Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Whack vs. Colt - WAW
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1914 seems to be pretty even, IMO. The latest version fixed some of the overpowering Techs.
I’ll do Axis +3
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+2
Will post Hisai later tonight -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Tank moved from South Australia to Northern Territory Hisaichi take Northern Territory from Anzac 1 Tank moved from Northern Territory to Western Australia 1 Elite moved from Western Australia to 67 Sea Zone 1 Artillery moved from Broome to 67 Sea Zone 1 Artillery, 1 Elite and 1 Fighter moved from 67 Sea Zone to Timor 1 Artillery and 1 Bomber moved from Shantung to Anhwei 1 Fighter moved from Shanghai to Shansi 1 Fighter and 1 Infantry moved from Shantung to Shansi 1 Artillery and 1 Marine moved from Hulunbuir to Chita 1 ArmoredCar moved from Okhotsk to Zhigansk Hisaichi take Zhigansk from Russians 1 ArmoredCar moved from Zhigansk to Yakutsk Hisaichi take Yakutsk from Russians 1 Infantry moved from Kolyma to Koryakia Hisaichi take Koryakia from Russians 3 Artillerys and 3 Infantrys moved from Changchun to 84 Sea Zone 3 Artillerys, 3 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone 1 Artillery moved from Kolyma to 75 Sea Zone 1 Artillery and 1 Transport moved from 75 Sea Zone to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 4 Artillerys and 4 Infantrys moved from 75 Sea Zone to Ayan 2 Artillerys moved from Heilungchiang to Ayan 3 Tanks moved from Heilungchiang to Ayan Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 8 Artillerys, 1 Elite, 1 Factory, 5 Infantrys and 2 Marines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Timor Hisaichi attack with 1 Artillery, 1 Elite and 1 Fighter Dutch defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Timor, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Fighter in Timor, round 2 : 0/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Timor Hisaichi roll dice for 1 Artillery and 1 Fighter in Timor, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Timor, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Timor Dutch win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Hisaichi: 1 Artillery and 1 Elite 1 Fighter owned by the Hisaichi retreated Battle in Ayan Hisaichi attack with 6 Artillerys, 4 Infantrys and 3 Tanks Russians defend with 2 Artillerys and 5 Infantrys Hisaichi roll dice for 6 Artillerys, 4 Infantrys and 3 Tanks in Ayan, round 2 : 7/13 hits, 4.83 expected hits Russians roll dice for 2 Artillerys and 5 Infantrys in Ayan, round 2 : 2/7 hits, 2.33 expected hits 5 Infantrys owned by the Russians, 2 Artillerys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 6 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 14 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 2 Artillerys and 5 Infantrys Battle in Chita Hisaichi attack with 1 Artillery and 1 Marine Russians defend with 1 AAGun and 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Marine in Chita, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Chita Hisaichi roll dice for 1 Marine in Chita, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Chita Russians win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Artillery and 1 Marine Battle in Anhwei Hisaichi attack with 1 Artillery and 1 Bomber Chinese defend with 1 Artillery Hisaichi roll dice for 1 Artillery and 1 Bomber in Anhwei, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Bomber in Anhwei, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in Shansi Hisaichi attack with 2 Fighters and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Infantry moved from Peking to Chahar 2 Fighters moved from Shansi to Shantung 1 Bomber moved from Anhwei to Shantung 1 Artillery and 1 Infantry moved from Peking to Shantung 1 ArmoredCar moved from Liaoning to Heilungchiang 1 ArmoredCar moved from Liaoning to Hulunbuir 1 Tank moved from Hulunbuir to Shantung 2 Tanks moved from Liaoning to Shantung 1 Fighter moved from Timor to 67 Sea Zone 1 Artillery and 1 Infantry moved from Broome to Western Australia 2 Tanks moved from South Australia to Western Australia 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 1 Infantry moved from Kolyma to Zhigansk Place Units - Hisaichi 1 Factory placed in Shantung 1 Adv.Fighter placed in Liaoning 1 Artillery, 1 Infantry and 1 Marine placed in Peking 1 Artillery, 1 Elite and 1 Infantry placed in Broome 2 Artillerys and 1 Marine placed in Liaoning 4 Artillerys and 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : -3.50 Chinese : -0.33 Russians : 1.00 Dutch : 1.33
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i would be willing to try 1914. I don’t really care which faction.
