Initial test. First time tries.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Research Technology - Italians Italians spend 10 on tech rolls Italians roll 4,2 and gets 0 hits Non Combat Move - Italians 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Caucasus 1 fighter moved from Italy to Caucasus 1 armour moved from Balkans to East Poland 2 armour moved from Italy to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Italy to Balkans Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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I forgot to move the ships along with the transport. here’s the correct version
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to Germany 1 bomber moved from Eastern United States to 12 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 12 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 infantry and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 4 Casualties for Germans: 2 submarines Casualties for Americans: 1 destroyer Battle in Morocco Algeria Battle in 53 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans win, taking Morocco Algeria from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Hawaiian Islands to Australia 1 bomber moved from 53 Sea Zone to Australia 1 fighter moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 bomber moved from 12 Sea Zone to Eastern United States EDIT: 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Germany to United Kingdom 2 infantry moved from Central United States to Eastern United States Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hupeh to Fukien 1 infantry moved from Sikang to Hupeh 1 infantry moved from Chinghai to Ningxia Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Yunnan 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.50 Japanese : 0.50
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I forgot to offload that extra infantry so I went ahead and did that. I’m finally figuring out how to do edit mode.
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You are now one step forward ;-)
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 2,5,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 7 PUs; 3 techTokens; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 3 infantry moved from Suiyuan to Ningxia 1 artillery moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from Manchuria to Ningxia 1 fighter moved from 61 Sea Zone to Kiangsu 2 fighters moved from 35 Sea Zone to Yunnan 1 infantry moved from Kwangtung to Fukien 1 bomber moved from Caroline Islands to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 3 : 2/2 hits Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships in Buryatia S.S.R., round 2 : 0/2 hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 1/4 hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 0/3 hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 4 : 2/3 hits Chinese roll dice for 1 infantry in Ningxia, round 4 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Yunnan Japanese attack with 2 fighters Chinese defend with 1 infantry Japanese roll dice for 2 fighters in Yunnan, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits retreated to Yunnan Chinese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter moved from Yunnan to French Indo-China Thailand 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Ningxia to Manchuria 1 fighter moved from Kiangsu to 36 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 1 bomber moved from Fukien to Manchuria Place Units - Japanese 1 fighter and 2 transports placed in 62 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 12 PUs; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 submarine moved from 2 Sea Zone to 6 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. Combat - Russians Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Karelia S.S.R. causes 3 damage total. Non Combat Move - Russians 1 bomber moved from Karelia S.S.R. to Russia 1 artillery moved from Belorussia to Russia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Urals to Russia 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 31 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 55 PUs; 2 techTokens; Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Belorussia 2 fighters moved from East Poland to Eastern Ukraine 1 fighter moved from Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Eastern Ukraine to Kazakh S.S.R. 1 armour, 1 artillery and 2 infantry moved from Libya to Egypt 1 fighter moved from Balkans to Egypt 1 fighter moved from France to 12 Sea Zone 1 armour and 1 infantry moved from Karelia S.S.R. to Archangel Combat - Germans Battle in 12 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 2/3 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry British defend with 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Kazakh S.S.R. Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits Germans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits 1 infantry owned by the Germans lost in Eastern Ukraine retreated to Eastern Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 12 Sea Zone to France 1 fighter moved from Egypt to Libya 1 fighter moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Belorussia to Finland 1 infantry moved from Karelia S.S.R. to Finland 2 infantry moved from Poland to Baltic States 1 aaGun moved from Poland to Baltic States 1 infantry moved from Baltic States to Karelia S.S.R. 1 fighter moved from Eastern Ukraine to Karelia S.S.R. 2 armour moved from Germany to East Poland 1 artillery and 2 infantry moved from Germany to Poland Place Units - Germans 1 submarine placed in 5 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Caucasus 1 armour and 1 artillery placed in Karelia S.S.R. 1 bomber, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Northwestern Europe 1 cruiser moved from 2 Sea Zone to 6 Sea Zone 1 destroyer moved from 2 Sea Zone to 6 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to Germany 1 infantry moved from India to Burma British take Burma from Japanese 1 artillery moved from Persia to India 1 armour moved from Persia to India Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 6 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Germans lost in 6 Sea Zone British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northwestern Europe Battle in Norway Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 42 Sea Zone Place Units - British 1 carrier and 1 transport placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 infantry placed in Australia 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.83 British : 0.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I2.tsvg
