@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
270BC Whack -VS- dawg
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270BC Whack -VS- dawg
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:16:19 PM
Savegame -
TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Carthage 4 spearmen moved from Carthago to SZ 36 3 spearmen moved from Caralis to SZ 32 1 warelephant moved from Carthago to SZ 32 1 bireme, 4 spearmen and 1 trireme moved from SZ 36 to SZ 33 2 biremes, 3 spearmen, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33 3 spearmen moved from Thapsus to Carthago 7 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum 2 spearmen and 1 swordman moved from Hispatis to Salmantica 3 spearmen and 2 swordmen moved from Carthago Nova to Castulo 2 spearmen moved from Corduba to Castulo 2 spearmen moved from Corduba to Salmantica 2 swordmen moved from Corduba to Castulo 1 swordman moved from Corduba to Salmantica 2 cavalrys moved from Corduba to Castulo 1 swordman moved from Acci to Carthago Nova 1 swordman moved from Gades to SZ 14 1 spearman moved from Gades to SZ 14 2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15 1 spearman and 1 swordman moved from SZ 15 to Carthago Nova 1 spearman moved from Gades to Acci Purchase Units - Carthage Carthage buy 2 biremes, 1 city, 4 spearmen and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Castulo Carthage attack with 2 cavalrys, 5 spearmen and 4 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 2 cavalrys, 5 spearmen and 4 swordmen in Castulo, round 2 : 2/11 hits, 2.83 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 0/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral lost in Castulo Carthage roll dice for 2 cavalrys, 5 spearmen and 4 swordmen in Castulo, round 3 : 2/11 hits, 2.83 expected hits Neutral roll dice for 3 swordmen in Castulo, round 3 : 3/3 hits, 1.00 expected hits 3 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo Carthage roll dice for 2 cavalrys, 2 spearmen and 4 swordmen in Castulo, round 4 : 2/8 hits, 2.33 expected hits Neutral roll dice for 1 swordman in Castulo, round 4 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 2 cavalrys, 1 spearman and 4 swordmen remaining. Battle score for attacker is 8 Casualties for Neutral: 2 cavalrys and 3 swordmen Casualties for Carthage: 4 spearmen Battle in Salmantica Carthage attack with 4 spearmen and 2 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 2 : 0/6 hits, 1.33 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 1/4 hits, 0.83 expected hits 1 spearman owned by the Carthage lost in Salmantica Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 3 : 1/5 hits, 1.17 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 3 : 1/4 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica Carthage roll dice for 2 spearmen and 2 swordmen in Salmantica, round 4 : 0/4 hits, 1.00 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 4 : 2/3 hits, 0.67 expected hits 2 spearmen owned by the Carthage lost in Salmantica 2 swordmen owned by the Carthage retreated to Hispatis Neutral win with 2 cavalrys and 1 swordman remaining. Battle score for attacker is -8 Casualties for Carthage: 4 spearmen Casualties for Neutral: 1 cavalry Non Combat Move - Carthage Place Units - Carthage 2 biremes and 1 trireme placed in SZ 32 4 spearmen placed in Carthago 1 city placed in Corduba Turn Complete - Carthage Carthage collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Carthage : -4.50 Neutral : 3.00
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TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - RomanRepublic 1 bireme moved from SZ 44 to SZ 35 1 legionaire moved from Croton to SZ 35 1 legionaire moved from SZ 35 to Messana 3 legionaires and 4 velitess moved from Arretium to Genua 1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua 2 legionaires and 1 velites moved from Tarentum to Croton 1 cavalry, 3 legionaires and 4 velitess moved from Capua to Roma 2 legionaires and 3 velitess moved from Salapia to Arretium 1 ballista, 3 cavalrys, 4 legionaires and 5 velitess moved from Roma to Arretium Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 1 trireme and 1 velites; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Genua RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess Neutral defend with 3 cavalrys and 3 swordmen RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 2/13 hits, 3.67 expected hits Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits 2 cavalrys owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua RomanRepublic roll dice for 1 ballista, 5 legionaires and 6 velitess in Genua, round 3 : 5/12 hits, 3.50 expected hits Neutral roll dice for 1 cavalry and 3 swordmen in Genua, round 3 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Genua RomanRepublic loses 0 PUs for violating Genuas neutrality. RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 3 cavalrys and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 4 biremes and 1 trireme placed in SZ 28 1 velites placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : -0.67 RomanRepublic : -0.17
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@Whackamatt greek city is yours also
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TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - GreekCityStates 2 triremes moved from SZ 67 to SZ 68 1 hoplite and 1 slingers moved from Rhodos to SZ 68 1 hoplite and 1 slingers moved from SZ 68 to Sardis 3 slingerss moved from Sparta to Corinth 2 hoplites moved from Delphi to Athens 6 hoplites moved from Sparta to Corinth 2 archers, 1 cavalry, 3 hoplites and 3 slingerss moved from Athens to Corinth 2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis 1 archer and 2 slingerss moved from Delphi to Athens Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; Combat - GreekCityStates Battle in Corinth GreekCityStates attack with 2 archers, 1 cavalry, 9 hoplites and 6 slingerss Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen GreekCityStates roll dice for 2 archers, 1 cavalry, 9 hoplites and 6 slingerss in Corinth, round 2 : 5/18 hits, 4.67 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 1/13 hits, 4.17 expected hits 1 cavalry owned by the Macedonia, 4 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 2 archers, 1 cavalry, 9 hoplites and 5 slingerss in Corinth, round 3 : 3/17 hits, 4.50 expected hits Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 3 : 5/8 hits, 3.33 expected hits 2 swordmen owned by the Macedonia, 1 cavalry owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 2 archers, 1 cavalry and 9 hoplites in Corinth, round 4 : 4/12 hits, 3.67 expected hits Macedonia roll dice for 5 hoplites in Corinth, round 4 : 1/5 hits, 2.50 expected hits 4 hoplites owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Corinth GreekCityStates roll dice for 1 archer, 1 cavalry and 9 hoplites in Corinth, round 5 : 4/11 hits, 3.50 expected hits Macedonia roll dice for 1 hoplite in Corinth, round 5 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 1 cavalry and 9 hoplites remaining. Battle score for attacker is 29 Casualties for GreekCityStates: 2 archers and 6 slingerss Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen Battle in Sardis GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss Seleucid defend with 4 hoplites and 3 peltastss GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 2/11 hits, 2.50 expected hits Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 1/7 hits, 2.50 expected hits 2 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers, 4 hoplites and 4 slingerss in Sardis, round 3 : 4/10 hits, 2.33 expected hits Seleucid roll dice for 4 hoplites and 1 peltasts in Sardis, round 3 : 2/5 hits, 2.17 expected hits 3 hoplites owned by the Seleucid, 1 peltasts owned by the Seleucid and 2 slingerss owned by the GreekCityStates lost in Sardis GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Sardis, round 4 : 2/8 hits, 2.00 expected hits Seleucid roll dice for 1 hoplite in Sardis, round 4 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 2 archers, 4 hoplites and 2 slingerss remaining. Battle score for attacker is 20 Casualties for GreekCityStates: 3 slingerss Casualties for Seleucid: 4 hoplites and 3 peltastss Non Combat Move - GreekCityStates 3 biremes moved from SZ 67 to SZ 68 Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Macedonia : -2.50 Seleucid : -2.17 GreekCityStates : 0.83
