BM3 trulpen (X) vs Giallo (A)

  • '21 '20 '19 '18 '17 '16

    another 8 hits, my subs are out


  • Ok, keep the 2 bs and 3 figs.

  • '21 '20 '19 '18 '17 '16

    @trulpen Is it ok that I take Java instead of borneo, forgot that it will go to Uk pac


  • Of course.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            2 fighters moved from India to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            4 fighters moved from India to Iraq
            1 fighter moved from Persia to Iraq
            1 destroyer moved from 66 Sea Zone to 63 Sea Zone
            10 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Borneo
            Battle in Johnston Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Johnston Island
                    Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Johnston Island
                Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 63 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 63 Sea Zone
                Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 33 Sea Zone
                Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
                Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 carriers owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits
                Units damaged: 2 battleships owned by the Americans
                    3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 9/13 hits, 7,50 expected hits
                    5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 33 Sea Zone
                1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 48 Sea Zone
                Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -25
                Casualties for Americans: 5 carriers, 9 fighters and 3 submarines
                Casualties for Japanese: 5 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers
                3 fighters owned by the Japanese forced to land in Caroline Islands
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
            EDIT: Changing ownership of Java from Japanese to Americans
            EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 fighter moved from 33 Sea Zone to 48 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Eastern United States to Western United States
            2 fighters moved from Eastern United States to Samoa
            1 armour and 1 infantry moved from India to West India
            1 armour moved from West India to Eastern Persia
            3 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Persia to Iraq
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            2 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,2,6
            Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,33
    Japanese : -1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            2 fighters moved from India to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            4 fighters moved from India to Iraq
            1 fighter moved from Persia to Iraq
            1 destroyer moved from 66 Sea Zone to 63 Sea Zone
            10 fighters moved from 26 Sea Zone to 33 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Borneo
            Battle in Johnston Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Johnston Island
                    Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Johnston Island
                Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 63 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 63 Sea Zone
                Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 33 Sea Zone
                Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
                Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 carriers owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits
                Units damaged: 2 battleships owned by the Americans
                    3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 4 : 9/13 hits, 7,50 expected hits
                    5 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 33 Sea Zone
                1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 48 Sea Zone
                Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -25
                Casualties for Americans: 5 carriers, 9 fighters and 3 submarines
                Casualties for Japanese: 5 carriers, 1 destroyer, 2 fighters and 5 tactical_bombers
                3 fighters owned by the Japanese forced to land in Caroline Islands
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
            EDIT: Changing ownership of Java from Japanese to Americans
            EDIT: Removing units owned by Americans from 43 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 fighter moved from 33 Sea Zone to 48 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Eastern United States to Western United States
            2 fighters moved from Eastern United States to Samoa
            1 armour and 1 infantry moved from India to West India
            1 armour moved from West India to Eastern Persia
            3 carriers and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Persia to Iraq
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            2 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,1,1,2,6
            Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Java: 1 marine
            EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 43 Sea Zone: 1 transport
            EDIT: Changing ownership of Borneo from Japanese to Americans
            EDIT: Changing ownership of Borneo from Americans to Japanese
            EDIT: Turning off Edit Mode
            2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
            1 bomber moved from Egypt to French Equatorial Africa
            1 mech_infantry moved from Belgian Congo to Egypt
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - British
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 2 battleships, 3 fighters and 3 transports
                    British roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 3 fighters and 3 transports in 33 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits
                    1 destroyer owned by the British lost in 33 Sea Zone
                Japanese win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in French Equatorial Africa
                British attack with 1 bomber and 2 mech_infantrys
                Germans defend with 2 infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in French Equatorial Africa
                    British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
    
