• @crockett36 i said Yes scramble.

    @aequitas-et-veritas said in allied playbook game II:

    @crockett36 Yes please.

    Also roll first round of Combat and post please, so that i can give you an Ool.
    Thank you.

    For now tipp CV and kill Sub, and please do not forget to roll two extra dice for the “scrambling UK Ftr’s”.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 62 PUs; 
            Germans buy 6 armour and 5 mech_infantrys; Remaining resources: 6 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Bryansk
            2 armour, 1 artillery, 1 bomber, 3 fighters, 19 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk
            3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Nenetsia to 127 Sea Zone
            1 artillery moved from Eastern Poland to Belarus
            1 infantry moved from Baltic States to Belarus
            3 mech_infantrys moved from Novgorod to Belarus
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Bryansk to Tambov
            3 tactical_bombers moved from Bryansk to Tambov
            1 bomber moved from Bryansk to Tambov
            3 mech_infantrys moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 5 armour, 1 artillery, 22 infantry and 5 mech_infantrys
                Russians defend with 1 aaGun, 1 artillery and 4 infantry
                    Germans roll dice for 5 armour, 1 artillery, 22 infantry and 5 mech_infantrys in Bryansk, round 2 : 10/33 hits, 7.50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Bryansk, round 2 : 4/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 5 armour, 1 artillery, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
            Battle in Tambov
                Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Tambov, round 2 : 2/7 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Tambov
                    Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Tambov, round 3 : 3/5 hits, 3.00 expected hits
                    Russians roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Tambov
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers
                British defend with 1 carrier, 2 fighters, 1 submarine and 2 transports; French defend with 1 cruiser and 2 infantry; Americans defend with 1 destroyer and 2 transports
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
                 retreated to 110 Sea Zone
                British win with 1 carrier, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -24
                Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter
                Casualties for Americans: 1 destroyer
                Casualties for British: 1 submarine
            Battle in Belarus
                Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 3 mech_infantrys in Belarus, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
                2 fighters owned by the British forced to land in Normandy Bordeaux
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Tambov to Bryansk
            2 tactical_bombers moved from Bryansk to Western Ukraine
            2 fighters moved from Tambov to Western Ukraine
            1 bomber moved from Tambov to Western Ukraine
            4 aaGuns moved from Western Ukraine to Bryansk
            1 mech_infantry moved from 127 Sea Zone to Karelia
            1 aaGun moved from Eastern Poland to Western Ukraine
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.33
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Rostov
            1 fighter moved from Smolensk to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Archangel to Nenetsia
                  Russians take Nenetsia from Germans
            2 artilleries and 2 infantry moved from Archangel to Belarus
            1 fighter moved from Smolensk to Belarus
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Iraq to Syria
                  Russians take Syria from Italians
            1 armour moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 mech_infantry moved from Iraq to Trans-Jordan
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 infantry moved from Archangel to Belarus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in Belarus
                Russians attack with 2 artilleries, 1 fighter and 3 infantry
                Germans defend with 1 artillery and 3 mech_infantrys
                    Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Belarus, round 2 : 2/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Belarus, round 3 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 3 mech_infantrys
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Archangel to Russia
            1 fighter moved from Belarus to Russia
            2 aaGuns, 2 artilleries and 9 infantry moved from Smolensk to Russia
            1 infantry moved from Archangel to Smolensk
            3 infantry moved from Vologda to Russia
            1 infantry moved from Archangel to Novgorod
            5 artilleries and 2 infantry moved from Archangel to Vologda
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            3 infantry moved from Urals to Vologda
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,6,3,3,5,3
            Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : 0,50
    Russians : -0,33
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 mech_infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 artillery moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Kiangsu to Kiangsi
            1 armour moved from Kiangsu to Kiangsi
            2 infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Kazakhstan to Tsinghai
            4 infantry moved from Korea to Manchuria
            2 fighters moved from Japan to Manchuria
            2 fighters moved from Kiangsu to Manchuria
            6 tactical_bombers moved from Kiangsu to Manchuria
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 4 fighters, 4 infantry and 6 tactical_bombers
                Americans defend with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns and 9 infantry
                    AA fire in Manchuria : 1/6 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese lost in Manchuria
                    Japanese roll dice for 4 fighters, 4 infantry and 5 tactical_bombers in Manchuria, round 2 : 8/13 hits, 5.83 expected hits
                    Chinese roll dice for 2 aaGuns, 1 artillery, 5 fighters, 10 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/17 hits, 7.50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                 retreated to Manchuria
                Chinese win with 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -27
                Casualties for Japanese: 1 fighter, 4 infantry and 3 tactical_bombers
                Casualties for Russians: 2 aaGuns and 6 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Manchuria to Shantung
            3 tactical_bombers moved from Manchuria to Shantung
            1 artillery moved from Kiangsu to Shantung
            1 artillery moved from Kiangsu to Shantung
    