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TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Macedonia 2 hoplites and 4 peltastss moved from Dodona to Delphi 1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens 1 peltasts moved from Thessalonica to SZ 70 1 peltasts moved from SZ 70 to Pergamum Macedonia take Pergamum from GreekCityStates 1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Odessus 2 cavalrys moved from Thessalonica to Athens 1 hoplite moved from Thessalonica to SZ 70 1 hoplite moved from Thessalonica to SZ 70 1 hoplite moved from Thessalonica to SZ 70 1 peltasts moved from Thessalonica to SZ 70 2 hoplites, 1 peltasts and 1 trireme moved from SZ 70 to SZ 69 1 bireme and 1 hoplite moved from SZ 70 to SZ 69 1 peltasts moved from SZ 69 to Athens 3 hoplites moved from SZ 69 to Athens 2 peltastss and 2 swordmen moved from Thessalonica to Odessus 1 cavalry moved from Pella to Delphi 1 hoplite and 3 peltastss moved from Pella to Dodona Purchase Units - Macedonia Macedonia buy 1 cavalry, 1 city and 2 hoplites; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss GreekCityStates defend with 1 slingers Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Delphi, round 2 : 3/7 hits, 1.67 expected hits GreekCityStates roll dice for 1 slingers in Delphi, round 2 : 0/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 2 Casualties for GreekCityStates: 1 slingers Battle in Athens Macedonia attack with 3 cavalrys, 5 hoplites, 6 peltastss and 1 swordman GreekCityStates defend with 1 archer, 4 hoplites and 2 slingerss Macedonia roll dice for 3 cavalrys, 5 hoplites, 6 peltastss and 1 swordman in Athens, round 2 : 2/15 hits, 4.00 expected hits GreekCityStates roll dice for 1 archer, 4 hoplites and 2 slingerss in Athens, round 2 : 2/7 hits, 2.83 expected hits 2 slingerss owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 3 cavalrys, 5 hoplites, 4 peltastss and 1 swordman in Athens, round 3 : 2/13 hits, 3.67 expected hits GreekCityStates roll dice for 1 archer and 4 hoplites in Athens, round 3 : 4/5 hits, 2.50 expected hits 1 hoplite owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 3 cavalrys, 5 hoplites and 1 swordman in Athens, round 4 : 4/9 hits, 3.00 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 2/3 hits, 1.50 expected hits 3 hoplites owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 5 hoplites and 1 swordman remaining. Battle score for attacker is 8 Casualties for Macedonia: 2 cavalrys and 6 peltastss Casualties for GreekCityStates: 1 archer, 4 hoplites and 2 slingerss Battle in Odessus Macedonia attack with 1 cavalry, 2 hoplites, 6 peltastss and 2 swordmen Neutral defend with 1 axeman and 3 swordmen Macedonia roll dice for 1 cavalry, 2 hoplites, 6 peltastss and 2 swordmen in Odessus, round 2 : 2/11 hits, 2.67 expected hits Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 1/4 hits, 1.17 expected hits 1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus Macedonia roll dice for 1 cavalry, 2 hoplites, 5 peltastss and 2 swordmen in Odessus, round 3 : 3/10 hits, 2.50 expected hits Neutral roll dice for 2 swordmen in Odessus, round 3 : 1/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus Macedonia loses 0 PUs for violating Odessuss neutrality. Macedonia win, taking Odessus from Neutral with 1 cavalry, 2 hoplites, 4 peltastss and 2 swordmen remaining. Battle score for attacker is 11 Casualties for Macedonia: 2 peltastss Casualties for Neutral: 1 axeman and 3 swordmen Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Larissa Macedonia undo move 1. 1 city placed in Larissa 1 cavalry and 2 hoplites placed in Thessalonica Turn Complete - Macedonia Macedonia collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Neutral : 0.17 Macedonia : -1.50 GreekCityStates : 1.00
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TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Egypt 2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium 3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium 1 chariot moved from Memphis to Paraetonium 1 chariot moved from Jerusalem to Memphis 1 archer, 2 axemen and 5 spearmen moved from Memphis to Pharan 1 trireme moved from SZ 58 to SZ 63 3 biremes and 1 trireme moved from SZ 57 to SZ 63 3 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem Purchase Units - Egypt Egypt buy 5 chariots and 1 city; Remaining resources: 2 PUs; Combat - Egypt Battle in Paraetonium Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen Neutral defend with 3 spearmen Egypt roll dice for 5 archers, 7 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 5/21 hits, 5.17 expected hits Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits, 1.00 expected hits 3 spearmen owned by the Neutral lost in Paraetonium Egypt loses 0 PUs for violating Paraetoniums neutrality. Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 6 spearmen remaining. Battle score for attacker is 9 Casualties for Neutral: 3 spearmen Non Combat Move - Egypt Place Units - Egypt 5 chariots placed in Alexandria 1 city placed in Jerusalem Turn Complete - Egypt Egypt collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Egypt : -0.17
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TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Seleucid 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra 1 peltasts moved from Antioch to Sidon Seleucid take Sidon from Egypt 2 legionaires moved from Antioch to SZ 61 1 hoplite moved from Tarsus to SZ 61 1 hoplite moved from Antioch to SZ 61 2 hoplites and 2 legionaires moved from SZ 61 to Salamis 2 hoplites moved from Attalia to Tarsus 1 cataphract, 2 cavalrys, 3 hoplites and 5 peltastss moved from Antioch to Damascus 1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus 1 peltasts moved from Hatra to Seleucia 1 cataphract and 1 cavalry moved from Hatra to Damascus 1 cavalry moved from Edessa to Damascus 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra 2 cataphracts and 2 cavalrys moved from Hatra to Emesa Purchase Units - Seleucid Seleucid buy 5 cataphracts and 5 cavalrys; Remaining resources: 0 PUs; Combat - Seleucid Battle in Salamis Seleucid attack with 2 hoplites and 2 legionaires Egypt defend with 2 spearmen Seleucid roll dice for 2 hoplites and 2 legionaires in Salamis, round 2 : 1/4 hits, 1.33 expected hits Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits 1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 3 : 1/3 hits, 1.00 expected hits Egypt roll dice for 1 spearman in Salamis, round 3 : 1/1 hits, 0.33 expected hits 1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is -2 Casualties for Seleucid: 2 legionaires Casualties for Egypt: 2 spearmen Non Combat Move - Seleucid Place Units - Seleucid 5 cataphracts and 5 cavalrys placed in Antioch Turn Complete - Seleucid Seleucid collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Egypt : 1.00 Seleucid : -0.33
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 3 archers and 7 spearmen moved from Ctesiphon to Seleucia 2 archers and 4 spearmen moved from Persepolis to Babylon 1 cataphract and 1 cavalry moved from Persepolis to Babylon 3 archers and 7 spearmen moved from Susa to Seleucia 1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Babylon 1 horsearcher moved from Ecbatana to Babylon 1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon 2 horsearchers moved from Cyropolis to Babylon 1 archer and 4 spearmen moved from Ecbatana to Ctesiphon 1 archer and 3 spearmen moved from Cyropolis to Ctesiphon Purchase Units - Parthia Parthia buy 7 cavalrys; Remaining resources: 2 PUs; Combat - Parthia Battle in Babylon Parthia attack with 2 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 4 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 4 spearmen in Babylon, round 2 : 5/17 hits, 5.17 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 4/10 hits, 3.83 expected hits 4 spearmen owned by the Parthia and 5 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers in Babylon, round 3 : 5/13 hits, 4.50 expected hits Neutral roll dice for 3 archers and 2 spearmen in Babylon, round 3 : 3/5 hits, 2.17 expected hits 2 archers owned by the Parthia, 2 spearmen owned by the Neutral, 3 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 3 cataphracts, 2 cavalrys and 5 horsearchers remaining. Battle score for attacker is 9 Casualties for Parthia: 2 archers, 1 cavalry and 4 spearmen Casualties for Neutral: 3 archers and 7 spearmen Battle in Seleucia Parthia attack with 6 archers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 6 archers and 14 spearmen in Seleucia, round 2 : 5/20 hits, 3.33 expected hits Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 1/1 hits, 0.17 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 6 archers and 13 spearmen remaining. Battle score for attacker is -1 Casualties for Parthia: 1 spearman Casualties for Seleucid: 1 peltasts Non Combat Move - Parthia Place Units - Parthia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : 1.00 Parthia : 2.00 Seleucid : 0.83
