• '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            3 Transports moved from 48 Sea Zone to 51 Sea Zone
            3 Artillerys and 3 Infantrys moved from Greece to 51 Sea Zone
            2 T.Boats moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            3 Artillerys and 5 Infantrys moved from 51 Sea Zone to Crete
            4 Infantrys moved from El Agheila to 48 Sea Zone
            4 Infantrys and 4 T.Boats moved from 48 Sea Zone to 51 Sea Zone
            4 Infantrys moved from 51 Sea Zone to Crete
            1 Battleship moved from 48 Sea Zone to 51 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Italian East Africa to Kenya
            1 Infantry moved from Tobruk to Mersa Matruh
                  Italians take Mersa Matruh from British
            4 Tanks moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 2 Carriers, 1 Destroyer, 10 Infantrys, 1 Submarine, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Crete
                Italians attack with 3 Artillerys and 9 Infantrys
                Neutral defend with 1 AAGun and 1 Artillery
                    Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                Italians loses 0 PUs for violating Cretes neutrality.
                Italians win, taking Crete from Neutral with 3 Artillerys and 9 Infantrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in W.Morocco
                Italians attack with 4 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 4 Tanks in W.Morocco, round 2 : 2/4 hits, 2.00 expected hits
                    French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Morocco
                Italians win, taking W.Morocco from French with 4 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Kenya
                Italians attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kenya, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kenya
                Italians win, taking Kenya from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            1 Infantry moved from Kufra to Darfur
            1 Tank moved from Darfur to Italian East Africa
            1 Infantry moved from El Agheila to Kufra
            2 Artillerys and 3 Infantrys moved from El Agheila to Tobruk
            3 Fighters moved from Greece to 51 Sea Zone
            1 Fighter moved from El Agheila to 51 Sea Zone
            2 Submarines moved from 46 Sea Zone to 51 Sea Zone
            2 ArmoredCars moved from Tripoli to Tobruk
            2 Infantrys moved from S.Tunisia to Tripoli
            1 AAGun, 1 Elite and 3 Infantrys moved from Tunis to S.Tunisia
            6 Infantrys moved from Rome to Campania
            1 Bomber moved from Lombardy to Tobruk
            1 Tank moved from Orleanais to Provence
            1 Artillery moved from Languedoc to Provence
            1 Artillery and 1 Infantry moved from Orleanais to Languedoc
            1 Transport moved from 41 Sea Zone to 43 Sea Zone
            1 Fighter moved from El Agheila to Tobruk
            3 Destroyers, 1 Submarine and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
    
        Place Units - Italians
            2 Carriers, 1 Destroyer and 1 T.Boat placed in 51 Sea Zone
            1 Submarine and 1 Transport placed in 46 Sea Zone
            4 Infantrys placed in E.Morocco
            2 Infantrys placed in Rome
            4 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -0.33
    French : -0.33
    

    Savegame

  • '20

    @Whackamatt that is rough. How do you think the match is going? Optimistic or not so much?

  • '20 '18 '17 '15

    I’m still feeling somewhat optimistic, though now your chances at Leningrad jumped from 24% to 99% due to that one strategic dicing. That’s going to suck. I’m still up in production, which is my measure. When and by how much the Axis take the lead are big indicators in my book.

    Still a chance!

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from French Somaliland to Italian East Africa
            1 Artillery and 3 Infantrys moved from Canadian Prairies to Churchill
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Bunker and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Italian East Africa
                French attack with 1 Infantry
                Italians defend with 1 Tank
                    French roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Tank in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Tank in Italian East Africa, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Tank in Italian East Africa, round 4 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Tank in Italian East Africa, round 5 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 6 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Tank in Italian East Africa, round 6 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 7 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Tank in Italian East Africa, round 7 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the French lost in Italian East Africa
                Italians win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for French: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter, 1 Bunker and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    French : -1.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Yamamoto round 4

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            3 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks moved from East And South Borneo to Banjarmasin
            1 Artillery and 1 Infantry moved from Celebes to 111 Sea Zone
            2 Artillerys moved from Mindanao to 111 Sea Zone
            1 Artillery moved from Panay to 111 Sea Zone
            1 Transport moved from 111 Sea Zone to 106 Sea Zone
            1 Artillery moved from Manila to 106 Sea Zone
            1 Artillery and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Marine moved from Davao to 107 Sea Zone
            1 Marine moved from Davao to 107 Sea Zone
            1 Artillery, 2 Marines and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
            3 Artillerys, 1 Infantry and 3 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            6 Artillerys, 1 Infantry and 2 Marines moved from 110 Sea Zone to Banjarmasin
            1 Fighter moved from Lombok to Banjarmasin
            1 Battleship moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Tokyo to 85 Sea Zone
            2 Transports moved from 111 Sea Zone to 92 Sea Zone
            4 Marines moved from Hong Kong to 92 Sea Zone
            4 Marines moved from 92 Sea Zone to S.French Indochina
            1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to S.French Indochina
            1 Fighter moved from Bangkok to S.French Indochina
            1 Fighter moved from Malaya to S.French Indochina
            1 Bomber moved from Bangkok to Banjarmasin
            1 Bomber moved from Malaya to Banjarmasin
            2 Fighters moved from 111 Sea Zone to Banjarmasin
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Marine and 6 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in S.French Indochina
                Yamamoto attack with 1 Artillery, 2 Fighters, 1 Infantry and 4 Marines
                British defend with 1 Tank; Americans defend with 1 Bomber; Anzac defend with 2 Fighters
                    Yamamoto roll dice for 1 Artillery, 2 Fighters, 1 Infantry and 4 Marines in S.French Indochina, round 2 : 4/8 hits, 3.33 expected hits
                    French roll dice for 1 Bomber, 2 Fighters and 1 Tank in S.French Indochina, round 2 : 3/4 hits, 1.67 expected hits
                    1 Bomber owned by the Americans, 1 Tank owned by the British, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Fighters owned by the Anzac lost in S.French Indochina
                Yamamoto win, taking S.French Indochina from French with 2 Fighters and 3 Marines remaining. Battle score for attacker is 25
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Marine
                Casualties for Americans: 1 Bomber
                Casualties for Anzac: 2 Fighters
                Casualties for British: 1 Tank
            Battle in Banjarmasin
                Yamamoto attack with 9 Artillerys, 2 Bombers, 1 Elite, 3 Fighters, 6 Infantrys, 2 Marines and 4 Tanks
                British defend with 1 Fighter; Dutch defend with 1 AAGun, 2 Adv.Fighters, 1 Factory, 1 Fighter, 7 Infantrys and 7 Tanks
                    AA fire in Banjarmasin : 1/5 hits, 0.83 expected hits
                    1 Bomber owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 9 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 6 Infantrys, 2 Marines and 4 Tanks in Banjarmasin, round 2 : 10/26 hits, 10.50 expected hits
                    Dutch roll dice for 2 Adv.Fighters, 2 Fighters, 6 Infantrys and 7 Tanks in Banjarmasin, round 2 : 7/17 hits, 7.83 expected hits
                    1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto, 6 Infantrys owned by the Dutch and 4 Tanks owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 8 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 2 Marines and 4 Tanks in Banjarmasin, round 3 : 10/19 hits, 8.17 expected hits
                    Dutch roll dice for 2 Adv.Fighters, 2 Fighters and 3 Tanks in Banjarmasin, round 3 : 3/7 hits, 3.83 expected hits
                    1 Fighter owned by the British, 1 Fighter owned by the Dutch, 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 2 Adv.Fighters owned by the Dutch and 3 Tanks owned by the Dutch lost in Banjarmasin
                Yamamoto captures 24PUs while taking Dutch capital
                Yamamoto win, taking Banjarmasin from Dutch with 6 Artillerys, 1 Bomber, 3 Fighters, 2 Marines and 4 Tanks remaining. Battle score for attacker is 44
                Casualties for Yamamoto: 3 Artillerys, 1 Bomber, 1 Elite and 6 Infantrys
                Casualties for Dutch: 2 Adv.Fighters, 1 Fighter, 7 Infantrys and 7 Tanks
                Casualties for British: 1 Fighter
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Banjarmasin to 111 Sea Zone
            1 Bomber moved from Banjarmasin to Mindanao
            1 Fighter moved from Banjarmasin to East And South Borneo
            1 Infantry moved from Hong Kong to Kwangtung
            1 Infantry moved from Chubu to Kyushu
            2 Fighters moved from S.French Indochina to Manila
            1 Destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            2 Infantrys moved from Tokyo to Chubu
    
        Place Units - Yamamoto
            1 Artillery, 1 Elite and 1 Marine placed in Davao
            1 Submarine placed in 107 Sea Zone
            Yamamoto undo move 1.
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine placed in Hong Kong
            2 Submarines placed in 107 Sea Zone
            Yamamoto undo move 1.
            2 Infantrys placed in Davao
            4 Submarines placed in 85 Sea Zone
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : 0.17
    French : 1.33
    Yamamoto : 2.33
    Dutch : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 ArmoredCars moved from Lanchow to Kweichow
            1 Artillery and 10 Infantrys moved from Shensi to Shansi
            1 Tank moved from Suiyuan to Shansi
            1 Elite and 4 Infantrys moved from Ningsia to Suiyuan
            4 Tanks moved from Gobi Altai to Suiyuan
            1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
            1 Artillery and 1 Infantry moved from E.Qinghai to Lanchow
            1 Tank moved from Hsining to Ningsia
            2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
            1 Bomber moved from Hsining to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery, 10 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery, 10 Infantrys and 1 Tank in Shansi, round 2 : 5/12 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Kweichow
                Chinese attack with 2 ArmoredCars
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun moved from Shensi to Shansi
    
