Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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BM3 wizmark (X) vs Trulpen (L) G1
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 2 bombers moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Celebes Battle in Kweichow Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 45 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 38 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 2 bombers moved from Kweichow to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 airfield placed in French Indo China 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.67 UK_Pacific : 0.67 Japanese : -4.67
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@wizmark said in BM3 wizmark (X) vs Trulpen (L) G1:
@trulpen he can fight until your sub is hit. if your sub hits take my sub as its damage please. max def after that please
Because of the result of battle round 1, I thought that the only wise thing to do was to submerge the sub instead of fighting against my sub in round 2. Doesn’t matter so much, but maybe my sub should’ve stayed then in sz114, since I’d loved to continue the battle with those odds.
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I mean, I retreated considering the expected decision, but should’ve remained and then submerged. No biggie.
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@trulpen feel free to move it back
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Nevermind. Don’t think it matters at all which of the two sea zones the sub is in.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 2 bombers moved from Gibraltar to United Kingdom Place Units - Americans 1 artillery and 3 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 3 artilleries and 10 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 3 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 10 infantry in Kweichow, round 2 : 1/13 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 armour and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Yunnan to Shan State 2 fighters moved from India to Shan State 1 infantry moved from Yunnan to Shan State 1 bomber moved from Eastern Persia to Shan State 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from Morocco to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 destroyer and 5 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 5 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Shan State British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 3 aaGuns moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from India to Yunnan 2 fighters and 1 tactical_bomber moved from Shan State to Kweichow 1 bomber moved from Shan State to Kweichow 2 armour, 2 artilleries and 1 infantry moved from India to Burma 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Egypt 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 fighter moved from Morocco to Gibraltar 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in Persia 1 armour and 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 0,83 British : -2,33 Americans : 0,83 Chinese : -3,33 Japanese : 1,00
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Southern Italy to Belarus 1 armour moved from Tunisia to Algeria Italians take Algeria from British 1 armour moved from Algeria to Tunisia
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Southern Italy to Belarus 1 armour moved from Tunisia to Algeria Italians take Algeria from British 1 armour moved from Algeria to Tunisia Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Belarus Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking 97 Sea Zone from British, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Tobruk to Libya 2 armour moved from Greece to Romania 2 infantry moved from Greece to Albania 2 aaGuns, 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 fighter, 1 infantry and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Northern Territory to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from Northern Territory to Queensland 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 3 armour moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 6 mech_infantrys moved from Eastern Poland to Archangel 1 bomber moved from Western Germany to Ukraine 3 bombers moved from Western Germany to Archangel 2 armour moved from Eastern Poland to Archangel 1 tactical_bomber moved from Western Germany to Baltic States
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 3 armour moved from Germany to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 6 mech_infantrys moved from Eastern Poland to Archangel 1 bomber moved from Western Germany to Ukraine 3 bombers moved from Western Germany to Archangel 2 armour moved from Eastern Poland to Archangel 1 tactical_bomber moved from Western Germany to Baltic States Combat - Germans Battle in Archangel Germans attack with 2 armour, 3 bombers and 6 mech_infantrys Russians defend with 2 fighters, 2 infantry and 1 tactical_bomber Germans roll dice for 2 armour, 3 bombers and 6 mech_infantrys in Archangel, round 2 : 7/11 hits, 4.00 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 4/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 2 fighters owned by the Russians and 4 mech_infantrys owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 21 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 2 fighters, 2 infantry and 1 tactical_bomber Battle in Ukraine Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 armour, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 armour, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Baltic States to Belarus 3 aaGuns, 9 armour, 7 artilleries and 24 infantry moved from Eastern Poland to Belarus 2 fighters moved from Western Germany to Belarus 1 fighter moved from Southern Italy to Western Germany 1 bomber moved from Ukraine to Eastern Poland 3 bombers moved from Archangel to Eastern Poland 1 tactical_bomber moved from Western Germany to Belarus 1 submarine moved from 105 Sea Zone to 125 Sea Zone 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 artillery moved from Karelia to Novgorod 6 infantry moved from Karelia to Novgorod 3 infantry moved from Karelia to Finland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Greece to Albania Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 infantry placed in France 2 armour placed in Germany 1 artillery and 1 infantry placed in Western Germany 3 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 4.00 Russians : 0.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Russia to Vologda 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 aaGuns moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Russia 18 infantry moved from Bryansk to Tambov 8 artilleries moved from Bryansk to Tambov 8 artilleries and 8 infantry moved from Bryansk to Russia Place Units - Russians 1 artillery, 2 fighters and 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -1,50