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TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 1 cavalry and 2 spearmen moved from Paliurus to Berenice 2 archers and 2 spearmen moved from Siwa to Berenice 2 spearmen moved from Siwa to Berenice 2 cavalrys moved from Leptis Magna to Berenice 3 spearmen moved from Leptis Magna to Berenice 1 swordman moved from Cirta to Auzia 1 archer and 1 spearman moved from Cirta to Auzia 2 cavalrys and 1 spearman moved from Igilgili to Auzia 2 cavalrys, 4 spearmen and 2 swordmen moved from Cirta to Auzia 2 cavalrys moved from Hippo Regius to Auzia 2 cavalrys moved from Zama to Auzia 1 cavalry moved from Theveste to Auzia 1 archer and 3 spearmen moved from Hippo Regius to Zama 1 archer and 1 spearman moved from Zama to Thapsus 2 spearmen moved from Theveste to Capsa Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 1 PUs; Combat - Numidia Battle in Auzia Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Auzia, round 2 : 5/19 hits, 5.17 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Numidia : -0.17
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 29: 2 biremes EDIT: Adding units owned by Numidia to SZ 30: 2 biremes EDIT: Turning off Edit Mode 5 spearmen moved from Carthago to SZ 32 2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33 1 spearman moved from Acci to Carthago Nova 2 swordmen moved from Hispatis to Acci 2 cavalrys, 1 spearman and 4 swordmen moved from Castulo to Carthago Nova Purchase Units - Carthage Carthage buy 1 spearman, 1 swordman and 4 triremes; Remaining resources: 0 PUs; Non Combat Move - Carthage Place Units - Carthage 4 triremes placed in SZ 32 Carthage undo move 1. 4 triremes placed in SZ 36 Turning on Edit Mode EDIT: Removing units owned by Carthage from SZ 33: 5 biremes, 5 spearmen and 3 triremes EDIT: Adding units owned by Carthage to SZ 33: 5 biremes and 3 triremes EDIT: Adding units owned by Carthage to Lilybaeum: 5 spearmen EDIT: Turning off Edit Mode 1 spearman and 1 swordman placed in Carthago Turn Complete - Carthage Carthage collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 1 legionaire moved from Croton to SZ 35 1 legionaire moved from SZ 35 to Messana 1 ballista, 5 legionaires and 5 velitess moved from Genua to Verona 3 cavalrys moved from Arretium to Verona 1 ballista, 6 legionaires and 8 velitess moved from Arretium to Ariminum Purchase Units - RomanRepublic RomanRepublic buy 5 biremes, 1 cavalry and 1 fort; Remaining resources: 2 PUs; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 3 cavalrys, 5 legionaires and 5 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 5 legionaires and 5 velitess in Verona, round 2 : 6/14 hits, 4.33 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits 2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 5 legionaires and 3 velitess remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 2 axemen and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 fort placed in Messana 5 biremes placed in SZ 28 1 cavalry placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 50 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral : 0.67 RomanRepublic : 1.67
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 6 hoplites moved from Sparta to Corinth 3 biremes and 2 triremes moved from SZ 68 to SZ 69 1 archer, 1 hoplite and 1 slingers moved from Sardis to Pergamum 1 archer, 3 hoplites and 1 slingers moved from Sardis to Attalia Purchase Units - GreekCityStates GreekCityStates buy 1 city, 5 hoplites and 1 trireme; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in SZ 69 GreekCityStates attack with 3 biremes and 2 triremes Macedonia defend with 1 bireme and 1 trireme GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 2 : 1/5 hits, 1.50 expected hits Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 0/2 hits, 0.67 expected hits 1 bireme owned by the Macedonia lost in SZ 69 GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.50 expected hits Macedonia roll dice for 1 trireme in SZ 69, round 3 : 0/1 hits, 0.33 expected hits 1 trireme owned by the Macedonia lost in SZ 69 GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19 Casualties for Macedonia: 1 bireme and 1 trireme Battle in Attalia GreekCityStates attack with 1 archer, 3 hoplites and 1 slingers Seleucid defend with 1 peltasts GreekCityStates roll dice