Game HistoryRound: 2 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 6,1 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover Heavy Bomber Activate Technology - Italians Italians activating Heavy Bomber Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 2 infantry moved from Libya to Morocco Algeria 1 artillery and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Caucasus to Kazakh S.S.R. Italians take Kazakh S.S.R. from Russians 1 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Caucasus to Eastern Ukraine 1 cruiser moved from 16 Sea Zone to 13 Sea Zone 1 battleship moved from 16 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 1 artillery and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 1/1 hits Italians roll dice for 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/3 hits Americans roll dice for 2 infantry in Morocco Algeria, round 2 : 1/2 hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Eastern Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour moved from Bulgaria Romania to Caucasus 1 armour moved from East Poland to Caucasus 1 fighter moved from Eastern Ukraine to Caucasus 2 infantry moved from Bulgaria Romania to Ukraine Place Units - Italians 1 bomber and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands 1 battleship moved from 56 Sea Zone to 46 Sea Zone 1 cruiser moved from 56 Sea Zone to 46 Sea Zone 1 bomber moved from Australia to Fukien 1 fighter moved from 56 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to Solomon Islands 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to United Kingdom 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Fukien Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Fukien, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Solomon Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from Solomon Islands to 46 Sea Zone 1 bomber moved from Fukien to Yunnan 1 fighter moved from Australia to India 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier and 1 submarine placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 infantry moved from Hupeh to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Sikang to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chinghai 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 0.17 Japanese : 0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 6,3,5 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover War Bonds Activate Technology - Japanese Japanese activating War Bonds Purchase Units - Japanese Japanese buy 1 battleship, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to Yunnan 1 bomber moved from Manchuria to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 1 battleship moved from 36 Sea Zone to 61 Sea Zone 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 battleship moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from Ningxia to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 artillery moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Hupeh Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 1/1 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hupeh Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hupeh, round 2 : 2/2 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Stanovoj Chrebet Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Stanovoj Chrebet, round 2 : 2/3 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 bomber and 2 fighters Americans defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 1/3 hits Chinese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 0/2 hits 1 bomber owned by the Americans lost in Yunnan Japanese roll dice for 1 bomber and 2 fighters in Yunnan, round 3 : 2/3 hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for Chinese: 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 61 Sea Zone 2 fighters moved from Yunnan to 61 Sea Zone 1 bomber moved from Yunnan to Kiangsu 1 fighter moved from Suiyuan to 62 Sea Zone 1 fighter moved from Stanovoj Chrebet to 62 Sea Zone Place Units - Japanese 1 battleship, 1 submarine and 2 transports placed in 62 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Japanese collect 6 PUs from War Bonds; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 9 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 armour moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Belorussia Germans win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Archangel 1 artillery owned by the Russians retreated to Russia Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Eastern Ukraine Russians attack with 1 bomber and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 5 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 bomber moved from Eastern Ukraine to Russia 2 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Urals 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Russians 4 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -1.33 Russians : -4.50
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Germans Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 50 PUs; 2 techTokens; Germans buy 2 carriers, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour moved from Archangel to Russia 1 infantry moved from Archangel to Russia 5 armour moved from Karelia S.S.R. to Russia 5 armour, 2 artilleries, 1 fighter and 3 infantry moved from Caucasus to Russia 2 armour moved from East Poland to Russia 1 artillery moved from Belorussia to Russia 3 infantry moved from Finland to Norway 2 infantry moved from France to Northwestern Europe 1 bomber moved from Germany to Russia 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Finland to Norway 1 fighter moved from France to Northwestern Europe 1 fighter moved from Germany to Northwestern Europe 1 armour moved from Egypt to Belgian Congo Germans take Anglo-Egypt Sudan from British Germans take Belgian Congo from British 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Libya to Trans-Jordan Combat - Germans Germans creates battle in territory 5 Sea Zone Battle in Northwestern Europe Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 1/4 hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 1 fighter and 3 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Norway, round 2 : 0/4 hits British roll dice for 1 infantry in Norway, round 2 : 1/1 hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 1/3 hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Trans-Jordan Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 2/3 hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Russia Germans attack with 13 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry Russians defend with 1 aaGun, 7 armour, 2 artilleries, 1 bomber, 1 factory and 7 infantry AA fire in Russia : 0/3 hits Germans roll dice for 13 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Russia, round 2 : 10/23 hits Russians roll dice for 7 armour, 2 artilleries, 1 bomber and 7 infantry in Russia, round 2 : 5/17 hits 1 bomber owned by the Russians, 4 infantry owned by the Germans, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 7 infantry owned by the Russians lost in Russia Germans roll dice for 13 armour, 2 artilleries, 1 bomber and 2 fighters in Russia, round 3 : 9/18 hits Russians roll dice for 7 armour in Russia, round 3 : 1/7 hits 7 armour owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans captures 21PUs while taking Russians capital Germans win, taking Russia from Russians with 13 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 56 Casualties for Germans: 2 artilleries and 4 infantry Casualties for Russians: 7 armour, 2 artilleries, 1 bomber and 7 infantry Non Combat Move - Germans 1 fighter moved from Norway to 5 Sea Zone 2 fighters moved from Northwestern Europe to 5 Sea Zone 1 fighter moved from Russia to 5 Sea Zone 1 fighter moved from Russia to Karelia S.S.R. 