• TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 3
    
        Politics - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 117 Sea Zone to 124 Sea Zone
            1 artillery moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 artillery moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 armour moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 infantry moved from Western Germany to France
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Western Germany to Novgorod
            1 tactical_bomber moved from France to Bessarabia
            1 tactical_bomber moved from France to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 fighter moved from France to Bessarabia
            1 armour moved from Western Germany to Poland
            1 artillery moved from Germany to Poland
            1 armour moved from Western Germany to Poland
            1 artillery moved from Germany to Poland
            1 armour moved from Western Germany to Poland
            1 artillery moved from Germany to Poland
            1 fighter moved from Norway to Poland
    
        Combat - Germans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 1 and causes: 1 damage to unit: factory_minor
                Bombing raid in Novgorod causes 1 damage total. 
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in 124 Sea Zone
                Germans attack with 2 submarines
                Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
    
        Non Combat Move - Germans
            1 fighter moved from Bessarabia to Romania
            1 tactical_bomber moved from Bessarabia to Romania
            1 tactical_bomber moved from Bessarabia to Romania
            1 bomber moved from Novgorod to Poland
    
        Place Units - Germans
            2 armour and 1 infantry placed in Germany
            1 armour placed in Western Germany
            1 cruiser and 1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
            Trigger Germans 4 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 1.33
    AA fire in Novgorod : : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_minor; Remaining resources: 43 PUs; 
            Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 artilleries and 9 infantry moved from Baltic States to Poland
            2 armour, 3 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
            2 armour and 1 fighter moved from Western Ukraine to Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Poland
    
        Combat - Russians
            Russians creates battle in territory 124 Sea Zone
            Battle in 124 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 2 submarines
                    Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 124 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 0
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Poland
                Russians attack with 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
                    Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 9/23 hits, 7.00 expected hits
                    Germans roll dice for 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry in Poland, round 2 : 6/18 hits, 7.00 expected hits
                    6 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 bomber owned by the Germans and 6 infantry owned by the Germans lost in Poland
                    Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/17 hits, 6.00 expected hits
                    Germans roll dice for 5 armour, 3 artilleries and 1 fighter in Poland, round 3 : 6/9 hits, 4.17 expected hits
                    6 infantry owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Poland
                    Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 4/11 hits, 5.00 expected hits
                    Germans roll dice for 3 armour and 1 fighter in Poland, round 4 : 4/4 hits, 2.17 expected hits
                    2 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 1 fighter owned by the Germans and 3 armour owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                Casualties for Russians: 2 artilleries, 12 infantry and 2 mech_infantrys
                Casualties for Germans: 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
    
        Non Combat Move - Russians
            7 infantry moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Belarus to Baltic States
            1 artillery moved from Western Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
            5 infantry moved from Bryansk to Western Ukraine
            3 armour moved from Russia to Western Ukraine
            4 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Poland to Baltic States
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 armour, 2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 41 PUs
            Trigger Russians 2 Territory Buffer: Russians met a national objective for an additional 6 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 3
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from 3 Sea Zone to Soviet Far East
            1 armour moved from 3 Sea Zone to Soviet Far East
            1 armour moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 3 Sea Zone to Soviet Far East
            1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Manchuria to Amur
            1 tactical_bomber moved from Manchuria to Sakha
            1 tactical_bomber moved from Manchuria to Siberia
            1 fighter moved from Manchuria to Amur
            1 fighter moved from Manchuria to Sakha
            1 fighter moved from Manchuria to Amur
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 bomber moved from Shantung to Kweichow
            1 fighter moved from Shantung to Kweichow
            1 tactical_bomber moved from Jehol to Suiyuyan
            1 fighter moved from Jehol to Kweichow
            1 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Buyant-Uhaa to Chahar
            1 artillery moved from Buyant-Uhaa to Chahar
            1 fighter moved from Korea to Anhwe
            1 bomber moved from Korea to Anhwe
            1 tactical_bomber moved from Korea to Anhwe
            1 fighter moved from Okinawa to Kiangsu
            1 infantry moved from Kiangsi to Kwangsi
            1 fighter moved from Anhwe to Kiangsi
            1 fighter moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Jehol to Hopei
            1 bomber moved from Anhwe to Hopei
            1 artillery moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Japanese
            Japanese creates battle in territory Sakha
            Japanese creates battle in territory Siberia
            Battle in Soviet Far East
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Kweichow, round 2 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Kweichow, round 3 : 1/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Soviet Far East from Russians, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Hopei to Chahar
            1 bomber moved from Hopei to Anhwe
            1 tactical_bomber moved from Siberia to Amur
            1 fighter moved from Sakha to Amur
            1 tactical_bomber moved from Sakha to Amur
            1 fighter moved from Kweichow to Hunan
            1 fighter moved from Amur to Manchuria
            1 fighter moved from Amur to Manchuria
            1 fighter moved from Amur to Manchuria
            1 tactical_bomber moved from Amur to Manchuria
            1 tactical_bomber moved from Amur to Manchuria
            1 fighter moved from Soviet Far East to Amur
            1 fighter moved from Soviet Far East to Manchuria
            1 fighter moved from Amur to Manchuria
            1 fighter moved from Kweichow to Yunnan
            1 bomber moved from Kweichow to Yunnan
    