for 1 archer, 3 hoplites and 1 slingers in Attalia, round 2 : 2/5 hits, 1.33 expected hits Seleucid roll dice for 1 peltasts in Attalia, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Attalia GreekCityStates win, taking Attalia from Seleucid with 1 archer, 3 hoplites and 1 slingers remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Pergamum GreekCityStates attack with 1 archer, 1 hoplite and 1 slingers Macedonia defend with 1 peltasts GreekCityStates roll dice for 1 archer, 1 hoplite and 1 slingers in Pergamum, round 2 : 1/3 hits, 0.67 expected hits Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Pergamum GreekCityStates win, taking Pergamum from Macedonia with 1 archer, 1 hoplite and 1 slingers remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 trireme placed in SZ 67 5 hoplites placed in Sparta 1 city placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Macedonia : -1.17 Seleucid : -0.17 GreekCityStates : 0.00
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 1 hoplite and 3 peltastss moved from Dodona to Larissa 1 cavalry, 2 hoplites, 4 peltastss and 2 swordmen moved from Odessus to Byzantium 1 cavalry and 2 hoplites moved from Thessalonica to Byzantium 1 cavalry, 2 hoplites and 4 peltastss moved from Delphi to Athens Purchase Units - Macedonia Macedonia buy 7 hoplites and 4 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Byzantium Macedonia attack with 2 cavalrys, 4 hoplites, 4 peltastss and 2 swordmen Neutral defend with 3 archers, 2 axemen and 4 swordmen Macedonia roll dice for 2 cavalrys, 4 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 2 : 3/12 hits, 3.33 expected hits Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 6/9 hits, 3.17 expected hits 2 axemen owned by the Neutral, 2 cavalrys owned by the Macedonia, 1 swordman owned by the Neutral and 4 peltastss owned by the Macedonia lost in Byzantium 2 swordmen owned by the Macedonia and 4 hoplites owned by the Macedonia retreated to Odessus Neutral win with 3 archers and 3 swordmen remaining. Battle score for attacker is -6 Casualties for Macedonia: 2 cavalrys and 4 peltastss Casualties for Neutral: 2 axemen and 1 swordman Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Larissa 1 hoplite and 4 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Neutral : 2.83 Macedonia : -0.33
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 1 archer, 2 axemen and 5 spearmen moved from Pharan to Jerusalem 1 chariot moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 chariot moved from Paliurus to Siwa Egypt take Siwa from Numidia 5 archers, 7 axemen, 2 chariots and 6 spearmen moved from Paraetonium to Siwa 5 chariots moved from Alexandria to Siwa 1 chariot moved from Memphis to Paraetonium 3 biremes and 2 triremes moved from SZ 63 to SZ 62 Purchase Units - Egypt Egypt buy 1 archer, 3 axemen, 2 chariots and 8 spearmen; Remaining resources: 0 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 8 spearmen placed in Jerusalem 1 archer, 3 axemen and 2 chariots placed in Alexandria Turn Complete - Egypt Egypt collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 1 peltasts moved from Sidon to Jerusalem 2 cataphracts, 6 cavalrys, 6 hoplites, 2 legionaires and 10 peltastss moved from Damascus to Jerusalem 5 cataphracts and 5 cavalrys moved from Antioch to Jerusalem 2 cataphracts and 2 cavalrys moved from Emesa to Jerusalem Purchase Units - Seleucid Seleucid buy 6 cataphracts and 5 cavalrys; Remaining resources: 1 PUs; Combat - Seleucid Battle in Jerusalem Seleucid attack with 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 11 peltastss Egypt defend with 1 archer, 7 axemen, 2 chariots, 1 city and 24 spearmen Seleucid roll dice for 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 11 peltastss in Jerusalem, round 2 : 17/41 hits, 13.67 expected hits Egypt roll dice for 1 archer, 7 axemen, 2 chariots and 24 spearmen in Jerusalem, round 2 : 10/34 hits, 11.00 expected hits 7 axemen owned by the Egypt, 10 spearmen owned by the Egypt and 10 peltastss owned by the Seleucid lost in Jerusalem Seleucid roll dice for 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 1 peltasts in Jerusalem, round 3 : 13/31 hits, 12.00 expected hits Egypt roll dice for 1 archer, 2 chariots and 14 spearmen in Jerusalem, round 3 : 8/17 hits, 6.50 expected hits 7 cavalrys owned by the Seleucid, 13 