        Place Units - Japanese
            1 destroyer and 2 fighters placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    AA fire in Manchuria : : 0.00
    Japanese : 1.67
    

    Savegame


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 bombers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            3 fighters and 1 tactical_bomber moved from Manchuria to Shantung
            2 infantry moved from Siam to 37 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            6 bombers moved from French Indo China to Shantung
            1 artillery and 1 infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
            2 fighters moved from Manchuria to Shantung
            5 bombers moved from Iraq to Ukraine
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
    
        Combat - Americans
    

    Savegame


  • @crockett36 scramble?

  • 2024 2023 '22 '19 '18

    Yes please


  • @crockett36 and any Kamis in sz19?

  • 2024 2023 '22 '19 '18

    2 please.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 bombers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            3 fighters and 1 tactical_bomber moved from Manchuria to Shantung
            2 infantry moved from Siam to 37 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            6 bombers moved from French Indo China to Shantung
            1 artillery and 1 infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
            2 fighters moved from Manchuria to Shantung
            5 bombers moved from Iraq to Ukraine
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
    
        Combat - Americans
            Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
            Germans scrambles to create a battle in territory 112 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 1 fighter and 2 transports
                Germans defend with 1 tactical_bomber
                    Americans roll dice for 1 carrier, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 carrier, 1 fighter and 2 transports in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 11
                Casualties for Germans: 1 tactical_bomber
            Battle in Norway
            Battle in Denmark
            Battle in Shantung
                Americans attack with 6 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries, 3 fighters and 3 tactical_bombers
                    Americans roll dice for 6 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 10/14 hits, 7,50 expected hits
                    Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Shantung, round 2 : 6/8 hits, 4,17 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Shantung
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking Shantung from Japanese with 4 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
                Casualties for Americans: 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 2 artilleries, 3 fighters and 3 tactical_bombers
            Battle in Ukraine
                Americans attack with 5 bombers
                Germans defend with 3 armour and 1 factory_minor
                    Americans roll dice for 5 bombers in Ukraine, round 2 : 4/5 hits, 3,33 expected hits
                    Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1,50 expected hits
                    3 armour owned by the Germans and 2 bombers owned by the Americans lost in Ukraine
                Americans win with 3 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 2 bombers
                Casualties for Germans: 3 armour
    
        Non Combat Move - Americans
            3 bombers moved from Ukraine to Russia
            1 fighter moved from Iraq to Trans-Jordan
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from Shantung to Hunan
            1 fighter moved from Shantung to Hunan
            4 bombers moved from Shantung to Hunan
            1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 armour and 1 fighter placed in Normandy Bordeaux
            2 armour and 1 fighter placed in French Indo China
            1 destroyer and 2 submarines placed in 10 Sea Zone
            2 bombers placed in Western United States
            Americans undo move 2.
            2 armour placed in French Indo China
            1 fighter placed in 36 Sea Zone
            Americans undo move 5.
            1 fighter placed in French Indo China
            Americans undo move 5.
            Americans undo move 2.
            1 destroyer placed in 36 Sea Zone
            2 submarines placed in 10 Sea Zone
            Americans undo move 5.
            2 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,3,6,5,3,1,3,4,5
            Americans collect 73 PUs (4 lost to blockades); end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            2 artilleries and 2 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            1 fighter moved from Burma to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
            2 artilleries and 1 infantry moved from Hunan to Anhwe
            5 artilleries and 5 infantry moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Germany
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter moved from Iraq to Anglo Egyptian Sudan
            3 armour moved from Kwangtung to Kiangsu
            1 fighter moved from French Indo China to Kiangsu
            1 armour moved from Normandy Bordeaux to Southern France
            1 armour moved from Southern France to Northern Italy
            2 fighters moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
    
