• @crockett36 please intercept.
    Thank you.

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 bomber moved from Eastern Poland to Russia
            1 artillery moved from Eastern Poland to Western Ukraine
            3 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 mech_infantry moved from 127 Sea Zone to Nenetsia
            3 tactical_bombers moved from Eastern Poland to Western Ukraine
            1 artillery moved from Baltic States to Eastern Poland
            2 fighters moved from Western Germany to Western Ukraine
            1 fighter moved from Southern Italy to Western Ukraine
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 mech_infantry moved from 111 Sea Zone to Scotland
            11 armour, 9 infantry and 8 mech_infantrys moved from Novgorod to Archangel
            1 armour moved from Baltic States to Archangel
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            2 armour moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 1 units heading to Russia
                Russians launches 1 interceptors out of Russia
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in Scotland
            Battle in Nenetsia
            Battle in Archangel
                Germans attack with 12 armour, 9 infantry and 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 12 armour, 9 infantry and 8 mech_infantrys in Archangel, round 2 : 9/29 hits, 8.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Scotland from British, taking Nenetsia from Russians, taking Archangel from Russians with 12 armour, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Western Ukraine
            3 aaGuns moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            Germans undo move 1.
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Western Germany
            2 tactical_bombers placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 0.17
    Defenders Fire,  : : -0.17
    Attackers Fire,  : : -0.17
    Russians : 0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    your turn…


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 29 PUs; 
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                  Russians take Iraq from Italians
            1 artillery moved from Russia to Bryansk
            1 armour, 7 artilleries, 30 infantry and 1 mech_infantry moved from Belarus to Archangel
            2 infantry moved from Belarus to Bryansk
            12 infantry moved from Amur to Manchuria
            2 infantry moved from Belarus to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter moved from Rostov to Archangel
            1 infantry moved from Smolensk to Bryansk
            1 submarine moved from 105 Sea Zone to 111 Sea Zone
            1 infantry moved from Belarus to Archangel
    
        Combat - Russians
            Battle in 111 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 111 Sea Zone
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Manchuria
                Russians attack with 12 infantry
                Japanese defend with 1 aaGun and 4 infantry
                    Russians roll dice for 12 infantry in Manchuria, round 2 : 3/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 11 infantry in Manchuria, round 3 : 0/11 hits, 1,83 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 11 infantry in Manchuria, round 4 : 3/11 hits, 1,83 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 aaGun and 4 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry
                Germans defend with 12 armour, 8 infantry and 8 mech_infantrys
                    Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry in Archangel, round 2 : 10/44 hits, 10,67 expected hits
                    Germans roll dice for 12 armour, 8 infantry and 8 mech_infantrys in Archangel, round 2 : 15/28 hits, 11,33 expected hits
                    15 infantry owned by the Russians, 8 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 18 infantry and 1 mech_infantry in Archangel, round 3 : 9/29 hits, 8,17 expected hits
                    Germans roll dice for 12 armour and 6 mech_infantrys in Archangel, round 3 : 6/18 hits, 8,00 expected hits
                    6 infantry owned by the Russians, 3 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Archangel, round 4 : 10/23 hits, 7,17 expected hits
                    Germans roll dice for 9 armour in Archangel, round 4 : 3/9 hits, 4,50 expected hits
                    3 infantry owned by the Russians and 9 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 7 artilleries, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 56
                Casualties for Russians: 24 infantry
                Casualties for Germans: 12 armour, 8 infantry and 8 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Smolensk
            1 artillery and 1 infantry moved from Russia to Tambov
            3 infantry moved from Novosibirsk to Urals
            3 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            2 aaGuns moved from Belarus to Smolensk
            1 aaGun moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
            2 artilleries moved from Russia to Smolensk
            1 tactical_bomber moved from Persia to Russia
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Russians : 3,00
    Japanese : -0,67
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Sikang to Kazakhstan
            2 infantry moved from Szechwan to Sikang
            2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 7 submarines
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
                    Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    1 cruiser owned by the ANZAC lost in 36 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    3 submarines owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    Need an ool. In the first round I took an Anzac cruiser for your first casualty. I can restart the fight if you want me to change that.


  • @crockett36 ,will give you an Ool.
    Taking out a Potential hit returner is not my idea.
    Have to check the map first, but i think all of my Allied vessels are upright so you could have just simply start to tipp them first.

    Am at work right now, so please be patient untill i get to the map an hand out an Ool, please.
    Thank you.


  • @crockett36 Ok, NO!

    I would have def. not chossen the CR as first casualty when i have Units there wich I can dent first.

    Here is what we do:

    Please roll for my CR with the “Roll Dice” in the Game Tab top right corner.
    Remember, a CR rolls at a 3 in Def.
    As Ool you tipp my two CV’s and we keep in mind that the first Sub hit my BB, wich we will tipp at the end of the turn in edit.

    If you still have some Subs left after this round, please let me know again.
    Thank you.

  • 2024 2023 '22 '19 '18

    I don’t see the game tab in any top right corner, neither of the battle window nor the game nor the web page.