        Place Units - Chinese
            2 Artillerys, 2 Elites, 1 Infantry and 1 Mech.Inf placed in Hsining
            4 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Chinese : 1.33
    

    Savegame

  • '20

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Infantry moved from N.French Indochina to Yunnan
                  Hisaichi take Yunnan from Chinese
            1 Artillery and 1 Infantry moved from Hunan to Kweichow
            1 Artillery moved from Hunan to Hupeh
            1 Infantry moved from Anhwei to Hupeh
            1 Fighter moved from Anhwei to Hupeh
            1 Fighter moved from Anhwei to Kweichow
            1 Tank moved from South Australia to New South Wales
                  Hisaichi take New South Wales from Anzac
            1 Tank moved from New South Wales to South Australia
            1 Tank moved from South Australia to Queensland
                  Hisaichi take Queensland from Anzac
            1 Tank moved from Queensland to South Australia
            1 Tank moved from South Australia to Northern Territory
                  Hisaichi take Northern Territory from Anzac
            1 Tank moved from Northern Territory to South Australia
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
                  Hisaichi take Java from Dutch
            1 Infantry moved from West Borneo to British Borneo
                  Hisaichi take British Borneo from British
            1 Infantry moved from Khabarovsk to Ayan
                  Hisaichi take Ayan from Russians
            1 Infantry moved from Khabarovsk to 75 Sea Zone
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery and 2 Infantrys moved from 75 Sea Zone to Kolyma
            1 ArmoredCar moved from Heilungchiang to Okhotsk
                  Hisaichi take Okhotsk from Russians
            1 Infantry moved from Heilungchiang to Hulunbuir
            3 Artillerys and 1 Infantry moved from Liaoning to Hulunbuir
            1 Artillery and 1 Marine moved from Peking to Hulunbuir
            1 Tank moved from Chahar to Hulunbuir
            1 Bomber moved from Manila to Hupeh
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 6 Artillerys, 2 Bunkers, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kolyma
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kolyma, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Mech.Inf in Kolyma, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Kolyma
                Hisaichi win, taking Kolyma from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Inf
            Battle in Hupeh
                Hisaichi attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Hupeh, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hulunbuir
                Hisaichi attack with 4 Artillerys, 2 Infantrys, 1 Marine and 1 Tank
                Russians defend with 3 Infantrys and 1 Tank
                    Hisaichi roll dice for 4 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Hulunbuir, round 2 : 2/8 hits, 3.17 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Hulunbuir, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 4 Artillerys, 1 Marine and 1 Tank in Hulunbuir, round 3 : 0/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Hulunbuir, round 3 : 2/2 hits, 0.83 expected hits
                    2 Artillerys owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 2 Artillerys, 1 Marine and 1 Tank in Hulunbuir, round 4 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Hulunbuir, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 3 Artillerys and 2 Infantrys
                Casualties for Russians: 3 Infantrys and 1 Tank
            Battle in Kweichow
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 Artillery and 1 Fighter in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Fighter in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kweichow, round 4 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 Fighter in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Fighter in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Fighter in Kweichow, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 7 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Fighter in Kweichow, round 8 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 8 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Kweichow
                Hisaichi win with 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 2 ArmoredCars
    
        Non Combat Move - Hisaichi
            2 Artillerys moved from Khabarovsk to Heilungchiang
            2 Tanks moved from Changchun to Heilungchiang
            1 Tank moved from Changchun to Heilungchiang
            1 AAGun moved from Changchun to Kirin
            1 Infantry moved from Peking to Chahar
            4 Tanks moved from Chahar to Shantung
            1 Artillery and 2 Tanks moved from Anhwei to Shantung
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung
            1 Transport moved from 106 Sea Zone to 67 Sea Zone
            1 Transport moved from 106 Sea Zone to 84 Sea Zone
            1 Tank moved from Changchun to 84 Sea Zone
            1 Tank moved from 84 Sea Zone to Shantung
            1 Transport moved from 93 Sea Zone to 106 Sea Zone
            1 Battleship, 1 Destroyer and 1 Submarine moved from 70 Sea Zone to 67 Sea Zone
            1 Elite moved from Broome to Western Australia
            1 Artillery moved from Perth to South Australia
            1 Destroyer and 1 Submarine moved from 107 Sea Zone to 67 Sea Zone
            1 Transport moved from 93 Sea Zone to 84 Sea Zone
            1 Fighter moved from Kweichow to Shanghai
            1 Bomber and 1 Fighter moved from Hupeh to Shantung
    
