• '20 '18 '17 '15

    TripleA Turn Summary: Dale round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Dale
            Dale buy 6 lightCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Dale
            2 lightCavalrys moved from Lake Town to S. Dale
            4 lightCavalrys moved from Dol Goldur to Rhovanion
            1 lightCavalry moved from E. Rhovanion to S. Rhun
            1 heavyCavalry moved from S. Rhovanion to S. Rhun
            1 lightCavalry moved from Rhovanion to S. Rhovanion
    
        Combat - Dale
            Battle in S. Rhun
                Dale attack with 1 heavyCavalry and 1 lightCavalry
                Khand defend with 1 warWolves
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in S. Rhun, round 2 : 1/2 hits, 0.83 expected hits
                    Rhun roll dice for 1 warWolves in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
                    1 warWolves owned by the Khand lost in S. Rhun
                Dale win, taking S. Rhun from Rhun with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Khand: 1 warWolves
    
        Non Combat Move - Dale
    
        Place Units - Dale
            4 lightCavalrys placed in Dol Goldur
            2 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.17
    Rhun : -0.17
    

    Savegame


  • TripleA Turn Summary: Khand round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Khand
            Khand buy 1 raiders and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 xbowInfantry moved from S. Ithilien to E. Osg.
            2 warWolvess moved from S. Ithilien to E. Osg.
            1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess moved from Khand to S. Ithilien
            1 xbowInfantry moved from Khand to Harad Road
            2 xbowInfantrys moved from N. Ithilien to E. Osg.
    
        Combat - Khand
            Battle in E. Osg.
                Khand attack with 2 warWolvess and 3 xbowInfantrys
                Gondor defend with 1 castle and 1 heavyCavalry
                    Khand roll dice for 2 warWolvess and 3 xbowInfantrys in E. Osg., round 2 : 3/5 hits, 1.33 expected hits
                    Gondor roll dice for 1 heavyCavalry in E. Osg., round 2 : 0/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Gondor lost in E. Osg.
                Khand win, taking E. Osg. from Gondor with 2 warWolvess and 3 xbowInfantrys remaining. Battle score for attacker is 5
                Casualties for Gondor: 1 heavyCavalry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiders and 2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Gondor : -0.33
    Khand : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 2 mortars; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            3 berzerkerss moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 2 mortars placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Freefolk
            Freefolk buy 10 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
            8 lightCavalrys moved from Moria to N. Brown Lands
            2 lightCavalrys moved from S. Caves to N. Brown Lands
            1 hobbits moved from S. Brown Lands to Dagorlad
            11 lightCavalrys moved from N. Brown Lands to Dagorlad
    
        Combat - Freefolk
            Battle in Dagorlad
                Freefolk attack with 1 hobbits and 11 lightCavalrys
                Haradrim defend with 5 spearInfantrys; Khand defend with 1 warWolves
                    Freefolk roll dice for 1 hobbits and 11 lightCavalrys in Dagorlad, round 2 : 2/11 hits, 3.67 expected hits
                    Khand roll dice for 5 spearInfantrys and 1 warWolves in Dagorlad, round 2 : 0/6 hits, 1.83 expected hits
                    1 spearInfantry owned by the Haradrim and 1 warWolves owned by the Khand lost in Dagorlad
                    Freefolk roll dice for 1 hobbits and 11 lightCavalrys in Dagorlad, round 3 : 2/11 hits, 3.67 expected hits
                    Khand roll dice for 4 spearInfantrys in Dagorlad, round 3 : 3/4 hits, 1.33 expected hits
                    2 lightCavalrys owned by the Freefolk, 2 spearInfantrys owned by the Haradrim and 1 hobbits owned by the Freefolk lost in Dagorlad
                    Freefolk roll dice for 9 lightCavalrys in Dagorlad, round 4 : 1/9 hits, 3.00 expected hits
                    Khand roll dice for 2 spearInfantrys in Dagorlad, round 4 : 2/2 hits, 0.67 expected hits
                    2 lightCavalrys owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Dagorlad
                    Freefolk roll dice for 7 lightCavalrys in Dagorlad, round 5 : 4/7 hits, 2.33 expected hits
                    Khand roll dice for 1 spearInfantry in Dagorlad, round 5 : 1/1 hits, 0.33 expected hits
                    1 lightCavalry owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Dagorlad
                Freefolk win, taking Dagorlad from Khand with 6 lightCavalrys remaining. Battle score for attacker is -4
                Casualties for Haradrim: 5 spearInfantrys
                Casualties for Khand: 1 warWolves
                Casualties for Freefolk: 1 hobbits and 5 lightCavalrys
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in S. Caves
            8 lightCavalrys placed in Moria
    