        Place Units - Japanese
            1 cruiser, 1 fighter and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
            Japanese undo move 1.
            1 fighter placed in Japan
            1 cruiser and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -3.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Egypt to 96 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 armour moved from Ethiopia to Egypt
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Italians defend with 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the British
                    1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in 96 Sea Zone
                British win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
                Casualties for Italians: 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
            Battle in Normandy Bordeaux
                British attack with 1 artillery and 7 infantry
                Germans defend with 1 mech_infantry; Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
                    British roll dice for 2 battleships and 2 cruisers in Normandy Bordeaux, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                    2 artilleries owned by the Italians, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 3 : 0/6 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
                Casualties for Germans: 1 mech_infantry
                Casualties for Italians: 1 armour and 2 artilleries
    
        Non Combat Move - British
            1 mech_infantry moved from India to Shan State
            1 infantry moved from India to Burma
            1 armour moved from India to Burma
            1 armour moved from India to Burma
            1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from 96 Sea Zone to Egypt
            1 tactical_bomber moved from 96 Sea Zone to Egypt
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -1.50
    Italians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 3
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tobruk
            1 armour moved from Tunisia to Morocco
                  Italians take Algeria from French
            1 mech_infantry moved from Tunisia to Algeria
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern France to 96 Sea Zone
            1 fighter moved from France to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
                Italians win with 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 37
                Casualties for Italians: 1 submarine
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
            Battle in Morocco
                Italians attack with 1 armour
                French defend with 1 infantry
                    Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Morocco, round 6 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Morocco, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 armour owned by the Italians lost in Morocco
                French win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Alexandria
            1 fighter moved from 96 Sea Zone to Tobruk
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in France
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.17
    French : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 3
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
    
        Purchase Units - Americans
            Americans buy 8 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 armour, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 103 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            8 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Japanese and British from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
            1 fighter moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 3
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 4
    
        Politics - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Germany to Poland
            1 armour moved from Germany to Poland
            1 armour and 1 infantry moved from Germany to Poland
            1 artillery moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 fighter moved from Romania to Bessarabia
            1 tactical_bomber moved from Romania to Bessarabia
            1 tactical_bomber moved from Romania to Bessarabia
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Western Germany to Greater Southern Germany
            1 mech_infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Denmark to 113 Sea Zone
            1 infantry moved from Norway to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from 111 Sea Zone to Scotland
            1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 cruiser moved from 113 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 cruiser moved from 113 Sea Zone to 111 Sea Zone
    