        Non Combat Move - British
            1 bomber moved from French Equatorial Africa to Egypt
            4 mech_infantrys moved from Egypt to Iraq
            1 aaGun, 1 artillery and 1 infantry moved from Persia to Iraq
            3 fighters and 1 tactical_bomber moved from India to Iraq
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            3 aaGuns, 11 artilleries and 26 infantry moved from India to West India
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - British
            1 fighter and 2 infantry placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1,4,2,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,1,4,2,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,4,3,3,1,1
            British collect 19 PUs (12 lost to blockades); end with 19 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : -0,33
    Americans : -3,33
    Japanese : -3,00
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Romania to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total. 
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Borneo from Japanese to Americans
            EDIT: Changing ownership of Borneo from Americans to Japanese
            EDIT: Turning off Edit Mode
            1 bomber moved from Egypt to Tobruk
            1 infantry moved from Alexandria to Tobruk
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Tobruk
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
            1 infantry moved from 96 Sea Zone to Tobruk
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from West Indies to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Romania to Bessarabia
            1 armour moved from Eastern Poland to Bessarabia
            1 carrier moved from 97 Sea Zone to 96 Sea Zone
            1 carrier moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer, 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Place Units - Italians
            1 bomber, 1 fighter and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 48 Sea Zone to 33 Sea Zone
            1 fighter moved from New Zealand to 33 Sea Zone
            1 infantry moved from Persia to Iraq
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 2 fighters and 2 submarines
                Japanese defend with 2 battleships, 3 fighters and 3 transports
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 33 Sea Zone
                2 submarines owned by the ANZAC Submerged
                Japanese win with 2 fighters remaining. Battle score for attacker is 51
                Casualties for Japanese: 2 battleships, 1 fighter and 3 transports
                Casualties for ANZAC: 2 fighters
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to 48 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,6
            ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 48 Sea Zone to 33 Sea Zone
            1 fighter moved from New Zealand to 33 Sea Zone
            1 infantry moved from Persia to Iraq
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 2 fighters and 2 submarines
                Japanese defend with 2 battleships, 3 fighters and 3 transports
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 33 Sea Zone
                2 submarines owned by the ANZAC Submerged
                Japanese win with 2 fighters remaining. Battle score for attacker is 51
                Casualties for Japanese: 2 battleships, 1 fighter and 3 transports
                Casualties for ANZAC: 2 fighters
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
    
        Non Combat Move - ANZAC
            1 fighter moved from New Zealand to 48 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,6
            ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Central America to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 infantry moved from 101 Sea Zone to Central United States
            1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
            1 battleship moved from 106 Sea Zone to 101 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from Central America to Southeast Mexico
                  Germans take Southeast Mexico from Americans
            8 artilleries and 15 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Northwest Persia to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Northwest Persia to Persia
                  Germans take Persia from Americans
            1 bomber moved from Caucasus to 80 Sea Zone
            6 armour moved from Northwest Persia to Volgograd
            3 mech_infantrys moved from Northwest Persia to Volgograd
            1 armour moved from Northwest Persia to Volgograd
            3 mech_infantrys moved from Northwest Persia to Volgograd
            3 armour moved from Northwest Persia to Volgograd
            1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Belarus
            1 bomber moved from Caucasus to Belarus
            1 bomber moved from Western Germany to Belarus
            2 mech_infantrys moved from Ukraine to Rostov
            2 armour moved from Ukraine to Rostov
            1 tactical_bomber moved from Caucasus to Rostov
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble sz101?

    Perhaps a silly question, but I don’t find it evident.

    I got smashed there in the Pacific. I know I analysed it, but was tired. Probably thought about doing a block and forgot about it.

  • '21 '20 '19 '18 '17 '16

    @trulpen said in BM3 trulpen (X) vs Giallo (A):

    Scramble sz101?

    Perhaps a silly question, but I don’t find it evident.

    I got smashed there in the Pacific. I know I analysed it, but was tired. Probably thought about doing a block and forgot about it.

    no, I must say I didn’t see at first. Only when I moved my fleet there and checked battle calculator I saw the advantage I have


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Central America to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 infantry moved from 101 Sea Zone to Central United States
            1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
            1 battleship moved from 106 Sea Zone to 101 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from Central America to Southeast Mexico
                  Germans take Southeast Mexico from Americans
            8 artilleries and 15 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Northwest Persia to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Northwest Persia to Persia
                  Germans take Persia from Americans
            1 bomber moved from Caucasus to 80 Sea Zone
            6 armour moved from Northwest Persia to Volgograd
            3 mech_infantrys moved from Northwest Persia to Volgograd
            1 armour moved from Northwest Persia to Volgograd
            3 mech_infantrys moved from Northwest Persia to Volgograd
            3 armour moved from Northwest Persia to Volgograd
            1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Belarus
            1 bomber moved from Caucasus to Belarus
            1 bomber moved from Western Germany to Belarus
            2 mech_infantrys moved from Ukraine to Rostov
            2 armour moved from Ukraine to Rostov
            1 tactical_bomber moved from Caucasus to Rostov
    
