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  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Suiyuyan to Russia
            4 bombers and 2 fighters moved from Nenetsia to Russia
            1 infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Suiyuyan to Novosibirsk
            1 mech_infantry moved from Shensi to Novosibirsk
            1 mech_infantry moved from Hopei to Kansu
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 artillery moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from French Indo China to Hunan
            1 armour moved from Hunan to French Indo China
            1 fighter moved from 34 Sea Zone to 49 Sea Zone
            1 marine moved from Paulau Island to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 19 Sea Zone
            1 marine moved from 19 Sea Zone to Manchuria
            2 bombers moved from Japan to Jehol
    
        Combat - Japanese
            Air Battle in Russia
                Japanese attacks with 8 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/6 hits, 1.00 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 4,6,4,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in Manchuria
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 49 Sea Zone
                Japanese win, taking Manchuria from Chinese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Jehol
                Japanese attack with 1 artillery and 2 bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 bombers in Jehol, round 2 : 1/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            4 bombers and 2 fighters moved from Russia to Belarus
            2 bombers moved from Jehol to Suiyuyan
            1 fighter moved from 49 Sea Zone to 33 Sea Zone
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 2 destroyers, 3 fighters, 1 infantry, 5 submarines and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun moved from Hunan to Anhwe
            1 fighter moved from French Indo China to Suiyuyan
    
        Place Units - Japanese
            4 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            2 bombers placed in Japan
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.00
    Chinese : -0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 bomber, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 90 Sea Zone
            3 artilleries, 7 infantry and 1 marine moved from Morocco to 91 Sea Zone
            3 artilleries, 1 battleship, 1 destroyer, 7 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
            3 artilleries, 7 infantry and 1 marine moved from 109 Sea Zone to Scotland
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 90 Sea Zone to 101 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 infantry moved from French West Africa to French Central Africa
            1 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Scotland
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking Scotland from Germans, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 destroyers and 3 transports placed in 101 Sea Zone
            4 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Szechwan to Shensi
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            8 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 bomber, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 90 Sea Zone
            3 artilleries, 7 infantry and 1 marine moved from Morocco to 91 Sea Zone
            3 artilleries, 1 battleship, 1 destroyer, 7 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 109 Sea Zone
                  Americans take 109 Sea Zone from Germans
            3 artilleries, 7 infantry and 1 marine moved from 109 Sea Zone to Scotland
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 90 Sea Zone to 101 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 infantry moved from French West Africa to French Central Africa
            1 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Scotland
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking Scotland from Germans, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 destroyers and 3 transports placed in 101 Sea Zone
            4 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Szechwan to Shensi
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            8 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Malaya to Shan State
            1 bomber, 3 fighters and 2 tactical_bombers moved from India to Yunnan
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 artillery and 2 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from West India to Persia
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Egypt to Alexandria
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : 1.17
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Belarus to Bessarabia
            1 infantry moved from Eastern Poland to Bessarabia
            1 artillery moved from Tunisia to Libya
                  Italians take Libya from British
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Belarus
            2 mech_infantrys moved from Romania to Belarus
            2 aaGuns, 1 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 aaGun moved from Romania to Yugoslavia
    
