dice for 2 cavalrys and 1 horsearcher in Damascus, round 2 : 1/3 hits, 1.00 expected hits Seleucid roll dice for 1 cavalry in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Seleucid lost in Damascus Parthia win, taking Damascus from Seleucid with 2 cavalrys and 1 horsearcher remaining. Battle score for attacker is 4 Casualties for Seleucid: 1 cavalry Non Combat Move - Parthia Place Units - Parthia 10 horsearchers placed in Seleucia 2 cataphracts placed in Persepolis Turn Complete - Parthia Parthia collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Parthia : 0.00 Seleucid : -0.17
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TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 5 cavalrys moved from Tingis to Cartenna 1 swordman moved from Siga to Cartenna 1 cavalry moved from Banasa to Cartenna 1 archer, 2 spearmen and 1 swordman moved from Banasa to Siga 1 swordman moved from Tingis to Siga 2 archers and 8 spearmen moved from Thenae to Sabrata Purchase Units - Numidia Numidia buy 4 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs; Combat - Numidia Battle in Cartenna Numidia attack with 6 cavalrys and 1 swordman Neutral defend with 1 archer and 1 spearman Numidia roll dice for 6 cavalrys and 1 swordman in Cartenna, round 2 : 1/7 hits, 2.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral lost in Cartenna Numidia roll dice for 6 cavalrys and 1 swordman in Cartenna, round 3 : 2/7 hits, 2.33 expected hits Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits, 0.50 expected hits 1 swordman owned by the Numidia and 1 archer owned by the Neutral lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 6 cavalrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 archer and 1 spearman Casualties for Numidia: 1 swordman Battle in Sabrata Numidia attack with 2 archers and 8 spearmen Neutral defend with 1 archer and 1 spearman Numidia roll dice for 2 archers and 8 spearmen in Sabrata, round 2 : 0/10 hits, 1.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits Numidia roll dice for 2 archers and 8 spearmen in Sabrata, round 3 : 3/10 hits, 1.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 3 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 2 archers and 7 spearmen remaining. Battle score for attacker is 4 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna 1 cavalry and 1 spearman were produced but were not placed Turn Complete - Numidia Numidia collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Numidia : -2.00
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don’t forget Carthage
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TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 1 cavalry moved from Syracuse to Lilybaeum 2 biremes moved from SZ 32 to SZ 33 1 bireme moved from SZ 29 to SZ 30 1 bireme moved from SZ 17 to SZ 29 2 cavalrys and 8 swordmen moved from Tarraco to Toletum 4 cavalrys moved from Valentia to Toletum 4 cavalrys moved from Corduba to Toletum Purchase Units - Carthage Carthage buy 5 biremes, 5 cavalrys, 3 spearmen and 1 swordman; Remaining resources: 0 PUs; Combat - Carthage Battle in Toletum Carthage attack with 10 cavalrys and 8 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 10 cavalrys and 8 swordmen in Toletum, round 2 : 8/18 hits, 6.00 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits 4 cavalrys owned by the Neutral and 1 cavalry owned by the Carthage lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 9 cavalrys and 8 swordmen remaining. Battle score for attacker is 12 Casualties for Carthage: 1 cavalry Casualties for Neutral: 4 cavalrys Non Combat Move - Carthage Place Units - Carthage 5 biremes placed in SZ 33 3 spearmen and 1 swordman placed in Carthago 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Carthage : 2.00 Neutral : 0.33
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 ballista and 4 legionaires moved from Veldidena to Vindonissa 1 cavalry moved from Ariminum to Vindonissa 1 velites moved from Croton to SZ 35 1 velites moved from SZ 35 to Messana 1 cavalry moved from Roma to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 1 fort, 1 trireme and 4 velitess; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Vindonissa RomanRepublic attack with 1 ballista, 1 cavalry and 4 legionaires Neutral defend with 2 archers RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Vindonissa, round 2 : 3/6 hits, 2.50 expected hits Neutral roll dice for 2 archers in Vindonissa, round 2 : 2/2 hits, 1.00 expected hits 1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 0 Casualties for RomanRepublic: 1 cavalry and 1 legionaire Casualties for Neutral: 2 archers Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes and 1 trireme placed in SZ 28 1 fort and 3 velitess placed in Messana 1 velites placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 64 PUs; end with 68 PUs
Combat Hit Differential Summary :
Neutral : 1.00 RomanRepublic : 0.50
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TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - GreekCityStates 1 archer, 3 cavalrys and 3 hoplites moved from Corinth to Athens 4 cavalrys moved from Sparta to Athens 1 cavalry and 1 slingers moved from Athens to Delphi 2 archers, 4 hoplites and 2 slingerss moved from Attalia to Tarsus 1 trireme moved from SZ 67 to SZ 53 Purchase Units - GreekCityStates GreekCityStates buy 4 archers and 6 cavalrys; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Tarsus GreekCityStates attack with 2 archers, 4 hoplites and 2 slingerss Seleucid defend with 1 peltasts GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Tarsus, round 2 : 2/8 hits, 2.00 expected hits Seleucid roll dice for 1 peltasts in Tarsus, round 2 : 1/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Tarsus GreekCityStates win, taking Tarsus from Seleucid with 2 archers, 4 hoplites and 1 slingers remaining. Battle score for attacker is 0 Casualties for GreekCityStates: 1 slingers Casualties for Seleucid: 1 peltasts Battle in Delphi GreekCityStates attack with 1 cavalry and 1 slingers Macedonia defend with 1 peltasts GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 2 : 0/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Delphi, round 2 : 0/1 hits, 0.17 expected hits GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 3 : 1/2 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts in Delphi, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 1 slingers remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Non Combat Move - GreekCityStates Place Units - GreekCityStates 4 archers and 3 cavalrys placed in Corinth 3 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Macedonia : -0.33 Seleucid : 0.83 GreekCityStates : 0.00