Trulpen (Allies) vs Simon33 (Axis) BM3


  • I did an edit with the Chinese during the British turn. Don’t know what I did wrong, but when I calculated the situation in Yunnan it looked like a safe place. I know I added all the Japanese air (6 fig, 6 tac, 2 sb), so don’t know why when I checked during the British it was a completely different outcome. Perhaps missed to add the art, although I’m sure I did. Hope the change is ok. It didn’t affect the British moves in any way.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Bulgaria to Greece
            1 artillery and 1 infantry moved from Albania to Greece
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            2 fighters moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 artilleries, 2 fighters and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Greece, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Greece, round 3 : 2/8 hits, 2.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                 retreated to Anglo Egyptian Sudan
                British win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Alexandria
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 fighter moved from Greece to Alexandria
            1 fighter moved from Greece to Southern Italy
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun and 4 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : 0.33
    Neutral_Allies : -1.67
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from Queensland to 26 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
    
        Combat - French
            Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By French: French has 4 infantry placed in France
            Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
            Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
            Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
            Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
            Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
            Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
            Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
            Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
            Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
            Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
    
        Non Combat Move - French
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 cruiser and 1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Nigeria to French Equatorial Africa
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            1 artillery and 3 mech_infantrys moved from Southern France to France
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 mech_infantry moved from Western Germany to France
            1 infantry moved from Romania to Eastern Poland
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Romania to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Finland to Eastern Poland
            2 mech_infantrys moved from Germany to Slovakia Hungary
            2 bombers moved from Western Germany to Slovakia Hungary
            1 armour moved from Germany to France
            1 tactical_bomber moved from Western Germany to France
            1 fighter moved from Western Germany to Holland Belgium
            1 armour moved from Romania to Slovakia Hungary
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in France
                Germans attack with 1 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber
                French defend with 1 airfield, 1 factory_minor and 5 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/8 hits, 2.83 expected hits
                    French roll dice for 5 infantry in France, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the French and 1 mech_infantry owned by the Germans lost in France
                    Germans roll dice for 1 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/7 hits, 2.67 expected hits
                    French roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in France
                Germans destroys 15PUs while taking French capital
                Germans win, taking France from French with 1 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 5 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Eastern Poland
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            1 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia
            4 armour and 7 mech_infantrys moved from Germany to Romania
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from France to Southern Italy
            1 tactical_bomber moved from Southern Italy to Egypt
            2 tactical_bombers moved from Western Germany to Egypt
            2 fighters moved from Alexandria to Egypt
            2 bombers moved from Slovakia Hungary to Western Germany
            3 aaGuns, 2 armour, 3 artilleries, 15 infantry and 4 mech_infantrys moved from Baltic States to Novgorod
            3 infantry moved from Finland to Vyborg
    
        Place Units - Germans
            3 artilleries placed in Southern France
            1 fighter and 5 mech_infantrys placed in Western Germany
            1 artillery and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.67
    French : -1.00
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Belarus to Poland
                  Russians take Poland from Germans
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
            6 armour and 2 mech_infantrys moved from Belarus to Russia
            2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
            1 artillery and 8 infantry moved from Western Ukraine to Bryansk
            3 artilleries and 2 infantry moved from Ukraine to Bryansk
            5 artilleries and 2 infantry moved from Russia to Bryansk
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -0,83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Kiangsi to Kwangsi
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 fighter moved from 37 Sea Zone to Yunnan
            1 infantry moved from French Indo China to Shan State
            2 infantry moved from Hunan to Yunnan
            3 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 armour moved from French Indo China to Yunnan
            2 tactical_bombers moved from French Indo China to Kwangsi
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in Kwangsi
                Japanese attack with 2 artilleries, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 1/7 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Kwangsi from Chinese with 2 artilleries, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/7 hits, 3.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/16 hits, 4.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Shan State to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 aaGun and 4 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            4 infantry moved from Jehol to Anhwe
            1 fighter moved from 37 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 bombers and 2 tactical_bombers moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            2 tactical_bombers moved from Kwangsi to French Indo China
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery and 2 mech_infantrys placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    UK_Pacific : -0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Americans
            1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from United Kingdom to Southern France
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total. 
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 3/5 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Brazil: 2 infantry
            EDIT: Adding units owned by Americans to Suriname: 2 infantry
            EDIT: Turning off Edit Mode
            2 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 carriers moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Southern France to United Kingdom
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            2 tactical_bombers placed in Western United States
            1 carrier and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 artillery and 2 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Non Combat Move - Chinese
            3 artilleries, 1 fighter and 11 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Combat Move - British
            1 unit repaired.
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from Persia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 bomber moved from Trans-Jordan to Iraq
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 4/11 hits, 4,17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shan State
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from Burma to India
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            2 destroyers moved from 81 Sea Zone to 80 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 battleship and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from Persia to India
    