        Place Units - Italians
            6 infantry placed in Northern Italy
            Italians undo move 1.
            3 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from Queensland to New South Wales
            2 infantry moved from Alexandria to Tobruk
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from Queensland to New South Wales
            2 infantry moved from Alexandria to Tobruk
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Nenetsia to Archangel
            1 mech_infantry moved from Archangel to Vologda
            1 bomber moved from Belarus to Vologda
            1 mech_infantry moved from Belarus to Vologda
            1 mech_infantry moved from Nenetsia to Vologda
            1 armour moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            2 fighters moved from Western Germany to 109 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
            4 armour and 10 infantry moved from United Kingdom to Scotland
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 bomber and 3 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 battleship, 1 destroyer and 5 transports
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship and 5 transports in 109 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone
                    4 transports owned by the Americans lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Germans win, taking 109 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 63
                Casualties for Americans: 1 battleship, 1 destroyer and 5 transports
            Battle in Scotland
                Germans attack with 4 armour and 10 infantry
                Americans defend with 1 airfield, 3 artilleries, 7 infantry and 1 marine
                    Germans roll dice for 4 armour and 10 infantry in Scotland, round 2 : 5/14 hits, 3.67 expected hits
                    Americans roll dice for 3 artilleries, 7 infantry and 1 marine in Scotland, round 2 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Germans and 5 infantry owned by the Americans lost in Scotland
                    Germans roll dice for 4 armour and 7 infantry in Scotland, round 3 : 7/11 hits, 3.17 expected hits
                    Americans roll dice for 3 artilleries, 2 infantry and 1 marine in Scotland, round 3 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 marine owned by the Americans and 3 artilleries owned by the Americans lost in Scotland
                Germans win, taking Scotland from Americans with 4 armour and 5 infantry remaining. Battle score for attacker is 23
                Casualties for Germans: 5 infantry
                Casualties for Americans: 3 artilleries, 7 infantry and 1 marine
    
        Non Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Karelia to Belarus
            1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Romania to Eastern Poland
            10 mech_infantrys moved from Belarus to Eastern Poland
            2 armour moved from Eastern Poland to Belarus
            3 artilleries moved from Novgorod to Belarus
            8 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
            1 bomber moved from Vologda to Belarus
            1 aaGun moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Finland to Norway
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 fighter placed in United Kingdom
            10 mech_infantrys placed in Western Germany
            1 submarine placed in 110 Sea Zone
            1 submarine placed in 109 Sea Zone
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 1 aaGun
            EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 5.67
    Americans : -1.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 20 PUs; 
            Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 mech_infantry moved from Bryansk to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Samara to Novosibirsk
            1 tactical_bomber moved from Russia to Novosibirsk
            2 fighters moved from Russia to Novosibirsk
            1 infantry moved from Urals to Novosibirsk
            1 infantry moved from Timguska to Novosibirsk
            1 artillery and 2 infantry moved from Russia to Vologda
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            2 infantry moved from Amur to Manchuria
            1 infantry moved from Kazakhstan to Novosibirsk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Novosibirsk
                Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 5/8 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 infantry and 2 mech_infantrys
            Battle in Manchuria
                Russians attack with 2 infantry
                Japanese defend with 1 marine
                    Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 marine in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 marine in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win with 1 marine remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Bessarabia
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 6 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            2 aaGuns, 4 armour, 7 artilleries, 50 infantry and 6 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
    
        Place Units - Russians
            1 infantry and 2 mech_infantrys placed in Volgograd
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,4,1,4,5,2
            Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Russians : 3.33
    Japanese : 2.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 bombers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Manchuria to Korea
                  Japanese take Korea from Russians
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Chahar
            3 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Japan to Shensi
            1 bomber moved from Japan to Shensi
            2 bombers moved from Suiyuyan to Kansu
            1 bomber moved from Kansu to Bryansk
            2 fighters moved from Belarus to Russia
            1 bomber moved from Belarus to Bryansk
            3 bombers moved from Belarus to Russia
            1 fighter moved from Suiyuyan to Kansu
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from French Indo China to Shensi
            3 infantry moved from French Indo China to Kwangsi
            3 infantry moved from French Indo China to Shan State
            3 infantry moved from French Indo China to Siam
    

    Combat Hit Differential Summary :

    Savegame


  • intercept?


