Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Karelia S.S.R.
    
        Combat - British
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Karelia S.S.R. to United Kingdom
    
        Place Units - British
            1 carrier and 1 fighter placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    AA fire in Karelia S.S.R. : : -0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 cruiser and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Libya to 14 Sea Zone
            1 infantry moved from Libya to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus
            1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone
            1 fighter moved from Belorussia to Caucasus
            1 cruiser moved from 14 Sea Zone to 16 Sea Zone
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 artilleries, 1 fighter and 2 infantry
                Russians defend with 1 aaGun, 1 factory and 3 infantry
                    AA fire in Caucasus :  0/1 hits
                    Italians roll dice for 1 battleship and 2 cruisers in Caucasus, round 2 :  2/3 hits
                    Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 :  1/5 hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 :  0/3 hits
                    3 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Belorussia
            1 infantry moved from Eastern Ukraine to Belorussia
    
        Place Units - Italians
            1 armour and 2 infantry placed in Italy
            1 cruiser placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    I5.tsvg


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 6,6 and gets 2 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Shipyards
    
        Activate Technology - Americans
            Americans activating Shipyards
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 1 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 bomber moved from Australia to East Indies
    
        Combat - Americans
            Strategic bombing raid in East Indies
                Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in East Indies causes 2 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Australia
            4 infantry moved from Alaska to 64 Sea Zone
            4 infantry and 2 transports moved from 64 Sea Zone to 53 Sea Zone
            2 carriers moved from 64 Sea Zone to 53 Sea Zone
            1 destroyer moved from 64 Sea Zone to 53 Sea Zone
            1 cruiser moved from 64 Sea Zone to 53 Sea Zone
            4 fighters moved from 64 Sea Zone to 53 Sea Zone
            1 battleship moved from 64 Sea Zone to 53 Sea Zone
            1 submarine moved from 64 Sea Zone to 53 Sea Zone
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
            1 fighter moved from Western United States to 56 Sea Zone
            2 submarines moved from 6 Sea Zone to 12 Sea Zone
            1 bomber moved from East Indies to Australia
    
        Place Units - Americans
            1 carrier placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            2 transports placed in 10 Sea Zone
            1 bomber and 2 infantry placed in Western United States
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Hupeh
                  Chinese take Hupeh from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Ningxia to Sikang
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls :  1/1 hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover AA Radar
    
        Activate Technology - Japanese
            Japanese activating AA Radar
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 57 PUs; 0 techTokens; 
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Belgian Congo to French Equatorial Africa
                  Japanese take French Equatorial Africa from British
            1 artillery moved from Union of South Africa to Rhodesia
                  Japanese take Rhodesia from British
            2 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Persia
            2 infantry moved from India to Persia
            1 artillery moved from India to Persia
            1 infantry moved from Yunnan to Sikang
            1 armour moved from Yunnan to Hupeh
            2 infantry moved from Suiyuan to Ningxia
            1 bomber moved from Fukien to Sikang
            1 fighter moved from Fukien to Hupeh
            2 bombers moved from Stanovoj Chrebet to Ningxia
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 artillery moved from Evenki National Okrug to Novosibirsk
            1 fighter moved from 62 Sea Zone to Manchuria
            1 fighter moved from Manchuria to Suiyuan
            1 fighter moved from Suiyuan to Hupeh
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Persia
                Japanese attack with 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Persia, round 2 :  1/5 hits
                    British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Persia
                Japanese win, taking Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ningxia
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Ningxia, round 2 :  2/4 hits
                    Chinese roll dice for 2 infantry in Ningxia, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hupeh
                Japanese attack with 1 armour and 2 fighters
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 fighters in Hupeh, round 2 :  2/3 hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 :  1/2 hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Fukien to Hupeh
            2 bombers moved from Ningxia to Hupeh
            1 bomber moved from Sikang to Hupeh
            1 battleship moved from 28 Sea Zone to 23 Sea Zone
            1 transport moved from 28 Sea Zone to 23 Sea Zone
            1 destroyer moved from 34 Sea Zone to 14 Sea Zone
            1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 bomber moved from Hupeh to French Indo-China Thailand
            2 bombers moved from Hupeh to Fukien
            1 fighter moved from Hupeh to Fukien
            1 fighter moved from Hupeh to 62 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 38 Sea Zone
            2 fighters placed in 38 Sea Zone
            1 submarine placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 14 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    J6.tsvg