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem Seleucid roll dice for 9 cataphracts, 6 cavalrys, 6 hoplites and 2 legionaires in Jerusalem, round 4 : 9/23 hits, 9.50 expected hits Egypt roll dice for 1 archer, 2 chariots and 1 spearman in Jerusalem, round 4 : 3/4 hits, 2.17 expected hits 2 chariots owned by the Egypt, 3 cavalrys owned by the Seleucid, 1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 9 cataphracts, 3 cavalrys, 6 hoplites and 2 legionaires remaining. Battle score for attacker is 47 Casualties for Seleucid: 10 cavalrys and 11 peltastss Casualties for Egypt: 1 archer, 7 axemen, 2 chariots and 24 spearmen Non Combat Move - Seleucid Place Units - Seleucid 6 cataphracts and 5 cavalrys placed in Antioch Turn Complete - Seleucid Seleucid collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Egypt : 1.33 Seleucid : 3.83
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 3 cataphracts, 2 cavalrys and 5 horsearchers moved from Babylon to Hatra 6 archers and 13 spearmen moved from Seleucia to Hatra 2 archers and 7 spearmen moved from Ctesiphon to Ninive 7 cavalrys moved from Persepolis to Vologesia Purchase Units - Parthia Parthia buy 1 cataphract, 4 cavalrys, 1 city and 2 horsearchers; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 13 spearmen Seleucid defend with 8 hoplites, 4 legionaires and 9 peltastss Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 13 spearmen in Hatra, round 2 : 11/29 hits, 7.00 expected hits Seleucid roll dice for 8 hoplites, 4 legionaires and 9 peltastss in Hatra, round 2 : 7/21 hits, 6.83 expected hits 2 legionaires owned by the Seleucid, 7 spearmen owned by the Parthia and 9 peltastss owned by the Seleucid lost in Hatra Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 6 spearmen in Hatra, round 3 : 4/22 hits, 5.83 expected hits Seleucid roll dice for 8 hoplites and 2 legionaires in Hatra, round 3 : 4/10 hits, 4.67 expected hits 2 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 4 spearmen owned by the Parthia lost in Hatra Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 2 spearmen in Hatra, round 4 : 2/18 hits, 5.17 expected hits Seleucid roll dice for 6 hoplites in Hatra, round 4 : 3/6 hits, 3.00 expected hits 1 archer owned by the Parthia, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Hatra Parthia roll dice for 5 archers, 3 cataphracts, 2 cavalrys and 5 horsearchers in Hatra, round 5 : 1/15 hits, 4.67 expected hits Seleucid roll dice for 4 hoplites in Hatra, round 5 : 2/4 hits, 2.00 expected hits 2 archers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Hatra Parthia roll dice for 3 archers, 3 cataphracts, 2 cavalrys and 5 horsearchers in Hatra, round 6 : 3/13 hits, 4.33 expected hits Seleucid roll dice for 3 hoplites in Hatra, round 6 : 2/3 hits, 1.50 expected hits 2 archers owned by the Parthia and 3 hoplites owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 1 archer, 3 cataphracts, 2 cavalrys and 5 horsearchers remaining. Battle score for attacker is 15 Casualties for Parthia: 5 archers and 13 spearmen Casualties for Seleucid: 8 hoplites, 4 legionaires and 9 peltastss Battle in Vologesia Parthia attack with 7 cavalrys Neutral defend with 3 spearmen Parthia roll dice for 7 cavalrys in Vologesia, round 2 : 2/7 hits, 2.33 expected hits Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits 2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Vologesia Parthia roll dice for 6 cavalrys in Vologesia, round 3 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 spearman in Vologesia, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Neutral and 1 cavalry owned by the Parthia lost in Vologesia Parthia loses 0 PUs for violating Vologesias neutrality. Parthia win, taking Vologesia from Neutral with 5 cavalrys remaining. Battle score for attacker is 1 Casualties for Parthia: 2 cavalrys Casualties for Neutral: 3 spearmen Battle in Ninive Parthia attack with 2 archers and 7 spearmen Neutral defend with 2 archers and 5 spearmen Parthia roll dice for 2 archers and 7 spearmen in Ninive, round 2 : 2/9 hits, 1.50 expected hits Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 1/7 hits, 2.67 expected hits 1 spearman owned by the Parthia and 2 spearmen owned by the Neutral lost in Ninive Parthia roll dice for 2 archers and 6 spearmen in Ninive, round 3 : 3/8 hits, 1.33 expected hits Neutral roll dice for 2 archers and 