• @Colt45554

    1914 seems to be pretty even, IMO. The latest version fixed some of the overpowering Techs.

    I’ll do Axis +3

  • '20

    +2
    Will post Hisai later tonight

  • '20

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Tank moved from South Australia to Northern Territory
                  Hisaichi take Northern Territory from Anzac
            1 Tank moved from Northern Territory to Western Australia
            1 Elite moved from Western Australia to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Artillery, 1 Elite and 1 Fighter moved from 67 Sea Zone to Timor
            1 Artillery and 1 Bomber moved from Shantung to Anhwei
            1 Fighter moved from Shanghai to Shansi
            1 Fighter and 1 Infantry moved from Shantung to Shansi
            1 Artillery and 1 Marine moved from Hulunbuir to Chita
            1 ArmoredCar moved from Okhotsk to Zhigansk
                  Hisaichi take Zhigansk from Russians
            1 ArmoredCar moved from Zhigansk to Yakutsk
                  Hisaichi take Yakutsk from Russians
            1 Infantry moved from Kolyma to Koryakia
                  Hisaichi take Koryakia from Russians
            3 Artillerys and 3 Infantrys moved from Changchun to 84 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery moved from Kolyma to 75 Sea Zone
            1 Artillery and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            4 Artillerys and 4 Infantrys moved from 75 Sea Zone to Ayan
            2 Artillerys moved from Heilungchiang to Ayan
            3 Tanks moved from Heilungchiang to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 8 Artillerys, 1 Elite, 1 Factory, 5 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Timor
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Fighter
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Timor, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Fighter in Timor, round 2 : 0/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Timor
                    Hisaichi roll dice for 1 Artillery and 1 Fighter in Timor, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Timor
                Dutch win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Artillery and 1 Elite
                1 Fighter owned by the Hisaichi retreated
            Battle in Ayan
                Hisaichi attack with 6 Artillerys, 4 Infantrys and 3 Tanks
                Russians defend with 2 Artillerys and 5 Infantrys
                    Hisaichi roll dice for 6 Artillerys, 4 Infantrys and 3 Tanks in Ayan, round 2 : 7/13 hits, 4.83 expected hits
                    Russians roll dice for 2 Artillerys and 5 Infantrys in Ayan, round 2 : 2/7 hits, 2.33 expected hits
                    5 Infantrys owned by the Russians, 2 Artillerys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 6 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 2 Artillerys and 5 Infantrys
            Battle in Chita
                Hisaichi attack with 1 Artillery and 1 Marine
                Russians defend with 1 AAGun and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Chita, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Marine in Chita, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Chita
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Artillery and 1 Marine
            Battle in Anhwei
                Hisaichi attack with 1 Artillery and 1 Bomber
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery and 1 Bomber in Anhwei, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Bomber in Anhwei, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Shansi
                Hisaichi attack with 2 Fighters and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Peking to Chahar
            2 Fighters moved from Shansi to Shantung
            1 Bomber moved from Anhwei to Shantung
            1 Artillery and 1 Infantry moved from Peking to Shantung
            1 ArmoredCar moved from Liaoning to Heilungchiang
            1 ArmoredCar moved from Liaoning to Hulunbuir
            1 Tank moved from Hulunbuir to Shantung
            2 Tanks moved from Liaoning to Shantung
            1 Fighter moved from Timor to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Broome to Western Australia
            2 Tanks moved from South Australia to Western Australia
            1 Infantry moved from British Borneo to 106 Sea Zone
            1 Infantry and 1 Transport moved from 106 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Infantry moved from Kolyma to Zhigansk
    
        Place Units - Hisaichi
            1 Factory placed in Shantung
            1 Adv.Fighter placed in Liaoning
            1 Artillery, 1 Infantry and 1 Marine placed in Peking
            1 Artillery, 1 Elite and 1 Infantry placed in Broome
            2 Artillerys and 1 Marine placed in Liaoning
            4 Artillerys and 3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.50
    Chinese : -0.33
    Russians : 1.00
    Dutch : 1.33
    

    Savegame

  • '20

    i would be willing to try 1914. I don’t really care which faction.