        Place Units - Hisaichi
            1 Bunker placed in Anhwei
            1 Bunker placed in Shantung
            3 Infantrys placed in Broome
            1 Artillery and 2 Infantrys placed in Peking
            2 ArmoredCars and 2 Tanks placed in Liaoning
            Hisaichi undo move 3.
            2 Artillerys and 1 Infantry placed in Broome
            3 Artillerys and 4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -4.67
    Chinese : 0.00
    Russians : 1.50
    

    Savegame

  • '20

    Bad dice there that will hurt more now that russia can counter-attack


  • @Colt45554 said in Whack vs. Colt - WAW:

    Bad dice there that will hurt more now that russia can counter-attack

    You’re just trying to make me feel better now. :)

    That battle is irrelevant as I don’t have a counter assault I can sustain. The losing of Leningrad will be a big game changer. Had that bad luck happened in the future and you fail to take Leningrad on 99% odds, that’d be something.

    Hulu- on the other hand isn’t critical to the front.

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Bomber moved from Donetsk to Bucharest
            2 Fighters moved from S.Karelia to Donetsk
            4 Infantrys moved from Burma to Yunnan
            5 Infantrys moved from Bihar to Assam
            3 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Hyderabad to Calcutta
            5 Infantrys moved from Delhi to Bihar
            1 Artillery and 1 Elite moved from Rajputana to Hyderabad
            2 Tanks moved from Rhodesia to South Africa
            2 Infantrys moved from Cape Town to South Africa
            2 Artillerys and 11 Infantrys moved from Manchester to Dover
            3 Tanks moved from W.Iran to Syria
            3 Infantrys moved from Iraq to Syria
            4 Tanks moved from Lower Egypt to Syria
            3 Artillerys and 8 Infantrys moved from New Valley to Lower Egypt
            1 Infantry moved from Nubia to Kordofan
                  British take Kordofan from Italians
            1 Infantry and 1 Tank moved from Galapagos to 100 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 25 Sea Zone
            1 Infantry and 1 Tank moved from 25 Sea Zone to Cuba
            2 Infantrys moved from E.Mexico to Central America
            2 Artillerys and 2 Infantrys moved from Sumatra to Java
            2 Infantrys moved from Southwest USA to E.Mexico
            1 Fighter moved from Colombia to Cuba
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Battleship, 5 Destroyers, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Bucharest
                Bombing raid in Bucharest rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in Yunnan
                British attack with 4 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 4 Infantrys in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 Infantrys in Yunnan, round 3 : 2/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Java
                British attack with 2 Artillerys and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    British roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Java
                    British roll dice for 2 Artillerys in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                British win, taking Java from Hisaichi with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in Dover
                British attack with 2 Artillerys and 11 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 2 Artillerys and 11 Infantrys in Dover, round 2 : 3/13 hits, 2.83 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 2 Artillerys and 11 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Cuba
                British attack with 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Cuba, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cuba
                British loses 0 PUs for violating Cubas neutrality.
                British win, taking Cuba from Neutral with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Cuba to Venezuela
            1 AAGun moved from Lower Egypt to Cairo
            1 Bomber moved from Bucharest to Donetsk
    
        Place Units - British
            1 Battleship and 5 Destroyers placed in 56 Sea Zone
            2 ArmoredCars and 1 Tank placed in W.Iran
            4 Infantrys placed in Wales
            5 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : -0.33
    British : 0.83
    Hisaichi : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            15 Infantrys moved from Canberra to New South Wales
                  Anzac take New South Wales from Hisaichi
            1 Tank moved from Townsville to Queensland
                  Anzac take Queensland from Hisaichi
            1 Tank moved from Queensland to New South Wales
            1 Tank moved from Townsville to Northern Territory
                  Anzac take Northern Territory from Hisaichi
            1 Tank moved from Northern Territory to Townsville
            1 Tank moved from Canberra to New South Wales
            EDIT: 1 Destroyer and 1 Submarine moved from 121 Sea Zone to 122 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Carriers; Remaining resources: 3 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Carriers placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Tank moved from Bahia to Salvador
    
        Combat - Dutch
            Battle in Salvador
                Dutch attack with 1 Tank
                Neutral defend with 1 AAGun, 1 Factory and 2 Tanks
                    Dutch roll dice for 1 Tank in Salvador, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Neutral and 1 Tank owned by the Dutch lost in Salvador
                Neutral win with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Tank
                Casualties for Neutral: 1 Tank
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Dutch : 0.50
    

    Savegame

  • '20

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to Burma
                  Thai take Burma from British
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 AAGun, 3 Artillerys and 2 Infantrys moved from S.Thailand to N.Thailand
            3 Infantrys moved from Bangkok to S.Thailand
            1 Fighter moved from Malaya to N.Thailand
            1 Destroyer and 1 Submarine moved from 111 Sea Zone to 108 Sea Zone
    
        Place Units - Thai
            5 Infantrys placed in Bangkok
            1 Transport placed in 105 Sea Zone
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    The Finns are on the Tboats, not transport

  • '20

    @Colt45554 That was dumb of me. Forgot I needed those boats for the Germans in Helsinki! :white_frowning_face:

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Fighters moved from Scotland to S.Karelia
            2 Fighters moved from 7 Sea Zone to Scotland
            6 Fighters moved from 117 Sea Zone to 122 Sea Zone
            2 Fighters moved from 122 Sea Zone to Canberra
            1 Artillery, 2 Infantrys and 1 Tank moved from Kwajalein to 96 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 96 Sea Zone to 95 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 95 Sea Zone to Minamitori
            1 Artillery moved from Woleai to Ulithi
                  Americans take Ulithi from Yamamoto
            2 Transports moved from 103 Sea Zone to 102 Sea Zone
            2 Infantrys and 2 Tanks moved from Eniwetok to 102 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 102 Sea Zone to 86 Sea Zone
            2 Infantrys and 2 Tanks moved from 86 Sea Zone to Saipan
            1 Artillery moved from Kwajalein to 103 Sea Zone
            1 Artillery moved from Kusaie to 103 Sea Zone
            1 Artillery and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry moved from Woleai to 102 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from 86 Sea Zone to Iwo Jima
            1 Artillery and 1 Transport moved from 103 Sea Zone to 95 Sea Zone
            1 Artillery moved from 95 Sea Zone to Rongelap
                  Americans take Rongelap from Yamamoto
            2 Destroyers and 2 Submarines moved from 103 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 96 Sea Zone to 95 Sea Zone
            1 Submarine moved from 88 Sea Zone to 95 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            2 Submarines moved from 98 Sea Zone to 124 Sea Zone
            1 Cruiser and 1 Infantry moved from 98 Sea Zone to 96 Sea Zone
            1 Infantry moved from 96 Sea Zone to Kwajalein
            6 Fighters moved from San Francisco to 124 Sea Zone
            3 Carriers moved from 117 Sea Zone to 124 Sea Zone
            1 Bomber and 1 Infantry moved from Bahia to Salvador
            1 Transport moved from 35 Sea Zone to 26 Sea Zone
            1 Destroyer and 1 Submarine moved from 33 Sea Zone to 26 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 4 Destroyers, 1 Factory and 4 Fighters; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Saipan
                Americans attack with 2 Infantrys and 2 Tanks
                Yamamoto defend with 1 AAGun, 1 Bunker and 1 Infantry
                    Americans roll dice for 2 Infantrys and 2 Tanks in Saipan, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker and 1 Infantry in Saipan, round 2 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Saipan
                    Americans roll dice for 2 Tanks in Saipan, round 3 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Saipan
                    Americans roll dice for 1 Tank in Saipan, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Saipan
                Yamamoto win with 1 Bunker remaining. Battle score for attacker is -12
                Casualties for Americans: 2 Infantrys and 2 Tanks
                Casualties for Yamamoto: 1 Infantry
            Battle in Minamitori
                Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Minamitori, round 2 : 3/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Iwo Jima
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 Artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                Americans win, taking Iwo Jima from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 1 Bomber and 1 Infantry
                Neutral defend with 1 AAGun, 1 Factory and 1 Tank
                    AA fire in Salvador : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber and 1 Infantry in Salvador, round 2 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the Americans and 1 Tank owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 Bomber
                Casualties for Neutral: 1 Tank
    
        Non Combat Move - Americans
            2 Infantrys moved from Northeast USA to South Atlantic USA
    
        Place Units - Americans
            1 Factory placed in Wake
            3 Destroyers placed in 98 Sea Zone
            1 Destroyer and 2 Fighters placed in 7 Sea Zone
            2 Adv.Fighters and 2 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Yamamoto : 2.50
    Americans : 0.00
    AA fire in Salvador : : -0.17
    

    Savegame

  • '20

    Of course, laptop randomly restarts during non-com. Looks like all the MARTI did go through so I am able to edit them in. They did all go in my favor. The buys are the same but im not able to prove that. If you have questions about combat move, let me know.

  • '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kursk: 6 Infantrys
            EDIT: Removing units owned by Germans from Kiev: 2 Infantrys
            EDIT: Removing units owned by Russians from Leningrad: 1 AAGun, 2 Bunkers, 5 Infantrys and 2 Tanks
            EDIT: Changing ownership of Leningrad from Russians to Germans
            EDIT: Adding units owned by Germans to Leningrad: 1 AAGun
            EDIT: Changing ownership of Novgorod from Russians to Germans
            EDIT: Removing units owned by Russians from Smolensk: 1 Infantry
            EDIT: Changing ownership of Smolensk from Russians to Germans
            EDIT: Removing units owned by Neutral from Munster: 2 Infantrys
            EDIT: Changing ownership of Munster from Neutral to Russians
            EDIT: Changing ownership of Munster from Russians to Germans
            EDIT: Changing ownership of Manchester from British to Germans
            EDIT: Adding units owned by Germans to Leningrad: 3 Artillerys, 3 Infantrys and 3 Tanks
            EDIT: Removing units owned by Germans from Helsinki: 2 Artillerys and 2 Infantrys
            EDIT: Removing units owned by Germans from Hamburg: 1 Artillery and 1 Infantry
            EDIT: Removing units owned by Germans from Stockholm: 1 Infantry
            EDIT: Removing units owned by Germans from Hamburg: 1 Infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Latvia: 1 Infantry
            EDIT: Removing units owned by Germans from Minsk: 1 ArmoredCar and 2 Tanks
            EDIT: Removing units owned by Germans from Lithuania: 1 Tank
            EDIT: Removing units owned by Germans from East Prussia: 1 ArmoredCar
            EDIT: Turning off Edit Mode
            1 Tank moved from French Sudan to Nigeria
                  Germans take Nigeria from British
            1 Tank moved from Nigeria to French Equatorial Africa
            1 Tank moved from French Sudan to Gold Coast
                  Germans take Gold Coast from British
            1 Tank moved from Gold Coast to French Sudan
            2 Infantrys and 2 Tanks moved from Brittany to 20 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from Normandy to 20 Sea Zone
            1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys and 2 Tanks moved from 18 Sea Zone to Munster
            1 Infantry moved from 18 Sea Zone to Manchester
            1 Battleship moved from 20 Sea Zone to 18 Sea Zone
            2 Fighters moved from 22 Sea Zone to Leningrad
            2 Fighters moved from Leningrad to Latvia
            1 Bomber moved from Danzig to Smolensk
            1 Bomber moved from Smolensk to Danzig
            1 Artillery and 1 Infantry moved from Minsk to Smolensk
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 6 Artillerys, 1 Elite, 2 Fighters, 3 Infantrys, 9 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 Artillery and 1 Elite moved from Lithuania to Latvia
            1 Infantry moved from Brest to Minsk
            4 Infantrys moved from Krakow to Vinnytsia
            5 ArmoredCars moved from Bohemia to Vinnytsia
            2 Mech.Infs moved from Bavaria to Vinnytsia
            3 ArmoredCars moved from Bavaria to Krakow
            10 Tanks moved from Lorraine to Bohemia
            5 Infantrys moved from Pomerania to Danzig
            1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            2 Destroyers and 1 Submarine moved from 20 Sea Zone to 18 Sea Zone
            1 Carrier moved from 22 Sea Zone to 20 Sea Zone
            4 Infantrys moved from Hamburg to Pomerania
            8 Infantrys moved from Paris to Normandy
            4 Infantrys moved from Rhine to Hamburg
            1 Infantry moved from Berlin to Brandenburg
            2 ArmoredCars and 1 Tank moved from Vinnytsia to Kiev
            4 ArmoredCars moved from Warsaw to Kiev
            3 Infantrys moved from Brest to Kiev
            1 Tank moved from Vinnytsia to Kiev
            1 Artillery and 2 Infantrys moved from Vinnytsia to Kiev
            1 Artillery moved from Vinnytsia to Kiev
            1 Submarine moved from 20 Sea Zone to 22 Sea Zone
            1 Infantry moved from Normandy to Brittany
            1 ArmoredCar and 2 Tanks moved from Aquitaine to Brittany
    
        Place Units - Germans
            4 Artillerys placed in Vinnytsia
            4 Mech.Infs placed in Warsaw
            5 Mech.Infs placed in Bohemia
            2 Fighters and 1 Transport placed in 20 Sea Zone
            1 Transport placed in 22 Sea Zone
            2 ArmoredCars placed in Bavaria
            2 Artillerys, 1 Elite and 2 Infantrys placed in Hamburg
            1 Infantry placed in Netherlands
    
