BM3 trulpen (X) vs wizmark (A)
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Victoria ANZAC take Victoria from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Victoria ANZAC take Victoria from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 1 infantry Italians defend with 1 infantry French roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria French win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67 French : 0.67
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@trulpenplay Forgot to say…thanks for allowing the rollback for the japanese taking NSW…and congrats on getting the defense perimeter NO…dont see that very often!
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No problem. I really appreciate when opponents are lenient about my own blunders, so am happy to oblige. Yes, not as good as snarching 23 IPC and kicking the aussies temporarily out of production, but a decent alternative. 😊
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 carrier, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk 3 artilleries and 6 infantry moved from Ukraine to Rostov 4 armour moved from Ukraine to Rostov 4 armour moved from Ukraine to Rostov 2 fighters moved from Ukraine to Russia 2 bombers moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Russia 1 artillery moved from Ukraine to Bryansk Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept Moscow?
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@trulpen no intercept thanks…need good AA!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 carrier, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk 3 artilleries and 6 infantry moved from Ukraine to Rostov 4 armour moved from Ukraine to Rostov 4 armour moved from Ukraine to Rostov 2 fighters moved from Ukraine to Russia 2 bombers moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Russia 1 artillery moved from Ukraine to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Russia causes 15 damage total. Damaged units is as follows: factory_major = 14, airfield = 1 Battle in Bryansk Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 8 armour, 3 artilleries and 6 infantry Russians defend with 2 infantry Germans roll dice for 8 armour, 3 artilleries and 6 infantry in Rostov, round 2 : 10/17 hits, 6,50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Bryansk to Ukraine 2 bombers moved from Russia to Ukraine 2 fighters moved from Russia to Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns, 9 armour, 4 artilleries and 15 infantry moved from Ukraine to Rostov 6 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 5 infantry moved from Novgorod to Archangel 3 armour moved from Germany to Eastern Poland 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 artillery moved from Southern France to France 1 tactical_bomber moved from Russia to Ukraine Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 4 infantry placed in Germany 1 artillery, 1 fighter and 3 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50 Germans : 3,17 Russians : 0,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 19 PUs; Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 artillery and 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Bryansk to Russia 7 infantry moved from Korea to Manchuria 1 mech_infantry moved from Russia to Urals 1 infantry moved from Russia to Tambov 5 armour and 5 mech_infantrys moved from Russia to Urals Place Units - Russians 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,6,3,1,2,3,6,1,1,5,4,6,2,3,1,3,5,4,5 Russians collect 23 PUs (3 lost to blockades); end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 bomber, 1 factory_minor, 5 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 carrier moved from 49 Sea Zone to 26 Sea Zone 1 cruiser and 2 destroyers moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 submarine moved from 6 Sea Zone to 26 Sea Zone 2 artilleries and 9 infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 2 fighters and 2 tactical_bombers moved from Kweichow to Kansu 1 bomber moved from Yunnan to Kansu 1 bomber moved from Yunnan to Kansu 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Sikang Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Johnston Island Battle in Kansu Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 10 infantry; Russians defend with 3 infantry Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 2 tactical_bombers in Kansu, round 2 : 6/18 hits, 6,33 expected hits Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 2 : 6/14 hits, 5,00 expected hits 6 infantry owned by the Japanese, 3 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Kansu, round 3 : 6/12 hits, 5,33 expected hits Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 3 : 3/8 hits, 3,00 expected hits 3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 4 : 5/9 hits, 4,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Johnston Island from Americans, taking Kansu from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 artillery and 10 infantry Casualties for Chinese: 1 fighter and 10 infantry Casualties for Russians: 3 infantry Battle in Sikang Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in 26 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 2 submarines and 5 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 transport Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 6/18 hits, 9,00 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 transport in 26 Sea Zone, round 2 : 4/13 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 : 6/18 hits, 9,00 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 26 Sea Zone, round 3 : 5/12 hits, 5,67 expected hits 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 4 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 5 tactical_bombers in 26 Sea Zone, round 4 : 5/14 hits, 7,67 expected hits Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 26 Sea Zone, round 4 : 4/5 hits, 3,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Japanese: 1 carrier, 6 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber could not land in 23 Sea Zone and were removed 1 artillery moved from New Britain to 47 Sea Zone 1 artillery and 1 transport moved from 47 Sea Zone to 46 Sea Zone 3 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 17 Sea Zone to Japan 1 armour moved from Malaya to Yunnan 1 infantry moved from Malaya to Shan State 1 marine moved from Malaya to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Hopei 3 infantry moved from Shantung to Anhwe 3 infantry moved from French Indo China to Yunnan 1 aaGun moved from French Indo China to Yunnan 2 bombers moved from Kansu to Yunnan 2 fighters and 2 tactical_bombers moved from Kansu to Kweichow 1 aaGun moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Shantung to Japan 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 26 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 1 factory_minor placed in Kiangsu 3 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 bomber and 1 marine placed in Japan 1 battleship and 1 submarine placed in 6 Sea Zone Japanese undo move 1. 