Entek Allies -VS- dawgoneit Axis T.R.S.


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            4 Destroyers and 1 Submarine moved from sz8 to sz4
            1 Infantry moved from S to sz70
            1 Infantry moved from sz70 to Celebs
                  Yamamoto take Celebs from Dutch
            1 Infantry moved from Samar to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to Sarong
                  Yamamoto take Sarong from Dutch
            1 B.Transport moved from sz60 to sz67
            2 Infantrys moved from Hainan to sz67
            2 Infantrys moved from sz67 to N.French I.
            1 Tank moved from Chunking to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            1 Tank moved from W.Chunking to Burma
            1 Tank moved from N.Chunking to W.Chunking
            1 Tank moved from W.Sian to Sian
            1 Artillery moved from Tokyo to sz78
            1 Elite moved from Tokyo to sz78
            1 Artillery, 1 B.Transport and 1 Elite moved from sz78 to sz72
            1 Artillery and 1 Elite moved from sz72 to Fais
            7 Transports moved from sz60 to sz67
            2 Carriers, 4 Destroyers, 4 EarlyFighters and 1 Submarine moved from sz70 to sz18
            2 Destroyers moved from sz42 to sz18
            2 Destroyers moved from sz78 to sz18
            1 B.Transport moved from sz60 to sz68
            1 Artillery moved from Mindor to sz68
            1 Artillery, 3 Infantrys and 1 Marine moved from Tokyo to S.Japan
            2 Bombers moved from Phuket to Malaya
            1 Artillery and 1 B.Transport moved from sz68 to sz60
            1 Artillery moved from sz60 to Malaya
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 7 Destroyers, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 1 Artillery and 2 Bombers
                British defend with 1 Artillery and 1 Tank
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Bombers in Malaya, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 Artillery and 1 Tank in Malaya, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the Yamamoto and 1 Artillery owned by the British lost in Malaya
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Artillery
                Casualties for British: 1 Artillery and 1 Tank
            Battle in sz4
                Yamamoto attack with 4 Destroyers and 1 Submarine
                Americans defend with 1 Carrier and 1 EarlyFighter; Russians defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 4 Destroyers in sz4, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Carrier and 1 EarlyFighter in sz4, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Russians, 1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in sz4
                    Yamamoto roll dice for 3 Destroyers in sz4, round 3 : 3/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Carrier and 1 EarlyFighter in sz4, round 3 : 1/2 hits, 1.00 expected hits
                    1 Carrier owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz4
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 2 Destroyers and 1 Submarine
                Casualties for Russians: 1 Submarine
                Casualties for Americans: 1 Carrier and 1 EarlyFighter
            Battle in Burma
                Yamamoto attack with 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto lost in Burma
                British win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Tank
            Battle in Fais
                Yamamoto attack with 1 Artillery and 1 Elite
                Americans defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery and 1 Elite in Fais, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery in Fais, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Fais
                Yamamoto win, taking Fais from Americans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
    
        Non Combat Move - Yamamoto
            2 Bombers moved from Malaya to Davao
    
        Place Units - Yamamoto
            2 Infantrys and 1 Marine placed in Davao
            1 Destroyer placed in sz70
            6 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Yamamoto : 1.00
    Americans : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            4 Tanks moved from Ming Jong to Gansu
            1 Artillery, 6 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Artillery and 1 Infantry moved from Szechwan to Gansu
            1 Infantry moved from Szechwan to Gansu
            1 Mech.Inf moved from Xining to Gansu
            1 Infantry moved from Sikang to Gansu
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 2 Artillerys, 9 Infantrys, 1 Marine, 1 Mech.Inf and 4 Tanks
                Hisaichi defend with 1 AAGun, 3 Artillerys, 10 Tanks and 1 Tankette
                    Chinese roll dice for 2 Artillerys, 9 Infantrys, 1 Marine, 1 Mech.Inf and 4 Tanks in Gansu, round 2 : 8/17 hits, 5.33 expected hits
                    Hisaichi roll dice for 3 Artillerys, 10 Tanks and 1 Tankette in Gansu, round 2 : 7/14 hits, 6.17 expected hits
                    4 Tanks owned by the Hisaichi, 1 Tankette owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 7 Infantrys owned by the Chinese lost in Gansu
                    Chinese roll dice for 2 Artillerys, 2 Infantrys, 1 Marine, 1 Mech.Inf and 4 Tanks in Gansu, round 3 : 4/10 hits, 4.17 expected hits
                    Hisaichi roll dice for 6 Tanks in Gansu, round 3 : 5/6 hits, 3.00 expected hits
                    4 Tanks owned by the Hisaichi, 1 Marine owned by the Chinese, 2 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Mech.Inf and 4 Tanks in Gansu, round 4 : 4/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Tanks in Gansu, round 4 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 37
                Casualties for Chinese: 2 Artillerys, 9 Infantrys and 1 Marine
                Casualties for Hisaichi: 3 Artillerys, 10 Tanks and 1 Tankette
    
        Non Combat Move - Chinese
            4 Infantrys and 1 Marine moved from Xining to Tsingnan
            4 Tanks moved from Urumal to Ming Jong
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Marine placed in Urumal
            Chinese undo move 2.
            Chinese undo move 1.
            5 Infantrys and 1 Marine placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    Chinese : 4.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Sian to Szechwan
                  Hisaichi take Szechwan from Chinese
            1 Tank and 2 Tankettes moved from E.Shansi to Gansu
            1 Tank and 2 Tankettes moved from Shansi to Gansu
            2 Infantrys moved from Shangsi to Gansu
            4 EarlyFighters moved from Shangsi to Gansu
            1 Transport moved from sz73 to sz68
            1 Tank moved from Borneo to sz68
            1 Tank and 1 Transport moved from sz68 to sz60
            2 Artillerys moved from W.Borneo to sz60
            2 Transports moved from sz73 to sz60
            2 Tanks moved from W.Borneo to sz60
            4 Elites moved from S.Borneo to sz60
            1 Artillery, 3 Infantrys, 1 Tank and 2 Tankettes moved from Thailand to Malaya
                  Hisaichi take Malaya from British
            2 Artillerys, 4 Elites and 3 Tanks moved from sz60 to Malaya
            1 Bomber moved from S.Borneo to sz63
            1 Bomber moved from Davao to Phuket
            1 Destroyer moved from sz59 to sz58
            1 Destroyer moved from sz60 to sz59
            1 Artillery and 2 Infantrys moved from Hanan to W.Sian
            2 Infantrys moved from Kiangsi to Hanan
            6 Tankettes moved from Hongkong to Kiangsi
            5 Elites moved from Seoul to sz79
            1 Infantry moved from Seoul to sz79
            1 Infantry moved from Korea to sz79
            1 Elite and 1 T.Boat moved from sz79 to sz74
            1 Elite moved from sz74 to Hopeh
            1 B.Transport, 4 Elites, 2 Infantrys and 1 Transport moved from sz79 to sz67
            4 Elites and 2 Infantrys moved from sz67 to N.French I.
            3 Infantrys moved from Korea to Tientsin
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 4 Elites, 1 Factory and 10 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz63
                Hisaichi attack with 1 Bomber
                British defend with 1 Destroyer and 3 Transports
                    Hisaichi roll dice for 1 Bomber in sz63, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer and 3 Transports in sz63, round 2 : 1/4 hits, 1.00 expected hits
                    1 Bomber owned by the Hisaichi lost in sz63
                British win with 1 Destroyer and 3 Transports remaining. Battle score for attacker is -14
                Casualties for Hisaichi: 1 Bomber
            Battle in Gansu
                Hisaichi attack with 4 EarlyFighters, 2 Infantrys, 2 Tanks and 4 Tankettes
                Chinese defend with 1 AAGun, 1 Mech.Inf and 4 Tanks
                    AA fire in Gansu : 2/4 hits, 0.67 expected hits
                    2 EarlyFighters owned by the Hisaichi lost in Gansu
                    Hisaichi roll dice for 2 EarlyFighters, 2 Infantrys, 2 Tanks and 4 Tankettes in Gansu, round 2 : 4/10 hits, 3.33 expected hits
                    Chinese roll dice for 1 Mech.Inf and 4 Tanks in Gansu, round 2 : 3/5 hits, 2.33 expected hits
                1 Mech.Inf owned by the Chinese, 3 Tanks owned by the Chinese, 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Gansu
                    Hisaichi roll dice for 2 EarlyFighters, 2 Tanks and 3 Tankettes in Gansu, round 3 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 Tank in Gansu, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 2 EarlyFighters, 2 Tanks and 3 Tankettes remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 2 EarlyFighters, 2 Infantrys and 1 Tankette
                Casualties for Chinese: 1 Mech.Inf and 4 Tanks
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from Gansu to N.Shangsi
    