        Turn Complete - Germans
            Germans collect 127 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kursk: 6 Infantrys
            EDIT: Removing units owned by Germans from Kiev: 2 Infantrys
            EDIT: Removing units owned by Russians from Leningrad: 1 AAGun, 2 Bunkers, 5 Infantrys and 2 Tanks
            EDIT: Changing ownership of Leningrad from Russians to Germans
            EDIT: Adding units owned by Germans to Leningrad: 1 AAGun
            EDIT: Changing ownership of Novgorod from Russians to Germans
            EDIT: Removing units owned by Russians from Smolensk: 1 Infantry
            EDIT: Changing ownership of Smolensk from Russians to Germans
            EDIT: Removing units owned by Neutral from Munster: 2 Infantrys
            EDIT: Changing ownership of Munster from Neutral to Russians
            EDIT: Changing ownership of Munster from Russians to Germans
            EDIT: Changing ownership of Manchester from British to Germans
            EDIT: Adding units owned by Germans to Leningrad: 3 Artillerys, 3 Infantrys and 3 Tanks
            EDIT: Removing units owned by Germans from Helsinki: 2 Artillerys and 2 Infantrys
            EDIT: Removing units owned by Germans from Hamburg: 1 Artillery and 1 Infantry
            EDIT: Removing units owned by Germans from Stockholm: 1 Infantry
            EDIT: Removing units owned by Germans from Hamburg: 1 Infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Latvia: 1 Infantry
            EDIT: Removing units owned by Germans from Minsk: 1 ArmoredCar and 2 Tanks
            EDIT: Removing units owned by Germans from Lithuania: 1 Tank
            EDIT: Removing units owned by Germans from East Prussia: 1 ArmoredCar
            EDIT: Turning off Edit Mode
            1 Tank moved from French Sudan to Nigeria
                  Germans take Nigeria from British
            1 Tank moved from Nigeria to French Equatorial Africa
            1 Tank moved from French Sudan to Gold Coast
                  Germans take Gold Coast from British
            1 Tank moved from Gold Coast to French Sudan
            2 Infantrys and 2 Tanks moved from Brittany to 20 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from Normandy to 20 Sea Zone
            1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys and 2 Tanks moved from 18 Sea Zone to Munster
            1 Infantry moved from 18 Sea Zone to Manchester
            1 Battleship moved from 20 Sea Zone to 18 Sea Zone
            2 Fighters moved from 22 Sea Zone to Leningrad
            2 Fighters moved from Leningrad to Latvia
            1 Bomber moved from Danzig to Smolensk
            1 Bomber moved from Smolensk to Danzig
            1 Artillery and 1 Infantry moved from Minsk to Smolensk
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 6 Artillerys, 1 Elite, 2 Fighters, 3 Infantrys, 9 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 Artillery and 1 Elite moved from Lithuania to Latvia
            1 Infantry moved from Brest to Minsk
            4 Infantrys moved from Krakow to Vinnytsia
            5 ArmoredCars moved from Bohemia to Vinnytsia
            2 Mech.Infs moved from Bavaria to Vinnytsia
            3 ArmoredCars moved from Bavaria to Krakow
            10 Tanks moved from Lorraine to Bohemia
            5 Infantrys moved from Pomerania to Danzig
            1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            2 Destroyers and 1 Submarine moved from 20 Sea Zone to 18 Sea Zone
            1 Carrier moved from 22 Sea Zone to 20 Sea Zone
            4 Infantrys moved from Hamburg to Pomerania
            8 Infantrys moved from Paris to Normandy
            4 Infantrys moved from Rhine to Hamburg
            1 Infantry moved from Berlin to Brandenburg
            2 ArmoredCars and 1 Tank moved from Vinnytsia to Kiev
            4 ArmoredCars moved from Warsaw to Kiev
            3 Infantrys moved from Brest to Kiev
            1 Tank moved from Vinnytsia to Kiev
            1 Artillery and 2 Infantrys moved from Vinnytsia to Kiev
            1 Artillery moved from Vinnytsia to Kiev
            1 Submarine moved from 20 Sea Zone to 22 Sea Zone
            1 Infantry moved from Normandy to Brittany
            1 ArmoredCar and 2 Tanks moved from Aquitaine to Brittany
    
        Place Units - Germans
            4 Artillerys placed in Vinnytsia
            4 Mech.Infs placed in Warsaw
            5 Mech.Infs placed in Bohemia
            2 Fighters and 1 Transport placed in 20 Sea Zone
            1 Transport placed in 22 Sea Zone
            2 ArmoredCars placed in Bavaria
            2 Artillerys, 1 Elite and 2 Infantrys placed in Hamburg
            1 Infantry placed in Netherlands
    