        Turn Complete - Freefolk
            Freefolk collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Freefolk : -3.67
    Khand : 1.83
    

    Savegame


  • TripleA Turn Summary: Mordor round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            2 orcss, 10 siegeTowers and 2 trollss moved from N. Ithilien to Dagorlad
            1 trolls moved from Udun to Dagorlad
            2 siegeTowers moved from Minas Morgul to N. Ithilien
    
        Combat - Mordor
            Battle in Dagorlad
                Mordor attack with 2 orcss, 10 siegeTowers and 3 trollss
                Freefolk defend with 6 lightCavalrys
                    Mordor roll dice for 2 orcss, 10 siegeTowers and 3 trollss in Dagorlad, round 2 : 6/15 hits, 6.00 expected hits
                    Freefolk roll dice for 6 lightCavalrys in Dagorlad, round 2 : 0/6 hits, 1.00 expected hits
                    6 lightCavalrys owned by the Freefolk lost in Dagorlad
                Mordor win, taking Dagorlad from Freefolk with 2 orcss, 10 siegeTowers and 3 trollss remaining. Battle score for attacker is 24
                Casualties for Freefolk: 6 lightCavalrys
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 siegeTower placed in Udun
            2 orcss, 1 siegeTower and 1 trolls placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.00
    Freefolk : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Rohan
            Rohan buy 5 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            10 spearInfantrys moved from W. Osg. to E. Osg.
            2 heavyCavalrys moved from Anorien to E. Osg.
            11 spearInfantrys and 5 trebuches moved from Anorien to N. Ithilien
            2 spearInfantrys and 4 trebuches moved from Eastfold to Anorien
            11 spearInfantrys moved from Westfold to E. Emnet
    
        Combat - Rohan
            Battle in N. Ithilien
                Rohan attack with 11 spearInfantrys and 5 trebuches
                Mordor defend with 2 siegeTowers; Haradrim defend with 2 corsairss and 3 spearInfantrys
                    Rohan roll dice for 11 spearInfantrys and 5 trebuches in N. Ithilien, round 2 : 4/16 hits, 5.17 expected hits
                    Mordor roll dice for 2 corsairss, 2 siegeTowers and 3 spearInfantrys in N. Ithilien, round 2 : 1/7 hits, 1.67 expected hits
                    2 corsairss owned by the Haradrim, 2 siegeTowers owned by the Mordor and 1 spearInfantry owned by the Rohan lost in N. Ithilien
                    Rohan roll dice for 10 spearInfantrys and 5 trebuches in N. Ithilien, round 3 : 5/15 hits, 5.00 expected hits
                    Mordor roll dice for 3 spearInfantrys in N. Ithilien, round 3 : 3/3 hits, 1.00 expected hits
                    3 spearInfantrys owned by the Haradrim, 2 spearInfantrys owned by the Rohan and 1 trebuche owned by the Rohan lost in N. Ithilien
                Rohan win, taking N. Ithilien from Mordor with 8 spearInfantrys and 4 trebuches remaining. Battle score for attacker is 12
                Casualties for Rohan: 3 spearInfantrys and 1 trebuche
                Casualties for Haradrim: 2 corsairss and 3 spearInfantrys
                Casualties for Mordor: 2 siegeTowers
            Battle in E. Osg.
                Rohan attack with 2 heavyCavalrys and 10 spearInfantrys
                Khand defend with 1 castle, 2 warWolvess and 3 xbowInfantrys
                    Rohan roll dice for 2 heavyCavalrys and 10 spearInfantrys in E. Osg., round 2 : 5/12 hits, 2.67 expected hits
                    Khand roll dice for 2 warWolvess and 3 xbowInfantrys in E. Osg., round 2 : 1/5 hits, 1.33 expected hits
                    2 warWolvess owned by the Khand, 3 xbowInfantrys owned by the Khand and 1 spearInfantry owned by the Rohan lost in E. Osg.
                Rohan win, taking E. Osg. from Khand with 2 heavyCavalrys and 9 spearInfantrys remaining. Battle score for attacker is 15
                Casualties for Rohan: 1 spearInfantry
                Casualties for Khand: 2 warWolvess and 3 xbowInfantrys
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 lightCavalrys placed in Eastfold
            1 lightCavalry placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.33
    Khand : -0.33
    Rohan : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Elves
            Elves buy 7 griffins and 2 hobbitss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            2 hunterss and 4 wizards moved from Isengard to E. Emnet
            8 entss moved from Isengard to Westfold
            4 griffins moved from Westfold to N. Ithilien
            4 hunterss moved from Lorien to N. Brown Lands
            2 hunterss moved from N. Caves to Anduin East Bank
            2 hunterss moved from Rivendell to Moria
            1 hunters moved from High Mirkwood to N. Dale
            1 hobbits moved from N. Mirkwood to N. Dale
    
