NO scramble.
Wizmark (X) vs Odonis (L) G2
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@Odonis horrific rolling all around this time
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Rostov to Volgograd 1 infantry moved from Kazakhstan to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.33
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 2 fighters moved from 42 Sea Zone to Java 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur 2 bombers moved from Japan to Amur 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Kansu to Novosibirsk 1 bomber moved from French Indo China to Novosibirsk 1 artillery moved from Sikang to Tsinghai 1 artillery moved from Shensi to Kansu 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 fighter moved from Japan to Amur
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 2 fighters moved from 42 Sea Zone to Java 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur 2 bombers moved from Japan to Amur 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Kansu to Novosibirsk 1 bomber moved from French Indo China to Novosibirsk 1 artillery moved from Sikang to Tsinghai 1 artillery moved from Shensi to Kansu 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 fighter moved from Japan to Amur Combat - Japanese Battle in Java Japanese attack with 2 artilleries, 2 fighters and 1 infantry ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Java, round 2 : 1/5 hits, 2.00 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in Manchuria Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Amur, round 2 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Amur Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for Americans: 1 armour and 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Novosibirsk Japanese attack with 1 artillery and 1 bomber British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Novosibirsk to Suiyuyan 1 carrier and 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 2 carriers moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 2 bombers moved from Amur to Japan Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery and 1 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : -1.17 Americans : 0.17 Chinese : 0.17 Japanese : -3.00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Southern Italy to Northern Italy 4 fighters and 1 tactical_bomber moved from Southern France to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 bomber and 1 fighter moved from Gibraltar to Northern Italy 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Western United States to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 4 infantry and 5 mech_infantrys AA fire in Northern Italy : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/11 hits, 5.33 expected hits Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Northern Italy, round 2 : 7/13 hits, 4.67 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans, 4 fighters owned by the Americans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/4 hits, 2.33 expected hits Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Northern Italy, round 3 : 2/9 hits, 3.33 expected hits 2 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy Americans roll dice for 1 bomber and 1 tactical_bomber in Northern Italy, round 4 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Northern Italy, round 4 : 2/6 hits, 2.33 expected hits 1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -71 Casualties for Americans: 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 4 infantry and 4 mech_infantrys Non Combat Move - Americans 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 carrier and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 5 Sea Zone to 8 Sea Zone Place Units - Americans 3 infantry placed in Southern Italy 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6,4,5,2,5 Americans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.17 AA fire in Northern Italy : : 0.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Southern Italy to Northern Italy 4 fighters and 1 tactical_bomber moved from Southern France to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy 1 bomber and 1 fighter moved from Gibraltar to Northern Italy 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Western United States to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 4 infantry and 5 mech_infantrys AA fire in Northern Italy : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 2 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/11 hits, 5.33 expected hits Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Northern Italy, round 2 : 7/13 hits, 4.67 expected hits 1 aaGun owned by the Germans, 4 infantry owned by the Germans, 4 fighters owned by the Americans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/4 hits, 2.33 expected hits Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Northern Italy, round 3 : 2/9 hits, 3.33 expected hits 2 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy Americans roll dice for 1 bomber and 1 tactical_bomber in Northern Italy, round 4 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Northern Italy, round 4 : 2/6 hits, 2.33 expected hits 1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -71 Casualties for Americans: 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 4 infantry and 4 mech_infantrys Non Combat Move - Americans 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 carrier and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 5 Sea Zone to 8 Sea Zone Place Units - Americans 3 infantry placed in Southern Italy 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6,4,5,2,5 Americans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Normandy Bordeaux to Holland Belgium 3 transports moved from 105 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries and 4 infantry moved from Normandy Bordeaux to France 2 artilleries moved from Southern France to Northern Italy 1 carrier, 1 cruiser and 3 destroyers moved from 105 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Caucasus to Rostov British take Rostov from Germans 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 