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -2,17 Chinese : 3,00 Japanese : -8,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Southern France 1 bomber moved from Hawaiian Islands to 30 Sea Zone Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 30 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 carrier, 1 submarine and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from Malta to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 bomber moved from 30 Sea Zone to Western United States 1 bomber moved from Hawaiian Islands to Western United States 2 fighters and 1 tactical_bomber moved from Korea to Yenisey 1 destroyer moved from 101 Sea Zone to 89 Sea Zone Place Units - Americans 3 bombers and 1 tactical_bomber placed in Western United States 2 submarines placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,4,3,3,2,6,5,2,3,5,1,3,1,1,5,3 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Southern France : : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Southern France 1 bomber moved from Hawaiian Islands to 30 Sea Zone Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 30 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 carrier, 1 submarine and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from Malta to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 bomber moved from 30 Sea Zone to Western United States 1 bomber moved from Hawaiian Islands to Western United States 2 fighters and 1 tactical_bomber moved from Korea to Yenisey 1 destroyer moved from 101 Sea Zone to 89 Sea Zone Place Units - Americans 3 bombers and 1 tactical_bomber placed in Western United States 2 submarines placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,4,3,3,2,6,5,2,3,5,1,3,1,1,5,3 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 40 PUs; British buy 1 fighter, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Manchuria: 1 infantry EDIT: Turning off Edit Mode 1 artillery moved from Morocco to Algeria British take Algeria from Italians 2 mech_infantrys moved from Egypt to Tobruk 1 bomber moved from Gibraltar to Tobruk 1 infantry moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 2 infantry moved from Burma to Shan State 1 tactical_bomber moved from India to Shan State 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from India to Shan State Combat - British Battle in Southern France Battle in Tobruk British attack with 1 bomber and 2 mech_infantrys Italians defend with 1 artillery British roll dice for 1 bomber and 2 mech_infantrys in Tobruk, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Southern France from Germans, taking Tobruk from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Shan State British attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns, 3 artilleries, 22 infantry and 4 mech_infantrys moved from India to Burma 1 tactical_bomber moved from Shan State to Burma 2 infantry moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 aaGun moved from Trans-Jordan to Iraq 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from Tobruk to Egypt 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 2 fighters moved from Persia to India 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from Persia to Egypt 2 fighters moved from Persia to Russia Place Units - British 2 transports placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 infantry and 1 mech_infantry placed in Persia 2 infantry placed in Iraq Turn Complete - British British collect 43 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1.00 Italians : -0.33 AA fire in Southern France : : -0.17 Chinese : 0.33 Japanese : -1.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 93 Sea Zone 1 infantry moved from Northern Italy to Southern France 4 fighters and 2 tactical_bombers moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Southern France Italians attack with 4 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 3/7 hits, 3,50 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 4 fighters and 2 tactical_bombers moved from Southern France to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 artilleries and 6 infantry moved from Southern Italy to Northern Italy 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : 0,33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Victoria: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5 ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Victoria: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5 ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 12 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Archangel to Vologda 1 infantry moved from Western Ukraine to Bryansk 3 artilleries and 5 infantry moved from Rostov to Volgograd 1 infantry moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 infantry moved from Rostov to Tambov 4 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Volgograd 6 armour moved from Ukraine to Caucasus 2 bombers moved from Ukraine to Vologda 4 armour moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 2 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 3 armour moved from Rostov to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Rostov to Volgograd 1 artillery moved from France to Southern France Germans take Southern France from British 2 infantry moved from Western Germany to Holland Belgium 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/7 hits, 3,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 4 armour, 4 artilleries, 8 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 4 armour, 4 artilleries, 8 infantry and 2 mech_infantrys in Volgograd, round 2 : 5/18 hits, 5,67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 10 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 10 armour, 1 infantry and 5 mech_infantrys in Caucasus, round 2 : 8/16 hits, 6,00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 10 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 2 artilleries and 5 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Nenetsia to Archangel 2 bombers moved from Vologda to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 3 artilleries moved from Ukraine to Rostov 1 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Rostov 1 artillery moved from Western Ukraine to Ukraine 3 armour moved from Eastern Poland to Ukraine 1 aaGun moved from Rostov to Ukraine 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Caucasus 2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany Place Units - Germans 2 submarines and 1 tactical_bomber placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine Germans undo move 1. 1 tactical_bomber placed in 112 Sea Zone 1 artillery and 7 infantry placed in Western Germany Germans undo move 5. 1 artillery and 7 infantry placed in Western Germany 2 submarines placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 2,67 Americans : -0,33 Russians : 1,67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 artillery moved from Bryansk to Belarus Russians take Belarus from Germans 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 mech_infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Tambov to Russia 5 armour and 5 mech_infantrys moved from Urals to Russia 2 aaGuns and 6 infantry moved from Korea to Manchuria 1 infantry moved from Russia to Bryansk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6 Russians collect 23 PUs (3 lost to blockades); end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -3.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 armour moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 2 bombers moved from Yunnan to Shan State 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 33 Sea Zone to 30 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Japan to Shan State Combat - Japanese Battle in Hawaiian Islands Japanese attack with 1 artillery, 3 fighters, 5 infantry, 2 marines and 3 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 artillery, 3 fighters, 5 infantry, 2 marines and 3 tactical_bombers in Hawaiian Islands, round 2 : 8/14 hits, 5,50 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 3 fighters, 4 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Battle in Szechwan Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3,50 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 3 bombers moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 aaGun moved from Kweichow to Szechwan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun, 2 artilleries and 3 infantry moved from Yunnan to French Indo China 3 infantry moved from Shantung to Anhwe 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 carrier and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1,00 Chinese : -0,67 UK_Pacific : 0,33 Japanese : 2,00
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from United Kingdom to Germany 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Southern France 5 bombers, 3 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Southern France Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 26 Sea Zone Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/9 hits, 5.50 expected hits
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.67 AA fire in Germany : : -0.17