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 artillery moved from Poland to Germany 2 infantry moved from Poland to Germany 2 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Russia to Caucasus 1 fighter moved from Trans-Jordan to Caucasus 1 submarine moved from 7 Sea Zone to 13 Sea Zone Place Units - Germans 2 carriers and 2 destroyers placed in 5 Sea Zone 2 infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 76 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 91 PUs
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Northwestern Europe 1 armour moved from 6 Sea Zone to Northwestern Europe 2 artilleries moved from 6 Sea Zone to Northwestern Europe 2 fighters moved from 6 Sea Zone to Northwestern Europe 1 bomber moved from United Kingdom to Germany 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 2 fighters moved from India to Kazakh S.S.R. 1 infantry moved from Persia to Trans-Jordan 1 armour moved from India to Trans-Jordan Combat - British Strategic bombing raid in Germany Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in Northwestern Europe British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Northwestern Europe, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakh S.S.R. British attack with 2 fighters Italians defend with 1 infantry British roll dice for 2 fighters in Kazakh S.S.R., round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kazakh S.S.R. British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 armour and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from India to Persia 2 fighters moved from Kazakh S.S.R. to India EDIT: 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 51 Sea Zone EDIT: 1 artillery moved from 51 Sea Zone to Caroline Islands EDIT: 1 infantry moved from 51 Sea Zone to Caroline Islands 1 bomber moved from Germany to United Kingdom 2 fighters moved from Northwestern Europe to 6 Sea Zone Place Units - British 1 carrier and 1 fighter placed in 6 Sea Zone 1 destroyer placed in 47 Sea Zone 1 artillery placed in Australia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 1.17 Italians : -0.33
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I created an edit as I wanted to battle in Caroline. I don’t know how to create the battle there, but the troops are moved into position.
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Ah that is a bit tricky there because you made an edit at non-combat movement, so they didn’t fight.
Let see later if they will fight at J turn…
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 bomber moved from Italy to Trans-Jordan 1 cruiser moved from 16 Sea Zone to 15 Sea Zone 1 battleship moved from 13 Sea Zone to 15 Sea Zone 1 cruiser moved from 13 Sea Zone to 15 Sea Zone 3 armour moved from Caucasus to Persia 2 infantry moved from Ukraine to Eastern Ukraine 1 fighter moved from Caucasus to Eastern Ukraine Combat - Italians Battle in Persia Italians attack with 3 armour British defend with 1 infantry Italians roll dice for 3 armour in Persia, round 2 : 2/3 hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 3 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/4 hits British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits 1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Eastern Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Italians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 1/3 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Italy 1 fighter moved from Eastern Ukraine to Germany Place Units - Italians 1 bomber and 2 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
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To simplify the case, I assume you made a hit and so am I - I change the Caroline to UK owned.
CHeers -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 bombers moved from United Kingdom to Germany 1 fighter moved from United Kingdom to 13 Sea Zone 2 fighters moved from 46 Sea Zone to New Guinea 1 fighter moved from India to Trans-Jordan 1 fighter moved from 56 Sea Zone to Wake Island 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 armour moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Strategic bombing raid in Germany Bombing raid in Germany rolls: 5,1 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in New Guinea Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 13 Sea Zone Americans attack with 1 fighter Germans defend with 1 submarine and 1 transport 1 submarine owned by the Germans Submerged 1 transport owned by the Germans lost in 13 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Trans-Jordan Americans attack with 1 fighter Italians defend with 1 artillery Americans roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Wake Island Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Wake Island, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Wake Island, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Wake Island, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter could not land in Wake Island and was removed 1 battleship moved from 46 Sea Zone to 51 Sea Zone 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 cruiser moved from 46 Sea Zone to 51 Sea Zone 1 fighter moved from Trans-Jordan to India 2 fighters moved from New Guinea to 51 Sea Zone 1 carrier moved from 46 Sea Zone to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 1 destroyer moved from 56 Sea Zone to 51 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 bombers moved from Germany to United Kingdom 1 fighter moved from 13 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 fighter placed in 56 Sea Zone 1 bomber and 3 infantry placed in Western United States 2 infantry placed in Eastern United States Combat Move - Chinese 1 infantry moved from Chinghai to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Place Units - Chinese 2 infantry placed in Suiyuan Chinese undo move 1. 1 infantry placed in Suiyuan 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.00 Japanese : -1.33