Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Kansu to Novosibirsk
1 bomber moved from French Indo China to Novosibirsk
1 artillery moved from Sikang to Tsinghai
1 artillery moved from Shensi to Kansu
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from Japan to Amur
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Kansu to Novosibirsk
1 bomber moved from French Indo China to Novosibirsk
1 artillery moved from Sikang to Tsinghai
1 artillery moved from Shensi to Kansu
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from Japan to Amur
Combat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Java, round 2 : 1/5 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Amur, round 2 : 3/5 hits, 3.00 expected hits
Americans roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Novosibirsk to Suiyuyan
1 carrier and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 bombers moved from Amur to Japan
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : -1.17
Americans : 0.17
Chinese : 0.17
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Southern Italy to Northern Italy
4 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 4 infantry and 5 mech_infantrys
AA fire in Northern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/11 hits, 5.33 expected hits
Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Northern Italy, round 2 : 7/13 hits, 4.67 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 4 fighters owned by the Americans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/4 hits, 2.33 expected hits
Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Northern Italy, round 3 : 2/9 hits, 3.33 expected hits
2 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 bomber and 1 tactical_bomber in Northern Italy, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Northern Italy, round 4 : 2/6 hits, 2.33 expected hits
1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -71
Casualties for Americans: 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 4 infantry and 4 mech_infantrys
Non Combat Move - Americans
3 transports moved from 95 Sea Zone to 91 Sea Zone
1 carrier and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 5 Sea Zone to 8 Sea Zone
Place Units - Americans
3 infantry placed in Southern Italy
1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6,4,5,2,5
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.17
AA fire in Northern Italy : : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Southern Italy to Northern Italy
4 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 4 infantry and 5 mech_infantrys
AA fire in Northern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 2 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/11 hits, 5.33 expected hits
Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Northern Italy, round 2 : 7/13 hits, 4.67 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans, 4 fighters owned by the Americans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/4 hits, 2.33 expected hits
Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Northern Italy, round 3 : 2/9 hits, 3.33 expected hits
2 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 bomber and 1 tactical_bomber in Northern Italy, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Northern Italy, round 4 : 2/6 hits, 2.33 expected hits
1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -71
Casualties for Americans: 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 4 infantry and 4 mech_infantrys
Non Combat Move - Americans
3 transports moved from 95 Sea Zone to 91 Sea Zone
1 carrier and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 5 Sea Zone to 8 Sea Zone
Place Units - Americans
3 infantry placed in Southern Italy
1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6,4,5,2,5
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 transports moved from 105 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
4 artilleries and 4 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Southern France to Northern Italy
1 carrier, 1 cruiser and 3 destroyers moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
5 fighters moved from Volgograd to Kazakhstan
Combat - British
Battle in Holland Belgium
British attack with 1 artillery and 6 infantry
Germans defend with 3 infantry
British roll dice for 2 cruisers in Holland Belgium, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 3/7 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Battle in Northern Italy
British attack with 2 artilleries
Germans defend with 2 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry
British roll dice for 2 artilleries in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits
2 artilleries owned by the British lost in Northern Italy
Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries
Battle in France
British attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
British roll dice for 4 artilleries and 4 infantry in France, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
British attack with 1 armour, 5 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 5 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
5 fighters moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
Place Units - British
3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 2.00
British : -2.00
Americans : 0.17
AA fire in Northern Italy : : 0.50
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Italians
2 armour moved from Bryansk to Rostov
1 bomber moved from Novgorod to Rostov
1 submarine moved from 98 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Italians
2 armour moved from Bryansk to Rostov
1 bomber moved from Novgorod to Rostov
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 2 armour and 1 bomber
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Novgorod
1 infantry moved from Yugoslavia to Northern Italy
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -0.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 carrier and 1 transport moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in Queensland
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 carrier and 1 transport moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in Queensland
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
2 armour moved from Northern Italy to France
5 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 tactical_bomber moved from Western Germany to France
2 artilleries and 1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to France
1 fighter moved from Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Tambov to Kazakhstan
1 artillery and 1 infantry moved from Samara to Kazakhstan
2 fighters and 2 tactical_bombers moved from Tambov to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
2 armour moved from Northern Italy to France
5 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 tactical_bomber moved from Western Germany to France
2 artilleries and 1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to France
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to France
1 fighter moved from Germany to Holland Belgium
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Tambov to Kazakhstan
1 artillery and 1 infantry moved from Samara to Kazakhstan
2 fighters and 2 tactical_bombers moved from Tambov to Kazakhstan