        Non Combat Move - Elves
    
        Place Units - Elves
            7 griffins placed in Isengard
            2 hobbitss placed in Lorien
    
        Turn Complete - Elves
            Elves collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Haradrim round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Haradrim
            Haradrim buy 2 corsairss, 1 oliphant and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            6 spearInfantrys moved from Debatable Land to Anduin Mouth
            6 corsairss moved from S. Ithilien to E. Osg.
            6 spearInfantrys moved from Anduin Mouth to E. Osg.
            2 corsairss and 4 spearInfantrys moved from Umbar to Debatable Land
            6 galleons and 1 raft moved from Gilrain to S. Gondor Coast
            2 galleons and 2 rafts moved from Anduin Mouth to S. Gondor Coast
            1 oliphant and 4 spearInfantrys moved from City of Corsairs to Umbar
            1 oliphant moved from Umbar to Debatable Land
    
        Combat - Haradrim
            Battle in E. Osg.
                Haradrim attack with 6 corsairss and 6 spearInfantrys
                Gondor defend with 1 castle; Rohan defend with 2 heavyCavalrys and 9 spearInfantrys
                    Haradrim roll dice for 6 corsairss and 6 spearInfantrys in E. Osg., round 2 : 2/12 hits, 4.00 expected hits
                    Gondor roll dice for 2 heavyCavalrys and 9 spearInfantrys in E. Osg., round 2 : 2/11 hits, 3.67 expected hits
                    2 spearInfantrys owned by the Haradrim and 2 spearInfantrys owned by the Rohan lost in E. Osg.
                    Haradrim roll dice for 6 corsairss and 4 spearInfantrys in E. Osg., round 3 : 4/10 hits, 3.67 expected hits
                    Gondor roll dice for 2 heavyCavalrys and 7 spearInfantrys in E. Osg., round 3 : 2/9 hits, 3.00 expected hits
                    2 spearInfantrys owned by the Haradrim and 4 spearInfantrys owned by the Rohan lost in E. Osg.
                    Haradrim roll dice for 6 corsairss and 2 spearInfantrys in E. Osg., round 4 : 2/8 hits, 3.33 expected hits
                    Gondor roll dice for 2 heavyCavalrys and 3 spearInfantrys in E. Osg., round 4 : 3/5 hits, 1.67 expected hits
                    1 corsairs owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 2 spearInfantrys owned by the Rohan lost in E. Osg.
                    Haradrim roll dice for 5 corsairss in E. Osg., round 5 : 3/5 hits, 2.50 expected hits
                    Gondor roll dice for 2 heavyCavalrys and 1 spearInfantry in E. Osg., round 5 : 0/3 hits, 1.00 expected hits
                    2 heavyCavalrys owned by the Rohan and 1 spearInfantry owned by the Rohan lost in E. Osg.
                Haradrim win, taking E. Osg. from Gondor with 5 corsairss remaining. Battle score for attacker is 15
                Casualties for Haradrim: 1 corsairs and 6 spearInfantrys
                Casualties for Rohan: 2 heavyCavalrys and 9 spearInfantrys
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 corsairss, 1 oliphant and 3 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -2.50
    Gondor : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 1 towerGuard and 5 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 heavyCavalry moved from Lossarnach to E. Osg.
            2 towerGuards moved from W. Osg. to E. Osg.
            1 trebuche moved from Lossarnach to Lebennin
                  Gondor take Lebennin from Haradrim
            4 spearInfantrys moved from Minas Tirith to Lossarnach
            2 spearInfantrys moved from Belfalas to Anfalas
            1 trebuche moved from Lamedon to Anfalas
            2 heavyCavalrys moved from Minas Tirith to W. Osg.
    