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 3 Infantrys and 2 Tanks moved from South Africa to Mozambique 2 ArmoredCars and 1 Tank moved from W.Iran to Palestine 10 Infantrys moved from Lower Egypt to Cairo 3 Artillerys and 2 Infantrys moved from Lower Egypt to Palestine 1 Infantry and 1 Tank moved from Cuba to 25 Sea Zone 1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica 2 Infantrys moved from E.Mexico to Central America 2 Infantrys moved from Central America to Colombia 1 Fighter moved from Venezuela to Jamaica 5 Infantrys moved from Assam to Burma 3 Infantrys moved from Yunnan to Burma 1 Infantry moved from Yunnan to Burma 5 Infantrys moved from Bihar to Assam 2 Infantrys moved from Calcutta to Assam 5 Infantrys moved from Delhi to Bihar 1 Artillery and 1 Elite moved from Hyderabad to Calcutta 2 Artillerys and 11 Infantrys moved from Dover to Manchester 1 Bomber moved from Donetsk to Vinnytsia Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 Elites, 21 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Vinnytsia AA fire in Vinnytsia : 0/1 hits, 0.17 expected hits Bombing raid in Vinnytsia rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in Mozambique British attack with 3 Infantrys and 2 Tanks Italians defend with 1 Infantry British roll dice for 3 Infantrys and 2 Tanks in Mozambique, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Mozambique British win, taking Mozambique from Italians with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Manchester British attack with 2 Artillerys and 11 Infantrys Germans defend with 1 AAGun, 1 Factory and 1 Infantry British roll dice for 2 Artillerys and 11 Infantrys in Manchester, round 2 : 1/13 hits, 2.83 expected hits Germans roll dice for 1 Infantry in Manchester, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Manchester British win, taking Manchester from Germans with 2 Artillerys and 11 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Jamaica British attack with 1 Fighter, 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Jamaica, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Jamaica British loses 0 PUs for violating Jamaicas neutrality. British win, taking Jamaica from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Burma British attack with 9 Infantrys Thai defend with 1 Infantry British roll dice for 9 Infantrys in Burma, round 2 : 2/9 hits, 1.50 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Thai with 9 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 AAGun moved from Bihar to Assam 1 AAGun moved from Cape Town to South Africa 1 AAGun moved from Iraq to Palestine 1 Fighter moved from Jamaica to Venezuela 1 Bomber moved from Vinnytsia to Donetsk Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 3 Tanks placed in W.Iran 2 Mech.Infs placed in Cape Town 2 Elites and 2 Infantrys placed in Wales 2 Artillerys and 3 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 3 Infantrys placed in London Turn Complete - British British collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : 0.67 British : -0.83 Italians : -0.33 AA fire in Vinnytsia : : -0.17 Thai : -0.33
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 2 Tanks moved from New South Wales to Townsville 1 Tank moved from Townsville to Northern Territory Anzac take Northern Territory from Hisaichi 1 Tank moved from Northern Territory to Townsville 15 Infantrys moved from New South Wales to Canberra Purchase Units - Anzac Anzac buy 2 Bunkers and 10 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 1 Bunker and 3 Infantrys placed in Townsville 1 Bunker and 3 Infantrys placed in Port Moresby 4 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - Dutch Dutch buy 3 Bunkers; Remaining resources: 2 PUs; Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Timor 1 Bunker placed in Hollandia Turn Complete - Dutch Dutch collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Transport moved from 105 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Thai take Samar from Americans 1 Tank moved from N.Thailand to Yunnan Thai take Yunnan from