  • @OwlGod no


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 bombers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Manchuria to Korea
                  Japanese take Korea from Russians
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Chahar
            3 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Japan to Shensi
            1 bomber moved from Japan to Shensi
            2 bombers moved from Suiyuyan to Kansu
            1 bomber moved from Kansu to Bryansk
            2 fighters moved from Belarus to Russia
            1 bomber moved from Belarus to Bryansk
            3 bombers moved from Belarus to Russia
            1 fighter moved from Suiyuyan to Kansu
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from French Indo China to Shensi
            3 infantry moved from French Indo China to Kwangsi
            3 infantry moved from French Indo China to Shan State
            3 infantry moved from French Indo China to Siam
    
        Combat - Japanese
            Air Battle in Russia
                Japanese attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,7,4 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Shensi
                Japanese attack with 2 bombers, 2 fighters and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Shensi, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kansu
                Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 4 : 2/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Siam
                Japanese attack with 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry in Siam, round 2 : 0/3 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Siam, round 3 : 0/3 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Siam, round 4 : 1/3 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Japanese attack with 2 bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers in Bryansk, round 2 : 1/2 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Bryansk
                Japanese win with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 bomber moved from Bryansk to Belarus
            3 bombers and 2 fighters moved from Russia to Belarus
            1 bomber moved from Kansu to Belarus
            2 bombers and 2 fighters moved from Shensi to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
            1 aaGun moved from Anhwe to Chahar
            1 armour moved from French Indo China to Kiangsi
            1 fighter moved from French Indo China to Suiyuyan
            4 tactical_bombers moved from French Indo China to 33 Sea Zone
            1 cruiser moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from French Indo China to Suiyuyan
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            3 bombers placed in Japan
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Chinese : -1.00
    UK_Pacific : -1.33
    Russians : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 armour and 4 mech_infantrys moved from Iraq to Caucasus
            2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 bomber moved from Western United States to Hawaiian Islands
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 103 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in Norway
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win, taking Denmark from Germans, taking Norway from Germans with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            3 destroyers placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Kweichow to Shensi
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 armour and 4 mech_infantrys moved from Iraq to Caucasus
            2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 bomber moved from Western United States to Hawaiian Islands
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 103 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in Norway
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win, taking Denmark from Germans, taking Norway from Germans with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            3 destroyers placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Kweichow to Shensi
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Burma to Shan State
            1 bomber moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
            4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in French Indo China
                British attack with 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 3 infantry
                    British roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 4/11 hits, 4.00 expected hits
                    Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Shan State
                British attack with 1 artillery, 1 bomber and 3 infantry
                Japanese defend with 3 infantry
                    British roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 3 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kwangsi
                British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 aaGuns moved from Yunnan to French Indo China
            1 aaGun moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 bomber moved from Shan State to Yunnan
            2 artilleries and 2 infantry moved from India to Burma
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
            UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 2.33
    Americans : 1.67
    Chinese : -0.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Libya to Tunisia
            1 armour, 1 bomber and 1 mech_infantry moved from Belarus to Tambov
                  Italians take Bryansk from Russians
            4 armour and 4 mech_infantrys moved from Belarus to Rostov
            5 mech_infantrys moved from Belarus to Bessarabia
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 artillery and 1 infantry moved from Belarus to Archangel
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery
                Americans defend with 1 armour
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                Americans win with no units remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery
                Casualties for Americans: 1 armour
            Battle in Archangel
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
                Italians win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Italians attack with 4 armour and 4 mech_infantrys
                Russians defend with 1 artillery and 7 infantry
                    Italians roll dice for 4 armour and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 5/8 hits, 2.67 expected hits
                    2 infantry owned by the Russians, 4 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Rostov
                    Italians roll dice for 3 armour in Rostov, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Rostov, round 3 : 2/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
                    Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Rostov, round 4 : 3/5 hits, 1.67 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -31
                Casualties for Italians: 4 armour and 4 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Tambov
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Italians attack with 6 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 6 mech_infantrys in Bessarabia, round 2 : 1/6 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Bessarabia
                    Italians roll dice for 3 mech_infantrys in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Bessarabia
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -21
                Casualties for Italians: 6 mech_infantrys
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Belarus
            1 aaGun moved from Yugoslavia to Slovakia Hungary
            1 artillery and 3 infantry moved from Northern Italy to France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 0.50
    Russians : 7.67
    

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  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
            1 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
            ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

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