Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
allied playbook game II
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from Philippines to Caroline Islands 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 3 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
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@crockett36, please wait.
I think i need to readjust my NCM with Anzak. -
Okay. Np
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from Philippines to Caroline Islands 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 3 infantry moved from Tunisia to Algeria Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to 45 Sea Zone: 2 destroyers and 2 submarines EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 destroyers and 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 62 PUs; Germans buy 6 armour and 5 mech_infantrys; Remaining resources: 6 PUs; Combat Move - Germans 3 infantry moved from Ukraine to Bryansk 2 armour, 1 artillery, 1 bomber, 3 fighters, 19 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk 3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Nenetsia to 127 Sea Zone 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 3 mech_infantrys moved from Novgorod to Belarus 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Bryansk to Tambov 3 tactical_bombers moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 3 mech_infantrys moved from Germany to Western Germany Combat - Germans
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Scramble?
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@crockett36 Yes please.
Also roll first round of Combat and post please, so that i can give you an Ool.
Thank you. -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 62 PUs; Germans buy 6 armour and 5 mech_infantrys; Remaining resources: 6 PUs; Combat Move - Germans 3 infantry moved from Ukraine to Bryansk 2 armour, 1 artillery, 1 bomber, 3 fighters, 19 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk 3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Nenetsia to 127 Sea Zone 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 3 mech_infantrys moved from Novgorod to Belarus 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Bryansk to Tambov 3 tactical_bombers moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 3 mech_infantrys moved from Germany to Western Germany Combat - Germans Battle in Bryansk Germans attack with 5 armour, 1 artillery, 22 infantry and 5 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 4 infantry Germans roll dice for 5 armour, 1 artillery, 22 infantry and 5 mech_infantrys in Bryansk, round 2 : 10/33 hits, 7.50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Bryansk, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 5 armour, 1 artillery, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry Battle in Tambov Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Tambov, round 2 : 2/7 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Tambov Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Tambov, round 3 : 3/5 hits, 3.00 expected hits Russians roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Tambov Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Russians: 2 artilleries and 2 infantry Battle in 110 Sea Zone Germans attack with 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers British defend with 1 carrier, 2 fighters, 1 submarine and 2 transports; French defend with 1 cruiser and 2 infantry; Americans defend with 1 destroyer and 2 transports British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans : -0.00 British : -0.17 Russians : 2.33
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@crockett36 i said Yes scramble.
@aequitas-et-veritas said in allied playbook game II:
@crockett36 Yes please.
Also roll first round of Combat and post please, so that i can give you an Ool.
Thank you.For now tipp CV and kill Sub, and please do not forget to roll two extra dice for the “scrambling UK Ftr’s”.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 62 PUs; Germans buy 6 armour and 5 mech_infantrys; Remaining resources: 6 PUs; Combat Move - Germans 3 infantry moved from Ukraine to Bryansk 2 armour, 1 artillery, 1 bomber, 3 fighters, 19 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk 3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Nenetsia to 127 Sea Zone 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 3 mech_infantrys moved from Novgorod to Belarus 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Bryansk to Tambov 3 tactical_bombers moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 3 mech_infantrys moved from Germany to Western Germany Combat - Germans Battle in Bryansk Germans attack with 5 armour, 1 artillery, 22 infantry and 5 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 4 infantry Germans roll dice for 5 armour, 1 artillery, 22 infantry and 5 mech_infantrys in Bryansk, round 2 : 10/33 hits, 7.50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Bryansk, round 2 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 5 armour, 1 artillery, 18 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry Battle in Tambov Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Tambov, round 2 : 2/7 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Tambov Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Tambov, round 3 : 3/5 hits, 3.00 expected hits Russians roll dice for 2 artilleries in