Chinese 1 Tank moved from Yunnan to Burma 3 Artillerys, 1 Fighter and 2 Infantrys moved from N.Thailand to Burma 3 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank British defend with 9 Infantrys Thai roll dice for 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 3.17 expected hits British roll dice for 9 Infantrys in Burma, round 2 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma 3 Artillerys, 2 Infantrys and 1 Tank retreated to N.Thailand British win with 7 Infantrys remaining. Battle score for attacker is -2 Casualties for Thai: 3 Infantrys Casualties for British: 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Burma to N.Thailand 4 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
British : 0.00 Thai : -1.17
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TripleA Manual Gamesave Post: Thai round 5
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Transport moved from 105 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Thai take Samar from Americans 1 Tank moved from N.Thailand to Yunnan Thai take Yunnan from Chinese 1 Tank moved from Yunnan to Burma 3 Artillerys, 1 Fighter and 2 Infantrys moved from N.Thailand to Burma 3 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank British defend with 9 Infantrys Thai roll dice for 3 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 3.17 expected hits British roll dice for 9 Infantrys in Burma, round 2 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma 3 Artillerys, 2 Infantrys and 1 Tank retreated to N.Thailand British win with 7 Infantrys remaining. Battle score for attacker is -2 Casualties for Thai: 3 Infantrys Casualties for British: 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Burma to N.Thailand 4 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by Thai to 86 Sea Zone: 1 Destroyer and 1 Submarine EDIT: Removing units owned by Thai from 108 Sea Zone: 1 Destroyer and 1 Submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.00 Thai : -1.17
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important ncm edit i missed ^
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Fighters moved from S.Karelia to Rostov 2 Fighters moved from Rostov to Donetsk 1 Cruiser moved from 96 Sea Zone to 97 Sea Zone 1 Infantry moved from Johnston to 97 Sea Zone 1 Cruiser and 1 Infantry moved from 97 Sea Zone to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake 2 Fighters moved from Canberra to Townsville 2 Submarines moved from 124 Sea Zone to 122 Sea Zone 1 Artillery moved from Rongelap to 95 Sea Zone 1 Artillery and 1 Transport moved from 95 Sea Zone to 88 Sea Zone 1 Infantry moved from Midway to 88 Sea Zone 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake 1 Infantry and 1 Tank moved from Minamitori to 95 Sea Zone 2 Destroyers, 1 Infantry, 3 Submarines, 1 Tank and 1 Transport moved from 95 Sea Zone to 88 Sea Zone 1 Infantry and 1 Tank moved from 88 Sea Zone to Wake 1 Artillery moved from Minamitori to 95 Sea Zone 1 Artillery and 1 Transport moved from 95 Sea Zone to 96 Sea Zone 1 Infantry moved from Kwajalein to 96 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 88 Sea Zone 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake 2 Destroyers moved from 98 Sea Zone to 88 Sea Zone 1 Destroyer moved from 98 Sea Zone to 124 Sea Zone 2 Fighters moved from 124 Sea Zone to Townsville 4 Fighters moved from 124 Sea Zone to Townsville 2 Adv.Fighters and 2 Fighters moved from San Francisco to 124 Sea Zone 2 Fighters moved from 7 Sea Zone to Scotland 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 26 Sea Zone to 33 Sea Zone 2 Infantrys moved from 33 Sea Zone to Cape Verde Purchase Units - Americans Americans buy 2 B.Carriers, 1 Bunker, 1 Destroyer, 5 Fighters and 2 Submarines; Remaining resources: 1 PUs; Combat - Americans Battle in Cape Verde Americans attack with 2 Infantrys Neutral defend with 1 Infantry Americans roll dice for 2 Infantrys in Cape Verde, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Cape Verde, round 3 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cape Verde Americans loses 