5 fighters moved from Volgograd to Kazakhstan Combat - British Battle in Holland Belgium British attack with 1 artillery and 6 infantry Germans defend with 3 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Battle in Northern Italy British attack with 2 artilleries Germans defend with 2 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry British roll dice for 2 artilleries in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits 2 artilleries owned by the British lost in Northern Italy Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries Battle in France British attack with 4 artilleries and 4 infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry British roll dice for 4 artilleries and 4 infantry in France, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan British attack with 1 armour, 5 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 5 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 5 fighters moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia Place Units - British 3 artilleries, 1 fighter and 3 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Persia 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 2.00 British : -2.00 Americans : 0.17 AA fire in Northern Italy : : 0.50 Japanese : 0.33
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Italians 2 armour moved from Bryansk to Rostov 1 bomber moved from Novgorod to Rostov 1 submarine moved from 98 Sea Zone to 95 Sea Zone
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Italians 2 armour moved from Bryansk to Rostov 1 bomber moved from Novgorod to Rostov 1 submarine moved from 98 Sea Zone to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Rostov Italians attack with 2 armour and 1 bomber British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from British with 2 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Rostov to Novgorod 1 infantry moved from Yugoslavia to Northern Italy Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -0.00 British : -0.33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 carrier and 1 transport moved from 54 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in Queensland ANZAC undo move 1. 1 destroyer placed in 54 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 carrier and 1 transport moved from 54 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in Queensland ANZAC undo move 1. 1 destroyer placed in 54 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 armour and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Iraq to Northwest Persia Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to France 1 armour moved from Western Germany to France 2 armour moved from Northern Italy to France 5 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to France 2 artilleries and 1 mech_infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France 1 bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Southern France 1 fighter moved from Western Germany to France 1 fighter moved from Germany to Holland Belgium 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Tambov to Kazakhstan 1 artillery and 1 infantry moved from Samara to Kazakhstan 2 fighters and 2 tactical_bombers moved from Tambov to Kazakhstan
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to France 1 armour moved from Western Germany to France 2 armour moved from Northern Italy to France 5 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to France 2 artilleries and 1 mech_infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to France 1 bomber moved from Western Germany to Southern France 1 bomber moved from Western Germany to Southern France 1 bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Southern France 1 fighter moved from Western Germany to France 1 fighter moved from Germany to Holland Belgium 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Tambov to Kazakhstan 1 artillery and 1 infantry moved from Samara to Kazakhstan 2 fighters and 2 tactical_bombers moved from Tambov to Kazakhstan Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter and 5 infantry British defend with 1 artillery and 4 infantry Germans roll dice for 2 bombers, 1 fighter and 5 infantry in Holland Belgium, round 2 : 2/8 hits, 2.67 expected hits British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 bombers, 1 fighter and 5 infantry in Holland Belgium, round 3 : 4/8 hits, 2.67 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 4 infantry Casualties for Germans: 2 infantry Battle in France Germans attack with 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 4 artilleries and 3 infantry; French defend with 1 airfield and 1 factory_minor Germans roll dice for 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in France, round 2 : 2/10 hits, 4.00 expected hits French roll dice for 4 artilleries and 3 infantry in France, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in France Germans roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in France, round 3 : 2/7 hits, 3.50 expected hits French roll dice for 4 artilleries and 1 infantry in France, round 3 : 0/5 hits, 1.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in France Germans roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in France, round 4 : 4/7 hits, 3.50 expected hits French roll dice for 3 artilleries in France, round 4 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the British lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 4 infantry Casualties for British: 4 artilleries and 3 infantry Battle in Southern France Germans attack with 2 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys French defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 3/7 hits, 3.17 expected hits French roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the French and 1 artillery owned by the French lost in Southern France Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys in Southern France, round 3 : 5/7 hits, 3.17 expected hits French roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the French and 1 mech_infantry owned by the Germans lost in Southern France Germans win, taking Southern France from French with 2 