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Novosibirsk
            1 artillery moved from Russia to Novosibirsk
            1 infantry moved from Russia to Eastern Ukraine
                  Russians take Eastern Ukraine from Italians
            1 bomber moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 bomber moved from Novosibirsk to Russia
            1 submarine moved from 6 Sea Zone to 2 Sea Zone
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Russians : -1.67
    Japanese : -0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,5,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans repair damage of 3x factory; Remaining resources: 47 PUs; 3 techTokens; 
            Germans buy 1 bomber, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Norway to 5 Sea Zone
            1 armour and 1 infantry moved from Germany to 5 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to United Kingdom
            4 fighters moved from 5 Sea Zone to United Kingdom
            4 bombers moved from Belorussia to United Kingdom
            1 artillery and 1 infantry moved from Archangel to Urals
            6 armour and 3 infantry moved from Belorussia to Eastern Ukraine
            2 fighters moved from Belorussia to Urals
    
        Combat - Germans
            Battle in Urals
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 :  0/4 hits
                    Russians roll dice for 1 infantry in Urals, round 2 :  1/1 hits
                    1 infantry owned by the Germans lost in Urals
                    Germans roll dice for 1 artillery and 2 fighters in Urals, round 3 :  0/3 hits
                    Russians roll dice for 1 infantry in Urals, round 3 :  0/1 hits
                    Germans roll dice for 1 artillery and 2 fighters in Urals, round 4 :  1/3 hits
                    Russians roll dice for 1 infantry in Urals, round 4 :  1/1 hits
                    1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Urals
                Germans win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry
                British defend with 1 aaGun, 4 armour, 1 bomber, 1 factory and 3 infantry
                    AA fire in United Kingdom :  2/8 hits
                    1 bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 :  5/10 hits
                    British roll dice for 4 armour, 1 bomber and 3 infantry in United Kingdom, round 2 :  4/8 hits
                    1 bomber owned by the British, 1 fighter owned by the Germans, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 3 bombers and 2 fighters in United Kingdom, round 3 :  5/6 hits
                    British roll dice for 3 armour in United Kingdom, round 3 :  2/3 hits
                    2 bombers owned by the Germans and 3 armour owned by the British lost in United Kingdom
                Germans captures 21PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -25
                Casualties for Germans: 1 artillery, 3 bombers, 2 fighters and 2 infantry
                Casualties for British: 4 armour, 1 bomber and 3 infantry
            Battle in Eastern Ukraine
                Germans attack with 6 armour and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour and 3 infantry in Eastern Ukraine, round 2 :  2/9 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 6 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 carriers moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            2 fighters moved from United Kingdom to 6 Sea Zone
            1 armour moved from Germany to East Poland
            2 infantry moved from Germany to Poland
            1 artillery moved from Karelia S.S.R. to Archangel
            1 artillery moved from Germany to Poland
            2 infantry moved from Germany to Poland
            1 bomber moved from United Kingdom to Norway
            2 fighters moved from Urals to Karelia S.S.R.
    
        Place Units - Germans
            1 submarine and 1 transport placed in 5 Sea Zone
            1 bomber, 1 fighter and 2 infantry placed in Germany
            2 infantry placed in Karelia S.S.R.
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 70 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 85 PUs
    

    G6.tsvg


  • That game’s done. It seems the dice aren’t my friend.

  • '19 '18 '17 '16 '15

    Thank you! You might want to stack more defense in London to prevent when bad dice happened, since losing Capital City is tough in particular you can’t take it back right away.

    Would you like to have another game with same setting ?


  • Dice rolls were bad the whole game. Go ahead and start the new game!

  • '19 '18 '17 '16 '15

    WIll start one shortly… good luck on next battle!

  • '19 '18 '17 '16 '15

    Game History

    Round: 1
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
    
        Purchase Units - Japanese
            Japanese buy 1 battleship; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 46 Sea Zone to 53 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            1 fighter moved from 51 Sea Zone to 53 Sea Zone
            1 bomber moved from Japan to 53 Sea Zone
            1 cruiser moved from 50 Sea Zone to 53 Sea Zone
            1 battleship moved from 38 Sea Zone to 35 Sea Zone
            2 fighters moved from 38 Sea Zone to 35 Sea Zone
            1 carrier moved from 38 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo-China Thailand to 35 Sea Zone
            1 fighter moved from Formosa to Yunnan
            1 infantry moved from Burma to Yunnan
            2 infantry moved from French Indo-China Thailand to Yunnan
            1 fighter moved from Manchuria to Yunnan
            3 infantry moved from Kiangsu to Suiyuan
            2 infantry moved from Manchuria to Suiyuan
            1 fighter moved from Japan to Suiyuan
    
