Wizmark (X) vs Odonis (L) G2

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            1 tactical_bomber moved from Southern France to Southern Italy
            4 fighters moved from Southern France to Southern Italy
            1 fighter moved from Egypt to Southern Italy
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            3 armour moved from France to Northern Italy
            2 armour moved from France to Northern Italy
            1 bomber moved from Normandy Bordeaux to Germany
            1 armour moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 armour moved from Siberia to Amur
            1 armour and 1 infantry moved from Korea to Manchuria
            1 bomber and 2 fighters moved from Korea to Manchuria
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Northern Italy
                Americans attack with 5 armour
                Italians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Americans roll dice for 5 armour in Northern Italy, round 2 : 2/5 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 5 armour remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Southern Italy
                Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 5/8 hits, 3.83 expected hits
                    Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Southern Italy, round 2 : 1/4 hits, 2.17 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
                Americans captures 14PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour, 2 fighters and 1 mech_infantry
            Battle in Manchuria
                Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Manchuria, round 2 : 3/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 armour and 1 bomber in Manchuria, round 3 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 armour and 1 bomber in Manchuria, round 4 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 4 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 1 armour and 1 bomber in Manchuria, round 5 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is -18
                Casualties for Americans: 1 bomber, 2 fighters and 1 infantry
                Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
            Battle in Amur
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 98 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            1 fighter moved from Southern Italy to 95 Sea Zone
            4 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber and 1 fighter moved from Eastern United States to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 78 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Volgograd to Ukraine
            1 fighter moved from Volgograd to Ukraine
            1 mech_infantry moved from Volgograd to Samara
            1 fighter moved from Volgograd to Samara
            1 fighter moved from Volgograd to Ukraine
            3 mech_infantrys moved from Caucasus to Ukraine
            1 mech_infantry moved from Caucasus to Novosibirsk
                  British take Novosibirsk from Germans
            2 infantry moved from Burma to Yunnan
            2 infantry moved from Burma to Shan State
            1 bomber moved from France to Germany
            1 armour moved from France to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 mech_infantry moved from Caucasus to Bryansk
                  British take Bryansk from Italians
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Ukraine
                British attack with 4 fighters and 3 mech_infantrys
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 4 fighters and 3 mech_infantrys in Ukraine, round 2 : 2/7 hits, 2.50 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Ukraine
                    British roll dice for 4 fighters and 2 mech_infantrys in Ukraine, round 3 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                British win, taking Ukraine from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 3 infantry
            Battle in Yunnan
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                1 infantry owned by the British retreated to Burma
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Samara
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                British win, taking Samara from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Samara to Volgograd
            4 fighters moved from Ukraine to Volgograd
            3 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Volgograd to Rostov
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 artilleries moved from Holland Belgium to Normandy Bordeaux
            2 artilleries moved from France to Southern France
            1 infantry moved from Holland Belgium to France
            3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
            3 artilleries and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Persia
            3 mech_infantrys placed in Iraq
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
            British collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 3 aaGuns and 14 infantry
            EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns and 14 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 aaGuns and 17 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -1.33
    British : -1.33
    Americans : -0.17
    Japanese : 1.83
    AA fire in Germany : : 1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
            2 armour moved from Tambov to Bryansk
            1 bomber moved from Western Germany to Bryansk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
            2 armour moved from Tambov to Bryansk
            1 bomber moved from Western Germany to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour and 1 bomber
                British defend with 1 mech_infantry
                    Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Bryansk
                Italians win, taking Bryansk from British with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Novgorod
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 transport placed in 54 Sea Zone
            1 mech_infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 transport placed in 54 Sea Zone
            1 mech_infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - French
            French buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Caucasus to Volgograd
    
