Initial test. First time tries.
Dad vs Son All Out War
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British discover Rockets Advance Purchase Units - British British buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 7 Sea Zone Combat - British Battle in 7 Sea Zone British attack with 1 fighter Germans defend with 7 armour, 1 destroyer, 1 submarine and 7 transports British roll dice for 1 fighter in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 7 transports in 7 Sea Zone, round 2 : 0/8 hits, 1.67 expected hits 1 armour owned by the Germans and 1 transport owned by the Germans lost in 7 Sea Zone British roll dice for 1 fighter in 7 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 6 transports in 7 Sea Zone, round 3 : 4/7 hits, 1.50 expected hits 1 fighter owned by the British lost in 7 Sea Zone Germans win with 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour and 1 transport Casualties for British: 1 fighter Non Combat Move - British 1 submarine moved from 28 Sea Zone to 24 Sea Zone Place Units - British 1 aaGun, 1 armour and 1 infantry placed in United Kingdom Activate Technology - British British activating Rockets Advance Turn Complete - British British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 0.00 British rolls : : 1.00
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Purchase Units - Japanese Japanese buy 5 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 transport moved from 57 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 57 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone Combat - Japanese Battle in Alaska Japanese attack with 4 armour and 2 fighters Americans defend with 1 armour and 1 infantry Japanese roll dice for 4 battleships in Alaska, round 2 : 4/4 hits, 2.67 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 4 armour and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from Alaska to 55 Sea Zone Place Units - Japanese 5 armour and 1 fighter placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese : 1.33
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 6 PUs; Combat Move - Americans 1 fighter moved from Mexico to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 1 infantry moved from Western Canada to Alaska Combat - Americans Battle in Alaska Americans attack with 2 armour, 1 fighter and 1 infantry Japanese defend with 4 armour Americans roll dice for 2 armour, 1 fighter and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 4 armour in Alaska, round 2 : 3/4 hits, 2.00 expected hits 1 armour owned by the Japanese, 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska Americans roll dice for 1 fighter in Alaska, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 armour in Alaska, round 3 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Americans lost in Alaska Japanese win with 3 armour remaining. Battle score for attacker is -18 Casualties for Americans: 2 armour, 1 fighter and 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 armour moved from Western United States to Western Canada 1 armour moved from Western United States to Western Canada 1 infantry moved from Eastern Canada to Western Canada 1 artillery moved from Central United States to Western Canada 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Central United States to Western Canada 1 infantry moved from Eastern United States to Central United States 1 fighter moved from Western United States to Western Canada 1 fighter moved from New Zealand to Australia 1 fighter moved from Australia to French Madagascar Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 bomber and 1 infantry placed in Eastern United States 1 destroyer were produced but were not placed Turn Complete - Americans Americans collect 36 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -1.17 Japanese : 0.50
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Purchase Units - Germans Germans buy 5 armour and 5 transports; Remaining resources: 1 PUs; Combat Move - Germans 6 armour and 6 transports moved from 7 Sea Zone to 9 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 2 transports moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone 3 transports moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 6 armour moved from 9 Sea Zone to Eastern Canada Combat - Germans Battle in 12 Sea Zone Germans attack with 1 destroyer, 1 submarine and 2 transports Americans defend with 1 transport Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Eastern Canada Germans attack with 6 armour Americans defend with 3 infantry Germans roll dice for 6 armour in Eastern Canada, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 3 infantry in Eastern Canada, round 2 : 2/3 hits, 1.00 expected hits 2 armour owned by the Germans and 3 infantry owned by the Americans lost in Eastern Canada Germans win, taking Eastern Canada from British with 4 armour remaining. Battle score for attacker is -1 Casualties for Germans: 2 armour Casualties for Americans: 3 infantry Non Combat Move - Germans Place Units - Germans 5 armour placed in Germany 5 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 1.00 Americans : -0.17
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TripleA Turn Summary: British round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 fighter; Remaining resources: 2 PUs; Combat Move - British Germans lost 5 PUs to rocket attack by British Rockets in United Kingdom roll: 5 1 infantry moved from Western Canada to Alaska Combat - British Battle in Alaska British attack with 1 infantry Japanese defend with 3 armour British roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 armour in Alaska, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the British lost in Alaska Japanese win with 3 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - British 1 fighter placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : -0.17 British rolls : : 0.00 Japanese : -0.50