        Place Units - British
            2 infantry placed in Union of South Africa
            1 artillery placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Persia: 2 armour
            EDIT: Turning off Edit Mode
            1 infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 infantry
            EDIT: Changing PUs for British from 0 to 1
            EDIT: Turning off Edit Mode
            1 mech_infantry placed in Persia
            1 carrier placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0,50
    Americans : 2,00
    AA fire in Southern France : : -0,17
    Neutral_Axis : 1,00
    Japanese : -1,00
    

    Savegame


  • Sorry, but yet another edit. Forgot that I couldn’t reach S Africa with the transport. Edited the buy from 3 inf and 1 art to 2 tanks in Persia instead. Is it ok?

  • '19 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Alexandria to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Alexandria to Trans-Jordan
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Southern France to France
            1 aaGun and 3 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Western Germany to France
            1 artillery and 2 infantry moved from Greece to Bulgaria
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    British : -0.67
    

    Savegame

  • '19 '17 '16

    @trulpen said in Trulpen (Allies) vs Simon33 (Axis) BM3:

    Sorry, but yet another edit. Forgot that I couldn’t reach S Africa with the transport. Edited the buy from 3 inf and 1 art to 2 tanks in Persia instead. Is it ok?

    It’s ok.


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Belgian Congo
            2 infantry moved from Tunisia to Libya
            1 infantry moved from Tobruk to Libya
            1 destroyer moved from 81 Sea Zone to 72 Sea Zone
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from France to Western Germany
                  Germans take Holland Belgium from British
            1 armour moved from Bessarabia to Eastern Poland
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            5 mech_infantrys moved from Western Germany to Poland
            2 fighters moved from Western Germany to Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
            1 armour moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Archangel
                  Germans take Archangel from Russians
            4 armour and 7 mech_infantrys moved from Romania to Eastern Poland
            1 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            2 bombers moved from Western Germany to Poland
            2 bombers moved from Poland to Baltic States
            2 fighters and 1 tactical_bomber moved from Bessarabia to Poland
            2 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Baltic States, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 6 armour, 2 artilleries, 10 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 2 artilleries, 10 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 10/27 hits, 7.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 6 armour, 2 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 4 fighters, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 5/10 hits, 3.50 expected hits
                    Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            4 fighters and 1 tactical_bomber moved from Poland to Western Germany
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            3 aaGuns, 1 armour, 4 artilleries, 17 infantry and 4 mech_infantrys moved from Novgorod to Archangel
            4 infantry moved from Vyborg to Novgorod
            2 infantry moved from Finland to Vyborg
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy
            1 artillery moved from Southern France to Northern Italy
            2 artilleries moved from Southern France to France
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            2 bombers moved from Baltic States to Novgorod
            1 mech_infantry moved from France to Northern Italy
            2 mech_infantrys moved from France to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 bomber and 2 mech_infantrys placed in Western Germany
            1 artillery, 1 infantry and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.33
    Russians : 1.83
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            18 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            2 infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
                  Russians take 97 Sea Zone from Italians
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            2 aaGuns moved from Bryansk to Russia
            1 armour moved from Russia to Ukraine
            3 mech_infantrys moved from Volgograd to Russia
            1 aaGun moved from Bryansk to Ukraine
            9 infantry moved from Bryansk to Ukraine
            4 artilleries moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Ukraine
            2 artilleries moved from Bryansk to Ukraine
            2 artilleries and 8 infantry moved from Russia to Bryansk
            2 mech_infantrys moved from Russia to Ukraine
            3 armour moved from Russia to Ukraine
    
