Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Belorussia to Russia 1 infantry moved from Novosibirsk to Kazakh S.S.R. Place Units - Russians 1 infantry placed in Karelia S.S.R. 1 infantry placed in Karelia S.S.R. 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 2 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Finland to 4 Sea Zone 1 fighter moved from France to 12 Sea Zone 2 bombers moved from Germany to 12 Sea Zone 1 infantry moved from Libya to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 bomber moved from Germany to Morocco Algeria 1 artillery and 1 infantry moved from Libya to Egypt 1 bomber moved from Germany to Egypt 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Belorussia 1 fighter moved from Germany to Belorussia 2 armour moved from Poland to Karelia S.S.R. 3 infantry moved from Finland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Germany to Eastern Ukraine Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 2 : 1/2 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 3 armour and 3 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry; British defend with 1 artillery Germans roll dice for 3 armour and 3 infantry in Karelia S.S.R., round 2 : 2/6 hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 3 : 3/5 hits Russians roll dice for 1 armour and 1 artillery in Karelia S.S.R., round 3 : 0/2 hits 1 armour owned by the Russians and 1 artillery owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Casualties for British: 1 artillery Battle in 12 Sea Zone Germans attack with 2 bombers and 1 fighter Americans defend with 1 destroyer and 1 transport Germans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Morocco Algeria Germans attack with 1 armour, 1 bomber and 1 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 0/3 hits Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits 1 infantry owned by the Germans lost in Morocco Algeria Germans roll dice for 1 armour and 1 bomber in Morocco Algeria, round 3 : 2/2 hits Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Morocco Algeria Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Eastern Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from 12 Sea Zone to France 2 bombers moved from 12 Sea Zone to Germany 1 fighter moved from Germany to 16 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Belorussia to East Poland 1 fighter moved from 4 Sea Zone to Germany 1 bomber moved from Morocco Algeria to France 1 bomber moved from Egypt to Libya Place Units - Germans 1 carrier placed in 16 Sea Zone 1 fighter placed in 16 Sea Zone 2 armour placed in Caucasus 1 artillery, 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 factory, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from 15 Sea Zone to Egypt 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Egypt British attack with 2 fighters and 1 infantry Germans defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Egypt to 15 Sea Zone 1 fighter moved from Burma to India 1 artillery moved from Persia to Trans-Jordan 1 bomber moved from 5 Sea Zone to United Kingdom 1 transport moved from 22 Sea Zone to 11 Sea Zone 1 battleship moved from 1 Sea Zone to 3 Sea Zone 1 destroyer moved from 1 Sea Zone to 3 Sea Zone 1 cruiser moved from 1 Sea Zone to 3 Sea Zone 2 fighters moved from 5 Sea Zone to 3 Sea Zone Place Units - British 1 carrier placed in 3 Sea Zone 1 fighter and 2 infantry placed in United Kingdom 1 factory placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.67 British rolls : : 0.00 Japanese : -0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 battleship and 2 cruisers moved from 16 Sea Zone to 15 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Libya to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 carrier, 2 destroyers and 2 fighters Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 4/5 hits British roll dice for 1 carrier, 2 destroyers and 2 fighters in 15 Sea Zone, round 2 : 2/5 hits Units damaged: 1 battleship owned by the Italians 1 carrier owned by the British, 1 fighter owned by the British, 1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 15 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 15 Sea Zone, round 3 : 3/4 hits British roll dice for 1 fighter in 15 Sea Zone, round 3 : 0/1 hits 1 fighter owned by the British lost in 15 Sea Zone Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 42 Casualties for Italians: 1 destroyer Casualties for British: 1 carrier, 2 destroyers and 2 fighters Battle in Kazakh S.S.R. Italians attack with 1 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits 1 infantry owned by the Italians lost in Kazakh S.S.R. Italians roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Italians win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Bulgaria Romania to Caucasus 1 artillery and 1 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from 15 Sea Zone to Libya Place Units - Italians 1 submarine placed in 14 Sea Zone 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs 1 unit repaired.