0 PUs for violating Cape Verdes neutrality. Americans win, taking Cape Verde from Neutral with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans Place Units - Americans 1 Bunker placed in Wake 2 B.Carriers placed in 88 Sea Zone 1 Destroyer and 2 Submarines placed in 98 Sea Zone 5 Fighters placed in San Francisco Turn Complete - Americans Americans collect 107 PUs; end with 108 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Americans : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Artillery and 1 Elite moved from Latvia to Minsk 5 ArmoredCars, 5 Artillerys, 1 Fighter, 11 Infantrys, 2 Mech.Infs and 1 Stuka moved from Vinnytsia to Donetsk 6 ArmoredCars, 8 Artillerys, 16 Infantrys and 3 Tanks moved from Kiev to Donetsk 3 ArmoredCars moved from Krakow to Donetsk 4 Mech.Infs moved from Warsaw to Donetsk 5 Mech.Infs moved from Bohemia to Donetsk 1 Bomber moved from Danzig to Donetsk 2 Fighters moved from Latvia to Donetsk 3 Infantrys moved from Helsinki to 24 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 4 Infantrys moved from 24 Sea Zone to Leningrad 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery and 1 Elite moved from Hamburg to 23 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from 24 Sea Zone to Leningrad 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Leningrad 1 Infantry moved from Netherlands to 22 Sea Zone 1 Infantry and 1 Transport moved from 22 Sea Zone to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Dover Germans take Dover from British 2 Infantrys and 2 Tanks moved from Munster to Dublin 2 Infantrys moved from Normandy to 20 Sea Zone 2 Infantrys and 1 Transport moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Northern Ireland Germans take Northern Ireland from British 3 Transports moved from 18 Sea Zone to 20 Sea Zone 1 ArmoredCar and 2 Tanks moved from Brittany to 20 Sea Zone 1 Infantry moved from Brittany to 20 Sea Zone 2 Infantrys moved from Normandy to 20 Sea Zone 1 ArmoredCar, 3 Infantrys, 2 Tanks and 3 Transports moved from 20 Sea Zone to 18 Sea Zone 1 ArmoredCar, 3 Infantrys and 2 Tanks moved from 18 Sea Zone to Dublin 2 Fighters moved from 20 Sea Zone to Dublin Purchase Units - Germans Germans buy 13 Infantrys, 11 Mech.Infs, 4 Tanks and 2 Transports; Remaining resources: 1 PUs; Combat - Germans Battle in Dublin Germans attack with 1 ArmoredCar, 2 Fighters, 5 Infantrys and 4 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Battleship in Dublin, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Dublin Germans roll dice for 1 ArmoredCar, 2 Fighters, 5 Infantrys and 4 Tanks in Dublin, round 2 : 5/12 hits, 3.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin Germans loses 0 PUs for violating Dublins neutrality. Germans win, taking Dublin from Neutral with 1 ArmoredCar, 2 Fighters, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Leningrad Germans attack with 2 Artillerys, 1 Elite and 7 Infantrys Russians defend with 1 AAGun, 1 Factory and 3 Tanks Germans roll dice for 2 Artillerys, 1 Elite and 7 Infantrys in Leningrad, round 2 : 2/10 hits, 2.50 expected hits Russians roll dice for 3 Tanks in Leningrad, round 2 : 1/3 hits, 1.50 expected hits 1 Infantry owned by the Germans and 2 Tanks owned by the Russians lost in Leningrad Germans roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Leningrad, round 3 : 1/9 hits, 2.33 expected hits Russians roll dice for 1 Tank in Leningrad, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 1 Infantry Casualties for Russians: 3 Tanks Battle in Donetsk Germans attack with 14 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 27 Infantrys, 11 Mech.Infs, 1 Stuka and 3 Tanks British defend with 8 Fighters; Americans defend with 2 Fighters; Russians defend with 1 AAGun, 6 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 8 HeavyTanks, 22 Infantrys and 4 Tanks AA fire in Donetsk : 1/5 hits, 0.83 expected hits 1 Stuka owned by the Germans lost in Donetsk Germans roll dice for 14 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 27 Infantrys, 11 Mech.Infs and 3 Tanks in Donetsk, round 2 : 23/72 