  • 2024 2023 '22 '19 '18

    Top left in my interface. Rolled a 2.

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Sikang to Kazakhstan
            2 infantry moved from Szechwan to Sikang
            2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 7 submarines
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
                    Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    1 cruiser owned by the ANZAC lost in 36 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    3 submarines owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 3 submarines in 36 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Chinese : 0.33
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '19 '18

    So, your cruiser’s second shot missed. The battleship will be tipped in edit later. I need two hits now, one real, one fake because the killer was killed in the first round.


  • @crockett36 kill 1 CV and the CR.
    That should still leave you with a ghosty CR you have to roll for.

    Yeah, top left corner.
    You found it!

    Ool if neccessary:
    CR
    BB
    CV


  • @crockett36 hold on, so you only have one sub left.
    That makes only one hit this round.

    Kill a CV and a CR and bring in the CR after combat please if no other casualties are comming up and please follow the Ool inst. below.

    Thank you

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Sikang to Kazakhstan
            2 infantry moved from Szechwan to Sikang
            2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 7 submarines
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
                    Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    1 cruiser owned by the ANZAC lost in 36 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    3 submarines owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 3 submarines in 36 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits
                    1 cruiser owned by the Americans and 1 carrier owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier and 2 transports in 36 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                1 submarine owned by the Japanese Submerged
                Americans win with 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 6 submarines
                Casualties for Americans: 1 carrier and 1 cruiser
                2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in French Indo China
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 36 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Place Units - Japanese
            7 submarines placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Chinese : 0.33
    Japanese : -0.33
    

    Savegame


  • @crockett36 may I ask wh


  • @aequitas-et-veritas said in allied playbook game II:

    @crockett36 may I ask why you didn’t bring in additional Air?


  • @aequitas-et-veritas sure. I think the only fighters in range are needed for the defense of Japan. I’m not looking at the map right now. I’m trying to degrade your navy without touching your air.


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 factory_minor, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
            1 bomber moved from India to Sumatra
            5 bombers moved from India to 81 Sea Zone
            5 bombers moved from Caroline Islands to Kiangsi
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Siam
            Battle in Sumatra
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                Americans win, taking 20 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Kiangsi
                Americans attack with 5 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 5 bombers in Kiangsi, round 2 : 3/5 hits, 3,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Americans win with 5 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 81 Sea Zone
                Americans attack with 5 bombers
                Italians defend with 1 carrier and 2 fighters
                    Americans roll dice for 5 bombers in 81 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits
                    Italians roll dice for 1 carrier and 2 fighters in 81 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 81 Sea Zone
                Americans win with 5 bombers remaining. Battle score for attacker is 36
                Casualties for Italians: 1 carrier and 2 fighters
    
        Non Combat Move - Americans
            5 bombers moved from 81 Sea Zone to Iraq
            1 fighter moved from India to Iraq
            1 bomber moved from Sumatra to French Indo China
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            5 bombers moved from Kiangsi to French Indo China
            1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from French Indo China to Manchuria
            4 fighters moved from Caroline Islands to Manchuria
            1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in French Indo China
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 destroyer and 2 submarines placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            9 artilleries and 9 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Morocco to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 armour moved from Rhodesia to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 armour moved from Tanganyika Territory to Kenya
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - British
            Battle in Ceylon
            Battle in Scotland
                British attack with 1 bomber and 3 infantry
                Germans defend with 1 airfield and 1 mech_infantry
                    British roll dice for 1 bomber and 3 infantry in Scotland, round 2 : 1/4 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Ceylon from Japanese, taking Scotland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Scotland to United Kingdom
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 5 infantry moved from Persia to Iraq
            1 mech_infantry moved from India to Eastern Persia
            1 fighter moved from India to Iraq
            1 infantry moved from Burma to Yunnan
            1 armour moved from Malaya to Yunnan
            1 aaGun, 1 artillery and 3 infantry moved from Yunnan to Hunan
    
        Place Units - British
            1 submarine placed in 110 Sea Zone
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            3 armour placed in Kwangtung
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in Kwangtung change ownership: 3 armour
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : -1,67
    British : -0,17
    Americans : 1,17
    Japanese : -1,00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Syria to 99 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 submarine moved from 76 Sea Zone to 80 Sea Zone
            2 infantry moved from Trans-Jordan to Egypt
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from 95 Sea Zone to 94 Sea Zone
            1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 armour moved from Western Ukraine to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Rostov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in 94 Sea Zone
                Italians attack with 2 fighters
                French defend with 1 destroyer
                    Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 94 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from 94 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Egypt
            1 infantry and 2 mech_infantrys placed in Southern Italy
            1 armour placed in Northern Italy
            Italians undo move 2.
            2 mech_infantrys placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.67
    French : -0.33
    Russians : 0.00
    

    Savegame

Suggested Topics

  • 9
  • 1
  • 1
  • 46
  • 141
  • 43
  • 180
  • 348
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.0k

Users

39.3k

Topics

1.7m

Posts