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Norway Americans take Norway from Germans 1 infantry moved from 3 Sea Zone to Norway 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 2 infantry and 1 transport moved from 53 Sea Zone to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Okinawa 1 submarine moved from 53 Sea Zone to 60 Sea Zone 1 carrier moved from 53 Sea Zone to 60 Sea Zone 1 battleship moved from 53 Sea Zone to 60 Sea Zone 1 cruiser moved from 53 Sea Zone to 60 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Australia to East Indies Combat - Americans Strategic bombing raid in East Indies Bombing raid in East Indies rolls: 4 and causes: 4 damage to unit: factory Bombing raid in East Indies causes 4 damage total. Battle in 46 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Okinawa Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Okinawa, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter could not land in Wake Island and was removed 1 fighter moved from 46 Sea Zone to 60 Sea Zone 1 bomber moved from East Indies to Australia 1 fighter moved from Western United States to 60 Sea Zone Place Units - Americans 1 artillery, 1 bomber and 1 fighter placed in Western United States 1 infantry placed in Western United States 1 infantry placed in Western United States 1 carrier placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.83
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I thought that the fighter at Wake Island could make it to the carrier, I guess not. I also forgot to have my bombers in Britain do an air raid on some factories. UGH!
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My advise would be take a breadth before settling down the move ;-)! It’s okie to put your fighter back to the game this time.
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 36 PUs; 1 techTokens; Japanese buy 1 armour, 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 battleship and 1 cruiser moved from 38 Sea Zone to 35 Sea Zone 1 artillery moved from Fukien to 61 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 armour moved from French Indo-China Thailand to Burma 1 artillery moved from 37 Sea Zone to Burma 4 fighters moved from Caucasus to India 1 fighter moved from French Indo-China Thailand to Burma Combat - Japanese Battle in Burma Japanese attack with 1 armour, 1 artillery and 1 fighter British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 2 : 0/3 hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 3 : 2/3 hits British roll dice for 1 infantry in Burma, round 3 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in India Japanese attack with 1 artillery, 4 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 fighter and 1 infantry AA fire in India : 1/4 hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in India, round 2 : 4/6 hits British roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits 1 infantry owned by the Japanese, 1 fighter owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour, 1 fighter and 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Non Combat Move - Japanese 1 fighter moved from Manchuria to Japan 2 fighters moved from India to Caucasus 1 fighter moved from India to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 62 Sea Zone 1 battleship moved from 61 Sea Zone to 37 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Suiyuan to Manchuria Place Units - Japanese 1 armour and 1 infantry placed in Japan 1 artillery and 1 infantry placed in Japan 1 artillery and 1 infantry placed in French Indo-China Thailand 1 carrier placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 21 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Germans Germans buy 3 armour, 2 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Caucasus to Persia 2 fighters moved from 16 Sea Zone to Persia 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from East Poland to Belorussia 1 fighter moved from Ukraine to Belorussia 1 bomber moved from France to 11 Sea Zone 2 armour moved from Karelia S.S.R. to Norway 1 infantry moved from Karelia S.S.R. to Archangel 2 bombers moved from Germany to Archangel 1 fighter moved from Germany to Norway 1 armour moved from Karelia S.S.R. to Norway 1 bomber moved from Germany to United Kingdom 1 fighter moved from France to Norway 1 bomber moved from Libya to Russia Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in 11 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 11 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 3 armour and 2 fighters Americans defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 2 fighters in Norway, round 2 : 2/5 hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits 1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Norway Germans win, taking Norway from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 1/3 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Ukraine to Caucasus 2 fighters moved from Persia to Caucasus 1 fighter moved from Belorussia to 16 Sea Zone 1 fighter moved from Caucasus to 16 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Norway to Finland 2 bombers moved from Archangel to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 bomber moved from 11 Sea Zone to France 1 artillery and 3 infantry moved from Germany to Poland 1 bomber moved from United Kingdom to France Place Units - Germans 1 armour and 2 bombers placed in Germany 2 infantry placed in Caucasus 2 transports placed in 16 Sea Zone 2 armour placed in Karelia S.S.R. Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 32 PUs; British buy 1 armour, 4 infantry and 2 transports; Remaining resources: 1 techTokens; 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 fighter moved from 3 Sea Zone to 5 Sea Zone 1 fighter moved from 3 Sea Zone to 5 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 5 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 carrier moved from 3 Sea Zone to 5 Sea Zone 1 bomber moved from Germany to United Kingdom 1 fighter moved from United Kingdom to Russia 1 cruiser moved from 3 Sea Zone to 5 Sea Zone 1 battleship moved from 3 Sea Zone to 5 Sea Zone Place Units - British 2 transports placed in 2 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 28 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33 British rolls : : 0.00 AA fire in Germany : : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 3 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Kazakh S.S.R. to Chinghai Italians take Chinghai from Chinese 1 armour moved from Chinghai to Kazakh S.S.R. Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 2 armour British defend with 1 artillery Italians roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Egypt to Italy 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Caucasus Turn Complete - Italians Italians collect 16 PUs; end with 28 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 33 PUs
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 bombers moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Germany 1 bomber moved from Australia to 38 Sea Zone 2 fighters moved from 60 Sea Zone to 38 Sea Zone 1 transport moved from 60 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 cruiser moved from 60 Sea Zone to 48 Sea Zone 1 submarine moved from 60 Sea Zone to 48 Sea Zone 1 battleship moved from 60 Sea Zone to 48 Sea Zone 1 carrier moved from 60 Sea Zone to 48 Sea Zone 1 destroyer moved from 46 Sea Zone to 48 Sea Zone 1 bomber moved from Western United States to New Guinea 2 infantry moved from 48 Sea Zone to New Guinea Combat - Americans Battle in 38 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 carrier Americans roll dice for 1 bomber and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 38 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier Battle in New Guinea Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Germany Americans attack with 2 bombers and 1 fighter Germans defend with 1 aaGun, 1 armour, 2 bombers and 1 factory AA fire in Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 2 bombers and 1 fighter in Germany, round 2 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 bombers in Germany, round 2 : 0/3 hits, 0.83 expected hits 2 bombers owned by the Germans lost in Germany Americans roll dice for 2 bombers and 1 fighter in Germany, round 3 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Germany Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 29 Casualties for Germans: 1 armour and 2 bombers Non Combat Move - Americans 2 bombers moved from Germany to United Kingdom 1 fighter moved from Germany to United Kingdom 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from New Guinea to Australia 2 fighters moved from 38 Sea Zone to 48 Sea Zone 1 bomber moved from 38 Sea Zone to Australia 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone Place Units - Americans 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States 1 submarine placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans rolls : : 1.00 Americans : 0.50 Japanese : -0.67 AA fire in Germany : : -0.50
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 submarines; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 battleship and 1 cruiser moved from 35 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 37 Sea Zone to Australia 1 armour and 1 infantry moved from Manchuria to Kiangsu 2 fighters moved from Japan to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Australia Japanese attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 aaGun and 3 infantry; Americans defend with 2 bombers AA fire in Australia : 0/2 hits Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Australia, round 2 : 1/6 hits British roll dice for 2 bombers and 3 infantry in Australia, round 2 : 1/5 hits 1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the British lost in Australia Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Australia, round 3 : 3/5 hits British roll dice for 2 infantry in Australia, round 3 : 0/2 hits 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 30 Casualties for British: 3 infantry Casualties for Americans: 2 bombers Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Australia to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Kiangsu to Manchuria 1 aaGun moved from India to Persia 1 transport moved from 35 Sea Zone to 15 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in French Indo-China Thailand 2 armour and 2 infantry placed in East Indies Japanese undo move 2. 2 armour placed in East Indies Japanese undo move 2. 1 armour, 1 bomber and 2 infantry placed in East Indies Japanese undo move 1. 1 armour and 1 artillery placed in French Indo-China Thailand 1 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
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Nice attack on US turn!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 23 PUs; Russians buy 1 armour and 5 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 bomber moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 submarine moved from 6 Sea Zone to 12 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 bomber and 1 infantry Italians defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R. Russians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in 12 Sea Zone Russians attack with 1 submarine Italians defend with 1 submarine 1 submarine owned by the Italians Submerged Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians winRussians win with 1 submarine remaining, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Kazakh S.S.R. to Russia 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.50 Russians : -0.83
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 56 PUs; Germans buy 2 armour, 1 artillery, 2 bombers and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from France to 1 Sea Zone 1 bomber moved from France to 2 Sea Zone 3 bombers moved from Karelia S.S.R. to United Kingdom 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 2 fighters moved from Karelia S.S.R. to Archangel 1 fighter moved from Finland to Archangel 1 armour moved from Caucasus to Novosibirsk 1 fighter moved from Caucasus to Novosibirsk 1 transport moved from 16 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Algeria Germans take Morocco Algeria from Americans 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits Bombing raid in United Kingdom rolls: 1,5,5 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in 2 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 2 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Novosibirsk Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 1/2 hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk Germans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel Germans roll dice for 3 fighters and 1 infantry in Archangel, round 3 : 2/4 hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 1 Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 1 bomber in 1 Sea Zone, round 2 : 0/1 hits 1 transport owned by the Americans lost in 1 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans 1 carrier moved from 16 Sea Zone to 13 Sea Zone 2 fighters moved from 16 Sea Zone to 13 Sea Zone 1 bomber moved from 1 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 2 armour moved from Karelia S.S.R. to Norway 3 bombers moved from United Kingdom to Germany 2 infantry moved from France to Germany 1 fighter moved from Archangel to Germany 2 fighters moved from Archangel to Karelia S.S.R. 1 infantry moved from Poland to Germany 1 artillery and 2 infantry moved from Poland to Baltic States 1 infantry moved from Persia to Kazakh S.S.R. 1 fighter moved from Novosibirsk to Caucasus Place Units - Germans 2 bombers placed in Germany 1 artillery and 1 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus Germans undo move 2. Germans undo move 2. 1 artillery and 3 infantry placed in Caucasus 2 armour placed in Germany 2 infantry placed in Karelia S.S.R. 1 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 11x factory; Remaining resources: 1 techTokens; 27 PUs; British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 armour moved from Union of South Africa to Italian Africa 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - British 1 fighter moved from Russia to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 battleship moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 1 carrier and 1 fighter placed in 6 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British British collect 23 PUs; end with 23 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
British rolls : : 0.00 AA fire in Germany : : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Trans-Jordan to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 cruiser moved from 15 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa 1 armour moved from Trans-Jordan to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British Combat - Italians Italians creates battle in territory 12 Sea Zone Battle in Italian Africa Italians attack with 1 armour and 1 infantry British defend with 1 armour Italians roll dice for 1 cruiser in Italian Africa, round 2 : 1/1 hits British roll dice for 1 armour in Italian Africa, round 2 : 0/1 hits 1 armour owned by the British lost in Italian Africa Italians win, taking Italian Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in 12 Sea Zone Italians attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Italians Submerged 1 submarine owned by the Russians Submerged Non Combat Move - Italians 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine Place Units - Italians 1 destroyer and 1 transport placed in 14 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 13 Sea Zone: 1 carrier EDIT: Adding units owned by Italians to 14 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 13 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 13 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
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I did an edit to relocate the battleship but somehow made some edit mistake…so I edit again to correct it…