L19 BM Sovietishcat (L) vs AetV (X) Game# 3

  • '19

    @aequitas-et-veritas no problems, it is quite a game so take your time :relaxed:


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 mech_infantry moved from Bryansk to Rostov
            1 armour moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Evenkiyskiy to Yenisey
            1 armour and 1 mech_infantry moved from Timguska to Yenisey
            2 fighters and 2 tactical_bombers moved from Persia to Caucasus
            1 infantry moved from Novgorod to Vyborg
            1 bomber and 3 fighters moved from Novgorod to Vyborg
    
        Combat - Germans
            Battle in Yenisey
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey
                Germans win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 1 bomber, 3 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Vyborg, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Iraq to Trans-Jordan
            1 aaGun and 1 mech_infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Persia to Iraq
            6 armour moved from Persia to Trans-Jordan
            2 fighters and 2 tactical_bombers moved from Caucasus to Persia
            2 armour moved from Ukraine to Bryansk
            10 mech_infantrys moved from Eastern Poland to Belarus
            10 infantry moved from Baltic States to Novgorod
            3 fighters moved from Vyborg to Novgorod
            2 infantry moved from Archangel to Smolensk
            1 armour and 1 mech_infantry moved from Smolensk to Bryansk
            1 mech_infantry moved from Bryansk to Caucasus
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Bryansk to Volgograd
            4 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 bomber moved from Vyborg to Western Germany
    
        Place Units - Germans
            1 transport placed in 80 Sea Zone
            3 mech_infantrys placed in Iraq
            1 artillery placed in Persia
            1 armour and 2 infantry placed in Ukraine
            3 artilleries placed in France
            2 artilleries, 1 fighter and 4 infantry placed in Western Germany
            Germans undo move 6.
            2 artilleries placed in Western Germany
            1 fighter and 1 infantry placed in Germany
            Germans undo move 7.
            2 infantry placed in Germany
            1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Iraq to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 mech_infantry moved from Bryansk to Rostov
            1 armour moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Evenkiyskiy to Yenisey
            1 armour and 1 mech_infantry moved from Timguska to Yenisey
            2 fighters and 2 tactical_bombers moved from Persia to Caucasus
            1 infantry moved from Novgorod to Vyborg
            1 bomber and 3 fighters moved from Novgorod to Vyborg
    
        Combat - Germans
            Battle in Yenisey
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey
                Germans win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 1 bomber, 3 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Vyborg, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Iraq to Trans-Jordan
            1 aaGun and 1 mech_infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Persia to Iraq
            6 armour moved from Persia to Trans-Jordan
            2 fighters and 2 tactical_bombers moved from Caucasus to Persia
            2 armour moved from Ukraine to Bryansk
            10 mech_infantrys moved from Eastern Poland to Belarus
            10 infantry moved from Baltic States to Novgorod
            3 fighters moved from Vyborg to Novgorod
            2 infantry moved from Archangel to Smolensk
            1 armour and 1 mech_infantry moved from Smolensk to Bryansk
            1 mech_infantry moved from Bryansk to Caucasus
            1 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Bryansk to Volgograd
            4 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            1 bomber moved from Vyborg to Western Germany
    
        Place Units - Germans
            1 transport placed in 80 Sea Zone
            3 mech_infantrys placed in Iraq
            1 artillery placed in Persia
            1 armour and 2 infantry placed in Ukraine
            3 artilleries placed in France
            2 artilleries, 1 fighter and 4 infantry placed in Western Germany
            Germans undo move 6.
            2 artilleries placed in Western Germany
            1 fighter and 1 infantry placed in Germany
            Germans undo move 7.
            2 infantry placed in Germany
            1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Tambov: 2 infantry
            EDIT: Removing units owned by Germans from Bryansk: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Russians : 0,67
    

    Savegame


  • Please use 2nd file @Sovietishcat. Thank you.

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            5 infantry moved from Kazakhstan to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 infantry
                Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 5 infantry in Volgograd, round 2 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 5 infantry in Volgograd, round 3 : 0/5 hits, 0,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 4 infantry in Volgograd, round 4 : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 2 infantry in Volgograd, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 5 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 6 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Jehol to Shantung
            1 fighter moved from Manchuria to Shantung
            2 infantry moved from Hunan to Kiangsi
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kiangsi
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 21 Sea Zone to 43 Sea Zone
            2 fighters moved from 21 Sea Zone to 43 Sea Zone
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 armour moved from Eastern Persia to 80 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 artillery moved from West India to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - Japanese
            Battle in Ethiopia
            Battle in Tanganyika Territory
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 1/7 hits, 3,67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Ethiopia from Americans, taking Tanganyika Territory from British, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 2/8 hits, 3,83 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 3 : 6/8 hits, 3,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Kiangsi to 35 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 carrier, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from Shantung to Jehol
            1 aaGun, 1 armour and 2 infantry moved from Manchuria to Jehol
            1 infantry moved from Buyant-Uhaa to Jehol
            1 artillery moved from Ulaanbaatar to Buyant-Uhaa
            1 infantry moved from Sakha to Buryatia
            1 artillery moved from Korea to Manchuria
            2 fighters moved from Japan to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 75 Sea Zone
            2 mech_infantrys moved from Malaya to Yunnan
            1 infantry moved from Yunnan to Hunan
            3 mech_infantrys moved from Kwangsi to Yunnan
            1 artillery moved from Burma to India
            2 infantry moved from Burma to India
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Burma to Shan State
    