        Combat - Gondor
            Battle in E. Osg.
                Gondor attack with 1 heavyCavalry and 2 towerGuards
                Haradrim defend with 1 castle and 5 corsairss
                    Gondor roll dice for 1 heavyCavalry and 2 towerGuards in E. Osg., round 2 : 1/3 hits, 1.17 expected hits
                    Haradrim roll dice for 5 corsairss in E. Osg., round 2 : 1/5 hits, 0.83 expected hits
                    1 corsairs owned by the Haradrim and 1 towerGuard owned by the Gondor lost in E. Osg.
                    Gondor roll dice for 1 heavyCavalry and 1 towerGuard in E. Osg., round 3 : 2/2 hits, 0.83 expected hits
                    Haradrim roll dice for 4 corsairss in E. Osg., round 3 : 1/4 hits, 0.67 expected hits
                    2 corsairss owned by the Haradrim and 1 towerGuard owned by the Gondor lost in E. Osg.
                    Gondor roll dice for 1 heavyCavalry in E. Osg., round 4 : 0/1 hits, 0.50 expected hits
                    Haradrim roll dice for 2 corsairss in E. Osg., round 4 : 0/2 hits, 0.33 expected hits
                    Gondor roll dice for 1 heavyCavalry in E. Osg., round 5 : 1/1 hits, 0.50 expected hits
                    Haradrim roll dice for 2 corsairss in E. Osg., round 5 : 0/2 hits, 0.33 expected hits
                    1 corsairs owned by the Haradrim lost in E. Osg.
                    Gondor roll dice for 1 heavyCavalry in E. Osg., round 6 : 1/1 hits, 0.50 expected hits
                    Haradrim roll dice for 1 corsairs in E. Osg., round 6 : 0/1 hits, 0.17 expected hits
                    1 corsairs owned by the Haradrim lost in E. Osg.
                Gondor win, taking E. Osg. from Haradrim with 1 heavyCavalry remaining. Battle score for attacker is 12
                Casualties for Gondor: 2 towerGuards
                Casualties for Haradrim: 5 corsairss
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 fortificationss placed in W. Osg.
            1 towerGuard and 2 trebuches placed in Anfalas
            2 trebuches placed in Andrast
            1 trebuche placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -0.33
    Gondor : 1.50
    

    Savegame


  • TripleA Turn Summary: Rhun round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Rhun
            Rhun buy 6 fortificationss; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            6 fortificationss placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Dale
            Dale buy 6 lightCavalrys; Remaining resources: 3 PUs; 
    
        Combat Move - Dale
            5 lightCavalrys moved from Celduin to Dagorlad
            1 heavyCavalry and 1 lightCavalry moved from S. Rhun to Dagorlad
            1 lightCavalry moved from S. Rhovanion to Dagorlad
            4 heavyCavalrys moved from Rhovanion to Dagorlad
            4 lightCavalrys moved from Dol Goldur to Rhovanion
            4 lightCavalrys moved from Rhovanion to Celduin
            3 lightCavalrys moved from Rhovanion to Dagorlad
    
        Combat - Dale
            Battle in Dagorlad
                Dale attack with 5 heavyCavalrys and 10 lightCavalrys
                Mordor defend with 2 orcss, 10 siegeTowers and 3 trollss
                    Dale roll dice for 5 heavyCavalrys and 10 lightCavalrys in Dagorlad, round 2 : 6/15 hits, 5.83 expected hits
                    Mordor roll dice for 2 orcss, 10 siegeTowers and 3 trollss in Dagorlad, round 2 : 1/15 hits, 3.50 expected hits
                    1 lightCavalry owned by the Dale, 4 siegeTowers owned by the Mordor and 2 orcss owned by the Mordor lost in Dagorlad
                    Dale roll dice for 5 heavyCavalrys and 9 lightCavalrys in Dagorlad, round 3 : 6/14 hits, 5.50 expected hits
                    Mordor roll dice for 6 siegeTowers and 3 trollss in Dagorlad, round 3 : 2/9 hits, 2.50 expected hits
                    2 lightCavalrys owned by the Dale and 6 siegeTowers owned by the Mordor lost in Dagorlad
                    Dale roll dice for 5 heavyCavalrys and 7 lightCavalrys in Dagorlad, round 4 : 9/12 hits, 4.83 expected hits
                    Mordor roll dice for 3 trollss in Dagorlad, round 4 : 0/3 hits, 1.50 expected hits
                    3 trollss owned by the Mordor lost in Dagorlad
                Dale win, taking Dagorlad from Mordor with 5 heavyCavalrys and 7 lightCavalrys remaining. Battle score for attacker is 52
                Casualties for Dale: 3 lightCavalrys
                Casualties for Mordor: 2 orcss, 10 siegeTowers and 3 trollss
    