        Place Units - French
            1 armour and 1 infantry placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in Southern France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
            French collect 16 PUs (1 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Yugoslavia to Northern Italy
            2 infantry moved from Germany to Greater Southern Germany
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to France
            2 armour, 2 artilleries and 3 mech_infantrys moved from Western Germany to Northern Italy
            5 infantry moved from Western Germany to Northern Italy
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Northern Italy
            1 bomber moved from Western Germany to Greater Southern Germany
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to France
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Greater Southern Germany
            1 fighter moved from Western Germany to Northern Italy
            1 fighter moved from Tambov to Samara
            1 armour and 2 mech_infantrys moved from Russia to Ukraine
            1 tactical_bomber moved from Tambov to Ukraine
            1 mech_infantry moved from Russia to Rostov
            1 artillery moved from Tambov to Rostov
            2 infantry moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Tambov to Rostov
            1 artillery and 1 infantry moved from Tambov to Samara
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Holland Belgium
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Yugoslavia to Northern Italy
            2 infantry moved from Germany to Greater Southern Germany
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to France
            2 armour, 2 artilleries and 3 mech_infantrys moved from Western Germany to Northern Italy
            5 infantry moved from Western Germany to Northern Italy
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Northern Italy
            1 bomber moved from Western Germany to Greater Southern Germany
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to France
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Greater Southern Germany
            1 fighter moved from Western Germany to Northern Italy
            1 fighter moved from Tambov to Samara
            1 armour and 2 mech_infantrys moved from Russia to Ukraine
            1 tactical_bomber moved from Tambov to Ukraine
            1 mech_infantry moved from Russia to Rostov
            1 artillery moved from Tambov to Rostov
            2 infantry moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Tambov to Rostov
            1 artillery and 1 infantry moved from Tambov to Samara
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in France
                Germans attack with 2 bombers and 3 infantry
                British defend with 1 infantry; French defend with 1 airfield and 1 factory_minor
                    Germans roll dice for 2 bombers and 3 infantry in France, round 2 : 2/5 hits, 1.83 expected hits
                    French roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in France
                Germans destroys 16PUs while taking French capital
                Germans win, taking France from French with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
                    British roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Ukraine
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Ukraine
                Germans win, taking Ukraine from British with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Samara
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Samara
                Germans win, taking Samara from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 4/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Greater Southern Germany
                Germans attack with 1 bomber and 3 infantry
                British defend with 1 armour
                    Germans roll dice for 1 bomber and 3 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.17 expected hits
                    British roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Northern Italy
                Germans attack with 2 armour, 2 artilleries, 2 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
                Americans defend with 5 armour and 1 factory_minor
                    Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in Northern Italy, round 2 : 6/17 hits, 5.33 expected hits
                    Americans roll dice for 5 armour in Northern Italy, round 2 : 2/5 hits, 2.50 expected hits
                    2 infantry owned by the Germans and 5 armour owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 2 armour, 2 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Germans: 2 infantry
                Casualties for Americans: 5 armour
            Battle in Holland Belgium
                Germans attack with 1 bomber, 1 fighter and 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from France to Western Germany
            1 bomber moved from Greater Southern Germany to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Northern Italy to Western Germany
            2 fighters moved from Northern Italy to Western Germany
            1 aaGun and 1 infantry moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Ukraine to Tambov
            1 fighter and 1 tactical_bomber moved from Rostov to Tambov
            1 fighter moved from Samara to Tambov
    
        Place Units - Germans
            1 armour, 1 bomber, 7 infantry and 1 mech_infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Western Ukraine
            3 infantry placed in Russia
            1 mech_infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 aaGun and 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : -3.17
    French : 0.67
    Americans : -0.50
    Russians : -1.67
    

    Savegame

  • '20 '19

    @Odonis horrific rolling all around this time

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 4 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                Russians win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 infantry moved from 42 Sea Zone to Java
            2 artilleries moved from 42 Sea Zone to Java
            2 fighters moved from 42 Sea Zone to Java
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
            2 bombers moved from Japan to Amur
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Kansu to Novosibirsk
            1 bomber moved from French Indo China to Novosibirsk
            1 artillery moved from Sikang to Tsinghai
            1 artillery moved from Shensi to Kansu
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 fighter moved from Japan to Amur
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from Americans
            1 infantry moved from 42 Sea Zone to Java
            2 artilleries moved from 42 Sea Zone to Java
            2 fighters moved from 42 Sea Zone to Java
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
            2 bombers moved from Japan to Amur
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Kansu to Novosibirsk
            1 bomber moved from French Indo China to Novosibirsk
            1 artillery moved from Sikang to Tsinghai
            1 artillery moved from Shensi to Kansu
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 fighter moved from Japan to Amur
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 2 artilleries, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Java, round 2 : 1/5 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry and 1 mech_infantry
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 armour; Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Amur, round 2 : 3/5 hits, 3.00 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Amur
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Novosibirsk
                Japanese attack with 1 artillery and 1 bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Novosibirsk
                Japanese win, taking Novosibirsk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Novosibirsk to Suiyuyan
            1 carrier and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            2 carriers moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
            2 bombers moved from Amur to Japan
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Kwangtung
            1 transport placed in 20 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    ANZAC : -1.17
    Americans : 0.17
    Chinese : 0.17
    Japanese : -3.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Southern Italy to Northern Italy
            4 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 bomber and 1 fighter moved from Gibraltar to Northern Italy
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Western United States to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 4 infantry and 5 mech_infantrys
                    AA fire in Northern Italy : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/11 hits, 5.33 expected hits
                    Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Northern Italy, round 2 : 7/13 hits, 4.67 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans, 4 fighters owned by the Americans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Northern Italy, round 3 : 2/9 hits, 3.33 expected hits
                    2 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
                    Americans roll dice for 1 bomber and 1 tactical_bomber in Northern Italy, round 4 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Northern Italy, round 4 : 2/6 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
                Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -71
                Casualties for Americans: 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 4 infantry and 4 mech_infantrys
    
        Non Combat Move - Americans
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            1 carrier and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to Midway
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 5 Sea Zone to 8 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Southern Italy
            1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6,4,5,2,5
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.17
    AA fire in Northern Italy : : 0.50
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Southern Italy to Northern Italy
            4 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 bomber and 1 fighter moved from Gibraltar to Northern Italy
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Western United States to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 4 infantry and 5 mech_infantrys
                    AA fire in Northern Italy : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 artilleries, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/11 hits, 5.33 expected hits
                    Germans roll dice for 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Northern Italy, round 2 : 7/13 hits, 4.67 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans, 4 fighters owned by the Americans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Northern Italy, round 3 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Northern Italy, round 3 : 2/9 hits, 3.33 expected hits
                    2 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
                    Americans roll dice for 1 bomber and 1 tactical_bomber in Northern Italy, round 4 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Northern Italy, round 4 : 2/6 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
                Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -71
                Casualties for Americans: 2 artilleries, 1 bomber, 7 fighters, 1 infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 4 infantry and 4 mech_infantrys
    
        Non Combat Move - Americans
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            1 carrier and 3 destroyers moved from 95 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 16 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to Midway
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 5 Sea Zone to 8 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Southern Italy
            1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6,4,5,2,5
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            3 transports moved from 105 Sea Zone to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Holland Belgium
            4 artilleries and 4 infantry moved from Normandy Bordeaux to France
            2 artilleries moved from Southern France to Northern Italy
            1 carrier, 1 cruiser and 3 destroyers moved from 105 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Caucasus to Rostov
                  British take Rostov from Germans
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
            5 fighters moved from Volgograd to Kazakhstan
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 artillery and 6 infantry
                Germans defend with 3 infantry
                    British roll dice for 2 cruisers in Holland Belgium, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 3/7 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Northern Italy
                British attack with 2 artilleries
                Germans defend with 2 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 artilleries in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits
                    2 artilleries owned by the British lost in Northern Italy
                Germans win with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for British: 2 artilleries
            Battle in France
                British attack with 4 artilleries and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    British roll dice for 4 artilleries and 4 infantry in France, round 2 : 2/8 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in France
                British win, taking France from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                British attack with 1 armour, 5 fighters and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 5 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            5 fighters moved from Kazakhstan to Volgograd
            3 mech_infantrys moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
    
        Place Units - British
            3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Persia
            2 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : -2.00
    Americans : 0.17
    AA fire in Northern Italy : : 0.50
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Italians
            2 armour moved from Bryansk to Rostov
            1 bomber moved from Novgorod to Rostov
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Italians
            2 armour moved from Bryansk to Rostov
            1 bomber moved from Novgorod to Rostov
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 95 Sea Zone
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Rostov
                Italians attack with 2 armour and 1 bomber
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Italians win, taking Rostov from British with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Novgorod
            1 infantry moved from Yugoslavia to Northern Italy
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Italians : -0.00
    British : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 carrier and 1 transport moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in Queensland
            ANZAC undo move 1.
            1 destroyer placed in 54 Sea Zone
            1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 carrier and 1 transport moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in Queensland
            ANZAC undo move 1.
            1 destroyer placed in 54 Sea Zone
            1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to France
            1 armour moved from Western Germany to France
            2 armour moved from Northern Italy to France
            5 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to France
            2 artilleries and 1 mech_infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Western Germany to Southern France
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to Southern France
            1 bomber moved from Western Germany to Southern France
            1 bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Southern France
            1 fighter moved from Western Germany to France
            1 fighter moved from Germany to Holland Belgium
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Tambov to Kazakhstan
            1 artillery and 1 infantry moved from Samara to Kazakhstan
            2 fighters and 2 tactical_bombers moved from Tambov to Kazakhstan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to France
            1 armour moved from Western Germany to France
            2 armour moved from Northern Italy to France
            5 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to France
            2 artilleries and 1 mech_infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Western Germany to Southern France
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to France
            1 bomber moved from Western Germany to Southern France
            1 bomber moved from Western Germany to Southern France
            1 bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Southern France
            1 fighter moved from Western Germany to France
            1 fighter moved from Germany to Holland Belgium
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Tambov to Kazakhstan
            1 artillery and 1 infantry moved from Samara to Kazakhstan
            2 fighters and 2 tactical_bombers moved from Tambov to Kazakhstan
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 bombers, 1 fighter and 5 infantry
                British defend with 1 artillery and 4 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 5 infantry in Holland Belgium, round 2 : 2/8 hits, 2.67 expected hits
                    British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 bombers, 1 fighter and 5 infantry in Holland Belgium, round 3 : 4/8 hits, 2.67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 4 infantry
                Casualties for Germans: 2 infantry
            Battle in France
                Germans attack with 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 4 artilleries and 3 infantry; French defend with 1 airfield and 1 factory_minor
                    Germans roll dice for 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in France, round 2 : 2/10 hits, 4.00 expected hits
                    French roll dice for 4 artilleries and 3 infantry in France, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in France
                    Germans roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in France, round 3 : 2/7 hits, 3.50 expected hits
                    French roll dice for 4 artilleries and 1 infantry in France, round 3 : 0/5 hits, 1.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in France
                    Germans roll dice for 3 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in France, round 4 : 4/7 hits, 3.50 expected hits
                    French roll dice for 3 artilleries in France, round 4 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the British lost in France
                Germans destroys 17PUs while taking French capital
                Germans win, taking France from French with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 4 infantry
                Casualties for British: 4 artilleries and 3 infantry
            Battle in Southern France
                Germans attack with 2 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys
                French defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 3/7 hits, 3.17 expected hits
                    French roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 0/4 hits, 1.50 expected hits
                    2 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                    Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys in Southern France, round 3 : 5/7 hits, 3.17 expected hits
                    French roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                Germans win, taking Southern France from French with 2 artilleries, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for French: 1 armour, 1 artillery and 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/7 hits, 3.17 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            3 infantry moved from Greater Southern Germany to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            2 bombers moved from Southern France to Western Germany
            1 fighter and 1 tactical_bomber moved from France to Western Germany
            1 bomber moved from France to Western Germany
            2 bombers moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Germany
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 mech_infantry moved from Novgorod to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Tambov
            2 mech_infantrys moved from Western Ukraine to Tambov
            1 armour moved from Western Ukraine to Tambov
            2 fighters and 2 tactical_bombers moved from Kazakhstan to Tambov
            5 infantry moved from Tambov to Rostov
            3 mech_infantrys moved from Tambov to Rostov
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Western Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Northern Italy
            2 artilleries and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.50
    French : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 fighter moved from Volgograd to Rostov
            3 artilleries and 6 infantry moved from Volgograd to Rostov
            2 infantry moved from Volgograd to Rostov
            2 infantry moved from Volgograd to Kazakhstan
            2 artilleries moved from Volgograd to Kazakhstan
            1 armour, 2 artilleries, 36 infantry and 1 mech_infantry moved from Volgograd to Caucasus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 artilleries, 1 fighter and 8 infantry
                Germans defend with 5 infantry and 3 mech_infantrys; Italians defend with 2 armour and 1 factory_minor
                    Russians roll dice for 3 artilleries, 1 fighter and 8 infantry in Rostov, round 2 : 5/12 hits, 3.33 expected hits
                    Italians roll dice for 2 armour, 5 infantry and 3 mech_infantrys in Rostov, round 2 : 4/10 hits, 3.67 expected hits
                    4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Rostov, round 3 : 0/8 hits, 2.67 expected hits
                    Italians roll dice for 2 armour and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 3 artilleries, 1 fighter and 2 infantry in Rostov, round 4 : 3/6 hits, 2.17 expected hits
                    Italians roll dice for 2 armour and 3 mech_infantrys in Rostov, round 4 : 3/5 hits, 2.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Rostov
                    Russians roll dice for 2 artilleries and 1 fighter in Rostov, round 5 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 2 armour in Rostov, round 5 : 2/2 hits, 1.00 expected hits
                    2 artilleries owned by the Russians lost in Rostov
                 retreated to Rostov
                Italians win with 2 armour remaining. Battle score for attacker is -9
                Casualties for Russians: 3 artilleries and 8 infantry
                Casualties for Germans: 5 infantry and 3 mech_infantrys
            Battle in Kazakhstan
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Caucasus
                Russians attack with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry in Caucasus, round 2 : 9/40 hits, 7.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Northwest Persia
            3 aaGuns moved from Volgograd to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Italians : 2.33
    Russians : -0.67
    

    Savegame

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