        Turn Complete - Germans
            Germans collect 127 PUs; end with 127 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Vinnytsia: 1 AAGun
            EDIT: Adding units owned by Germans to Brest: 1 AAGun
            EDIT: Removing units owned by Germans from Warsaw: 1 AAGun
            EDIT: Removing units owned by Germans from Krakow: 1 AAGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            4 Tanks moved from N.Karelia to Leningrad
            4 Mech.Infs moved from Tampere to Leningrad
            10 Infantrys moved from Yaroslavl to Smolensk
            1 Elite moved from Kursk to Minsk
            1 Fighter moved from Donetsk to Smolensk
            3 HeavyTanks moved from Georgia to Donetsk
            5 HeavyTanks moved from Stalingrad to Donetsk
            8 Infantrys moved from Rostov to Donetsk
            10 Mot.Infs moved from Moscow to Rostov
            2 Infantrys moved from Chita to Ayan
            2 Artillerys, 1 Fighter and 4 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Fighters moved from Chita to Ayan
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Elite and 2 Infantrys moved from Evenkia to Olyokminsk
            12 Infantrys and 3 Tanks moved from Tampere to Helsinki
            1 Bomber moved from Donetsk to 24 Sea Zone
            1 Bomber moved from 24 Sea Zone to Helsinki
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 16 Infantrys and 13 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 Fighter and 10 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Fighter and 10 Infantrys in Smolensk, round 2 : 1/11 hits, 2.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 Fighter and 9 Infantrys in Smolensk, round 3 : 1/10 hits, 1.83 expected hits
                    Germans roll dice for 1 Artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Ayan
                Russians attack with 2 Artillerys, 3 Fighters and 6 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Artillerys, 3 Fighters and 6 Infantrys in Ayan, round 2 : 5/11 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Artillerys, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Helsinki
                Russians attack with 1 Bomber, 12 Infantrys and 3 Tanks
                Germans defend with 3 Infantrys; Finns defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 13 Infantrys and 2 Tanks
                    AA fire in Helsinki : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Bomber, 12 Infantrys and 3 Tanks in Helsinki, round 2 : 6/16 hits, 4.17 expected hits
                    Finns roll dice for 2 Artillerys, 1 Fighter, 16 Infantrys and 2 Tanks in Helsinki, round 2 : 7/21 hits, 7.50 expected hits
                    6 Infantrys owned by the Finns and 7 Infantrys owned by the Russians lost in Helsinki
                    Russians roll dice for 1 Bomber, 5 Infantrys and 3 Tanks in Helsinki, round 3 : 1/9 hits, 3.00 expected hits
                    Finns roll dice for 2 Artillerys, 1 Fighter, 10 Infantrys and 2 Tanks in Helsinki, round 3 : 9/15 hits, 5.50 expected hits
                    1 Infantry owned by the Finns, 5 Infantrys owned by the Russians, 3 Tanks owned by the Russians and 1 Bomber owned by the Russians lost in Helsinki
                Finns win with 2 Artillerys, 1 Fighter, 9 Infantrys and 2 Tanks remaining. Battle score for attacker is -39
                Casualties for Russians: 1 Bomber, 12 Infantrys and 3 Tanks
                Casualties for Finns: 7 Infantrys
            Battle in Leningrad
                Russians attack with 4 Mech.Infs and 4 Tanks
                Germans defend with 1 AAGun, 3 Artillerys, 1 Factory, 3 Infantrys and 3 Tanks
                    Russians roll dice for 4 Mech.Infs and 4 Tanks in Leningrad, round 2 : 2/8 hits, 3.33 expected hits
                    Germans roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Leningrad, round 2 : 1/9 hits, 3.50 expected hits
                1 Mech.Inf owned by the Russians and 2 Infantrys owned by the Germans lost in Leningrad
                    Russians roll dice for 3 Mech.Infs and 4 Tanks in Leningrad, round 3 : 5/7 hits, 3.00 expected hits
                    Germans roll dice for 3 Artillerys, 1 Infantry and 3 Tanks in Leningrad, round 3 : 4/7 hits, 2.83 expected hits
                3 Mech.Infs owned by the Russians, 3 Artillerys owned by the Germans, 1 Infantry owned by the Germans, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Leningrad
                    Russians roll dice for 3 Tanks in Leningrad, round 4 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 Tanks in Leningrad, round 4 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 4 Mech.Infs and 1 Tank
                Casualties for Germans: 3 Artillerys, 3 Infantrys and 3 Tanks
            Battle in Minsk
                Russians attack with 1 Elite
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Elite in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Elite remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Smolensk to Donetsk
            3 Fighters moved from Ayan to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            1 Bunker and 2 Infantrys placed in Rostov
            10 Infantrys placed in Moscow
            5 Tanks placed in Stalingrad
            3 Tanks placed in Georgia
            4 Tanks placed in Arkhangelsk
            4 Infantrys and 1 Tank placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Hisaichi : 0.67
    Finns : 3.00
    Russians : 1.83
    AA fire in Helsinki : : -0.17
    

    Savegame

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