Tambov, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Tambov Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Russians: 2 artilleries and 2 infantry Battle in 110 Sea Zone Germans attack with 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers British defend with 1 carrier, 2 fighters, 1 submarine and 2 transports; French defend with 1 cruiser and 2 infantry; Americans defend with 1 destroyer and 2 transports British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone retreated to 110 Sea Zone British win with 1 carrier, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -24 Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter Casualties for Americans: 1 destroyer Casualties for British: 1 submarine Battle in Belarus Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 3 mech_infantrys in Belarus, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry 2 fighters owned by the British forced to land in Normandy Bordeaux Non Combat Move - Germans 2 tactical_bombers moved from Tambov to Bryansk 2 tactical_bombers moved from Bryansk to Western Ukraine 2 fighters moved from Tambov to Western Ukraine 1 bomber moved from Tambov to Western Ukraine 4 aaGuns moved from Western Ukraine to Bryansk 1 mech_infantry moved from 127 Sea Zone to Karelia 1 aaGun moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 armour and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Germans : -0.67 British : 1.33 Russians : 2.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Smolensk to Rostov 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans 2 artilleries and 2 infantry moved from Archangel to Belarus 1 fighter moved from Smolensk to Belarus 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 armour moved from Iraq to Syria Russians take Syria from Italians 1 armour moved from Syria to Trans-Jordan British take Trans-Jordan from Italians 1 mech_infantry moved from Iraq to Trans-Jordan 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 infantry moved from Archangel to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Battle in Belarus Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 artillery and 3 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Belarus, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Belarus, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 mech_infantrys Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Archangel to Russia 1 fighter moved from Belarus to Russia 2 aaGuns, 2 artilleries and 9 infantry moved from Smolensk to Russia 1 infantry moved from Archangel to Smolensk 3 infantry moved from Vologda to Russia 1 infantry moved from Archangel to Novgorod 5 artilleries and 2 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Rostov to Russia 3 infantry moved from Urals to Vologda 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,6,3,3,5,3 Russians collect 25 PUs (3 lost to blockades); end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : 0,50 Russians : -0,33
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 mech_infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery moved from Timguska to Urals Japanese take Urals from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Kiangsi 2 infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Kazakhstan to Tsinghai 4 infantry moved from Korea to Manchuria 2 fighters moved from Japan to Manchuria 2 fighters moved from Kiangsu to Manchuria 6 tactical_bombers moved from Kiangsu to Manchuria Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 4 fighters, 4 infantry and 6 tactical_bombers Americans defend with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns and 9 infantry AA fire in Manchuria : 1/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in Manchuria Japanese roll dice for 4 fighters, 4 infantry and 5 tactical_bombers in Manchuria, round 2 : 8/13 hits, 5.83 expected hits Chinese roll dice for 2 aaGuns, 1 artillery, 5 fighters, 10 infantry and 1 tactical_bomber in Manchuria, round 2 : 7/17 hits, 7.50 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria retreated to Manchuria Chinese win with 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -27 Casualties for Japanese: 1 fighter, 4 infantry and 3 tactical_bombers Casualties for Russians: 2 aaGuns and 6 infantry Battle in Kiangsi Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Manchuria to Shantung 3 tactical_bombers moved from Manchuria to Shantung 1 artillery moved from Kiangsu to Shantung 1 artillery moved from Kiangsu to Shantung Place Units - Japanese 1 destroyer and 2 fighters placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese : -0.17 AA fire in Manchuria : : 0.00 Japanese : 1.67
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 armour, 2 bombers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 3 fighters and 1 tactical_bomber moved from Manchuria to Shantung 2 infantry moved from Siam to 37 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 6 bombers moved from French Indo China to Shantung 1 artillery and 1 infantry moved from Manchuria to Korea Americans take Korea from Japanese 2 fighters moved from Manchuria to Shantung 5 bombers moved from Iraq to Ukraine 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone Combat - Americans
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@crockett36 scramble?
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Yes please
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@crockett36 and any Kamis in sz19?