        Place Units - Japanese
            2 transports placed in 39 Sea Zone
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Manchuria
            2 fighters and 2 infantry placed in Japan
            1 transport placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Chinese : -0,67
    Russians : -0,33
    Japanese : -1,67
    

    Savegame


  • @Sovietishcat , please move one of my DD in sz35 to sz 34 off of Palau Is. please.
    Thank you.

  • '19

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Jehol to Shantung
            1 fighter moved from Manchuria to Shantung
            2 infantry moved from Hunan to Kiangsi
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kiangsi
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 21 Sea Zone to 43 Sea Zone
            2 fighters moved from 21 Sea Zone to 43 Sea Zone
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 armour moved from Eastern Persia to 80 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 artillery moved from West India to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - Japanese
            Battle in Ethiopia
            Battle in Tanganyika Territory
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 1/7 hits, 3,67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Ethiopia from Americans, taking Tanganyika Territory from British, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 2/8 hits, 3,83 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 3 : 6/8 hits, 3,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Kiangsi to 35 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 carrier, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from Shantung to Jehol
            1 aaGun, 1 armour and 2 infantry moved from Manchuria to Jehol
            1 infantry moved from Buyant-Uhaa to Jehol
            1 artillery moved from Ulaanbaatar to Buyant-Uhaa
            1 infantry moved from Sakha to Buryatia
            1 artillery moved from Korea to Manchuria
            2 fighters moved from Japan to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 75 Sea Zone
            2 mech_infantrys moved from Malaya to Yunnan
            1 infantry moved from Yunnan to Hunan
            3 mech_infantrys moved from Kwangsi to Yunnan
            1 artillery moved from Burma to India
            2 infantry moved from Burma to India
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Burma to Shan State
    
        Place Units - Japanese
            2 transports placed in 39 Sea Zone
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Manchuria
            2 fighters and 2 infantry placed in Japan
            1 transport placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Chinese : -0,67
    Russians : -0,33
    Japanese : -1,67
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 9 armour, 1 destroyer and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Vyborg
            1 artillery moved from Karelia to Vyborg
            1 infantry moved from Finland to Vyborg
            1 infantry moved from Finland to Karelia
            3 mech_infantrys moved from Norway to Karelia
            1 fighter moved from Normandy Bordeaux to Southern France
            3 armour moved from Normandy Bordeaux to Southern France
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 9 armour, 1 destroyer and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Vyborg
            1 artillery moved from Karelia to Vyborg
            1 infantry moved from Finland to Vyborg
            1 infantry moved from Finland to Karelia
            3 mech_infantrys moved from Norway to Karelia
            1 fighter moved from Normandy Bordeaux to Southern France
            3 armour moved from Normandy Bordeaux to Southern France
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
    
        Combat - Americans
            Battle in Vyborg
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 34 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            1 battleship, 8 carriers, 5 destroyers, 7 fighters, 2 infantry, 6 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
            4 infantry moved from Central United States to 101 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            14 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            14 infantry moved from 91 Sea Zone to Morocco
            5 transports moved from 102 Sea Zone to 91 Sea Zone
            1 cruiser, 2 destroyers and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            3 armour placed in Southern France
            3 tactical_bombers placed in Norway
            3 armour placed in Finland
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
            Americans collect 68 PUs (1 lost to blockades); end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 0,33
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Shantung
            21 infantry moved from Anhwe to Kiangsi
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Shantung
            21 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 21 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 21 infantry in Kiangsi, round 2 : 2/21 hits, 3,50 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 20 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Chinese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Shantung
            21 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 21 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 21 infantry in Kiangsi, round 2 : 2/21 hits, 3,50 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 20 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 9 armour, 1 destroyer and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Vyborg
            1 artillery moved from Karelia to Vyborg
            1 infantry moved from Finland to Vyborg
            1 infantry moved from Finland to Karelia
            3 mech_infantrys moved from Norway to Karelia
            1 fighter moved from Normandy Bordeaux to Southern France
            3 armour moved from Normandy Bordeaux to Southern France
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
    
