@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,5,5 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 47 PUs; 3 techTokens;
Germans buy 1 bomber, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Norway to 5 Sea Zone
1 armour and 1 infantry moved from Germany to 5 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to United Kingdom
4 fighters moved from 5 Sea Zone to United Kingdom
4 bombers moved from Belorussia to United Kingdom
1 artillery and 1 infantry moved from Archangel to Urals
6 armour and 3 infantry moved from Belorussia to Eastern Ukraine
2 fighters moved from Belorussia to Urals
Combat - Germans
Battle in Urals
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Urals
Germans roll dice for 1 artillery and 2 fighters in Urals, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 fighters in Urals, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Urals, round 4 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Urals
Germans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry
British defend with 1 aaGun, 4 armour, 1 bomber, 1 factory and 3 infantry
AA fire in United Kingdom : 2/8 hits
1 bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 : 5/10 hits
British roll dice for 4 armour, 1 bomber and 3 infantry in United Kingdom, round 2 : 4/8 hits
1 bomber owned by the British, 1 fighter owned by the Germans, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 bombers and 2 fighters in United Kingdom, round 3 : 5/6 hits
British roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits
2 bombers owned by the Germans and 3 armour owned by the British lost in United Kingdom
Germans captures 21PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -25
Casualties for Germans: 1 artillery, 3 bombers, 2 fighters and 2 infantry
Casualties for British: 4 armour, 1 bomber and 3 infantry
Battle in Eastern Ukraine
Germans attack with 6 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour and 3 infantry in Eastern Ukraine, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 6 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 carriers moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 armour moved from Germany to East Poland
2 infantry moved from Germany to Poland
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
1 bomber moved from United Kingdom to Norway
2 fighters moved from Urals to Karelia S.S.R.
Place Units - Germans
1 submarine and 1 transport placed in 5 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Germany
2 infantry placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 49 PUs; end with 70 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 85 PUs
That game’s done. It seems the dice aren’t my friend.
Thank you! You might want to stack more defense in London to prevent when bad dice happened, since losing Capital City is tough in particular you can’t take it back right away.
Would you like to have another game with same setting ?
Dice rolls were bad the whole game. Go ahead and start the new game!
WIll start one shortly… good luck on next battle!
Game History
Round: 1
Research Technology - Japanese
Japanese spend 10 on tech rolls
Purchase Units - Japanese
Japanese buy 1 battleship; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 fighter moved from 51 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 battleship moved from 38 Sea Zone to 35 Sea Zone
2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo-China Thailand to 35 Sea Zone
1 fighter moved from Formosa to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Manchuria to Yunnan
3 infantry moved from Kiangsu to Suiyuan
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
Combat - Japanese
Battle in Suiyuan
Japanese attack with 1 fighter and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 29
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 2 infantry
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 2 fighters and 3 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 bomber moved from 53 Sea Zone to 51 Sea Zone
1 bomber moved from 51 Sea Zone to Caroline Islands
1 fighter moved from Suiyuan to Manchuria
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
1 carrier moved from 51 Sea Zone to 61 Sea Zone
1 fighter moved from 53 Sea Zone to 61 Sea Zone
Place Units - Japanese
1 battleship placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
1 unit repaired.
This time dices seems to root for you…:jack_o_lantern:
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 bomber moved from Russia to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
1 fighter moved from Belorussia to Karelia S.S.R.
3 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Archangel to Karelia S.S.R.
1 infantry moved from Urals to Archangel
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 submarine moved from 4 Sea Zone to 2 Sea Zone
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Urals
Place Units - Russians
1 infantry placed in Karelia S.S.R.