        Combat - Germans
            Battle in Scotland
            Battle in Bessarabia
                Germans attack with 1 fighter and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter and 2 tactical_bombers in Bessarabia, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 tactical_bomber in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
                Russians win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is -26
                Casualties for Germans: 1 fighter and 2 tactical_bombers
                Casualties for Russians: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 infantry and 1 mech_infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 3/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                British win with 1 artillery and 4 infantry remaining. Battle score for attacker is -13
                Casualties for Germans: 3 infantry and 1 mech_infantry
            Battle in Poland
                Germans attack with 3 armour, 1 artillery and 3 infantry
                Russians defend with 4 armour
                    Germans roll dice for 3 armour, 1 artillery and 3 infantry in Poland, round 2 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 4 armour in Poland, round 2 : 2/4 hits, 2.00 expected hits
                    1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
                    Germans roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 3 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 3 armour in Poland, round 3 : 2/3 hits, 1.50 expected hits
                    3 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 3 armour remaining. Battle score for attacker is 11
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Russians: 4 armour
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 infantry placed in Western Germany
            2 armour and 1 infantry placed in Germany
            2 armour placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    British : 1.00
    Russians : 1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 4
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Bessarabia to Romania
                  Russians take Romania from Germans
            3 armour and 5 infantry moved from Western Ukraine to Eastern Poland
            1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Baltic States to Poland
            18 infantry moved from Buryatia to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 18 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 3 armour and 5 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 3 armour and 5 infantry in Eastern Poland, round 2 : 3/8 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Poland
                Russians attack with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber
                Germans defend with 3 armour
                    Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Poland, round 2 : 5/13 hits, 3.67 expected hits
                    Germans roll dice for 3 armour in Poland, round 2 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 3 armour owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            3 infantry moved from Novgorod to Baltic States
            4 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 armour moved from Russia to Western Ukraine
            1 armour moved from Russia to Western Ukraine
            1 armour moved from Russia to Western Ukraine
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Poland to Baltic States
            1 fighter moved from Poland to Baltic States
            1 fighter moved from Poland to Baltic States
            1 aaGun moved from Novgorod to Baltic States
            1 aaGun moved from Russia to Smolensk
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            3 armour, 1 fighter and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 1.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Anhwe to Amur
            1 tactical_bomber moved from Chahar to Amur
            1 tactical_bomber moved from Anhwe to Amur
            1 fighter moved from Kiangsu to Amur
            1 fighter moved from Manchuria to Amur
            1 fighter moved from Manchuria to Amur
            1 fighter moved from Manchuria to Amur
            1 fighter moved from Manchuria to Amur
            1 fighter moved from Manchuria to Amur
            1 tactical_bomber moved from Manchuria to Amur
            1 tactical_bomber moved from Manchuria to Amur
            1 fighter moved from Manchuria to Amur
            1 fighter moved from Manchuria to Amur
            1 bomber moved from Manchuria to Amur
            1 fighter and 1 tactical_bomber moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            1 armour moved from Soviet Far East to Amur
                  Japanese take Siberia from Russians
            1 armour moved from Soviet Far East to Amur
            1 fighter moved from Kiangsi to Hopei
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Chahar to Suiyuyan
            1 fighter moved from Hunan to Suiyuyan
            1 fighter moved from Kiangsi to Suiyuyan
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Soviet Far East to Siberia
            1 fighter moved from Japan to Amur
            1 cruiser moved from 3 Sea Zone to 5 Sea Zone
            1 carrier moved from 3 Sea Zone to 5 Sea Zone
            1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Amur
            1 tactical_bomber moved from 6 Sea Zone to Amur
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Amur
                Japanese attack with 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers
                Russians defend with 17 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in Amur, round 2 : 15/22 hits, 12.17 expected hits
                    Russians roll dice for 17 infantry in Amur, round 2 : 8/17 hits, 5.67 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 infantry owned by the Japanese, 15 infantry owned by the Russians and 2 armour owned by the Japanese lost in Amur
                    Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Amur, round 3 : 9/14 hits, 8.33 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -25
                Casualties for Japanese: 2 armour, 5 fighters, 1 infantry and 1 tactical_bomber
                Casualties for Russians: 17 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Amur to Manchuria
            1 tactical_bomber moved from Amur to Manchuria
            1 bomber, 5 fighters and 5 tactical_bombers moved from Amur to Manchuria
            1 fighter moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Japanese
            2 armour and 3 infantry placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.67
    Russians : 2.67
    Japanese : 5.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 4
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
    