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter and 5 infantry
British defend with 1 artillery and 4 infantry
Germans roll dice for 2 bombers, 1 fighter and 5 infantry in Holland Belgium, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 bombers, 1 fighter and 5 infantry in Holland Belgium, round 3 : 4/8 hits, 2.67 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 4 infantry
Casualties for Germans: 2 infantry
Battle in France
Germans attack with 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 4 artilleries and 3 infantry; French defend with 1 airfield and 1 factory_minor
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in France, round 2 : 2/10 hits, 4.00 expected hits
French roll dice for 4 artilleries and 3 infantry in France, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in France
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in France, round 3 : 2/7 hits, 3.50 expected hits
French roll dice for 4 artilleries and 1 infantry in France, round 3 : 0/5 hits, 1.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in France
Germans roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in France, round 4 : 4/7 hits, 3.50 expected hits
French roll dice for 3 artilleries in France, round 4 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the British lost in France
Germans destroys 17PUs while taking French capital
Germans win, taking France from French with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 4 infantry
Casualties for British: 4 artilleries and 3 infantry
Battle in Southern France
Germans attack with 2 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys
French defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 3/7 hits, 3.17 expected hits
French roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 0/4 hits, 1.50 expected hits
2 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys in Southern France, round 3 : 5/7 hits, 3.17 expected hits
French roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 2 artilleries, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for French: 1 armour, 1 artillery and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/7 hits, 3.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
3 infantry moved from Greater Southern Germany to Northern Italy
1 fighter moved from Southern France to Northern Italy
2 bombers moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from France to Western Germany
1 bomber moved from France to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Germany
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 mech_infantry moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
1 armour moved from Western Ukraine to Tambov
2 fighters and 2 tactical_bombers moved from Kazakhstan to Tambov
5 infantry moved from Tambov to Rostov
3 mech_infantrys moved from Tambov to Rostov
Place Units - Germans
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Northern Italy
2 artilleries and 8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.50
French : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 fighter moved from Volgograd to Rostov
3 artilleries and 6 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
1 armour, 2 artilleries, 36 infantry and 1 mech_infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Rostov
Russians attack with 3 artilleries, 1 fighter and 8 infantry
Germans defend with 5 infantry and 3 mech_infantrys; Italians defend with 2 armour and 1 factory_minor
Russians roll dice for 3 artilleries, 1 fighter and 8 infantry in Rostov, round 2 : 5/12 hits, 3.33 expected hits
Italians roll dice for 2 armour, 5 infantry and 3 mech_infantrys in Rostov, round 2 : 4/10 hits, 3.67 expected hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Rostov
Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Rostov, round 3 : 0/8 hits, 2.67 expected hits
Italians roll dice for 2 armour and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Rostov
Russians roll dice for 3 artilleries, 1 fighter and 2 infantry in Rostov, round 4 : 3/6 hits, 2.17 expected hits
Italians roll dice for 2 armour and 3 mech_infantrys in Rostov, round 4 : 3/5 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries and 1 fighter in Rostov, round 5 : 0/3 hits, 1.17 expected hits
Italians roll dice for 2 armour in Rostov, round 5 : 2/2 hits, 1.00 expected hits
2 artilleries owned by the Russians lost in Rostov
retreated to Rostov
Italians win with 2 armour remaining. Battle score for attacker is -9
Casualties for Russians: 3 artilleries and 8 infantry
Casualties for Germans: 5 infantry and 3 mech_infantrys
Battle in Kazakhstan
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry in Caucasus, round 2 : 9/40 hits, 7.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Northwest Persia
3 aaGuns moved from Volgograd to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.33
Italians : 2.33
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 bomber moved from Suiyuyan to Burma
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
1 artillery moved from Manchuria to Korea
Japanese take Korea from Americans
1 infantry and 1 mech_infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to Guam
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Japan to Guam
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 bomber moved from Suiyuyan to Burma
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
1 artillery moved from Manchuria to Korea
Japanese take Korea from Americans
1 infantry and 1 mech_infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to Guam
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Japan to Guam
Combat - Japanese
Battle in Siberia
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking Siberia from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
retreated to 55 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 55 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Shan State to Yunnan
1 bomber moved from Burma to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Novosibirsk to Tsinghai
1 artillery moved from Tsinghai to Shensi
1 mech_infantry moved from Shensi to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Shantung to Kweichow
2 bombers moved from Guam to Philippines
Place Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 destroyer placed in 20 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Americans : -0.33
UK_Pacific : 0.67
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Midway to 5 Sea Zone
@Odonis no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Midway to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in Denmark
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to Iceland
2 bombers moved from Eastern United States to United Kingdom
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from 5 Sea Zone to Aleutian Islands
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Midway to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
3 infantry placed in Southern Italy
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
1 fighter moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
3 fighters moved from Volgograd to Rostov
2 mech_infantrys moved from Volgograd to Samara
2 fighters moved from Volgograd to Samara
3 infantry moved from India to Burma
Combat - British
Combat Hit Differential Summary :
@Odonis no scramble thanks