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2 please.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 armour, 2 bombers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 3 fighters and 1 tactical_bomber moved from Manchuria to Shantung 2 infantry moved from Siam to 37 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 6 bombers moved from French Indo China to Shantung 1 artillery and 1 infantry moved from Manchuria to Korea Americans take Korea from Japanese 2 fighters moved from Manchuria to Shantung 5 bombers moved from Iraq to Ukraine 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone Combat - Americans Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,5 Battle in 112 Sea Zone Americans attack with 1 carrier, 1 fighter and 2 transports Germans defend with 1 tactical_bomber Americans roll dice for 1 carrier, 1 fighter and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 carrier, 1 fighter and 2 transports in 112 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Battle in Norway Battle in Denmark Battle in Shantung Americans attack with 6 bombers, 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 artilleries, 3 fighters and 3 tactical_bombers Americans roll dice for 6 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 10/14 hits, 7,50 expected hits Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Shantung, round 2 : 6/8 hits, 4,17 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Shantung Americans win, taking Norway from Germans, taking Denmark from Germans, taking Shantung from Japanese with 4 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for Americans: 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Casualties for Japanese: 2 artilleries, 3 fighters and 3 tactical_bombers Battle in Ukraine Americans attack with 5 bombers Germans defend with 3 armour and 1 factory_minor Americans roll dice for 5 bombers in Ukraine, round 2 : 4/5 hits, 3,33 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1,50 expected hits 3 armour owned by the Germans and 2 bombers owned by the Americans lost in Ukraine Americans win with 3 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 2 bombers Casualties for Germans: 3 armour Non Combat Move - Americans 3 bombers moved from Ukraine to Russia 1 fighter moved from Iraq to Trans-Jordan 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Shantung to Hunan 1 fighter moved from Shantung to Hunan 4 bombers moved from Shantung to Hunan 1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 2 armour and 1 fighter placed in Normandy Bordeaux 2 armour and 1 fighter placed in French Indo China 1 destroyer and 2 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Americans undo move 2. 2 armour placed in French Indo China 1 fighter placed in 36 Sea Zone Americans undo move 5. 1 fighter placed in French Indo China Americans undo move 5. Americans undo move 2. 1 destroyer placed in 36 Sea Zone 2 submarines placed in 10 Sea Zone Americans undo move 5. 2 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,3,6,5,3,1,3,4,5 Americans collect 73 PUs (4 lost to blockades); end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 2 artilleries and 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 fighter moved from Burma to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 2 artilleries and 1 infantry moved from Hunan to Anhwe 5 artilleries and 5 infantry moved from Hunan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Iraq to Anglo Egyptian Sudan 3 armour moved from Kwangtung to Kiangsu 1 fighter moved from French Indo China to Kiangsu 1 armour moved from Normandy Bordeaux to Southern France 1 armour moved from Southern France to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to Northern Italy Combat - British Battle in Germany British attack with 2 infantry Germans defend with 1 aaGun and 1 factory_major 1 aaGun owned by the Germans lost in Germany British captures 68PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Northern Italy British attack with 1 armour, 1 bomber and 2 fighters Italians defend with 1 armour, 1 factory_major and 2 mech_infantrys British roll dice for 1 armour, 1 bomber and 2 fighters in Northern Italy, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Italians, 1 bomber owned by the British and 1 armour owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 bomber Casualties for Italians: 1 armour and 2 mech_infantrys Battle in Kiangsu British attack with 3 armour and 1 fighter Japanese defend with 1 factory_minor and 3 infantry British roll dice for 3 armour and 1 fighter in Kiangsu, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 armour owned by the British lost in Kiangsu British roll dice for 1 armour and 1 fighter in Kiangsu, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 armour and 1 fighter in Kiangsu, round 4 : 2/2 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 armour Casualties for Japanese: 3 infantry Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 infantry Italians defend with 1 artillery British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 1 fighter moved from Anglo Egyptian Sudan to Kenya 3 infantry moved from Union of South Africa to Rhodesia 1 artillery and 4 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 armour and 4 infantry moved from Yunnan to Szechwan 1 artillery and 3 infantry moved from Hunan to Kweichow 1 fighter moved from Kiangsu to Kiangsi 2 fighters moved from Northern Italy to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from Scotland to United Kingdom Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,4,1,5,6,5 British collect 35 PUs (3 lost to blockades); end with 103 PUs Place Units - UK_Pacific 2 armour and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 2 armour and 1 fighter
Combat Hit Differential Summary :
Germans : -0,50 British : 0,17 Italians : -0,50 Americans : 3,17 Chinese : -0,83 Japanese : 1,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 5 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 5 infantry British defend with 1 armour and 1 factory_minor Italians roll dice for 5 infantry in Northern Italy, round 2 : 0/5 hits, 0.83 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 4 infantry in Northern Italy, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Trans-Jordan Italians attack with 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys British defend with 1 artillery and 5 infantry; Americans defend with 1 fighter; Russians defend with 1 armour and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 5/9 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/9 hits, 3.50 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the British, 5 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 2/2 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 armour owned by the Russians, 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for Italians: 4 infantry and 1 mech_infantry Casualties for British: 1 artillery and 5 infantry Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Americans: 1 fighter Non Combat Move - Italians 2 fighters moved from Trans-Jordan to 98 Sea Zone Place Units - Italians 3 mech_infantrys placed in Southern Italy 2 armour and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 2.83 British : 0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from New South Wales to Queensland 2 fighters moved from French Indo China to Philippines Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : 0,67