        Non Combat Move - Dale
    
        Place Units - Dale
            4 lightCavalrys placed in Dol Goldur
            2 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 25 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Mordor : -4.50
    Dale : 4.83
    

    Savegame


  • TripleA Turn Summary: Khand round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Khand
            Khand buy 4 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg.
            1 xbowInfantry moved from Harad Road to S. Ithilien
            1 raiders and 2 warWolvess moved from Khand to Harad Road
    
        Combat - Khand
            Battle in E. Osg.
                Khand attack with 2 warWolvess and 1 xbowInfantry
                Gondor defend with 1 castle and 1 heavyCavalry
                    Khand roll dice for 2 warWolvess and 1 xbowInfantry in E. Osg., round 2 : 1/3 hits, 0.67 expected hits
                    Gondor roll dice for 1 heavyCavalry in E. Osg., round 2 : 1/1 hits, 0.33 expected hits
                    1 warWolves owned by the Khand and 1 heavyCavalry owned by the Gondor lost in E. Osg.
                Khand win, taking E. Osg. from Gondor with 1 warWolves and 1 xbowInfantry remaining. Battle score for attacker is 2
                Casualties for Khand: 1 warWolves
                Casualties for Gondor: 1 heavyCavalry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            4 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.67
    Khand : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dwarves
            1 berzerkers and 2 mortars moved from Iron Hills to N. Rhun
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Saruman
    
        Turn Complete - Saruman
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 12

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 12
    
        Purchase Units - Freefolk
            Freefolk buy 10 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            10 lightCavalrys moved from N. Brown Lands to Udun
            2 lightCavalrys moved from S. Caves to S. Brown Lands
            8 lightCavalrys moved from Moria to S. Brown Lands
    
        Combat - Freefolk
            Battle in Udun
                Freefolk attack with 10 lightCavalrys
                Mordor defend with 1 castle, 4 fortificationss, 1 siegeTower and 2 towers
                    Freefolk roll dice for 10 lightCavalrys in Udun, round 2 : 5/10 hits, 3.33 expected hits
                    Mordor roll dice for 4 fortificationss, 1 siegeTower and 2 towers in Udun, round 2 : 2/7 hits, 2.17 expected hits
                    2 lightCavalrys owned by the Freefolk, 1 siegeTower owned by the Mordor and 4 fortificationss owned by the Mordor lost in Udun
                    Freefolk roll dice for 8 lightCavalrys in Udun, round 3 : 1/8 hits, 2.67 expected hits
                    Mordor roll dice for 2 towers in Udun, round 3 : 1/2 hits, 1.33 expected hits
                    1 lightCavalry owned by the Freefolk and 1 tower owned by the Mordor lost in Udun
                    Freefolk roll dice for 7 lightCavalrys in Udun, round 4 : 3/7 hits, 2.33 expected hits
                    Mordor roll dice for 1 tower in Udun, round 4 : 1/1 hits, 0.67 expected hits
                    1 lightCavalry owned by the Freefolk and 1 tower owned by the Mordor lost in Udun
                Freefolk win, taking Udun from Mordor with 6 lightCavalrys remaining. Battle score for attacker is 6
                Casualties for Freefolk: 4 lightCavalrys
                Casualties for Mordor: 4 fortificationss, 1 siegeTower and 2 towers
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in S. Caves
            8 lightCavalrys placed in Moria
    
        Turn Complete - Freefolk
            Freefolk collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Freefolk : 0.67
    

    Savegame


  • @Whackamatt yup this 1 is done.

Suggested Topics

  • 12
  • 21
  • 36
  • 22
  • 133
  • 41
  • 95
  • 106
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.0k

Users

39.3k

Topics

1.7m

Posts