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            3 Infantrys and 2 Tanks moved from South Africa to Mozambique
            2 ArmoredCars and 1 Tank moved from W.Iran to Palestine
            10 Infantrys moved from Lower Egypt to Cairo
            3 Artillerys and 2 Infantrys moved from Lower Egypt to Palestine
            1 Infantry and 1 Tank moved from Cuba to 25 Sea Zone
            1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica
            2 Infantrys moved from E.Mexico to Central America
            2 Infantrys moved from Central America to Colombia
            1 Fighter moved from Venezuela to Jamaica
            5 Infantrys moved from Assam to Burma
            3 Infantrys moved from Yunnan to Burma
            1 Infantry moved from Yunnan to Burma
            5 Infantrys moved from Bihar to Assam
            2 Infantrys moved from Calcutta to Assam
            5 Infantrys moved from Delhi to Bihar
            1 Artillery and 1 Elite moved from Hyderabad to Calcutta
            2 Artillerys and 11 Infantrys moved from Dover to Manchester
            1 Bomber moved from Donetsk to Vinnytsia
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 2 Elites, 21 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Vinnytsia
                    AA fire in Vinnytsia : 0/1 hits, 0.17 expected hits
                Bombing raid in Vinnytsia rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in Mozambique
                British attack with 3 Infantrys and 2 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 3 Infantrys and 2 Tanks in Mozambique, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mozambique
                British win, taking Mozambique from Italians with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Manchester
                British attack with 2 Artillerys and 11 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                    British roll dice for 2 Artillerys and 11 Infantrys in Manchester, round 2 : 1/13 hits, 2.83 expected hits
                    Germans roll dice for 1 Infantry in Manchester, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Manchester
                British win, taking Manchester from Germans with 2 Artillerys and 11 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Jamaica
                British attack with 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Jamaica, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Jamaica
                British loses 0 PUs for violating Jamaicas neutrality.
                British win, taking Jamaica from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 9 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 9 Infantrys in Burma, round 2 : 2/9 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 9 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Bihar to Assam
            1 AAGun moved from Cape Town to South Africa
            1 AAGun moved from Iraq to Palestine
            1 Fighter moved from Jamaica to Venezuela
            1 Bomber moved from Vinnytsia to Donetsk
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            3 Tanks placed in W.Iran
            2 Mech.Infs placed in Cape Town
            2 Elites and 2 Infantrys placed in Wales
            2 Artillerys and 3 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            3 Infantrys placed in London
    
        Turn Complete - British
            British collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : 0.67
    British : -0.83
    Italians : -0.33
    AA fire in Vinnytsia : : -0.17
    Thai : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Tanks moved from New South Wales to Townsville
            1 Tank moved from Townsville to Northern Territory
                  Anzac take Northern Territory from Hisaichi
            1 Tank moved from Northern Territory to Townsville
            15 Infantrys moved from New South Wales to Canberra
    