        Combat - Germans
            Battle in 80 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 80 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Central United States
                Germans converts factory_major into different units
            Battle in Archangel
                Germans attack with 8 artilleries and 15 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 8 artilleries and 15 infantry in Archangel, round 2 : 4/23 hits, 6,50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Central United States from Americans, taking Archangel from Russians with 8 artilleries and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/5 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 11 armour and 7 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 11 armour and 7 mech_infantrys in Volgograd, round 2 : 9/18 hits, 6,67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 11 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun, 1 artillery and 1 infantry
                    AA fire in Rostov : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 6 armour, 8 artilleries and 4 mech_infantrys moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 bomber moved from Belarus to Caucasus
            1 bomber moved from Belarus to Caucasus
            2 mech_infantrys moved from Ukraine to Volgograd
            3 artilleries and 7 infantry moved from Western Ukraine to Bessarabia
            2 artilleries and 8 infantry moved from Eastern Poland to Bessarabia
            3 armour and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
            5 transports moved from 115 Sea Zone to 114 Sea Zone
            10 infantry moved from Germany to 114 Sea Zone
            10 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
            10 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 carrier and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            2 fighters moved from Western Germany to 91 Sea Zone
            1 bomber moved from 80 Sea Zone to Caucasus
    
        Place Units - Germans
            1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            1 bomber, 2 fighters and 2 tactical_bombers placed in Western Germany
            2 submarines placed in 110 Sea Zone
            1 carrier placed in 112 Sea Zone
            Germans undo move 3.
            1 fighter placed in 112 Sea Zone
            1 bomber, 1 fighter and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 83 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 94 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    AA fire in Rostov : : -0,17
    Russians : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Russia to Kazakhstan
            4 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Japanese
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 0/7 hits, 2,33 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 1/6 hits, 2,17 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                1 infantry owned by the Russians retreated to Bryansk
                Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -5
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Russia
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Ukraine to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            4 aaGuns, 25 artilleries and 44 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -3,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 destroyers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 43 Sea Zone: 99 artilleries, 99 infantry and 99 transports
            EDIT: Turning off Edit Mode
            1 fighter moved from Caroline Islands to 30 Sea Zone
            19 armour, 10 artilleries, 20 infantry and 16 mech_infantrys moved from Burma to India
            1 armour moved from Yunnan to India
            1 bomber moved from Burma to Novosibirsk
            1 bomber moved from Szechwan to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            1 infantry moved from Tsinghai to Novosibirsk
            1 fighter moved from Japan to 25 Sea Zone
            99 artilleries and 99 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Borneo
                Japanese attack with 99 artilleries and 99 infantry
                Americans defend with 1 marine
                    Japanese roll dice for 99 artilleries and 99 infantry in Borneo, round 2 : 68/198 hits, 66,00 expected hits
                    Americans roll dice for 1 marine in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Borneo
                Japanese win with 99 artilleries and 98 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 marine
            Battle in Novosibirsk
                Japanese attack with 2 bombers and 2 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in India
                Japanese attack with 20 armour, 10 artilleries, 20 infantry and 16 mech_infantrys
                British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 20 armour, 10 artilleries, 20 infantry and 16 mech_infantrys in India, round 2 : 23/66 hits, 21,00 expected hits
                    UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0,67 expected hits
                    2 artilleries owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 20 armour, 10 artilleries, 20 infantry and 16 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 artilleries
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Borneo: 99 artilleries and 98 infantry
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 99 transports
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
            1 fighter moved from 6 Sea Zone to 37 Sea Zone
            1 fighter moved from Caroline Islands to 37 Sea Zone
            2 aaGuns moved from Burma to India
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            1 armour and 2 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Szechwan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 30 Sea Zone to Wake Island
            1 bomber moved from Novosibirsk to Sikang
            1 bomber moved from Novosibirsk to Tsinghai
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 37 Sea Zone
            3 infantry placed in French Indo China
            2 destroyers placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
            Japanese collect 69 PUs; end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    UK_Pacific : -0,67
    Russians : -0,33
    Japanese : 4,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 artillery and 2 infantry moved from Eastern United States to Central United States
            1 fighter moved from Eastern United States to Central United States
            2 fighters moved from Eastern United States to Southeast Mexico
            1 marine moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            2 fighters moved from 42 Sea Zone to New Guinea
            1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 infantry moved from Eastern United States to Central United States
            1 fighter moved from Samoa to 46 Sea Zone
            1 armour moved from Eastern Persia to Persia
            1 infantry moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 artillery moved from Iraq to Persia
            5 fighters moved from Iraq to Persia
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in New Guinea
                Americans attack with 2 fighters and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 marine in New Guinea, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 marine in New Guinea, round 3 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Central United States
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Central United States, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Central United States
                Americans win, taking Central United States from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southeast Mexico
                Americans attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 artillery
                    Americans roll dice for 2 fighters and 1 mech_infantry in Southeast Mexico, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Southeast Mexico, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Southeast Mexico
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Persia
                Americans attack with 1 armour, 1 artillery and 5 fighters
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 5 fighters in Persia, round 2 : 2/7 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Persia
                Americans win, taking Persia from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from Persia to Iraq
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 48 Sea Zone to 26 Sea Zone
            1 carrier moved from 42 Sea Zone to 46 Sea Zone
            1 fighter moved from New Guinea to 46 Sea Zone
            1 fighter moved from New Guinea to 46 Sea Zone
            2 carriers moved from 42 Sea Zone to 46 Sea Zone
            1 fighter moved from Samoa to 46 Sea Zone
            1 destroyer moved from 63 Sea Zone to 46 Sea Zone
            2 fighters moved from Southeast Mexico to Eastern United States
            1 fighter moved from Central United States to Eastern United States
            1 aaGun moved from Eastern United States to Central United States
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            3 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,4,5,5,2,1,5,5,6,2,2,6,1,1,4
            Americans collect 43 PUs (14 lost to blockades); end with 43 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 53 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : -1,00
    Japanese : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 artillery and 2 infantry moved from Eastern United States to Central United States
            1 fighter moved from Eastern United States to Central United States
            2 fighters moved from Eastern United States to Southeast Mexico
            1 marine moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            2 fighters moved from 42 Sea Zone to New Guinea
            1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 infantry moved from Eastern United States to Central United States
            1 fighter moved from Samoa to 46 Sea Zone
            1 armour moved from Eastern Persia to Persia
            1 infantry moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 artillery moved from Iraq to Persia
            5 fighters moved from Iraq to Persia
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in New Guinea
                Americans attack with 2 fighters and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 marine in New Guinea, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 marine in New Guinea, round 3 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Central United States
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Central United States, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Central United States
                Americans win, taking Central United States from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southeast Mexico
                Americans attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 artillery
                    Americans roll dice for 2 fighters and 1 mech_infantry in Southeast Mexico, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Southeast Mexico, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Southeast Mexico
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Persia
                Americans attack with 1 armour, 1 artillery and 5 fighters
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 5 fighters in Persia, round 2 : 2/7 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Persia
                Americans win, taking Persia from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from Persia to Iraq
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 48 Sea Zone to 26 Sea Zone
            1 carrier moved from 42 Sea Zone to 46 Sea Zone
            1 fighter moved from New Guinea to 46 Sea Zone
            1 fighter moved from New Guinea to 46 Sea Zone
            2 carriers moved from 42 Sea Zone to 46 Sea Zone
            1 fighter moved from Samoa to 46 Sea Zone
            1 destroyer moved from 63 Sea Zone to 46 Sea Zone
            2 fighters moved from Southeast Mexico to Eastern United States
            1 fighter moved from Central United States to Eastern United States
            1 aaGun moved from Eastern United States to Central United States
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            3 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,4,5,5,2,1,5,5,6,2,2,6,1,1,4
            Americans collect 43 PUs (14 lost to blockades); end with 43 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 53 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from French Equatorial Africa to Nigeria
                  British take Nigeria from Germans
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Germans
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            3 aaGuns, 11 artilleries and 26 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
            1 mech_infantry moved from Iraq to Egypt
            1 bomber moved from Egypt to Iraq
            3 fighters moved from Iraq to Egypt
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,1,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
            British collect 23 PUs (10 lost to blockades); end with 23 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Americans : -1,00
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 5 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Tobruk to Alexandria
            1 bomber moved from Tobruk to Alexandria
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Southern Italy to Western Ukraine
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
            1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/5 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Italians attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Alexandria, round 2 : 4/9 hits, 4,50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            4 transports moved from 96 Sea Zone to 95 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Alexandria to Southern Italy
            1 bomber moved from Western Ukraine to Romania
            2 cruisers moved from 96 Sea Zone to 95 Sea Zone
            2 fighters and 2 tactical_bombers moved from Alexandria to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
            1 artillery, 4 infantry and 2 marines placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : -0,33
    Russians : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New Zealand to Queensland
            2 artilleries and 5 infantry moved from New South Wales to Queensland
            2 submarines moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New Zealand to Queensland
            2 artilleries and 5 infantry moved from New South Wales to Queensland
            2 submarines moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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