• 2024 2023 '22 '19 '18

    The reactivation of France feels like the worst thing that can happen. It would make the Western front worth it economically. Alas, we play the game that is, not the game that we wish.

    Since math says the Philippines is turn 6 plus at the earliest, I’m going to stick with strat bombing the capitals.


  • @simon33 South America and Spain would get America real close…

  • 2024 2023 '22 '19 '18

    @weddingsinger TRULPIN, DONT READ I keep hearing the refrain "against experienced players Russia will fall. against experienced players Bombay will fall. So I ask myself, what could Russia do really well and neither Jap nor Ger could stop. My answer right now is Scandinavia, China and keeping the Krauts distracted. It could devastate the Japanese efforts there and continue the flow of “free troops” into the region. I am combining that with US strat bombing of both capitals and convoying the Italians with the starter fleet, British Med/Middle East dominance. The allies might have game, so to speak. My purchases for the Brits and Americans have been carriers, bombers and fighters and 1 mech and 1 tank/turn for S.Africa.


  • @crockett36

    lol. I love it.

    I’ve been considering a few things like U.S. bombers in India taking down random Japanese soldiers who are solo in China (Balanced mod)

    I will say that mechanized Russia works well against Germany if they do make a mistake about doing anything other than going after Russia. I’ll still working out the right mix of units, though.


  • @weddingsinger yeah, I did a huge air raid on Egypt and cleared the field for the Italians. On the other side, I’ve used planes from carriers off of w ger to hit the n Italian troops thus taking away the take back troops that rob the allies of keeping france.

  • 2024 2023 '22 '19 '18

    The key is that the raid only last one round, kill them all and go home.

  • 2024 2023 '22 '19 '18

    I am approaching the argumentum ad absurdum strategy atomistically. so the good news is that Scandinavia as a bomber and fighter base is awesome. it also depressed the enemy income via ipc loss and bombing raids. in this case, I purchased mostly fighters for England. this prevented the establishing of a german navy.

    I did this in conjunction with an Italy crush. America makes a good deal of cash. the axis income is greatly effected.


  • @weddingsinger love mechanized Russia!


  • @crockett36 For those watching at home, Russia helping the Chinese stay alive did not help either of them. A few troops, maybe a tank and a mech, but nothing substantial should be sent -unless they do Sealion.

  • '21 '20 '18 '17

    @crockett36 Agree. If you get 4-5 infantry bid you can do the Yunnan stack. But its difficult to advance the stack in the face of so many japanese planes–China survives but it doesnt thrive.

    And, if you spent the bid on that, you cant spend it on the fighter + sub for UK to mess with the opener on that board. With the fighter in scotland, the Germans lose the BB. The sub in the med puts the taranto odds over the top and more UK stuff survives such that Italy loses most of its best pieces on the first turn. 2-3 subs in the med and it just gets goofy.

    I do drop a few troops from the russians walking home among the last chinese troops holding out. Eventually, its a lost cause and China’s income is 2-3. Except in BM.

  • 2024 2023 '22 '19 '18

    In one video, I proposed a negative bid: the loss of units. Japanese planes specifically.

  • '21 '20 '18 '17

    @crockett36 Sure, splotch 1 SB and the 1 TB that can reach Yunnan on turn 1. I’m in.

  • '21 '20 '18 '17

    @crockett36 It just doesnt affect the collapse of Russia very much.

  • 2024 2023 '22 '19 '18

    AetV just wiped the floor with me with a KJF. I hadn’t played axis in a while.

  • '21 '20 '18 '17

    @crockett36 Building factories too early can be dangerous as Japan. You can’t power the factories and build what you need to confront a full USA press. I’m a big fan of subs (in many versions) for USA, Japan, and Germany especially.

  • '19 '17 '16

    @crockett36 said in We need an allied playbook.:

    In one video, I proposed a negative bid: the loss of units. Japanese planes specifically.

    @taamvan said in We need an allied playbook.:

    @crockett36 Sure, splotch 1 SB and the 1 TB that can reach Yunnan on turn 1. I’m in.

    Interesting idea, but I absolutely positively would not use an IPC based negative bid to reduce Japanese planes. My order would be:
    Kwangsi art
    SZ6 TT
    Kwangsi inf
    Siam inf.
    SZ19 TT - perhaps this should be after the other TT - not sure.

    Just removing the Kwangsi art should save the Prince of Wales (SZ37 BB) in a J1 DOW. Or make the Yunnan attack really dodgy.

  • '21 '20 '18 '17

    Itd blow the timing of taking the spice islands. if its negative bidding wouldnt the opposing player choose whats lost? why would it be based on a predetermined list?

    was reading the BM mod notes and it says that the BM guerilla rule and china survival isnt game changer it leads japan to crush india even faster (tho japan gets an extra bonus NO in thar version)

    changing japan isnt why russia dies so were fixing what isnt broken…give germany 1 sb and sea lion is much harder to pull off

  • '19 '17 '16

    The way I read it, the player playing the allies would decide what’s removed from the Axis. It is a really interesting idea actually. I think bids could be much smaller that way because you could remove the units which punch above their weight. Which would certainly be the Japanese land units on Asia, and the transports which help to get more Japanese land units on Asia (as well as the islands).

    Moscow doesn’t die in the top level games, at least not usually very early. So I challenge the suggestion that the bid needs to fix that.

    BTW, I disagree that losing 2 out of 21 Japanese planes would make a significant difference to taking the spice islands. What are you talking about? Losing transports would certainly make a difference though.

  • '21 '20 '18 '17

    i meant his suggestion would mess up the japanese money, not mine

    japan has so many planes we just call it the sprinkle…choose where the few ground units go first then sprinkle planes as needed


  • I think that we are turning the wrong screws to make Vanilla work optimal for everybody.

    The idea of an Allied Playbook is to give access to every Player to play as accordingly as possible to stand a chance against the Axis player.

    This can only be achieved when we make sure that the “Allied player” understands the mechanics of the board and knows the crucial Spots on it and also gets a true feeling of what to purchase when.

    We can take Axis pieces from the board as much as we want to and still loose!

    A List of Spots were we have, no must! lay an eye on should make a good start together with a correctly adressed explanation of why this Spot is so important.

    Best regards
    AetV

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