        Combat - Americans
            Battle in Vyborg
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 34 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            1 battleship, 8 carriers, 5 destroyers, 7 fighters, 2 infantry, 6 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France
            4 infantry moved from Central United States to 101 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            14 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            14 infantry moved from 91 Sea Zone to Morocco
            5 transports moved from 102 Sea Zone to 91 Sea Zone
            1 cruiser, 2 destroyers and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 armour placed in Normandy Bordeaux
            3 armour placed in Southern France
            3 tactical_bombers placed in Norway
            3 armour placed in Finland
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
            Americans collect 68 PUs (1 lost to blockades); end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Shantung
            21 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 21 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 21 infantry in Kiangsi, round 2 : 2/21 hits, 3,50 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 20 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 aaGun, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            2 cruisers and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            5 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            3 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - British
            2 destroyers placed in 110 Sea Zone
            3 infantry placed in Union of South Africa
            1 aaGun and 2 infantry placed in Egypt
            British undo move 3.
            British undo move 2.
            3 infantry placed in Egypt
            1 aaGun and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
            British collect 25 PUs (1 lost to blockades); end with 25 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 0,33
    Chinese : -1,50
    Japanese : 0,00
    

    Savegame


  • @aequitas-et-veritas said in L19 BM Sovietishcat (L) vs AetV (X) Game# 3:

    @Sovietishcat , please move one of my DD in sz35 to sz 34 off of Palau Is. please.
    Thank you.

    Done!


  • @Sovietishcat said in L19 BM Sovietishcat (L) vs AetV (X) Game# 3:

    @aequitas-et-veritas said in L19 BM Sovietishcat (L) vs AetV (X) Game# 3:

    @Sovietishcat , please move one of my DD in sz35 to sz 34 off of Palau Is. please.
    Thank you.

    Done!

    Great.
    Again ,thank you.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
            1 aaGun and 5 infantry moved from France to Northern Italy
            1 armour moved from Rostov to Kazakhstan
            1 mech_infantry moved from Tambov to Kazakhstan
            1 bomber moved from Bryansk to Southern Italy
            1 mech_infantry moved from Bryansk to Novgorod
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,4,4
            Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Caroline Islands
            2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Caroline Islands
            2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 2 bombers, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            3 mech_infantrys moved from Iraq to Egypt
            1 fighter and 1 tactical_bomber moved from Persia to Syria
            1 artillery moved from Persia to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            3 fighters and 3 tactical_bombers moved from Persia to Egypt
            2 infantry moved from Iraq to Syria
            1 armour and 1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour and 1 mech_infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
            3 fighters moved from Novgorod to Vyborg
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Vyborg
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 6 armour, 1 artillery, 3 fighters, 4 infantry, 4 mech_infantrys and 3 tactical_bombers
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 18 infantry
                    Germans roll dice for 6 armour, 1 artillery, 3 fighters, 4 infantry, 4 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 7/21 hits, 8,33 expected hits
                    British roll dice for 18 infantry in Egypt, round 2 : 3/18 hits, 6,00 expected hits
                    3 infantry owned by the Germans and 7 infantry owned by the British lost in Egypt
                    Germans roll dice for 6 armour, 1 artillery, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Egypt, round 3 : 7/18 hits, 7,83 expected hits
                    British roll dice for 11 infantry in Egypt, round 3 : 1/11 hits, 3,67 expected hits
                    1 infantry owned by the Germans and 7 infantry owned by the British lost in Egypt
                    Germans roll dice for 6 armour, 1 artillery, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Egypt, round 4 : 9/17 hits, 7,67 expected hits
                    British roll dice for 4 infantry in Egypt, round 4 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Egypt
                Germans win, taking Egypt from British with 6 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 4 infantry and 2 mech_infantrys
                Casualties for British: 18 infantry
            Battle in Vyborg
                Germans attack with 3 fighters and 2 infantry
                Americans defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 cruiser in Vyborg, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 3 fighters and 2 infantry in Vyborg, round 2 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans lost in Vyborg
                    Germans roll dice for 3 fighters and 2 infantry in Vyborg, round 3 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Vyborg
                Germans win, taking Vyborg from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Timguska
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
                Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Syria
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 1 marine
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 1 marine in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Americans lost in Syria
                Germans win, taking Syria from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Syria to Caucasus
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
            1 armour and 2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            9 mech_infantrys moved from Belarus to Novgorod
            3 fighters moved from Vyborg to Novgorod
            6 infantry moved from Western Germany to France
            5 infantry moved from Germany to Western Germany
            2 artilleries moved from Western Germany to France
            3 fighters and 3 tactical_bombers moved from Egypt to Iraq
    
        Place Units - Germans
            2 bombers and 1 fighter placed in Western Germany
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            3 mech_infantrys placed in Volgograd
            1 infantry and 2 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Egypt: 1 aaGun
            EDIT: Removing units owned by Germans from Trans-Jordan: 1 aaGun
            EDIT: Adding units owned by Germans to Trans-Jordan: 3 fighters and 3 tactical_bombers
            EDIT: Removing units owned by Germans from Iraq: 3 fighters and 3 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,3,6
            Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    British : -5,00
    Americans : -0,33
    Russians : -0,67
    

    Savegame

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