OOL
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Probably won’t get to take my turn until Sunday. Heading out soon and have a 5K race and social commitments tomorrow. Japan has so many choices and decisions that it takes me longer than playing any other nation.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 6 artilleries, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters moved from Yunnan to India
1 bomber moved from Kwangsi to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Chahar
1 armour and 2 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
Interecept SBR in India with 3 fighters? Attacking with 1 bomber and 4 fighters. Attacker odds not overwhelming, so I won’t assume no intercept.
NO intercept.
The curse of the Japanese bomber continues. This has happened to me before. AA gets 1 of 2 and then the sole survivor attacks the next turn and AA gets it. Shensi was a set back for Japan in China. But I can’t complain after China’s bad dice luck early in the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 6 artilleries, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters moved from Yunnan to India
1 bomber moved from Kwangsi to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Chahar
1 armour and 2 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Shensi
1 armour owned by the Japanese retreated to Hopei
Chinese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
4 fighters moved from India to Yunnan
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shensi to Hopei
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
Place Units - Japanese
3 artilleries placed in French Indo China
2 armour and 1 artillery placed in Kiangsu
2 artilleries and 4 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : 1.00
UK_Pacific : 0.67
AA fire in India : : 0.83
Japanese : -1.33
Having ANZ build a CV was a smart move on your part. I’ve seen few players do so, and not so early. Its better offensively for ANZ planes to be on their own CV than on U.S. CVs. Giallo is still very lucky in my game with him. After I destroyed the Chinese fighter, he attacked 6 Japanese defenders with 7 Chinese infantry and lost only 1 infantry to my 4, before retreating.
The CV gives ANZAC some flexibility.
That is really bad luck with Giallo game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from French Guiana to 88 Sea Zone
3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 marine and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Guiana to Gibraltar
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from United Kingdom to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 3 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 5/14 hits, 5.67 expected hits
Italians roll dice for 4 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 6 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Italians: 4 infantry
Non Combat Move - Americans
6 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to British Guiana
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun moved from Western United States to Central United States
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Germans
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
3 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 aaGun, 2 artilleries and 8 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Northwest Persia to Russia
1 fighter moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
4 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 artillery, 1 bomber and 1 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Italians : 0.67
British : -3.00
Americans : -0.17
Chinese : 0.17
Japanese : -1.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Northern Italy to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Northern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Yugoslavia
1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 armour, 1 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.33
I can’t believe that UK has 33 ground troops in the Mideast, Iraq, Persia, NWP, and its only turn 5. Italy can’t match that production. In a few turns, UK will have Cauc fortified. In my experience, once Germ forces Russ to retreat to Moscow, and Germ doesn’t get stalled with Russ in Bry; Germ usually can generate enough cash to keep forcing its way to Moscow and/or south. China’s early loss in Yunnan, should have helped put pressure on India. But while I was able to SBR early with escorts from Yunnan, my usual curse of being shot down by AA, freed India to continue producing troops. And the battle loss in Shensi set Japan back further.
Despite the terribly lopsided bad luck for the Royal navy and air force in Round 1, the Allies have been resilient. At this point, though, it’s not clear the Allies will have an easy time of it or will even win.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.67
I didn’t learn from me prior mistakes of keeping a big fleet in the south too long and the allies moved to Carolines. Only the planes from the southern fleet could reach. I could have moved the fleet to the Malaya naval base, from where the planes could have flown to Japan home waters. But I keep a DD at home for a blocker. Seems unfair to be able to stop an action with a single ship. But its also unrealistic for fighters in W. Coast to be able to fly to Japan home waters and land on a CV. Now I know why you tried for Guam, as that’s where my fleet planes could have landed on way back to Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
Combat - Germans
Non Combat Move - Germans
1 artillery and 1 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Karelia to Finland
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Novgorod to Western Germany
3 fighters moved from Northern Italy to Bryansk
1 fighter moved from Novgorod to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 submarine moved from 105 Sea Zone to 124 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Ukraine to Western Ukraine
4 artilleries and 4 infantry moved from Bryansk to Rostov
Place Units - Germans
2 fighters and 1 infantry placed in Novgorod
3 infantry placed in Western Ukraine
2 artilleries and 1 infantry placed in Ukraine
3 armour and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
I feel better about the German situation now. Freed up forces defending Italy and didn’t need to spend much additional on defending Europe. So was able to see you and raise you two on the fighter escort/interceptor arms race. Having 3 I.C.'s in Russia and lots of cash, allows me to match Russia’s troop production. Total Axis income and production exceeds Allied amount.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 fighters moved from Russia to Caucasus
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Novosibirsk to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Caucasus to Northwest Persia
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -3.67
I thought that the U.S. would go for the Italian army and the N. Africa N.O. before invading Europe. The Russian sub confirms that. But I had to prepare for invasion anyway. I went to the cost of building 2 fighters instead of ground troops and you abandon the fighter contest. Makes sense that you would build ground troops while you still had income. I foresee a big UK ground and air presence in the Cauc.
Meant to blitz Smolensk with a Russian tank. Would you (temporarily) change Smolensk to a Russian possession and add 1 to the Russian PU total to make it 26? Thanks.