hits, 24.33 expected hits Russians roll dice for 6 Artillerys, 1 Bunker, 1 Elite, 11 Fighters, 8 HeavyTanks, 22 Infantrys and 4 Tanks in Donetsk, round 2 : 20/53 hits, 23.00 expected hits 1 Elite owned by the Russians, 22 Infantrys owned by the Russians and 20 Infantrys owned by the Germans lost in Donetsk Germans roll dice for 14 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 7 Infantrys, 11 Mech.Infs and 3 Tanks in Donetsk, round 3 : 21/52 hits, 18.17 expected hits Russians roll dice for 6 Artillerys, 1 Bunker, 11 Fighters, 8 HeavyTanks and 4 Tanks in Donetsk, round 3 : 15/30 hits, 15.33 expected hits 1 Fighter owned by the Americans, 8 ArmoredCars owned by the Germans, 8 Fighters owned by the British, 1 Fighter owned by the Russians, 6 Artillerys owned by the Russians, 7 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 4 Tanks owned by the Russians lost in Donetsk Germans roll dice for 6 ArmoredCars, 13 Artillerys, 1 Bomber, 3 Fighters, 11 Mech.Infs and 3 Tanks in Donetsk, round 4 : 18/37 hits, 13.17 expected hits Russians roll dice for 1 Fighter and 8 HeavyTanks in Donetsk, round 4 : 7/9 hits, 5.83 expected hits 1 Fighter owned by the Americans, 7 Artillerys owned by the Germans and 8 HeavyTanks owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 6 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 11 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 119 Casualties for Germans: 8 ArmoredCars, 7 Artillerys, 27 Infantrys and 1 Stuka Casualties for Russians: 6 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 8 HeavyTanks, 22 Infantrys and 4 Tanks Casualties for Americans: 2 Fighters Casualties for British: 8 Fighters Battle in Minsk Germans attack with 1 Artillery and 1 Elite Russians defend with 1 Elite Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Elite in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite Non Combat Move - Germans 1 AAGun moved from Brest to Kiev 1 AAGun moved from Kiev to Donetsk 1 Bomber moved from Donetsk to Danzig 3 Fighters moved from Donetsk to Kiev 1 Tank moved from French Equatorial Africa to Kenya 1 Tank moved from French Sudan to French Equatorial Africa 1 Tank moved from French Equatorial Africa to Equatoria 1 Destroyer moved from 18 Sea Zone to 21 Sea Zone 1 Carrier moved from 20 Sea Zone to 18 Sea Zone 2 Fighters moved from Dublin to 18 Sea Zone 1 Destroyer moved from 18 Sea Zone to 21 Sea Zone 1 Destroyer and 3 Submarines moved from 22 Sea Zone to 21 Sea Zone 2 Submarines moved from 20 Sea Zone to 18 Sea Zone 1 Submarine moved from 20 Sea Zone to 18 Sea Zone 1 Submarine moved from 20 Sea Zone to 21 Sea Zone 4 Infantrys moved from Danzig to Brest 4 Infantrys moved from Pomerania to Danzig 1 Infantry moved from Brandenburg to Silesia 10 Tanks moved from Bohemia to Vinnytsia 2 ArmoredCars moved from Bavaria to Krakow 1 AAGun moved from Bavaria to Bohemia 3 Infantrys moved from Hamburg to Netherlands Place Units - Germans 2 Transports placed in 21 Sea Zone 1 Infantry placed in Netherlands 3 Infantrys placed in Normandy Turning on Edit Mode EDIT: Adding units owned by Germans to Brittany: 4 Infantrys EDIT: Removing units owned by Germans from Normandy: 4 Infantrys EDIT: Turning off Edit Mode 4 Tanks placed in Vinnytsia 4 Mech.Infs placed in Warsaw 5 Mech.Infs placed in Bohemia 2 Mech.Infs placed in Bavaria 6 Infantrys placed in Hamburg 3 Infantrys placed in Rhine Turning on Edit Mode EDIT: Adding units owned by Germans to 22 Sea Zone: 1 Destroyer EDIT: Removing units owned by Germans from 24 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 130 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 6.17 Neutral : -0.67 Russians : -3.50 AA fire in Donetsk : : 0.17
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@Colt45554 said in Whack vs. Colt - WAW:
Germans : 6.17
Neutral : -0.67
Russians : -3.50I concede. There’s nothing left of Russia.
Well played! Fancy another? I believe you bid +2?
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Good game!
Yes, that is the current bid. I will start that one later today unless you want to bid lower