artilleries, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for French: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Germans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 3 infantry moved from Greater Southern Germany to Northern Italy 1 fighter moved from Southern France to Northern Italy 2 bombers moved from Southern France to Western Germany 1 fighter and 1 tactical_bomber moved from France to Western Germany 1 bomber moved from France to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Germany 1 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 mech_infantry moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Tambov 2 mech_infantrys moved from Western Ukraine to Tambov 1 armour moved from Western Ukraine to Tambov 2 fighters and 2 tactical_bombers moved from Kazakhstan to Tambov 5 infantry moved from Tambov to Rostov 3 mech_infantrys moved from Tambov to Rostov Place Units - Germans 1 armour and 2 mech_infantrys placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Russia 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Northern Italy 2 artilleries and 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.50 French : -1.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 fighter moved from Volgograd to Rostov 3 artilleries and 6 infantry moved from Volgograd to Rostov 2 infantry moved from Volgograd to Rostov 2 infantry moved from Volgograd to Kazakhstan 2 artilleries moved from Volgograd to Kazakhstan 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry moved from Volgograd to Caucasus Combat - Russians Battle in Rostov Russians attack with 3 artilleries, 1 fighter and 8 infantry Germans defend with 5 infantry and 3 mech_infantrys; Italians defend with 2 armour and 1 factory_minor Russians roll dice for 3 artilleries, 1 fighter and 8 infantry in Rostov, round 2 : 5/12 hits, 3.33 expected hits Italians roll dice for 2 armour, 5 infantry and 3 mech_infantrys in Rostov, round 2 : 4/10 hits, 3.67 expected hits 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Rostov Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Rostov, round 3 : 0/8 hits, 2.67 expected hits Italians roll dice for 2 armour and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Rostov Russians roll dice for 3 artilleries, 1 fighter and 2 infantry in Rostov, round 4 : 3/6 hits, 2.17 expected hits Italians roll dice for 2 armour and 3 mech_infantrys in Rostov, round 4 : 3/5 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 2 artilleries and 1 fighter in Rostov, round 5 : 0/3 hits, 1.17 expected hits Italians roll dice for 2 armour in Rostov, round 5 : 2/2 hits, 1.00 expected hits 2 artilleries owned by the Russians lost in Rostov retreated to Rostov Italians win with 2 armour remaining. Battle score for attacker is -9 Casualties for Russians: 3 artilleries and 8 infantry Casualties for Germans: 5 infantry and 3 mech_infantrys Battle in Kazakhstan Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Caucasus Russians attack with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry in Caucasus, round 2 : 9/40 hits, 7.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Rostov to Northwest Persia 3 aaGuns moved from Volgograd to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.33 Italians : 2.33 Russians : -0.67
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 bomber moved from Suiyuyan to Burma 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to Celebes 1 artillery moved from Manchuria to Korea Japanese take Korea from Americans 1 infantry and 1 mech_infantry moved from Shantung to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Japan to Guam 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Japan to Guam
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 bomber moved from Suiyuyan to Burma 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to Celebes 1 artillery moved from Manchuria to Korea Japanese take Korea from Americans 1 infantry and 1 mech_infantry moved from Shantung to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Japan to Guam 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Japan to Guam Combat - Japanese Battle in Siberia Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win, taking Siberia from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone retreated to 55 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 carriers moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 55 Sea Zone to 44 Sea Zone 2 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Shan State to Yunnan 1 bomber moved from Burma to French Indo China 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Novosibirsk to Tsinghai 1 artillery moved from Tsinghai to Shensi 1 mech_infantry moved from Shensi to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 armour moved from Shantung to Kweichow 2 bombers moved from Guam to Philippines Place Units - Japanese 1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 destroyer placed in 20 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 1 infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Americans : -0.33 UK_Pacific : 0.67 Japanese : -0.17
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Midway to 5 Sea Zone
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@Odonis no scramble thanks
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Midway to 5 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Denmark Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to Iceland 2 bombers moved from Eastern United States to United Kingdom 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from 5 Sea Zone to Aleutian Islands 1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Midway to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 3 infantry placed in Southern Italy 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 fighter moved from United Kingdom to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 armour and 2 mech_infantrys moved from Volgograd to Rostov 3 fighters moved from Volgograd to Rostov 2 mech_infantrys moved from Volgograd to Samara 2 fighters moved from Volgograd to Samara 3 infantry moved from India to Burma Combat - British
Combat Hit Differential Summary :