        Purchase Units - British
            British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 battleships, 2 cruisers and 5 destroyers moved from 110 Sea Zone to 111 Sea Zone
            1 infantry moved from United Kingdom to Scotland
            1 artillery moved from United Kingdom to Scotland
            1 armour moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Tanganyika Territory to Kenya
            1 fighter moved from Egypt to Kenya
            1 tactical_bomber moved from Egypt to Kenya
    
        Combat - British
            Battle in Holland Belgium
            Battle in Kenya
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Holland Belgium from Germans, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Scotland
                British attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 111 Sea Zone
                British attack with 2 battleships, 2 cruisers and 5 destroyers
                Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                    British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 2 battleships owned by the British
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
                    British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 battleship owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
                British win with 2 battleships, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 43
                Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                Casualties for British: 2 destroyers
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kenya to Egypt
    
        Place Units - British
            3 infantry placed in Normandy Bordeaux
            1 armour, 1 artillery and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 18 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : -3.00
    Italians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Algeria to Morocco
                  Italians take Morocco from French
            1 armour moved from Northern Italy to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 mech_infantry moved from France to Holland Belgium
            1 fighter moved from Tobruk to France
            1 fighter moved from Alexandria to Northern Italy
            1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 armour, 3 infantry and 1 mech_infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 3 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in France
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 4
    
        Politics - Americans
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
    
        Purchase Units - Americans
            Americans buy 2 armour, 11 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            2 armour, 2 artilleries, 3 cruisers, 3 destroyers, 5 infantry, 2 mech_infantrys and 6 transports moved from 103 Sea Zone to 110 Sea Zone
            2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 bomber moved from Hawaiian Islands to Eastern United States
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            2 armour and 8 infantry placed in Eastern United States
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.50
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 4
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 5
    
        Politics - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour and 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Slovakia Hungary to Germany
            1 infantry moved from Greater Southern Germany to Germany
            1 armour moved from Western Germany to France
            1 armour moved from Western Germany to France
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 infantry placed in Germany
            2 armour and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Romania to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 artillery and 7 infantry moved from Poland to Germany
            3 armour moved from Eastern Poland to Germany
            1 tactical_bomber moved from Baltic States to Germany
            1 fighter moved from Baltic States to Germany
            1 fighter moved from Baltic States to Germany
    
        Combat - Russians
            Battle in Germany
                Russians attack with 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 2 armour, 1 factory_minor and 6 infantry
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Germany, round 2 : 3/14 hits, 4.83 expected hits
                    Germans roll dice for 2 armour and 6 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Germany
                    Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Germany, round 3 : 1/10 hits, 4.17 expected hits
                    Germans roll dice for 2 armour and 3 infantry in Germany, round 3 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Germany
                    Russians roll dice for 3 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Germany, round 4 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Germany, round 4 : 1/4 hits, 1.67 expected hits
                    1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
                    Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Germany, round 5 : 5/6 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany
                Russians captures 30PUs while taking Germans capital
                Russians win, taking Germany from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 armour, 1 artillery and 7 infantry
                Casualties for Germans: 2 armour and 6 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Germany to Poland
            5 infantry moved from Eastern Poland to Poland
            3 infantry moved from Baltic States to Poland
            3 mech_infantrys moved from Novgorod to Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            3 infantry moved from Western Ukraine to Eastern Poland
            3 armour moved from Western Ukraine to Poland
            2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
            3 armour and 3 mech_infantrys moved from Russia to Western Ukraine
            1 aaGun moved from Smolensk to Russia
            1 aaGun moved from Baltic States to Novgorod
            1 fighter moved from Russia to Poland
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 79 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : -3.67
    AA fire in Germany : : -0.50
    

    Savegame

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