3 infantry placed in Russia
1 armour placed in Caucasus
1 armour placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -1.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
G1.tsvg
Game History
Round: 1
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,5 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Germans
1 armour moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 artillery moved from East Poland to Belorussia
2 infantry moved from East Poland to Belorussia
2 armour moved from Eastern Ukraine to Caucasus
2 infantry moved from Eastern Ukraine to Caucasus
1 artillery moved from Eastern Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 transport moved from 13 Sea Zone to 16 Sea Zone
2 infantry moved from Bulgaria Romania to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Bulgaria Romania to 15 Sea Zone
1 bomber moved from Germany to Caucasus
1 fighter moved from East Poland to Belorussia
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from France to 12 Sea Zone
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belorussia
2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to East Poland
Russians win with 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 2 fighters and 6 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 7 infantry
AA fire in Karelia S.S.R. : 0/2 hits
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 2 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 6/10 hits
Russians roll dice for 1 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 4/9 hits
4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 4/6 hits
Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 0/2 hits
1 fighter owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 1 fighter and 7 infantry
Battle in Caucasus
Germans attack with 4 armour, 1 artillery, 1 bomber and 6 infantry
Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 5 infantry
AA fire in Caucasus : 1/1 hits
1 bomber owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 1 artillery and 6 infantry in Caucasus, round 2 : 4/11 hits
Russians roll dice for 2 armour, 1 artillery and 5 infantry in Caucasus, round 2 : 1/8 hits
1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 1 artillery and 5 infantry in Caucasus, round 3 : 1/10 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 4 armour, 1 artillery and 4 infantry in Caucasus, round 4 : 4/9 hits
Russians roll dice for 2 armour and 1 artillery in Caucasus, round 4 : 2/3 hits
2 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 4 infantry
Casualties for Russians: 2 armour, 1 artillery and 5 infantry
Battle in 15 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in 12 Sea Zone
Germans attack with 1 fighter and 2 submarines
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone
Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 artillery and 1 infantry moved from Morocco Algeria to Libya
3 infantry moved from Norway to Finland
2 armour moved from Germany to East Poland
2 infantry moved from Czechoslovakia Hungary to Poland
3 infantry moved from Germany to France
1 fighter moved from 12 Sea Zone to France
1 armour moved from France to Poland
1 aaGun moved from Germany to Poland
1 infantry moved from Northwestern Europe to Germany
1 fighter moved from Karelia S.S.R. to East Poland
1 fighter moved from Karelia S.S.R. to East Poland
2 infantry moved from Poland to Baltic States
1 fighter moved from Belorussia to Poland
1 fighter moved from 15 Sea Zone to Balkans
Place Units - Germans
1 submarine placed in 5 Sea Zone
2 armour, 1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 5 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 artillery moved from Union of South Africa to 27 Sea Zone
1 infantry moved from Union of South Africa to 27 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - British
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to United Kingdom
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to United Kingdom
1 cruiser moved from 1 Sea Zone to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 25 Sea Zone
1 fighter moved from Australia to India
1 artillery moved from Trans-Jordan to Persia
1 fighter moved from Egypt to India
1 armour moved from Egypt to Persia
Place Units - British
1 factory placed in Australia
1 armour, 1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 0.33
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1
Research Technology - Italians
Italians spend 10 on tech rolls
Italians roll 4,2 and gets 0 hits
Non Combat Move - Italians
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Italy to Caucasus
1 armour moved from Balkans to East Poland
2 armour moved from Italy to Bulgaria Romania
2 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Italy to Balkans
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
I forgot to move the ships along with the transport. here’s the correct version
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from United Kingdom to Germany
1 bomber moved from Eastern United States to 12 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Western United States to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in 12 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 infantry and 1 transport
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 12 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Morocco Algeria
Battle in 53 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone
Americans win, taking Morocco Algeria from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Hawaiian Islands to Australia
1 bomber moved from 53 Sea Zone to Australia
1 fighter moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
1 bomber moved from 12 Sea Zone to Eastern United States
EDIT: 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from Germany to United Kingdom
2 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Western United States
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hupeh to Fukien
1 infantry moved from Sikang to Hupeh
1 infantry moved from Chinghai to Ningxia
Place Units - Chinese
1 infantry placed in Hupeh
1 infantry placed in Yunnan
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 1.50
Japanese : 0.50
I forgot to offload that extra infantry so I went ahead and did that. I’m finally figuring out how to do edit mode.
You are now one step forward ;-)
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2,5,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 7 PUs; 3 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
3 infantry moved from Suiyuan to Ningxia
1 artillery moved from Manchuria to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 fighter moved from Manchuria to Ningxia
1 fighter moved from 61 Sea Zone to Kiangsu
2 fighters moved from 35 Sea Zone to Yunnan
1 infantry moved from Kwangtung to Fukien
1 bomber moved from Caroline Islands to Fukien
Combat - Japanese
Battle in Fukien
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Fukien, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Buryatia S.S.R., round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Buryatia S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ningxia
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Ningxia, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 fighter moved from Yunnan to French Indo-China Thailand
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Ningxia to Manchuria
1 fighter moved from Kiangsu to 36 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 bomber moved from Fukien to Manchuria
Place Units - Japanese
1 fighter and 2 transports placed in 62 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 12 PUs;
Combat Move - Russians
1 infantry moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Germans
1 submarine moved from 2 Sea Zone to 6 Sea Zone
1 bomber moved from Russia to Karelia S.S.R.
Combat - Russians
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 3 damage total.
Non Combat Move - Russians
1 bomber moved from Karelia S.S.R. to Russia
1 artillery moved from Belorussia to Russia
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Urals to Russia
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 31 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,1 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 55 PUs; 2 techTokens;
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from East Poland to Eastern Ukraine
1 infantry moved from East Poland to Belorussia
2 fighters moved from East Poland to Eastern Ukraine
1 fighter moved from Poland to Belorussia
1 artillery moved from East Poland to Belorussia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Eastern Ukraine to Kazakh S.S.R.
1 armour, 1 artillery and 2 infantry moved from Libya to Egypt
1 fighter moved from Balkans to Egypt
1 fighter moved from France to 12 Sea Zone
1 armour and 1 infantry moved from Karelia S.S.R. to Archangel
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits
British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Ukraine
retreated to Eastern Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
2 armour moved from East Poland to Karelia S.S.R.
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 12 Sea Zone to France
1 fighter moved from Egypt to Libya
1 fighter moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Belorussia to Finland
1 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Eastern Ukraine to Karelia S.S.R.
2 armour moved from Germany to East Poland
1 artillery and 2 infantry moved from Germany to Poland
Place Units - Germans
1 submarine placed in 5 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Caucasus
1 armour and 1 artillery placed in Karelia S.S.R.
1 bomber, 1 fighter and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Northwestern Europe
1 cruiser moved from 2 Sea Zone to 6 Sea Zone
1 destroyer moved from 2 Sea Zone to 6 Sea Zone
1 battleship moved from 2 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 bomber moved from United Kingdom to Germany
1 infantry moved from India to Burma
British take Burma from Japanese
1 artillery moved from Persia to India
1 armour moved from Persia to India
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in 6 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans lost in 6 Sea Zone
British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northwestern Europe
Battle in Norway
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 42 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 infantry placed in Australia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.83
British : 0.00
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I2.tsvg
Game History
Round: 2
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6,1 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Heavy Bomber
Activate Technology - Italians
Italians activating Heavy Bomber
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 artillery moved from Balkans to 14 Sea Zone
2 infantry moved from Libya to Morocco Algeria
1 artillery and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Morocco Algeria
1 infantry moved from Caucasus to Kazakh S.S.R.
Italians take Kazakh S.S.R. from Russians
1 infantry moved from Caucasus to Eastern Ukraine
1 fighter moved from Caucasus to Eastern Ukraine
1 cruiser moved from 16 Sea Zone to 13 Sea Zone
1 battleship moved from 16 Sea Zone to 13 Sea Zone
Combat - Italians
Battle in Morocco Algeria
Italians attack with 1 artillery and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 battleship in Morocco Algeria, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Morocco Algeria, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
Italians win, taking Morocco Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Eastern Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Ukraine
Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 armour moved from Bulgaria Romania to Caucasus
1 armour moved from East Poland to Caucasus
1 fighter moved from Eastern Ukraine to Caucasus
2 infantry moved from Bulgaria Romania to Ukraine
Place Units - Italians
1 bomber and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs