Shin-Ji Vs. Giallo (Allies +8)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - French
            Battle in Anglo Egyptian Sudan
                French attack with 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Anglo Egyptian Sudan
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0,00
    French : -0,50
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 bomber moved from Norway to Baltic States
            3 bombers moved from Western Germany to Baltic States
            2 infantry moved from Poland to Baltic States
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
    
        Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 2 fighters and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Baltic States
                Germans attack with 4 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers and 2 infantry in Baltic States, round 2 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Karelia from Russians to Germans
            EDIT: Changing ownership of Vyborg from Russians to Germans
            EDIT: Removing units owned by Germans from Finland: 2 infantry
            EDIT: Adding units owned by Germans to Karelia: 1 infantry
            EDIT: Adding units owned by Germans to Vyborg: 1 infantry
            EDIT: Turning off Edit Mode
            4 bombers moved from Baltic States to Western Germany
            5 aaGuns, 8 armour, 12 artilleries, 12 infantry and 1 mech_infantry moved from Poland to Eastern Poland
            2 artilleries and 5 infantry moved from Romania to Eastern Poland
            1 armour and 11 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Western Germany to Poland
            1 infantry moved from Norway to Finland
            1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
            1 fighter moved from 91 Sea Zone to Southern Italy
            1 tactical_bomber moved from 91 Sea Zone to Southern Italy
            1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 96 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 bomber placed in Western Germany
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Baltic States to Belarus
            1 aaGun, 7 armour and 2 mech_infantrys moved from Novgorod to Belarus
            3 mech_infantrys moved from Ukraine to Belarus
            5 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Russia to Belarus
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 fighters moved from 41 Sea Zone to Burma
            1 fighter and 3 tactical_bombers moved from Kwangsi to Burma
            1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 armour and 1 mech_infantry moved from Shantung to Hunan
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 destroyer moved from 44 Sea Zone to 21 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 carrier moved from 44 Sea Zone to 21 Sea Zone
            2 fighters moved from 44 Sea Zone to Philippines
            1 battleship moved from 37 Sea Zone to 21 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 42 Sea Zone to Philippines
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in French Indo China
            Battle in Philippines
                Japanese attack with 4 fighters and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 4 fighters and 2 infantry in Philippines, round 2 : 2/6 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Guam from Americans, taking French Indo China from French, taking Philippines from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun and 2 infantry
                    Japanese roll dice for 2 cruisers in Shan State, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 aaGun and 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 4 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Burma
                Japanese attack with 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in Burma, round 2 : 4/6 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Burma
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
            Battle in Hunan
                Japanese attack with 2 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 5/10 hits, 5.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
            EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery
            EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery
            EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Burma to 37 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
            1 fighter moved from Philippines to 21 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hunan to 6 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
    
        Place Units - Japanese
            2 carriers and 2 destroyers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 1.33
    UK_Pacific : 0.00
    Japanese : -1.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 carriers, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  Americans take 101 Sea Zone from Germans
            3 fighters moved from Eastern United States to 106 Sea Zone
            1 fighter moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 61 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Hawaiian Islands to 55 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 106 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            4 fighters moved from 106 Sea Zone to 91 Sea Zone
            2 carriers, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 bomber moved from 55 Sea Zone to Queensland
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 carriers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Italians : 0,33
    Americans : -2,17
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 carriers, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  Americans take 101 Sea Zone from Germans
            3 fighters moved from Eastern United States to 106 Sea Zone
            1 fighter moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 61 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Hawaiian Islands to 55 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 106 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            4 fighters moved from 106 Sea Zone to 91 Sea Zone
            2 carriers, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 bomber moved from 55 Sea Zone to Queensland
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 carriers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Iraq to Syria
            2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Syria
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 123 Sea Zone to 109 Sea Zone
            1 fighter moved from Iceland to United Kingdom
            1 mech_infantry moved from Eire to United Kingdom
    
        Combat - British
            Battle in Gibraltar
            Battle in Syria
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Italians defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Syria, round 2 : 2/6 hits, 2,67 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
                British win, taking Gibraltar from Germans, taking Syria from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Union of South Africa to 80 Sea Zone
            1 bomber moved from South West Africa to Persia
            1 fighter and 1 tactical_bomber moved from Syria to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Syria to Persia
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 artillery and 1 infantry placed in Persia
            1 carrier placed in 80 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,6,1,1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Italians : 0,67
    British : -0,67
    Americans : -2,17
    Japanese : -0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 3 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Egypt to Morocco
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            1 artillery moved from 99 Sea Zone to Syria
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            3 fighters moved from Egypt to Syria
            1 marine moved from Crete to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
            Battle in Syria
                Italians attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Syria, round 2 : 5/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Syria
                Italians win, taking Syria from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Syria to Egypt
            1 marine moved from 98 Sea Zone to Egypt
            2 infantry moved from 98 Sea Zone to Egypt
            1 bomber moved from Morocco to Algeria
    
        Place Units - Italians
            3 armour placed in Egypt
            1 artillery and 1 infantry placed in Southern France
            1 artillery and 1 infantry placed in Northern Italy
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : -0.33
    Americans : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from Queensland to 37 Sea Zone
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 bombers moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 2 bombers, 1 cruiser, 1 destroyer and 4 fighters
                Japanese defend with 1 carrier, 2 cruisers, 2 fighters and 2 transports
                    ANZAC roll dice for 2 bombers, 1 cruiser, 1 destroyer and 4 fighters in 37 Sea Zone, round 2 : 2/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 carrier, 2 cruisers, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 2 bombers, 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 cruisers, 2 fighters and 2 transports in 37 Sea Zone, round 3 : 0/4 hits, 2,33 expected hits
                    ANZAC roll dice for 2 bombers, 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 2/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 cruisers, 2 fighters and 2 transports in 37 Sea Zone, round 4 : 1/4 hits, 2,33 expected hits
                    1 fighter owned by the ANZAC and 2 cruisers owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 5 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 37 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 2 bombers and 1 cruiser remaining. Battle score for attacker is 26
                Casualties for ANZAC: 1 destroyer and 4 fighters
                Casualties for Japanese: 1 carrier, 2 cruisers, 2 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 bombers moved from 37 Sea Zone to India
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -5,17
    Japanese : -3,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    That were some scary moments

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from Queensland to 37 Sea Zone
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 bombers moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 2 bombers, 1 cruiser, 1 destroyer and 4 fighters
                Japanese defend with 1 carrier, 2 cruisers, 2 fighters and 2 transports
                    ANZAC roll dice for 2 bombers, 1 cruiser, 1 destroyer and 4 fighters in 37 Sea Zone, round 2 : 2/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 carrier, 2 cruisers, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 2 bombers, 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 cruisers, 2 fighters and 2 transports in 37 Sea Zone, round 3 : 0/4 hits, 2,33 expected hits
                    ANZAC roll dice for 2 bombers, 1 cruiser and 2 fighters in 37 Sea Zone, round 4 : 2/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 cruisers, 2 fighters and 2 transports in 37 Sea Zone, round 4 : 1/4 hits, 2,33 expected hits
                    1 fighter owned by the ANZAC and 2 cruisers owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 5 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 37 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 2 bombers and 1 cruiser remaining. Battle score for attacker is 26
                Casualties for ANZAC: 1 destroyer and 4 fighters
                Casualties for Japanese: 1 carrier, 2 cruisers, 2 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 bombers moved from 37 Sea Zone to India
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -5,17
    Japanese : -3,67
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            5 infantry moved from Finland to Vyborg
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 armour moved from Poland to Eastern Poland
            9 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            5 bombers moved from Western Germany to Gibraltar
            1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier, 1 cruiser and 2 destroyers moved from 96 Sea Zone to 92 Sea Zone
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 harbour and 1 infantry
                    Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/8 hits, 4.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            5 bombers moved from Gibraltar to Algeria
            2 fighters and 1 tactical_bomber moved from Southern Italy to Algeria
            1 aaGun moved from Eastern Poland to Baltic States
    
        Place Units - Germans
            1 armour and 1 infantry placed in Western Germany
            1 submarine placed in 113 Sea Zone
            Germans undo move 2.
            1 submarine placed in 112 Sea Zone
            1 armour and 9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    British : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            2 infantry moved from Belarus to Novgorod
            3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
            4 artilleries and 33 infantry moved from Belarus to Bryansk
            7 artilleries and 3 infantry moved from Russia to Bryansk
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Novgorod
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 11 artilleries and 36 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 11 artilleries and 36 infantry in Bryansk, round 2 : 11/47 hits, 11,50 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 11 artilleries and 36 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Belarus to Bryansk
            10 armour and 6 mech_infantrys moved from Belarus to Rostov
            3 fighters and 1 tactical_bomber moved from Novgorod to Rostov
            2 aaGuns, 2 artilleries and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            7 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 0,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 21 Sea Zone to 46 Sea Zone
            2 fighters moved from 21 Sea Zone to 46 Sea Zone
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Hunan to Shan State
                  Japanese take Yunnan from Chinese
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Kiangsi to Anhwe
            1 armour and 2 mech_infantrys moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
            2 artilleries and 12 infantry moved from Manchuria to Jehol
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            1 battleship, 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 4 submarines
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 4 submarines in 37 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 cruiser owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from 46 Sea Zone to 35 Sea Zone
            3 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 tactical_bomber moved from Kwangsi to Philippines
            1 tactical_bomber moved from Kwangsi to Philippines
            1 aaGun moved from Manchuria to Jehol
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 carrier and 2 destroyers placed in 6 Sea Zone
            2 infantry placed in Japan
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            4 fighters and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 4 fighters and 3 submarines
                Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 transport
                    Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : -0,33
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    one hit with the sub

  • '15

    go ahead and tilt the carrier with that hit

  • '21 '20 '19 '18 '17 '16

    2 more…

  • '15

    one destroyer and the aircraft carrier, please.

  • '21 '20 '19 '18 '17 '16

    u only had one hit… my subs hit once

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