        Purchase Units - Anzac
            Anzac buy 2 Bunkers and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Bunker and 3 Infantrys placed in Townsville
            1 Bunker and 3 Infantrys placed in Port Moresby
            4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 2 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Timor
            1 Bunker placed in Hollandia
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Samar
                  Thai take Samar from Americans
            1 Tank moved from N.Thailand to Yunnan
                  Thai take Yunnan from Chinese
            1 Tank moved from Yunnan to Burma
            3 Artillerys, 1 Fighter and 2 Infantrys moved from N.Thailand to Burma
            3 Infantrys moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank
                British defend with 9 Infantrys
                    Thai roll dice for 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 3.17 expected hits
                    British roll dice for 9 Infantrys in Burma, round 2 : 3/9 hits, 3.00 expected hits
                    3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma
                3 Artillerys, 2 Infantrys and 1 Tank retreated to N.Thailand
                British win with 7 Infantrys remaining. Battle score for attacker is -2
                Casualties for Thai: 3 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Burma to N.Thailand
            4 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Thai : -1.17
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Thai round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Samar
                  Thai take Samar from Americans
            1 Tank moved from N.Thailand to Yunnan
                  Thai take Yunnan from Chinese
            1 Tank moved from Yunnan to Burma
            3 Artillerys, 1 Fighter and 2 Infantrys moved from N.Thailand to Burma
            3 Infantrys moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank
                British defend with 9 Infantrys
                    Thai roll dice for 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 3.17 expected hits
                    British roll dice for 9 Infantrys in Burma, round 2 : 3/9 hits, 3.00 expected hits
                    3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma
                3 Artillerys, 2 Infantrys and 1 Tank retreated to N.Thailand
                British win with 7 Infantrys remaining. Battle score for attacker is -2
                Casualties for Thai: 3 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Burma to N.Thailand
            4 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Thai to 86 Sea Zone: 1 Destroyer and 1 Submarine
            EDIT: Removing units owned by Thai from 108 Sea Zone: 1 Destroyer and 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.00
    Thai : -1.17
    

    Savegame

  • '20

    important ncm edit i missed ^

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Fighters moved from S.Karelia to Rostov
            2 Fighters moved from Rostov to Donetsk
            1 Cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 Infantry moved from Johnston to 97 Sea Zone
            1 Cruiser and 1 Infantry moved from 97 Sea Zone to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Wake
            2 Fighters moved from Canberra to Townsville
            2 Submarines moved from 124 Sea Zone to 122 Sea Zone
            1 Artillery moved from Rongelap to 95 Sea Zone
            1 Artillery and 1 Transport moved from 95 Sea Zone to 88 Sea Zone
            1 Infantry moved from Midway to 88 Sea Zone
            1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
            1 Infantry and 1 Tank moved from Minamitori to 95 Sea Zone
            2 Destroyers, 1 Infantry, 3 Submarines, 1 Tank and 1 Transport moved from 95 Sea Zone to 88 Sea Zone
            1 Infantry and 1 Tank moved from 88 Sea Zone to Wake
            1 Artillery moved from Minamitori to 95 Sea Zone
            1 Artillery and 1 Transport moved from 95 Sea Zone to 96 Sea Zone
            1 Infantry moved from Kwajalein to 96 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
            2 Destroyers moved from 98 Sea Zone to 88 Sea Zone
            1 Destroyer moved from 98 Sea Zone to 124 Sea Zone
            2 Fighters moved from 124 Sea Zone to Townsville
            4 Fighters moved from 124 Sea Zone to Townsville
            2 Adv.Fighters and 2 Fighters moved from San Francisco to 124 Sea Zone
            2 Fighters moved from 7 Sea Zone to Scotland
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
            2 Infantrys moved from 33 Sea Zone to Cape Verde
    