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Purchase Units - Japanese Japanese buy 4 armour, 1 fighter and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 1 armour and 1 transport moved from 57 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour moved from Alaska to Western Canada 1 armour moved from Alaska to Western Canada 1 armour moved from Alaska to Western Canada 1 fighter moved from Japan to Alaska 1 fighter moved from 55 Sea Zone to Western Canada 1 fighter moved from 55 Sea Zone to Western Canada 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 battleship moved from 63 Sea Zone to 64 Sea Zone 1 battleship moved from 63 Sea Zone to 64 Sea Zone 1 battleship moved from 63 Sea Zone to 64 Sea Zone 1 battleship moved from 63 Sea Zone to 64 Sea Zone Combat - Japanese Battle in Western Canada Japanese attack with 3 armour and 2 fighters Americans defend with 2 armour, 1 artillery, 1 fighter and 6 infantry Japanese roll dice for 3 armour and 2 fighters in Western Canada, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Western Canada, round 2 : 4/10 hits, 4.17 expected hits 1 fighter owned by the Japanese, 3 armour owned by the Japanese and 3 infantry owned by the Americans lost in Western Canada Japanese roll dice for 1 fighter in Western Canada, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Western Canada, round 3 : 2/7 hits, 3.17 expected hits 1 fighter owned by the Japanese lost in Western Canada British win with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -26 Casualties for Japanese: 3 armour and 2 fighters Casualties for Americans: 3 infantry Non Combat Move - Japanese Place Units - Japanese 4 armour and 1 fighter placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -1.33 Japanese : 0.00
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans discover Long Range Aircraft Purchase Units - Americans Americans buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 9 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to Eastern Canada 1 armour moved from Western Canada to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western Canada to Alaska 1 fighter moved from Western United States to Alaska 1 artillery moved from Western Canada to Alaska 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western Canada to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Western Canada 1 fighter moved from Western United States to Western Canada 1 infantry moved from Eastern United States to Eastern Canada Combat - Americans Battle in Alaska Americans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 4 armour and 1 fighter Americans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Alaska, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 4 armour and 1 fighter in Alaska, round 2 : 5/5 hits, 2.83 expected hits 2 armour owned by the Japanese, 2 armour owned by the Americans, 1 infantry owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Alaska Japanese win with 2 armour and 1 fighter remaining. Battle score for attacker is -17 Casualties for Americans: 2 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 2 armour Battle in Eastern Canada Americans attack with 1 armour, 1 bomber and 2 infantry Germans defend with 4 armour Americans roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Canada, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 4 armour in Eastern Canada, round 2 : 4/4 hits, 2.00 expected hits 1 armour owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eastern Canada Germans win with 3 armour remaining. Battle score for attacker is -21 Casualties for Americans: 1 armour, 1 bomber and 2 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 armour moved from Western United States to Western Canada 1 infantry moved from Central United States to Eastern United States 1 armour moved from Western United States to Eastern United States 1 armour moved from Mexico to Central United States 1 infantry moved from Western United States to Western Canada 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Western Canada 1 aaGun and 8 infantry moved from Western United States to Western Canada 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Western United States Place Units - Americans 1 armour and 1 fighter placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Activate Technology - Americans Americans activating Long Range Aircraft Turn Complete - Americans Americans collect 36 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 2.00 Americans rolls : : 1.00 Americans : -0.83 Japanese : 2.17
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Purchase Units - Germans Germans buy 2 armour, 7 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 armour moved from 9 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 armour moved from 9 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 transport moved from 12 Sea Zone to 17 Sea Zone 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil Germans take Brazil from Americans 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 bomber moved from Germany to Eastern Canada 1 destroyer moved from 12 Sea Zone to 9 Sea Zone 1 submarine moved from 12 Sea Zone to 1 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone Combat - Germans Non Combat Move - Germans Place Units - Germans 2 armour and 7 infantry placed in Germany 1 transport placed in 5 Sea Zone 3 transports placed in 14 Sea Zone Turn Complete - Germans Germans collect 72 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - British Germans lost 5 PUs to rocket attack by British Rockets in United Kingdom roll: 5 1 fighter moved from United Kingdom to Norway Combat - British Battle in Norway British attack with 1 fighter Germans defend with 1 infantry British roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Norway to United Kingdom Place Units - British 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.00 British rolls : : 0.00
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Purchase Units - Japanese Japanese buy 5 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour moved from 9 Sea Zone to Eastern Canada 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 fighter moved from Japan to Alaska 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 battleship moved from 64 Sea Zone to 55 Sea Zone 1 battleship moved from 64 Sea Zone to 55 Sea Zone Non Combat Move - Japanese Place Units - Japanese 5 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :