Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 4 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Kiangsu
            9 infantry and 1 mech_infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            1 fighter, 1 infantry and 1 tactical_bomber moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            2 bombers moved from Burma to 39 Sea Zone
            2 infantry moved from Burma to Yunnan
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers and 1 destroyer in 39 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kiangsu
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            1 carrier and 2 fighters moved from 19 Sea Zone to 36 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China
            1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
            2 bombers moved from 39 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery and 2 infantry placed in Malaya
            3 destroyers placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
            Japanese collect 43 PUs (2 lost to blockades); end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Chinese : -1.00
    Japanese : 3.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 marines moved from Morocco to 92 Sea Zone
            2 fighters moved from Gibraltar to 103 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 92 Sea Zone to 103 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 marines moved from Morocco to 92 Sea Zone
            2 fighters moved from Gibraltar to 103 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 92 Sea Zone to 103 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Malta
            Battle in 99 Sea Zone
                Americans attack with 2 destroyers, 1 submarine and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win, taking Guam from Japanese, taking Malta from Italians, taking 99 Sea Zone from Italians with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Crete
            Battle in 41 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Crete from Italians, taking 41 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from Queensland to Philippines
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 2 destroyers, 6 infantry and 5 transports moved from 91 Sea Zone to 103 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -1,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 artilleries and 2 infantry moved from Hunan to Yunnan
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 artilleries and 2 infantry moved from Hunan to Yunnan
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 artilleries in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 artillery and 11 infantry moved from Hunan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Persia to West India
            1 infantry moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters, 3 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 marines moved from Morocco to 92 Sea Zone
            2 fighters moved from Gibraltar to 103 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 marines moved from 92 Sea Zone to 103 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Malta
            Battle in 99 Sea Zone
                Americans attack with 2 destroyers, 1 submarine and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                Americans win, taking Guam from Japanese, taking Malta from Italians, taking 99 Sea Zone from Italians with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Crete
            Battle in 41 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Crete from Italians, taking 41 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from Queensland to Philippines
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 2 destroyers, 6 infantry and 5 transports moved from 91 Sea Zone to 103 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            4 fighters placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 artilleries and 2 infantry moved from Hunan to Yunnan
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 artilleries in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 artillery and 11 infantry moved from Hunan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Persia to West India
            1 infantry moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Battle in West India
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns and 2 infantry moved from Persia to Northwest Persia
            6 infantry moved from Iraq to Northwest Persia
            1 aaGun moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
            4 mech_infantrys moved from Iraq to Northwest Persia
            4 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Anglo Egyptian Sudan to Egypt
            2 artilleries and 4 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 destroyer moved from 44 Sea Zone to 21 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : 0,33
    Americans : -1,00
    Chinese : 0,33
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Caucasus: 3 infantry
            EDIT: Adding units owned by British to Kazakhstan: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @samuel06 Please use last file.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Caucasus: 3 infantry
            EDIT: Adding units owned by British to Kazakhstan: 3 infantry
            EDIT: Turning off Edit Mode
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer and 2 submarines moved from 95 Sea Zone to 99 Sea Zone
            1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone
            1 armour moved from Volgograd to Caucasus
                  Italians take Caucasus from Russians
            1 armour moved from Caucasus to Rostov
            2 artilleries and 1 infantry moved from Volgograd to Rostov
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Rostov
                Italians attack with 1 armour, 2 artilleries and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
                Americans defend with 2 destroyers, 1 submarine and 1 transport
                    Italians roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Americans lost in 99 Sea Zone
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians win, taking 99 Sea Zone from Americans with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
                Casualties for Italians: 1 submarine
                Casualties for Americans: 2 destroyers, 1 submarine and 1 transport
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
            2 aaGuns moved from Volgograd to Rostov
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : 0.17
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 harbour and 1 marine
                    ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 harbour and 1 marine
                    ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
    
        Non Combat Move - Germans
            4 fighters and 2 tactical_bombers moved from 95 Sea Zone to Ukraine
            1 fighter moved from Southern Italy to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Volgograd to Bryansk
            3 bombers moved from Southern Italy to Bryansk
            4 bombers and 5 fighters moved from Western Germany to Bryansk
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Western Ukraine
            1 bomber and 2 fighters placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            9 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 armour and 1 mech_infantry moved from Shantung to Manchuria
            2 fighters and 1 tactical_bomber moved from Japan to Manchuria
            1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                  Japanese take 37 Sea Zone from UK_Pacific
            2 bombers moved from French Indo China to 41 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine; ANZAC defend with 2 transports
                    Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    2 transports owned by the ANZAC and 1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 20
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 2 transports
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer; Americans defend with 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 21 Sea Zone
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 artilleries
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.50 expected hits
                    Chinese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 artilleries
            Battle in Manchuria
                Japanese attack with 1 armour, 5 fighters, 14 infantry, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 fighter; Chinese defend with 11 infantry; Russians defend with 2 aaGuns and 7 infantry
                    AA fire in Manchuria : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 armour, 4 fighters, 14 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 2 : 7/25 hits, 7.83 expected hits
                    Chinese roll dice for 2 aaGuns, 1 fighter and 18 infantry in Manchuria, round 2 : 5/19 hits, 6.67 expected hits
                    5 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 armour, 4 fighters, 9 infantry, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 3 : 8/20 hits, 7.00 expected hits
                    Chinese roll dice for 1 fighter and 13 infantry in Manchuria, round 3 : 9/14 hits, 5.00 expected hits
                    9 infantry owned by the Japanese, 2 infantry owned by the Russians and 6 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Manchuria, round 4 : 4/11 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Manchuria, round 4 : 3/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Manchuria, round 5 : 6/8 hits, 4.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the British lost in Manchuria
                Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour, 2 fighters, 14 infantry and 2 mech_infantrys
                Casualties for Russians: 2 aaGuns and 7 infantry
                Casualties for Chinese: 11 infantry
                Casualties for British: 1 fighter
    
        Non Combat Move - Japanese
            3 fighters and 4 tactical_bombers moved from Manchuria to Korea
            1 infantry moved from Kiangsu to Anhwe
            4 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Burma to India
            1 fighter moved from Yunnan to India
            2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            2 bombers moved from 41 Sea Zone to India
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in Shantung
            Japanese undo move 4.
            3 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Americans : -0.33
    Chinese : 3.33
    AA fire in Manchuria : : 0.00
    Japanese : -1.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 cruiser, 2 destroyers, 8 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 aaGun, 1 armour, 1 artillery, 2 cruisers, 9 infantry, 2 marines, 1 submarine and 6 transports moved from 103 Sea Zone to 110 Sea Zone
            2 carriers, 3 destroyers and 4 fighters moved from 103 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 9 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 cruiser, 2 destroyers, 8 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 aaGun, 1 armour, 1 artillery, 2 cruisers, 9 infantry, 2 marines, 1 submarine and 6 transports moved from 103 Sea Zone to 110 Sea Zone
            2 carriers, 3 destroyers and 4 fighters moved from 103 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 9 infantry and 2 marines moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                Japanese win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 destroyers moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            5 carriers and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
            7 fighters moved from 44 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 cruiser moved from 44 Sea Zone to 35 Sea Zone
            1 battleship moved from 44 Sea Zone to 35 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun, 1 carrier, 4 fighters and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 7 infantry placed in Eastern United States
            1 cruiser and 2 destroyers placed in 101 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,00
    Japanese : -0,67
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Kweichow to Yunnan
            1 artillery and 15 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangsi to Hunan
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Kweichow to Yunnan
            1 artillery and 15 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 1 artillery and 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 15 infantry in Anhwe, round 2 : 3/16 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            5 infantry placed in Anhwe
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 1,00
    

    Savegame

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