3 spearmen in Ninive, round 3 : 2/5 hits, 2.00 expected hits 2 spearmen owned by the Parthia and 3 spearmen owned by the Neutral lost in Ninive Parthia roll dice for 2 archers and 4 spearmen in Ninive, round 4 : 2/6 hits, 1.00 expected hits Neutral roll dice for 2 archers in Ninive, round 4 : 1/2 hits, 1.00 expected hits 1 spearman owned by the Parthia and 2 archers owned by the Neutral lost in Ninive Parthia loses 0 PUs for violating Ninives neutrality. Parthia win, taking Ninive from Neutral with 2 archers and 3 spearmen remaining. Battle score for attacker is 11 Casualties for Parthia: 4 spearmen Casualties for Neutral: 2 archers and 5 spearmen Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 1 cataphract, 4 cavalrys and 2 horsearchers placed in Persepolis Turn Complete - Parthia Parthia collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Parthia : -3.17 Seleucid : 0.00
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TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 1 archer moved from Auzia to Volubilis 3 cavalrys moved from Auzia to Cartenna 2 spearmen and 2 swordmen moved from Auzia to Siga 1 swordman moved from Auzia to Cartenna 2 spearmen moved from Auzia to Cartenna 2 spearmen moved from Auzia to Volubilis 1 cavalry moved from Auzia to Volubilis 5 cavalrys moved from Auzia to Siga 1 archer and 3 spearmen moved from Zama to Capsa 1 archer and 1 spearman moved from Thapsus to Capsa 1 cavalry moved from Berenice to Paliurus Numidia take Paliurus from Egypt 1 cavalry moved from Paliurus to Paraetonium 4 archers moved from Leptis Magna to Berenice 1 cavalry moved from Berenice to Paraetonium Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 2 PUs; Combat - Numidia Battle in Paraetonium Numidia attack with 2 cavalrys Egypt defend with 1 chariot Numidia roll dice for 2 cavalrys in Paraetonium, round 2 : 0/2 hits, 0.67 expected hits Egypt roll dice for 1 chariot in Paraetonium, round 2 : 1/1 hits, 0.67 expected hits 1 cavalry owned by the Numidia lost in Paraetonium Numidia roll dice for 1 cavalry in Paraetonium, round 3 : 1/1 hits, 0.33 expected hits Egypt roll dice for 1 chariot in Paraetonium, round 3 : 1/1 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 cavalry owned by the Numidia lost in Paraetonium Egypt win with no units remaining. Battle score for attacker is -2 Casualties for Numidia: 2 cavalrys Casualties for Egypt: 1 chariot Battle in Cartenna Numidia attack with 3 cavalrys, 2 spearmen and 1 swordman Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 3 cavalrys, 2 spearmen and 1 swordman in Cartenna, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral and 2 spearmen owned by the Numidia lost in Cartenna Numidia roll dice for 3 cavalrys and 1 swordman in Cartenna, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 3 : 1/3 hits, 1.00 expected hits 1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Cartenna Numidia roll dice for 2 cavalrys and 1 swordman in Cartenna, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 4 : 2/2 hits, 0.83 expected hits 2 cavalrys owned by the Numidia lost in Cartenna 1 swordman owned by the Numidia retreated to Auzia Neutral win with 1 archer and 1 spearman remaining. Battle score for attacker is -10 Casualties for Numidia: 3 cavalrys and 2 spearmen Casualties for Neutral: 2 cavalrys Battle in Siga Numidia attack with 5 cavalrys, 2 spearmen and 2 swordmen Neutral defend with 2 spearmen Numidia roll dice for 5 cavalrys, 2 spearmen and 2 swordmen in Siga, round 2 : 1/9 hits, 2.67 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Neutral lost in Siga Numidia roll dice for 5 cavalrys, 2 spearmen and 2 swordmen in Siga, round 3 : 3/9 hits, 2.67 expected hits Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 5 cavalrys, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 6 Casualties for Neutral: 2 spearmen Battle in Volubilis Numidia attack with 1 archer, 1 cavalry and 2 spearmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Volubilis, round 2 : 1/4 hits, 0.83 expected hits Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Volubilis Numidia loses 0 PUs for violating Volubiliss neutrality. Numidia win, taking Volubilis from Neutral with 1 archer, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Numidia : -3.17 Egypt : 0.67
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Don’t forget Carthage!