        Purchase Units - Americans
            Americans buy 2 B.Carriers, 1 Bunker, 1 Destroyer, 5 Fighters and 2 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Cape Verde
                Americans attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Infantrys in Cape Verde, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys in Cape Verde, round 3 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Americans loses 0 PUs for violating Cape Verdes neutrality.
                Americans win, taking Cape Verde from Neutral with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Bunker placed in Wake
            2 B.Carriers placed in 88 Sea Zone
            1 Destroyer and 2 Submarines placed in 98 Sea Zone
            5 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Americans : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Artillery and 1 Elite moved from Latvia to Minsk
            5 ArmoredCars, 5 Artillerys, 1 Fighter, 11 Infantrys, 2 Mech.Infs and 1 Stuka moved from Vinnytsia to Donetsk
            6 ArmoredCars, 8 Artillerys, 16 Infantrys and 3 Tanks moved from Kiev to Donetsk
            3 ArmoredCars moved from Krakow to Donetsk
            4 Mech.Infs moved from Warsaw to Donetsk
            5 Mech.Infs moved from Bohemia to Donetsk
            1 Bomber moved from Danzig to Donetsk
            2 Fighters moved from Latvia to Donetsk
            3 Infantrys moved from Helsinki to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            4 Infantrys moved from 24 Sea Zone to Leningrad
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Elite moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 24 Sea Zone to Leningrad
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Leningrad
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Dover
                  Germans take Dover from British
            2 Infantrys and 2 Tanks moved from Munster to Dublin
            2 Infantrys moved from Normandy to 20 Sea Zone
            2 Infantrys and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Northern Ireland
                  Germans take Northern Ireland from British
            3 Transports moved from 18 Sea Zone to 20 Sea Zone
            1 ArmoredCar and 2 Tanks moved from Brittany to 20 Sea Zone
            1 Infantry moved from Brittany to 20 Sea Zone
            2 Infantrys moved from Normandy to 20 Sea Zone
            1 ArmoredCar, 3 Infantrys, 2 Tanks and 3 Transports moved from 20 Sea Zone to 18 Sea Zone
            1 ArmoredCar, 3 Infantrys and 2 Tanks moved from 18 Sea Zone to Dublin
            2 Fighters moved from 20 Sea Zone to Dublin
    
        Purchase Units - Germans
            Germans buy 13 Infantrys, 11 Mech.Infs, 4 Tanks and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Dublin
                Germans attack with 1 ArmoredCar, 2 Fighters, 5 Infantrys and 4 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Battleship in Dublin, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Dublin
                    Germans roll dice for 1 ArmoredCar, 2 Fighters, 5 Infantrys and 4 Tanks in Dublin, round 2 : 5/12 hits, 3.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
                Germans loses 0 PUs for violating Dublins neutrality.
                Germans win, taking Dublin from Neutral with 1 ArmoredCar, 2 Fighters, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Leningrad
                Germans attack with 2 Artillerys, 1 Elite and 7 Infantrys
                Russians defend with 1 AAGun, 1 Factory and 3 Tanks
                    Germans roll dice for 2 Artillerys, 1 Elite and 7 Infantrys in Leningrad, round 2 : 2/10 hits, 2.50 expected hits
                    Russians roll dice for 3 Tanks in Leningrad, round 2 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Germans and 2 Tanks owned by the Russians lost in Leningrad
                    Germans roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Leningrad, round 3 : 1/9 hits, 2.33 expected hits
                    Russians roll dice for 1 Tank in Leningrad, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 2 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 3 Tanks
            Battle in Donetsk
                Germans attack with 14 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 27 Infantrys, 11 Mech.Infs, 1 Stuka and 3 Tanks
                British defend with 8 Fighters; Americans defend with 2 Fighters; Russians defend with 1 AAGun, 6 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 8 HeavyTanks, 22 Infantrys and 4 Tanks
                    AA fire in Donetsk : 1/5 hits, 0.83 expected hits
                    1 Stuka owned by the Germans lost in Donetsk
                    Germans roll dice for 14 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 27 Infantrys, 11 Mech.Infs and 3 Tanks in Donetsk, round 2 : 23/72 hits, 24.33 expected hits
                    Russians roll dice for 6 Artillerys, 1 Bunker, 1 Elite, 11 Fighters, 8 HeavyTanks, 22 Infantrys and 4 Tanks in Donetsk, round 2 : 20/53 hits, 23.00 expected hits
                    1 Elite owned by the Russians, 22 Infantrys owned by the Russians and 20 Infantrys owned by the Germans lost in Donetsk
                    Germans roll dice for 14 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 7 Infantrys, 11 Mech.Infs and 3 Tanks in Donetsk, round 3 : 21/52 hits, 18.17 expected hits
                    Russians roll dice for 6 Artillerys, 1 Bunker, 11 Fighters, 8 HeavyTanks and 4 Tanks in Donetsk, round 3 : 15/30 hits, 15.33 expected hits
                    1 Fighter owned by the Americans, 8 ArmoredCars owned by the Germans, 8 Fighters owned by the British, 1 Fighter owned by the Russians, 6 Artillerys owned by the Russians, 7 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 4 Tanks owned by the Russians lost in Donetsk
                    Germans roll dice for 6 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 11 Mech.Infs and 3 Tanks in Donetsk, round 4 : 18/37 hits, 13.17 expected hits
                    Russians roll dice for 1 Fighter and 8 HeavyTanks in Donetsk, round 4 : 7/9 hits, 5.83 expected hits
                    1 Fighter owned by the Americans, 7 Artillerys owned by the Germans and 8 HeavyTanks owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 6 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 11 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 119
                Casualties for Germans: 8 ArmoredCars, 7 Artillerys, 27 Infantrys and 1 Stuka
                Casualties for Russians: 6 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 8 HeavyTanks, 22 Infantrys and 4 Tanks
                Casualties for Americans: 2 Fighters
                Casualties for British: 8 Fighters
            Battle in Minsk
                Germans attack with 1 Artillery and 1 Elite
                Russians defend with 1 Elite
                    Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Elite in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Elite
    