        Combat - British
            Battle in Germany
                British attack with 2 infantry
                Germans defend with 1 aaGun and 1 factory_major
                    1 aaGun owned by the Germans lost in Germany
                British captures 68PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Northern Italy
                British attack with 1 armour, 1 bomber and 2 fighters
                Italians defend with 1 armour, 1 factory_major and 2 mech_infantrys
                    British roll dice for 1 armour, 1 bomber and 2 fighters in Northern Italy, round 2 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Italians, 1 bomber owned by the British and 1 armour owned by the Italians lost in Northern Italy
                British converts factory_major into different units
                British win, taking Northern Italy from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 bomber
                Casualties for Italians: 1 armour and 2 mech_infantrys
            Battle in Kiangsu
                British attack with 3 armour and 1 fighter
                Japanese defend with 1 factory_minor and 3 infantry
                    British roll dice for 3 armour and 1 fighter in Kiangsu, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 armour owned by the British lost in Kiangsu
                    British roll dice for 1 armour and 1 fighter in Kiangsu, round 3 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 armour and 1 fighter in Kiangsu, round 4 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Kiangsu
                British win, taking Kiangsu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for British: 2 armour
                Casualties for Japanese: 3 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - British
            1 fighter moved from Anglo Egyptian Sudan to Kenya
            3 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 4 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 armour and 4 infantry moved from Yunnan to Szechwan
            1 artillery and 3 infantry moved from Hunan to Kweichow
            1 fighter moved from Kiangsu to Kiangsi
            2 fighters moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
            2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,4,1,5,6,5
            British collect 35 PUs (3 lost to blockades); end with 103 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 2 armour and 1 fighter
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : 0,17
    Italians : -0,50
    Americans : 3,17
    Chinese : -0,83
    Japanese : 1,00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 mech_infantrys moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            5 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 5 infantry
                British defend with 1 armour and 1 factory_minor
                    Italians roll dice for 5 infantry in Northern Italy, round 2 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 4 infantry in Northern Italy, round 3 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
            Battle in Trans-Jordan
                Italians attack with 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys
                British defend with 1 artillery and 5 infantry; Americans defend with 1 fighter; Russians defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 5/9 hits, 2.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/9 hits, 3.50 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the British, 5 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 3 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 2/2 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 armour owned by the Russians, 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 23
                Casualties for Italians: 4 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 5 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to 98 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Southern Italy
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 carrier moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from French Indo China to Philippines
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 carrier moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from French Indo China to Philippines
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Algeria to Tunisia
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : 0,67
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            5 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from Bryansk to Russia
            1 bomber, 2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
            1 armour moved from Western Germany to Germany
            3 mech_infantrys moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Germany
            2 armour moved from Western Germany to Denmark
            3 mech_infantrys moved from Western Germany to Denmark
            2 mech_infantrys moved from Western Germany to Denmark
            3 mech_infantrys moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Russia
                Germans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers
                Americans defend with 3 bombers; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
                    AA fire in Russia : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 7/34 hits, 9.83 expected hits
                    Russians roll dice for 3 aaGuns, 1 armour, 8 artilleries, 3 bombers, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 13/43 hits, 14.83 expected hits
                    1 infantry owned by the Russians, 13 infantry owned by the Germans, 3 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Russia
                    Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 7/21 hits, 7.67 expected hits
                    Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 13/39 hits, 14.00 expected hits
                    7 infantry owned by the Russians, 1 artillery owned by the Germans, 5 infantry owned by the Germans, 2 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Russia, round 4 : 6/8 hits, 4.50 expected hits
                    Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 14/32 hits, 11.67 expected hits
                    6 infantry owned by the Russians, 2 fighters owned by the Germans, 1 bomber owned by the Germans, 3 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                Russians win with 1 armour, 8 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -69
                Casualties for Germans: 5 armour, 1 artillery, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 3 bombers
                Casualties for Russians: 3 aaGuns and 14 infantry
            Battle in Denmark
                Germans attack with 2 armour and 8 mech_infantrys
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 armour and 8 mech_infantrys in Denmark, round 2 : 2/10 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Germany
                Germans attack with 1 armour and 4 mech_infantrys
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour and 4 mech_infantrys in Germany, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                    Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 3 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Germany, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 4 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Germany, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 5 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Germany, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Germany
                    Germans roll dice for 1 armour and 2 mech_infantrys in Germany, round 6 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Germany, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Germany, round 7 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Germany, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                Germans win, taking Germany from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Germans : -5.17
    British : 0.67
    Americans : 0.33
    Russians : -0.50
    

    Savegame

  • 2024 2023 '22 '19 '18

    I surrender. I would love to try the axis again, but I’m flexible.


  • @crockett36 that is fine with me.
    You can Play the Axis again.

    I seriously recommend that you should Play in the League on this Forum.
    Sharpen your skills and yeah, even try out your Strategies there.

    Let me know when you have the next game set up.

  • 2024 2023 '22 '19 '18

    Thank you for the advice. Will do but not until January. I set up a game. Still have to do the moves.

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