• Moderator

    @coachofmany:

    Just played our first game.
    Axis dominated the game, UK could not get a foothold to even start a Navy without Germany pouncing on it.
    Russia could not stop Germany from advancing. India held their own against Japan with Australia’s help.
    Everybody love the game, but wondered if the Axis was favored too much?
    Questions:

    1. Each side lost thier last pieces in a Naval Batlle with only transports left on both sides, are they destroyed?
    2. Minor Axis rule, leaving one unit in home country, does the build count as this or do you always leave one behind?
    3. What are the limits of the Chinese territories that they can advance to?
    4. forts defend with two dice of three or less on first round as well as each infantry unit on a 3 also, please clarify.

    1 We Play if only Transports are left (No Boats or planes or subs) for either side then they Both Survive the combat.  This also adds Flavor to the Q Ship as it would Negate the Tie and Only the friendly Trans Can Survive.

    3. We never actually Had a limit on where they could go, They Seemed too be Busy Fighting the Japs, to Go and Jolly off, free Inf. for Russia Attitude. Do you really want Japan Having a free Factory in China? China and India Can Put up a Fight Together.

    I don’t understand #2 and 4

  • '10

    Can someone please explain the Trans-Siberian Railway?  We are going to play soon and there is controversy on how it works.

    Thanks

  • Sponsor '17 '13 '11 '10

    I understand it as if you start on the Railway , infantry can move 2, and tanks & mech can move 3.
    Also I think I read that it can be used by the enemy in the same way whch I disagree with.

    Maybe someone who has played this more than once will know more.

  • Moderator

    The Trans-Siberian Railway, Burma Road, and Trans-Continental Railway work like this.

    They allow Arty,AA and Infantry to move 2 spaces during Noncombat. Tanks + Mechanized Inf. Get no Bonus for the rd. In a Real life situation, This would be called Rail Heading. What that means is basically you are loading your Equipment on to Trains and Mass Transporting Men and Material together, Hence they would Arrive at the same time. That is why Tanks and Mech Inf do not go any “faster” and why you can’t Use the roads benifits on the attack.

    To gain benifit of the rd, the unit must start it’s move on a road section
    The road gives No benifit to attackers. In other words you can only use the roads ability during Noncombat.  You can use a Newly conquered Section of rd During Noncombat that turn.


  • http://www.axisandallies.org/forums/index.php?topic=12841.15

    Here is a link to “Minor Axis and Allied Powers” which plays off the DeathsHead420 map.

    It incorporates a number of Minor Axis/Allie rules that work well with this map.  The last few pages of the thread shows a few tweeks to the rules based on play (i.e. Vichy France).

  • Customizer

    @FieldMarshalGames:

    @Deaths:

    Nice Pics FMG, and thats a sweet video.

    Thanks guys for your time with this game varient

    No, THANK YOU! For taking the time and effort to bring us this great map!

    Yes thank you Deaths Head 420!

    We are all set up in my bunker now with the map that fieldmarshalgames brought over to my bunker.  We are very excited to play which will be in a couple of weeks.  I know…we are set up a little early but we love AAA and get too excited sometimes so we drool over the map until game time!  Check out the pics here.
    http://www.axisandallies.org/forums/index.php?topic=18426.msg616205#msg616205

  • Moderator

    Looks Nice.

    Do I see a IC Complex in Libya?

    Not sure why that’s there on the Set Up.

    I play that map without it all together, That goes the Same with the IC in Hawaii.
    Not sure How that Mistake made it into the Set up charts? Sorry :oops:

    Nice HQ, I like the charts on the Monitors.

  • '10

    This is a long thread…  is there a post or download with all the rules together?

  • Moderator

    @FieldMarshalGames:

    This is a long thread…  is there a post or download with all the rules together?

    The First Post should tell you everything you need to Know. Also look at your Set up charts, That may also answer some questions.

  • Customizer

    @Deaths:

    Looks Nice.

    Do I see a IC Complex in Libya?

    Not sure why that’s there on the Set Up.

    I play that map without it all together, That goes the Same with the IC in Hawaii.
    Not sure How that Mistake made it into the Set up charts? Sorry :oops:

    Nice HQ, I like the charts on the Monitors.

    Whoops, I did place an IC in Libya…my bad.  I remembered about the IC in Hawaii but I must have missed the one in Libya.

    Thanks!


  • Where are the Canadian roundels?

  • Sponsor '17 '13 '11 '10

    @Brain:

    Where are the Canadian roundels?

    They are there, they look like the UK Roundel but with no outer Yellow Band.

  • Sponsor '17 '13 '11 '10

    Should I change the Canadian Roundel to this?


  • Nice work, it seems a nice map.

    One question though: isn’t Mozambique supposed to be neutral since it was a portuguese colony during WW2 like Angola?

    Edit: Ah. No Portugal also. Well, I’d suggest a change of the name of the Iberian Peninsula territory to Spain and Portugal. Portuguese people don’t really like to be considered a part of Spain. :)

  • Moderator

    Just a friendly Bump.

    Looking to get another game going in August. If there is any interest, let me know and I can get you the info required to attend.

  • Sponsor '17 '13 '11 '10

    We are playing the first weekend in August in Tulsa, OK.


  • @coachofmany:

    Should I change the Canadian Roundel to this?

    THATS UGLY!!!  :x :x :x :x

  • Sponsor '17 '13 '11 '10

    Not much else to choos from, I use the standard roundel OOB for the UK, and the far east roundel for India, and the blue circle with white center for the Australians. Sometimes choices have to be made because out of options. I did not want to use the post 1945 roundel with the maple leaf. Any suggestions?


  • @coachofmany:

    Not much else to choos from, I use the standard roundel OOB for the UK, and the far east roundel for India, and the blue circle with white center for the Australians. Sometimes choices have to be made because out of options. I did not want to use the post 1945 roundel with the maple leaf. Any suggestions?

    Use the UK one (that things scary!)

  • Sponsor '17 '13 '11 '10

    Just played our third time. Axis wins again!

    Check out the Youtube video!
    http://www.youtube.com/watch?v=FzDF3HIWQjo

    I have a couple questions for the ones who play this variation.
    1. Do the fortresses become too powerful in this game.
    Rolling two extra dice and every Infantry unit bumps up to a three in defence every turn kills any offensive.
    (I was thinking it should be only first round, then all units defend back at thiet original numbers.

    2. The mobile Infantry states cost is 4 Attack/defend 2(3)/2 when paired with artillery.
    This unit becomes too powerful.

    3. Does Vichy French ships have to stay ajacent to their countries or can they go elsewhere unlike the land units who are tied down.

    4. Do the Axis Minors have to leave a unit at their end of thier turn in home country (Does this mean purchased at end of turn or always leave on unit in thier home country at all times?)

    5. Do you think the Japanes start with too many planes?

    6. Do you think the Germans start with too many subs?

    7. Which rule are we using for the Chinese? 9 IPC’s per the numbers on the countries?
    Count the countries they own and divide by two and add men wherever or on a certain country.
    They seem too weak, always get wipes out.

    8. Are Japan and Russia at war or is there a non-aggression pact?

    Any comments are welcome.

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