        Combat - Japanese
            Battle in Suiyuan
                Japanese attack with 1 fighter and 5 infantry
                Chinese defend with 2 infantry
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 3 fighters
                British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                Units damaged: 1 battleship owned by the Japanese
                Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 29
                Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
                Casualties for Japanese: 1 fighter
            Battle in Yunnan
                Japanese attack with 2 fighters and 3 infantry
                Chinese defend with 1 fighter and 2 infantry
                Chinese win with no units remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for Japanese: 2 fighters and 3 infantry
            Battle in 53 Sea Zone
                Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 carrier, 1 destroyer and 1 fighter
                Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18
                Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from 53 Sea Zone to 51 Sea Zone
            1 bomber moved from 51 Sea Zone to Caroline Islands
            1 fighter moved from Suiyuan to Manchuria
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
            1 carrier moved from 51 Sea Zone to 61 Sea Zone
            1 fighter moved from 53 Sea Zone to 61 Sea Zone
    
        Place Units - Japanese
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
            1 unit repaired.
    

    J1.tsvg

  • '19 '18 '17 '16 '15

    This time dices seems to root for you…:jack_o_lantern:


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 bomber moved from Russia to Belorussia
            1 fighter moved from Karelia S.S.R. to Belorussia
            1 infantry moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Belorussia to Russia
            1 fighter moved from Belorussia to Karelia S.S.R.
            3 infantry moved from Archangel to Karelia S.S.R.
            1 armour moved from Archangel to Karelia S.S.R.
            1 infantry moved from Urals to Archangel
            2 infantry moved from Kazakh S.S.R. to Caucasus
            2 infantry moved from Novosibirsk to Russia
            1 submarine moved from 4 Sea Zone to 2 Sea Zone
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            2 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Evenki National Okrug to Urals
    
        Place Units - Russians
            1 infantry placed in Karelia S.S.R.
            3 infantry placed in Russia
            1 armour placed in Caucasus
            1 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 27 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -1.00
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    G1.tsvg
    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 3,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Northwestern Europe to 5 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 infantry moved from Finland to Karelia S.S.R.
            3 infantry moved from Baltic States to Karelia S.S.R.
            1 armour moved from Poland to Karelia S.S.R.
            1 artillery moved from East Poland to Belorussia
            2 infantry moved from East Poland to Belorussia
            2 armour moved from Eastern Ukraine to Caucasus
            2 infantry moved from Eastern Ukraine to Caucasus
            1 artillery moved from Eastern Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            2 infantry moved from Ukraine to Caucasus
            1 armour moved from Bulgaria Romania to Caucasus
            1 destroyer moved from 13 Sea Zone to 15 Sea Zone
            1 transport moved from 13 Sea Zone to 16 Sea Zone
            2 infantry moved from Bulgaria Romania to 16 Sea Zone
            2 infantry moved from 16 Sea Zone to Caucasus
            1 fighter moved from Bulgaria Romania to 15 Sea Zone
            1 bomber moved from Germany to Caucasus
            1 fighter moved from East Poland to Belorussia
            1 fighter moved from Germany to Karelia S.S.R.
            1 fighter moved from Norway to Karelia S.S.R.
            1 submarine moved from 8 Sea Zone to 12 Sea Zone
            1 submarine moved from 7 Sea Zone to 12 Sea Zone
            1 fighter moved from France to 12 Sea Zone
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 :  1/4 hits
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 :  0/3 hits
                    1 infantry owned by the Russians lost in Belorussia
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 3 :  1/4 hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 :  0/2 hits
                    1 infantry owned by the Russians lost in Belorussia
                2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to East Poland
                Russians win with 1 artillery remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 2 fighters and 6 infantry
                Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 7 infantry
                    AA fire in Karelia S.S.R. :  0/2 hits
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 :  1/1 hits
                    Germans roll dice for 2 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 2 :  6/10 hits
                    Russians roll dice for 1 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 :  4/9 hits
                    4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 2 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 :  4/6 hits
                    Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 :  0/2 hits
                    1 fighter owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 armour, 1 fighter and 7 infantry
            Battle in Caucasus
                Germans attack with 4 armour, 1 artillery, 1 bomber and 6 infantry
                Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 5 infantry
                    AA fire in Caucasus :  1/1 hits
                    1 bomber owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour, 1 artillery and 6 infantry in Caucasus, round 2 :  4/11 hits
                    Russians roll dice for 2 armour, 1 artillery and 5 infantry in Caucasus, round 2 :  1/8 hits
                    1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour, 1 artillery and 5 infantry in Caucasus, round 3 :  1/10 hits
                    Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 3 :  1/4 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour, 1 artillery and 4 infantry in Caucasus, round 4 :  4/9 hits
                    Russians roll dice for 2 armour and 1 artillery in Caucasus, round 4 :  2/3 hits
                    2 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 bomber and 4 infantry
                Casualties for Russians: 2 armour, 1 artillery and 5 infantry
            Battle in 15 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 :  2/2 hits
                    British roll dice for 1 destroyer in 15 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in 12 Sea Zone
                Germans attack with 1 fighter and 2 submarines
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 12 Sea Zone, round 2 :  2/2 hits
                    British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 :  0/2 hits
                    1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone
                Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Morocco Algeria to Libya
            3 infantry moved from Norway to Finland
            2 armour moved from Germany to East Poland
            2 infantry moved from Czechoslovakia Hungary to Poland
            3 infantry moved from Germany to France
            1 fighter moved from 12 Sea Zone to France
            1 armour moved from France to Poland
            1 aaGun moved from Germany to Poland
            1 infantry moved from Northwestern Europe to Germany
            1 fighter moved from Karelia S.S.R. to East Poland
            1 fighter moved from Karelia S.S.R. to East Poland
            2 infantry moved from Poland to Baltic States
            1 fighter moved from Belorussia to Poland
            1 fighter moved from 15 Sea Zone to Balkans
    