        Place Units - Russians
            3 armour, 4 infantry and 3 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Changing ownership of Belarus from Germans to Russians
            EDIT: Adding units owned by Russians to Belarus: 1 infantry
            EDIT: Removing units owned by Russians from Belarus: 1 infantry
            EDIT: Changing ownership of Belarus from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 2 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Bryansk: 2 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,00
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 42 Sea Zone to 33 Sea Zone
            2 bombers moved from French Indo China to 33 Sea Zone
            1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 mech_infantry moved from Hunan to Burma
            2 mech_infantrys moved from Kwangsi to Burma
            2 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            1 fighter and 5 tactical_bombers moved from French Indo China to Shan State
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Shan State, round 2 : 2/9 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/13 hits, 7.00 expected hits
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    I assumed it would only make sense to scramble.

    Assuming that’s ok, OOL? 8 more hits after the sub hit dented a CV.


  • Above average. Thought I looked at this and was ok, but apparently it’s a bit shaky. Will pray for heavy defence.

    OOL will be max def.

    1. 1 bs dmg
    2. 1 ac dmg
    3. 1 ANZAC sub
    4. 1 US sub
    5. 1 ANZAC des
      6-7) 2 US des
    6. 1 ac
  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 42 Sea Zone to 33 Sea Zone
            2 bombers moved from French Indo China to 33 Sea Zone
            1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 mech_infantry moved from Hunan to Burma
            2 mech_infantrys moved from Kwangsi to Burma
            2 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            1 fighter and 5 tactical_bombers moved from French Indo China to Shan State
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Shan State, round 2 : 2/9 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/13 hits, 7.00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 5 fighters and 4 transports in 33 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 5/12 hits, 6.67 expected hits
                    Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 2/5 hits, 3.33 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers and 4 transports in 33 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 6/8 hits, 4.83 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 4 transports in 33 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                    2 transports owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 98
                Casualties for Japanese: 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 transports
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 bombers moved from 33 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 battleship moved from 42 Sea Zone to 38 Sea Zone
            1 artillery moved from Kwangsi to French Indo China
            1 aaGun and 2 infantry moved from Hunan to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 fighter and 5 tactical_bombers moved from Shan State to French Indo China
            3 fighters moved from Japan to Philippines
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Anhwe
            2 tactical_bombers moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 armour, 1 harbour and 1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.67
    UK_Pacific : -0.33
    Japanese : -0.17
    

    Savegame

  • '19 '17 '16

    @trulpen said in Trulpen (Allies) vs Simon33 (Axis) BM3:

    Above average. Thought I looked at this and was ok, but apparently it’s a bit shaky. Will pray for heavy defence.

    OOL will be max def.

    1. 1 bs dmg
    2. 1 ac dmg
    3. 1 ANZAC sub
    4. 1 US sub
    5. 1 ANZAC des
      6-7) 2 US des
    6. 1 ac

    Perhaps you didn’t count the bombers and/or the 2 extra fighters which could land on the CV starting in SZ42.

    Sweet that this battle went my way. You had 4TTs at stake.

  • '19 '17 '16

    BTW, I thought the Chinese would attack Yunnan, in spite of odds <50%. It is likely that the UK could have cleaned up the survivors. Such an attack would most probably have lengthened the survival of India which would have been worth losing the Chinese stack.


  • Might be, might be. The battle by the Carolines was an utter failure, but hopefully somewhat of a Pyrrhus victory for Japan. The income gets pushed up heavily now though, without much counter pressure on the short term.

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