Owlgod Allies -VS- dawgoneit Axis


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 88 Sea Zone
            1 submarine moved from 93 Sea Zone to 88 Sea Zone
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 3 infantry moved from Persia to Eastern Persia
    
        Place Units - Italians
            1 transport placed in 110 Sea Zone
            1 artillery and 1 infantry placed in Normandy Bordeaux
            1 transport placed in 93 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4,3
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 3 destroyers and 1 submarine
                Japanese defend with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • 1 sub hit. OOL?


  • @OwlGod cruiser


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 3 destroyers and 1 submarine
                Japanese defend with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 destroyers in 33 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                    3 destroyers owned by the ANZAC, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Japanese win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 22
                Casualties for ANZAC: 3 destroyers and 1 submarine
                Casualties for Japanese: 2 battleships and 1 cruiser
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
    
        Non Combat Move - ANZAC
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser and 1 marine moved from 60 Sea Zone to 61 Sea Zone
            1 marine moved from 61 Sea Zone to South Australia
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 fighter and 2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 18 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 bomber moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 fighter and 3 tactical_bombers moved from Eastern Poland to Ukraine
            24 armour, 12 artilleries, 14 infantry and 22 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            1 infantry moved from Karelia to Novgorod
            3 infantry moved from Baltic States to Novgorod
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 destroyer moved from 126 Sea Zone to 112 Sea Zone
            1 cruiser and 5 transports moved from 127 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Germans attack with 24 armour, 12 artilleries, 14 infantry and 23 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 24 armour, 12 artilleries, 14 infantry and 23 mech_infantrys in Western Ukraine, round 2 : 23/73 hits, 24.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 24 armour, 12 artilleries, 13 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 3 tactical_bombers moved from Ukraine to Eastern Poland
            1 bomber moved from Ukraine to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 infantry and 5 mech_infantrys placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            3 aaGuns and 58 infantry moved from Bryansk to Russia
            1 infantry moved from Kazakhstan to Tsinghai
            1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            9 armour and 5 mech_infantrys moved from Archangel to Novosibirsk
            1 armour and 1 mech_infantry moved from Nenetsia to Novosibirsk
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            2 armour, 1 fighter and 1 tactical_bomber moved from Persia to West India
            1 fighter and 1 tactical_bomber moved from West India to India
            1 infantry moved from West India to Eastern Persia
            2 artilleries and 1 infantry moved from Yunnan to Burma
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Shensi
            1 bomber moved from Celebes to India
            1 destroyer moved from 33 Sea Zone to 48 Sea Zone
            1 fighter moved from Caroline Islands to 48 Sea Zone
            2 fighters moved from Caroline Islands to Kwangsi
            6 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 48 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 48 Sea Zone
                    Japanese roll dice for 1 fighter in 48 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 48 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 48 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            2 fighters and 1 infantry placed in India
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            2 infantry placed in Japan
            3 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,3,2
            Japanese collect 55 PUs (6 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Italians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Italians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 armour and 4 fighters
            EDIT: Adding units owned by Americans to Tunisia: 1 armour
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 26 Sea Zone: 4 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
            EDIT: Turning off Edit Mode
            Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 88 Sea Zone to 85 Sea Zone
            1 submarine moved from 88 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            6 infantry moved from Northern Italy to Yugoslavia
            5 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Malta
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 4 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit oops wait. did not notice the edits on the next page. doing my turn over


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Iraq: 1 factory_minor
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 armour and 4 fighters
            EDIT: Adding units owned by Americans to Tunisia: 1 armour
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 26 Sea Zone: 4 fighters
            EDIT: Turning off Edit Mode
            Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Morocco
    
        Non Combat Move - Italians
            2 submarines moved from 88 Sea Zone to 91 Sea Zone
            2 submarines moved from 95 Sea Zone to 91 Sea Zone
    
        Place Units - Italians
            1 airfield placed in Northern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 39 Sea Zone to 57 Sea Zone
            2 submarines moved from 37 Sea Zone to 57 Sea Zone
            1 submarine moved from 44 Sea Zone to 57 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from South Australia to New South Wales
            1 marine moved from South Australia to Queensland
            1 cruiser and 1 transport moved from 61 Sea Zone to 54 Sea Zone
            2 bombers moved from New South Wales to Queensland
            2 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 armour placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
                  French take Northwest Persia from Neutral_Allies
            1 infantry moved from Iraq to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 infantry moved from Western Ukraine to Ukraine
            1 fighter and 2 tactical_bombers moved from Eastern Poland to Smolensk
            24 armour, 12 artilleries, 11 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
            1 bomber moved from Eastern Poland to Smolensk
            2 fighters and 3 tactical_bombers moved from Eastern Poland to Ukraine
            5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Southern Italy to Tunisia
    
        Combat - Germans
            Battle in Tunisia
                Germans attack with 1 fighter
                Americans defend with 1 armour
                    Germans roll dice for 1 fighter in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Tunisia
                Germans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Smolensk
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 0/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Ukraine, round 2 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 29 armour, 12 artilleries, 12 infantry and 31 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 29 armour, 12 artilleries, 12 infantry and 31 mech_infantrys in Bryansk, round 2 : 27/84 hits, 27.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 29 armour, 12 artilleries, 12 infantry and 31 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine
            3 aaGuns moved from Eastern Poland to Western Ukraine
            1 bomber, 1 fighter and 2 tactical_bombers moved from Smolensk to Western Ukraine
            3 mech_infantrys moved from Poland to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Western Germany to Poland
            1 fighter moved from Tunisia to Morocco
            1 cruiser, 1 destroyer, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            9 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 9 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour and 9 infantry moved from 91 Sea Zone to Morocco
            5 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            6 armour and 4 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
            2 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Americans : -0.50
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 mech_infantry moved from Novosibirsk to Archangel
            1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Yenisey
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yenisey, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            9 armour and 4 mech_infantrys moved from Novosibirsk to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
            1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
            1 fighter moved from Tsinghai to Russia
            1 infantry moved from Volgograd to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 2x airfield; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 5 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
                  Japanese take 37 Sea Zone from ANZAC
            2 fighters moved from Kwangsi to India
            2 armour moved from West India to India
            1 infantry moved from India to West India
            2 artilleries and 1 infantry moved from Burma to India
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Kweichow to Shensi
            3 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            7 submarines placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Eastern Persia to West India
            4 fighters moved from 80 Sea Zone to West India
            1 fighter moved from Turkmenistan to West India
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            6 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery, 4 carriers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 fighter and 1 harbour
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Caroline Islands, round 2 : 2/2 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 1 fighter
            Battle in West India
                Americans attack with 5 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters and 2 infantry in West India, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                Americans win, taking West India from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from West India to Persia
            5 mech_infantrys moved from Persia to Trans-Jordan
            1 armour moved from Eastern Persia to Iraq
            2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 5 transports moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 carrier, 2 fighters and 2 transports placed in 101 Sea Zone
            1 factory_minor placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
            5 infantry moved from Persia to Eastern Persia
            1 artillery moved from Persia to Eastern Persia
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -0.00
    Chinese : -0.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Morocco to Algeria
                  Italians take Algeria from Americans
    
        Combat - Italians
            Battle in Egypt
    
        Non Combat Move - Italians
            5 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            5 submarines moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 destroyer and 3 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

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