        Place Units - Germans
            1 submarine placed in 5 Sea Zone
            2 armour, 1 artillery and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 5 Sea Zone
            2 fighters moved from United Kingdom to 5 Sea Zone
            1 artillery moved from Union of South Africa to 27 Sea Zone
            1 infantry moved from Union of South Africa to 27 Sea Zone
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 bomber and 2 fighters
                Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                2 submarines owned by the Germans Submerged
                    British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
                Casualties for British: 1 fighter
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 bomber moved from 5 Sea Zone to United Kingdom
            1 fighter moved from 5 Sea Zone to United Kingdom
            2 infantry moved from Eastern Canada to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to United Kingdom
            1 cruiser moved from 1 Sea Zone to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 25 Sea Zone
            1 fighter moved from Australia to India
            1 artillery moved from Trans-Jordan to Persia
            1 fighter moved from Egypt to India
            1 armour moved from Egypt to Persia
    
        Place Units - British
            1 factory placed in Australia
            1 armour, 1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 1
    
        Research Technology - Italians
            Italians spend 10 on tech rolls
                Italians roll 4,2 and gets 0 hits
    
        Non Combat Move - Italians
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            2 infantry moved from 16 Sea Zone to Caucasus
            1 fighter moved from Italy to Caucasus
            1 armour moved from Balkans to East Poland
            2 armour moved from Italy to Bulgaria Romania
            2 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Italy to Balkans
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    I1.tsvg

  • '19 '18 '17 '16 '15

    I forgot to move the ships along with the transport. here’s the correct version

    I1.tsvg


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from Eastern United States to 12 Sea Zone
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
            1 bomber moved from Western United States to 53 Sea Zone
            1 fighter moved from Western United States to 53 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Germany causes 2 damage total. 
            Battle in 12 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 infantry and 1 transport
                Germans defend with 2 submarines
                    Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 12 Sea Zone
                    Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 4
                Casualties for Germans: 2 submarines
                Casualties for Americans: 1 destroyer
            Battle in Morocco Algeria
            Battle in 53 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone
                Americans win, taking Morocco Algeria from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Hawaiian Islands to Australia
            1 bomber moved from 53 Sea Zone to Australia
            1 fighter moved from 53 Sea Zone to Hawaiian Islands
            1 destroyer moved from 20 Sea Zone to 56 Sea Zone
            1 bomber moved from 12 Sea Zone to Eastern United States
            EDIT: 1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 bomber moved from Germany to United Kingdom
            2 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 carrier placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 artillery placed in Western United States
            1 infantry placed in Western United States
    
        Combat Move - Chinese
            1 infantry moved from Fukien to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Hupeh to Fukien
            1 infantry moved from Sikang to Hupeh
            1 infantry moved from Chinghai to Ningxia
    
        Place Units - Chinese
            1 infantry placed in Hupeh
            1 infantry placed in Yunnan
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : 1.50
    Japanese : 0.50
    

    Savegame


  • I forgot to offload that extra infantry so I went ahead and did that. I’m finally figuring out how to do edit mode.

  • '19 '18 '17 '16 '15

    You are now one step forward ;-)

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