        Place Units - Hisaichi
            1 Factory placed in Sian
            4 Elites placed in S.Borneo
            6 Tankettes placed in Hongkong
            2 Tankettes placed in Shansi
            2 Tankettes placed in E.Shansi
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    British : 0.00
    Chinese : 0.17
    AA fire in Gansu : : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Tank moved from Sian to Sikang
                  Thai take Sikang from Chinese
            3 Infantrys moved from Thailand to Burma
            1 Transport moved from sz68 to sz73
            1 Infantry moved from Phuket to sz73
            3 Infantrys moved from Phuket to Thailand
            1 Infantry moved from N.French I. to Burma
            1 Infantry moved from Thailand to Burma
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            1 EarlyFighter moved from Borneo to Thailand
            1 Marine moved from Phuket to Thailand
            1 T.Boat moved from sz60 to sz73
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 5 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 5 Infantrys in Burma, round 2 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 5 Infantrys in Burma, round 3 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 4 Infantrys in Burma, round 4 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 3 Infantrys in Burma, round 5 : 3/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 3 Infantrys remaining. Battle score for attacker is -2
                Casualties for Thai: 2 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Thai : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            3 Artillerys moved from Calcutta to sz63
            3 Infantrys moved from Calcutta to sz63
            3 Artillerys, 3 Infantrys and 3 Transports moved from sz63 to sz66
            3 Infantrys moved from sz66 to N.S
            3 Artillerys moved from sz66 to N.S
            2 T.Boats moved from sz66 to sz64
            2 Transports moved from sz66 to sz63
            1 Tank moved from N.B to W.Borneo
                  British take Borneo from Hisaichi
                  British take W.Borneo from Hisaichi
            1 Destroyer moved from sz49 to sz50
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz6 to sz5
            1 Artillery and 1 Infantry moved from sz5 to Alaska
            1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from Anchorage to Alaska
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 2 Destroyers, 3 Infantrys, 3 Mech.Infs, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet
            2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            3 Infantrys moved from Bhopa to Nepal
            9 Infantrys moved from E.India to Bengal
            4 Artillerys and 3 Infantrys moved from C.India to E.India
            1 Destroyer moved from sz63 to sz56
            2 Infantrys moved from Moresby to New Guinea
            1 Artillery moved from Moresby to New Guinea
            1 Marine moved from Moresby to New Guinea
            6 Infantrys moved from Moresby to New Guinea
            1 AAGun moved from British Columbia to N.Canada
    
        Place Units - British
            2 Artillerys and 2 Infantrys placed in Calcutta
            1 Submarine and 1 Transport placed in sz63
            1 Artillery and 1 Infantry placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Destroyer placed in sz6
            1 Artillery placed in Moresby
            1 Destroyer placed in sz49
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys and 2 Infantrys moved from Soem to sz50
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56
            2 Artillerys and 2 Infantrys moved from sz56 to Sumatra
            1 Destroyer moved from sz50 to sz58
            1 EarlyFighter moved from sz50 to sz58
            1 Submarine moved from sz50 to sz58
            1 Submarine moved from sz50 to sz59
            1 Submarine moved from sz46 to sz48
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Artillerys and 2 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in sz58
                Anzac attack with 1 Destroyer, 1 EarlyFighter and 1 Submarine
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz58
                Anzac win with 1 Destroyer, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in sz59
                Anzac attack with 1 Submarine
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz59
                Anzac win with 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in sz48
                Anzac attack with 1 Submarine
                Yamamoto defend with 1 T.Boat
                    Anzac roll dice for 1 Submarine in sz48, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Yamamoto lost in sz48
                Anzac win with 1 Submarine remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 T.Boat
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz58 to sz50
            3 Infantrys and 1 Marine moved from Derby to sz50
            3 Infantrys and 1 Marine moved from sz50 to Soem
            2 Infantrys moved from N.Australia to Derby
            1 Artillery moved from Darwin to Derby
            1 AAGun moved from Darwin to Derby
    
        Place Units - Anzac
            1 Fighter and 1 Transport placed in sz50
            Anzac undo move 1.
            1 Transport placed in sz50
            1 Fighter placed in sz50
            1 Artillery and 1 Infantry placed in W.Australia
            1 Artillery and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Anzac : 1.67
    Thai : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Infantrys moved from Weno to Lasap
            1 Artillery moved from Pikelot to Pula
            2 Infantrys moved from Pearl Harbor to sz25
            2 Artillerys moved from Kauai to sz25
            2 Artillerys, 2 Battleships, 3 Destroyers, 2 Infantrys and 2 Transports moved from sz25 to sz20
            2 Artillerys and 2 Infantrys moved from sz20 to Wake
            2 Tanks moved from San Francisco to sz23
            1 Tank moved from Central Valley to sz23
            1 Tank moved from Nor Cal to sz23
            2 Infantrys moved from Nor Cal to sz23
            2 Infantrys moved from Central Valley to sz23
            2 B.Transports, 4 Infantrys, 4 Tanks and 1 Transport moved from sz23 to sz25
            4 Infantrys and 4 Tanks moved from sz25 to Kauai
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B29, 1 Bunker, 2 Destroyers, 1 Elite, 1 Factory, 1 Fighter and 2 S.Subs; Remaining resources: 1 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 Artillerys and 4 Infantrys moved from N.Canada to Anchorage
    
        Place Units - Americans
            2 Destroyers placed in sz5
            1 Bunker placed in Wake
            1 Factory placed in Anchorage
            2 S.Subs placed in sz25
            1 B29 placed in Wake
            1 Elite and 1 Fighter placed in Pearl Harbor
            Americans undo move 5.
            Americans undo move 5.
            1 Fighter placed in Wake
            1 B29 and 1 Elite placed in Hilo
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Infantrys moved from Belogorsk to Quingdao
            1 Artillery moved from Belogorsk to Quingdao
            1 Bomber moved from Belogorsk to Quingdao
            1 EarlyFighter moved from Vostok to Quingdao
            1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Magadan to Palana
            1 Artillery moved from Vladivostok to sz15
            1 Infantry moved from Vladivostok to sz15
            1 Infantry moved from Akina to sz15
            2 Infantrys moved from Vostok to Irkutsk
            1 Artillery moved from Vostok to Irkutsk
            1 Transport moved from sz1 to sz15
            2 Infantrys moved from Akina to sz15
            2 Infantrys moved from Kamchatka to sz2
            1 Transport moved from sz1 to sz2
            1 Infantry moved from Palana to sz2
            2 Infantrys and 1 Transport moved from sz2 to sz1
            1 Infantry and 1 Transport moved from sz2 to sz1
            3 Infantrys moved from N.Japan to sz1
            1 Artillery, 4 Infantrys, 1 T.Boat and 2 Transports moved from sz15 to sz1
            1 Artillery and 10 Infantrys moved from sz1 to Vostok
            3 Infantrys moved from Amursk to Belogorsk
            1 Artillery moved from Vladivostok to Manchuria
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 15 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Irkutsk
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Irkutsk
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Angarsk
                Masaharu attack with 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Artillery and 3 Infantrys moved from Belogorsk to Hsingan
            1 EarlyFighter moved from Quingdao to Hsingan
            1 Bomber moved from Quingdao to Hsingan
            4 Tanks moved from Vostok to Hsingan
    
        Place Units - Masaharu
            2 Artillerys and 1 Marine placed in Belogorsk
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Infantry moved from Tulun to Ustkut
            1 Artillery, 1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude
            3 Tanks moved from Kaask to Ulaan Ude
            1 Tankette moved from Kaask to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            1 Tank and 3 Tankettes moved from Achinsk to Kaask
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            2 Infantrys and 2 Tanks placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.67
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from Davao to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Destroyer moved from sz70 to sz48
            1 Infantry moved from sz48 to Ceram
            1 Elite moved from Fais to Ifalk
                  Yamamoto take Ifalk from Americans
            1 B.Transport moved from sz72 to sz18
            1 Infantry moved from Marcus to sz18
            1 B.Transport and 1 Infantry moved from sz18 to sz72
            1 Artillery moved from Fais to sz72
            1 Artillery and 1 Infantry moved from sz72 to Pula
            4 EarlyFighters moved from sz18 to Pula
            6 Destroyers moved from sz78 to sz18
            1 Destroyer moved from sz4 to sz9
            1 Destroyer moved from sz4 to sz3
            1 Destroyer moved from sz18 to sz19
            2 Infantrys moved from N.French I. to Chunking
            1 Tank moved from Sian to Chunking
            7 Transports moved from sz67 to sz74
            2 Artillerys and 5 Tanks moved from Nagasaki to sz74
            7 Infantrys moved from Nagasaki to sz74
            1 B.Transport moved from sz67 to sz74
            4 Infantrys moved from Nagasaki to sz74
            2 Artillerys, 1 B.Transport, 11 Infantrys, 5 Tanks and 7 Transports moved from sz74 to sz68
            1 Tank moved from sz68 to N.B
                  Yamamoto take N.B from British
            1 Tank moved from sz68 to Borneo
                  Yamamoto take Borneo from British
            2 Artillerys, 9 Infantrys and 3 Tanks moved from sz68 to W.Borneo
            1 Infantry moved from sz68 to N.B
            1 Infantry moved from sz68 to Borneo
            1 Infantry moved from Davao to Mindanao
                  Yamamoto take Mindanao from Americans
            1 Bomber moved from Davao to sz59
            1 Bomber moved from Davao to sz48
            1 Artillery, 3 Infantrys and 1 Marine moved from S.Japan to Nagasaki
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Destroyers, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz59
                Yamamoto attack with 1 Bomber
                Anzac defend with 1 Submarine
                    Yamamoto roll dice for 1 Bomber in sz59, round 2 : 0/1 hits, 0.67 expected hits
                1 Submarine owned by the Anzac Submerged
            Battle in sz48
                Yamamoto attack with 1 Bomber, 1 Destroyer and 1 T.Boat
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz48, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber, 1 Destroyer and 1 T.Boat in sz48, round 2 : 1/3 hits, 1.33 expected hits
                    1 Submarine owned by the Anzac lost in sz48
                Yamamoto winYamamoto win with 1 Bomber remaining with 1 Bomber, 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Submarine
            Battle in W.Borneo
                Yamamoto attack with 2 Artillerys, 9 Infantrys and 3 Tanks
                British defend with 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 9 Infantrys and 3 Tanks in W.Borneo, round 2 : 8/14 hits, 4.00 expected hits
                    British roll dice for 1 Tank in W.Borneo, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in W.Borneo
                Yamamoto win, taking W.Borneo from British with 2 Artillerys, 9 Infantrys and 3 Tanks remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in Pula
                Yamamoto attack with 1 Artillery, 4 EarlyFighters and 1 Infantry
                Americans defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 1 Infantry in Pula, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery in Pula, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Pula
                Yamamoto win, taking Pula from Americans with 1 Artillery and 4 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery
            Battle in Ceram
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from Pula to sz18
            1 Bomber moved from sz48 to Davao
            1 Bomber moved from sz59 to Davao
    
        Place Units - Yamamoto
            6 Destroyers placed in sz78
            1 Elite and 1 Infantry placed in Tokyo
            4 Infantrys placed in Davao
            Yamamoto undo move 2.
            Yamamoto undo move 2.
            1 Elite and 3 Infantrys placed in Davao
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Yamamoto : 3.00
    Americans : 0.67
    Anzac : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            4 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Tank moved from Ming Jong to Gansu
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 4 Infantrys, 1 Marine and 1 Tank
                Hisaichi defend with 1 AAGun, 2 Tanks and 3 Tankettes
                    Chinese roll dice for 4 Infantrys, 1 Marine and 1 Tank in Gansu, round 2 : 2/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks and 3 Tankettes in Gansu, round 2 : 1/5 hits, 1.50 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 3 Infantrys, 1 Marine and 1 Tank in Gansu, round 3 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Tanks and 1 Tankette in Gansu, round 3 : 0/3 hits, 1.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Gansu
                    Chinese roll dice for 3 Infantrys, 1 Marine and 1 Tank in Gansu, round 4 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Tanks in Gansu, round 4 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi lost in Gansu
                    Chinese roll dice for 3 Infantrys, 1 Marine and 1 Tank in Gansu, round 5 : 0/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Gansu, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 2 Infantrys, 1 Marine and 1 Tank in Gansu, round 6 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Gansu, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Infantry, 1 Marine and 1 Tank in Gansu, round 7 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Gansu, round 7 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 16
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 2 Tanks and 3 Tankettes
    
        Non Combat Move - Chinese
            1 Infantry moved from Xining to Nancheng
            4 Infantrys moved from Xining to Tsingnan
            1 Marine moved from Xining to Tsingnan
            3 Tanks moved from Ming Jong to Tsingnan
            4 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.17
    Chinese : -1.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Tankettes moved from E.Shansi to Gansu
            1 Artillery and 2 Infantrys moved from Szechwan to Gansu
            2 EarlyFighters moved from N.Shangsi to Gansu
            2 Tankettes moved from Shansi to Gansu
            4 Tanks moved from Malaya to sz60
            2 Artillerys moved from Malaya to sz60
            2 Tankettes moved from Malaya to sz60
            4 Elites moved from S.Borneo to sz60
            2 Artillerys, 4 Elites, 4 Tanks and 2 Tankettes moved from sz60 to N.S
            4 EarlyFighters moved from sz60 to N.S
            1 Bomber moved from Phuket to N.S
            4 Elites and 2 Infantrys moved from N.French I. to sz67
            1 B.Transport, 4 Elites, 2 Infantrys and 1 Transport moved from sz67 to sz60
            4 Elites and 2 Infantrys moved from sz60 to N.S
            6 Tankettes moved from Hongkong to Kiangsi
            2 Infantrys moved from Hanan to Sian
            6 Tankettes moved from Kiangsi to Sian
            1 Elite moved from Hopeh to E.Shansi
            3 Infantrys moved from Tientsin to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Elites, 5 Infantrys, 1 Marine, 4 Tanks and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.S
                Hisaichi attack with 2 Artillerys, 1 Bomber, 4 EarlyFighters, 8 Elites, 2 Infantrys, 4 Tanks and 2 Tankettes
                British defend with 3 Artillerys and 3 Infantrys; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 4 EarlyFighters, 8 Elites, 2 Infantrys, 4 Tanks and 2 Tankettes in N.S, round 2 : 8/23 hits, 10.00 expected hits
                    Dutch roll dice for 4 Artillerys, 1 Bunker, 5 Infantrys and 1 Tank in N.S, round 2 : 3/11 hits, 4.00 expected hits
                    1 Artillery owned by the Dutch, 1 Tankette owned by the Hisaichi, 2 Artillerys owned by the British, 3 Infantrys owned by the British, 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 4 EarlyFighters, 8 Elites, 4 Tanks and 1 Tankette in N.S, round 3 : 10/20 hits, 9.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Tank in N.S, round 3 : 2/3 hits, 1.33 expected hits
                    1 Tankette owned by the Hisaichi, 1 Artillery owned by the British, 1 Bunker owned by the Dutch, 1 Tank owned by the Dutch and 1 Artillery owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from Dutch with 1 Artillery, 1 Bomber, 4 EarlyFighters, 8 Elites and 4 Tanks remaining. Battle score for attacker is 21
                Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 2 Tankettes
                Casualties for British: 3 Artillerys and 3 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
            Battle in Gansu
                Hisaichi attack with 1 Artillery, 2 EarlyFighters, 2 Infantrys and 4 Tankettes
                Chinese defend with 1 AAGun, 1 Infantry, 1 Marine and 1 Tank
                    AA fire in Gansu : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 4 Tankettes in Gansu, round 2 : 1/9 hits, 2.83 expected hits
                    Chinese roll dice for 1 Infantry, 1 Marine and 1 Tank in Gansu, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 4 Tankettes in Gansu, round 3 : 1/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 Marine and 1 Tank in Gansu, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tankette owned by the Hisaichi and 1 Marine owned by the Chinese lost in Gansu
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 3 Tankettes in Gansu, round 4 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Tank in Gansu, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Artillery, 2 EarlyFighters and 2 Tankettes remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys and 2 Tankettes
                Casualties for Chinese: 1 Infantry, 1 Marine and 1 Tank
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from Gansu to Szechwan
            4 EarlyFighters moved from N.S to sz60
            1 Bomber moved from N.S to Phuket
            1 Artillery, 4 Elites and 3 Infantrys moved from Malaya to Phuket
    
        Place Units - Hisaichi
            2 Tanks placed in E.Shansi
            2 Tanks placed in Shansi
            6 Tankettes placed in Hongkong
            2 Infantrys and 1 Marine placed in Sian
            4 Elites placed in S.Borneo
            3 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -5.17
    Chinese : 1.50
    Dutch : -0.33
    AA fire in Gansu : : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Destroyer moved from sz60 to sz59
            1 Tank moved from Sikang to Nancheng
            1 EarlyFighter moved from Thailand to sz59
            12 Infantrys, 1 Marine and 1 Tank moved from Thailand to Malaya
            4 Infantrys moved from Phuket to Malaya
            1 Marine moved from Phuket to Malaya
            2 Infantrys moved from Burma to N.French I.
    
        Purchase Units - Thai
            Thai buy 1 Elite, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Nancheng
                Thai attack with 1 Tank
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Tank in Nancheng, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Nancheng, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tank in Nancheng, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nancheng
                Thai win, taking Nancheng from Chinese with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz59
                Thai attack with 1 Destroyer and 1 EarlyFighter
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 3 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Submarine in sz59, round 4 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 4 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Submarine in sz59, round 5 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 5 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Anzac lost in sz59
                Thai win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Submarine
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz59 to E.Borneo
            1 T.Boat moved from sz73 to sz60
    
        Place Units - Thai
            1 Elite, 4 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.67
    Chinese : -1.00
    Thai : -2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            3 Artillerys moved from Calcutta to sz63
            3 Infantrys moved from Calcutta to sz63
            3 Artillerys, 3 Infantrys and 3 Transports moved from sz63 to sz66
            3 Transports moved from sz66 to sz64
            3 Artillerys and 3 Infantrys moved from E.India to sz64
            2 Infantrys moved from Bengal to sz64
            3 Artillerys, 5 Infantrys, 2 T.Boats and 3 Transports moved from sz64 to sz66
            6 Artillerys and 8 Infantrys moved from sz66 to N.S
            2 EarlyFighters moved from sz66 to N.S
            2 Tankettes moved from Nepal to W.Chunking
            2 Infantrys moved from Bengal to W.Chunking
            1 Artillery and 2 Infantrys moved from Bengal to Burma
            1 Artillery and 2 Infantrys moved from New Guinea to Sarong
            1 Destroyer and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from Alaska to sz4
            2 Infantrys moved from sz4 to Alaska
            1 Infantry moved from Anchorage to Alaska
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Destroyer, 5 Infantrys, 3 Mech.Infs, 1 S.Sub and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 6 Artillerys, 2 EarlyFighters and 8 Infantrys
                Hisaichi defend with 1 Artillery, 8 Elites and 4 Tanks
                    British roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 6 Artillerys, 2 EarlyFighters and 8 Infantrys in N.S, round 2 : 6/16 hits, 5.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 8 Elites and 4 Tanks in N.S, round 2 : 10/13 hits, 5.00 expected hits
                    6 Elites owned by the Hisaichi, 2 Artillerys owned by the British, 8 Infantrys owned by the British and 1 Artillery owned by the Hisaichi lost in N.S
                    British roll dice for 4 Artillerys and 2 EarlyFighters in N.S, round 3 : 5/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Elites and 4 Tanks in N.S, round 3 : 1/6 hits, 2.67 expected hits
                    2 Elites owned by the Hisaichi, 3 Tanks owned by the Hisaichi and 1 Artillery owned by the British lost in N.S
                    British roll dice for 3 Artillerys and 2 EarlyFighters in N.S, round 4 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the British lost in N.S
                British win, taking N.S from Hisaichi with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 24
                Casualties for British: 4 Artillerys and 8 Infantrys
                Casualties for Hisaichi: 1 Artillery, 8 Elites and 4 Tanks
            Battle in W.Chunking
                British attack with 2 Infantrys and 2 Tankettes
                Yamamoto defend with 1 Tank
                    British roll dice for 2 Infantrys and 2 Tankettes in W.Chunking, round 2 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in W.Chunking, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in Sarong
                British attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Sarong, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Sarong
                British win, taking Sarong from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 AAGun, 1 Artillery, 3 Infantrys, 1 Mech.Inf and 2 Tanks moved from Bengal to W.Chunking
            1 Artillery and 1 Infantry moved from S.Tibet to Bengal
            1 Infantry moved from Nepal to W.Tibet
            2 Infantrys moved from Nepal to Bengal
            3 Mech.Infs moved from Dheli to W.Tibet
            1 Submarine moved from sz63 to sz66
            2 EarlyFighters moved from N.S to sz66
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Destroyer, 1 S.Sub and 1 Transport placed in sz49
            1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : 5.00
    Hisaichi : 3.83
    Yamamoto : 0.17
    Thai : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Sumatra to sz56
            1 Artillery, 1 Infantry and 1 Transport moved from sz56 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Thailand
                  Anzac take Thailand from Thai
            1 Infantry and 1 Marine moved from Soem to sz50
            1 Infantry, 1 Marine and 1 Transport moved from sz50 to sz58
            1 Infantry and 1 Marine moved from sz58 to Celebs
            1 EarlyFighter and 1 Fighter moved from sz50 to sz59
            1 Submarine moved from sz58 to sz59
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Celebs
                Anzac attack with 1 Infantry and 1 Marine
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Infantry and 1 Marine in Celebs, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Celebs
                    Anzac roll dice for 1 Marine in Celebs, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Celebs
                Anzac win, taking Celebs from Yamamoto with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in sz59
                Anzac attack with 1 EarlyFighter, 1 Fighter and 1 Submarine
                Thai defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 EarlyFighter and 1 Fighter in sz59, round 2 : 1/2 hits, 0.83 expected hits
                    Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai lost in sz59
                Anzac win with 1 EarlyFighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Destroyer
    
        Non Combat Move - Anzac
            1 EarlyFighter and 1 Fighter moved from sz59 to sz50
            1 Artillery and 1 Infantry moved from Sumatra to N.S
            1 Transport moved from sz56 to sz50
            2 Infantrys and 2 Tanks moved from Soem to sz50
            2 Infantrys, 2 Tanks and 2 Transports moved from sz50 to sz56
            2 Infantrys and 2 Tanks moved from sz56 to Sumatra
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery and 1 Infantry moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            2 Transports placed in sz50
            Anzac undo move 1.
            1 Transport placed in sz50
            1 Transport placed in sz50
            1 Artillery and 1 Infantry placed in W.Australia
            1 Artillery and 1 EarlyFighter placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Anzac : 0.00
    Thai : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Submarine moved from sz20 to sz9
            1 Submarine moved from sz20 to sz19
            2 EarlyFighters moved from sz20 to sz9
            2 EarlyFighters moved from sz20 to sz19
            1 Fighter moved from Wake to sz9
            1 Submarine moved from sz20 to sz19
            2 Artillerys and 4 Infantrys moved from Anchorage to Alaska
            2 Destroyers moved from sz5 to sz4
            1 B29 moved from Hilo to sz19
            1 Elite moved from Hilo to sz25
            1 Elite and 1 S.Sub moved from sz25 to sz40
            1 Elite moved from sz40 to Auki
    
        Purchase Units - Americans
            Americans buy 9 Destroyers, 1 Elite, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz9
                Americans attack with 2 EarlyFighters, 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz9, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 EarlyFighters and 1 Fighter in sz9, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz9
                Americans win with 2 EarlyFighters and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz19
                Americans attack with 1 B29, 2 EarlyFighters and 2 Submarines
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Submarines in sz19, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 B29 and 2 EarlyFighters in sz19, round 2 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz19
                Americans win with 1 B29, 2 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            2 EarlyFighters moved from sz19 to sz20
            1 B29 moved from sz19 to Wake
            1 EarlyFighter and 1 Fighter moved from sz9 to sz20
            1 EarlyFighter moved from sz9 to Wake
            4 Tanks moved from Kauai to sz25
            1 Artillery moved from Kauai to sz25
            4 Infantrys moved from Kauai to sz25
            1 Artillery, 2 B.Transports, 4 Infantrys, 1 S.Sub, 4 Tanks and 1 Transport moved from sz25 to sz20
            1 Artillery, 4 Infantrys and 4 Tanks moved from sz20 to Wake
    
        Place Units - Americans
            1 Destroyer placed in sz20
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 Destroyers placed in sz4
            2 Destroyers placed in sz5
            1 S.Sub placed in sz23
            1 Elite and 1 Marine placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Americans : -0.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            1 Destroyer moved from sz3 to sz16
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            1 Artillery moved from Irkutsk to Quingdao
            3 Artillerys and 12 Infantrys moved from Vostok to Quingdao
            2 Infantrys moved from Hsingan to Jinan
            1 Bomber and 1 EarlyFighter moved from Hsingan to Jinan
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer and 17 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Artillery, 1 Infantry and 4 Tanks moved from Hsingan to Quingdao
            2 Artillerys, 3 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            1 Artillery and 4 Infantrys moved from Manchuria to Hsingan
            3 Infantrys moved from Amursk to Belogorsk
            1 Bomber and 1 EarlyFighter moved from Jinan to Belogorsk
    
        Place Units - Masaharu
            3 Infantrys placed in Belogorsk
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            1 Destroyer placed in sz16
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Tank moved from Kaask to Ulaan Ude
            3 Tankettes moved from Kaask to Ulaan Ude
            7 Infantrys moved from Kaask to Tulun
            2 Tanks moved from Achinsk to Kaask
            2 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            3 Infantrys and 1 Tank placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.67
    Russians : 0.33
    

    Savegame

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