        Non Combat Move - Germans
            1 AAGun moved from Brest to Kiev
            1 AAGun moved from Kiev to Donetsk
            1 Bomber moved from Donetsk to Danzig
            3 Fighters moved from Donetsk to Kiev
            1 Tank moved from French Equatorial Africa to Kenya
            1 Tank moved from French Sudan to French Equatorial Africa
            1 Tank moved from French Equatorial Africa to Equatoria
            1 Destroyer moved from 18 Sea Zone to 21 Sea Zone
            1 Carrier moved from 20 Sea Zone to 18 Sea Zone
            2 Fighters moved from Dublin to 18 Sea Zone
            1 Destroyer moved from 18 Sea Zone to 21 Sea Zone
            1 Destroyer and 3 Submarines moved from 22 Sea Zone to 21 Sea Zone
            2 Submarines moved from 20 Sea Zone to 18 Sea Zone
            1 Submarine moved from 20 Sea Zone to 18 Sea Zone
            1 Submarine moved from 20 Sea Zone to 21 Sea Zone
            4 Infantrys moved from Danzig to Brest
            4 Infantrys moved from Pomerania to Danzig
            1 Infantry moved from Brandenburg to Silesia
            10 Tanks moved from Bohemia to Vinnytsia
            2 ArmoredCars moved from Bavaria to Krakow
            1 AAGun moved from Bavaria to Bohemia
            3 Infantrys moved from Hamburg to Netherlands
    
        Place Units - Germans
            2 Transports placed in 21 Sea Zone
            1 Infantry placed in Netherlands
            3 Infantrys placed in Normandy
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Brittany: 4 Infantrys
            EDIT: Removing units owned by Germans from Normandy: 4 Infantrys
            EDIT: Turning off Edit Mode
            4 Tanks placed in Vinnytsia
            4 Mech.Infs placed in Warsaw
            5 Mech.Infs placed in Bohemia
            2 Mech.Infs placed in Bavaria
            6 Infantrys placed in Hamburg
            3 Infantrys placed in Rhine
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 22 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by Germans from 24 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 130 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.17
    Neutral : -0.67
    Russians : -3.50
    AA fire in Donetsk : : 0.17
    

    Savegame


  • @Colt45554 said in Whack vs. Colt - WAW:

    Germans : 6.17
    Neutral : -0.67
    Russians : -3.50

    I concede. There’s nothing left of Russia.

    Well played! Fancy another? I believe you bid +2?

  • '20

    Good game!
    Yes, that is the current bid. I will start that one later today unless you want to bid lower

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