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 harbour, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma 2 bombers moved from French Indo China to Burma 1 marine moved from French Indo China to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 2 battleships moved from 42 Sea Zone to 38 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 armour moved from French Indo China to Burma 1 artillery and 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 42 Sea Zone to 39 Sea Zone
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 harbour, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma 2 bombers moved from French Indo China to Burma 1 marine moved from French Indo China to 36 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 2 battleships moved from 42 Sea Zone to 38 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 armour moved from French Indo China to Burma 1 artillery and 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 submarine moved from 42 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Burma Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers British defend with 2 armour, 2 artilleries and 1 infantry; Chinese defend with 1 fighter Japanese roll dice for 2 battleships and 1 cruiser in Burma, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Burma, round 2 : 5/14 hits, 7.00 expected hits UK_Pacific roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in Burma, round 2 : 4/6 hits, 2.67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the Chinese, 2 artilleries owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for British: 2 armour, 2 artilleries and 1 infantry Casualties for Chinese: 1 fighter Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 2 tactical_bombers moved from Burma to 38 Sea Zone 2 fighters moved from Burma to 38 Sea Zone 2 bombers moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Manchuria to Japan 1 artillery and 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Anhwe to Kwangsi 1 infantry moved from Shantung to Anhwe 2 artilleries moved from Anhwe to Shantung 2 carriers moved from 42 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Shantung 1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : 1.33 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 4 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 bomber moved from United Kingdom to Spain 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 bomber moved from United Kingdom to France 1 fighter and 1 tactical_bomber moved from Gibraltar to Spain 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/17 hits, 4,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 5/14 hits, 4,33 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 5 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Spain to Gibraltar 1 bomber moved from France to Gibraltar 1 bomber moved from Spain to Gibraltar Place Units - Americans 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 1. 3 infantry placed in Eastern United States 1 infantry placed in Western United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Kweichow to Hopei 3 artilleries and 7 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 3 artilleries and 7 infantry in Yunnan, round 2 : 2/10 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 3 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 armour and 1 infantry moved from India to Burma 1 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 1 fighter and 1 tactical_bomber moved from Alexandria to Saudi Arabia 1 bomber moved from Kweichow to Burma 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from Kweichow to Burma 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 battleship and 1 cruiser moved from 106 Sea Zone to 89 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela 1 armour and 1 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from Gibraltar to Portugal 2 fighters moved from 91 Sea Zone to Portugal Combat - British Battle in Saudi Arabia British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 cruiser in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 2/5 hits, 2,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Portugal British attack with 1 armour, 3 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 3 fighters and 1 infantry in Portugal, round 2 : 5/5 hits, 2,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True, 1 infantry owned by the British and 1 armour owned by the British lost in Portugal British win with 3 fighters remaining. Battle score for attacker is -3 Casualties for British: 1 armour and 1 infantry Casualties for Neutral_True: 2 infantry Battle in Venezuela British attack with 1 artillery and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Venezuela, round 2 : 2/2 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the British, 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela Neutral_True win with no units remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Neutral_True: 2 infantry Battle in 110 Sea Zone British attack with 3 fighters Germans defend with 1 destroyer British roll dice for 3 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer Battle in Hunan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Burma British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 armour and 1 marine British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 marine in Burma, round 2 : 0/2 hits, 0,83 expected hits 1 marine owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 1 marine Non Combat Move - British 1 fighter moved from Burma to Yunnan 1 bomber moved from Burma to Persia 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 3 aaGuns and 2 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Saudi Arabia to Iraq 1 infantry moved from Northwest Persia to Iraq 3 infantry moved from Persia to Iraq 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Portugal to Gibraltar 2 fighters moved from 110 Sea Zone to Gibraltar 2 fighters moved from Portugal to Gibraltar Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Persia 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 0,33 British : 5,00 AA fire in France : : -0,17 Americans : -0,83 Neutral_True : 5,67 Chinese : -2,67 Japanese : -4,50
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Eastern Poland to Bryansk
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Eastern Poland to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Germany 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Turkey Italians take Turkey from Neutral_True 2 infantry moved from Albania to Greece 1 armour and 1 mech_infantry moved from Romania to Greece 1 armour moved from Romania to Western Ukraine 2 aaGuns, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 2 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.33
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@trulpenplay Brave attacking the neutrals so early on!
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Siempre adelante!
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 cruiser and 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Morocco to Algeria French take Algeria from Italians Combat - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :