@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 carrier and 1 destroyer placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Eastern Ukraine 2 fighters moved from Ukraine to Eastern Ukraine 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery moved from Egypt to Libya 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 2 cruisers moved from 15 Sea Zone to 14 Sea Zone 1 battleship moved from 15 Sea Zone to 14 Sea Zone Combat - Italians Battle in Libya Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship in Libya, round 2 : 1/1 hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Ukraine Italians attack with 2 fighters and 1 infantry Russians defend with 1 artillery Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 0/3 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 4 : 1/3 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits 1 artillery owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 armour moved from Ukraine to Belorussia 2 fighters moved from Eastern Ukraine to Belorussia Place Units - Italians 1 transport placed in 14 Sea Zone 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery moved from United Kingdom to 8 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 2 fighters moved from 8 Sea Zone to Norway 1 artillery moved from 6 Sea Zone to Norway 2 infantry moved from 6 Sea Zone to Norway 1 armour moved from 6 Sea Zone to Norway 1 bomber moved from Australia to East Indies 2 infantry moved from Western United States to 56 Sea Zone Combat - Americans Strategic bombing raid in East Indies Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory Bombing raid in East Indies causes 2 damage total. Battle in Norway Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Norway, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 2 fighters moved from Norway to 6 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 2 submarines moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone 4 infantry moved from 64 Sea Zone to Alaska 2 fighters moved from 56 Sea Zone to 64 Sea Zone 1 carrier moved from 56 Sea Zone to 64 Sea Zone 1 bomber moved from East Indies to Australia Place Units - Americans 1 transport placed in 10 Sea Zone 1 submarine placed in 56 Sea Zone 1 armour and 1 artillery placed in Eastern United States 1 bomber and 1 fighter placed in Western United States Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Sikang to Yunnan 1 infantry moved from Ningxia to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.33
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Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 56 PUs; Japanese buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from India to Persia 1 fighter moved from India to Persia 1 infantry moved from Italian Africa to Belgian Congo Japanese take Belgian Congo from British 1 artillery moved from Italian Africa to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 28 Sea Zone 1 artillery moved from 28 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan Japanese take Anglo-Egypt Sudan from British 2 bombers moved from India to Evenki National Okrug 1 armour moved from India to Yunnan 1 infantry moved from Fukien to Yunnan 1 infantry moved from Hupeh to Sikang 1 bomber moved from Fukien to Sikang 2 infantry moved from Manchuria to Suiyuan 2 fighters moved from 62 Sea Zone to Suiyuan 1 fighter moved from 38 Sea Zone to Yunnan Combat - Japanese Battle in Suiyuan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 0/4 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 3 : 2/4 hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 1 fighter and 1 infantry in Persia, round 3 : 2/2 hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Evenki National Okrug Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry Russians defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Evenki National Okrug, round 2 : 2/6 hits Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 1/3 hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Evenki National Okrug, round 3 : 5/5 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Sikang retreated to Sikang Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Suiyuan to 62 Sea Zone 1 fighter moved from Yunnan to Fukien 1 bomber moved from Sikang to Fukien 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 bombers moved from Evenki National Okrug to Yakut S.S.R. 2 bombers moved from Yakut S.S.R. to Stanovoj Chrebet 1 battleship moved from 34 Sea Zone to 28 Sea Zone 1 carrier and 1 destroyer moved from 38 Sea Zone to 34 Sea Zone 1 fighter moved from Persia to 34 Sea Zone Place Units - Japanese 1 carrier, 2 fighters and 1 submarine placed in 62 Sea Zone 1 artillery and 2 infantry placed in India 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine 1 submarine moved from 12 Sea Zone to 6 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 bomber and 1 infantry Italians defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 bomber moved from Ukraine to Russia 4 armour moved from Caucasus to Russia 7 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Urals Place Units - Russians 1 artillery placed in Russia 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 3x factory, 4x factory; Remaining resources: 46 PUs; 2 techTokens; Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Norway 1 artillery and 1 infantry moved from Karelia S.S.R. to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Norway 4 bombers moved from Germany to 6 Sea Zone 3 fighters moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 5 Sea Zone to Norway 1 fighter moved from Finland to Norway 1 artillery moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 fighter moved from Baltic States to Archangel Combat - Germans Battle in 6 Sea Zone Germans attack with 4 bombers and 3 fighters Russians defend with 1 submarine; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports 2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged Germans roll dice for 4 bombers and 3 fighters in 6 Sea Zone, round 2 : 5/7 hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/4 hits 1 carrier owned by the Americans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 46 Casualties for Germans: 1 fighter Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 transports Battle in Norway Germans attack with 2 artilleries, 2 fighters and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 2 : 2/6 hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 0/4 hits 2 infantry owned by the Americans lost in Norway Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 3 : 0/6 hits Americans roll dice for 1 armour and 1 artillery in Norway, round 3 : 1/2 hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Norway, round 4 : 2/5 hits Americans roll dice for 1 armour and 1 artillery in Norway, round 4 : 0/2 hits 1 artillery owned by the Americans and 1 armour owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from East Poland to Belorussia 2 fighters moved from 6 Sea Zone to Belorussia 2 fighters moved from Norway to 5 Sea Zone 4 bombers moved from 6 Sea Zone to Belorussia 3 infantry moved from France to Germany 1 fighter moved from Archangel to Karelia S.S.R. Place Units - Germans 1 destroyer and 1 fighter placed in 5 Sea Zone 2 armour, 1 artillery and 1 infantry placed in Germany 2 artilleries placed in Karelia S.S.R. 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Karelia S.S.R. causes 3 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 carrier and 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 cruiser and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to 14 Sea Zone 1 infantry moved from Libya to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus 1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone 1 fighter moved from Belorussia to Caucasus 1 cruiser moved from 14 Sea Zone to 16 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry AA fire in Caucasus : 0/1 hits Italians roll dice for 1 battleship and 2 cruisers in Caucasus, round 2 : 2/3 hits Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 1/5 hits Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits 3 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia Place Units - Italians 1 armour and 2 infantry placed in Italy 1 cruiser placed in 14 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Australia to East Indies Combat - Americans Strategic bombing raid in East Indies Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory Bombing raid in East Indies causes 2 damage total. Non Combat Move - Americans 1 bomber moved from Western United States to Australia 4 infantry moved from Alaska to 64 Sea Zone 4 infantry and 2 transports moved from 64 Sea Zone to 53 Sea Zone 2 carriers moved from 64 Sea Zone to 53 Sea Zone 1 destroyer moved from 64 Sea Zone to 53 Sea Zone 1 cruiser moved from 64 Sea Zone to 53 Sea Zone 4 fighters moved from 64 Sea Zone to 53 Sea Zone 1 battleship moved from 64 Sea Zone to 53 Sea Zone 1 submarine moved from 64 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 2 submarines moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from East Indies to Australia Place Units - Americans 1 carrier placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 1 bomber and 2 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Ningxia to Sikang Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 57 PUs; 0 techTokens; Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Belgian Congo to French Equatorial Africa Japanese take French Equatorial Africa from British 1 artillery moved from Union of South Africa to Rhodesia Japanese take Rhodesia from British 2 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Persia 2 infantry moved from India to Persia 1 artillery moved from India to Persia 1 infantry moved from Yunnan to Sikang 1 armour moved from Yunnan to Hupeh 2 infantry moved from Suiyuan to Ningxia 1 bomber moved from Fukien to Sikang 1 fighter moved from Fukien to Hupeh 2 bombers moved from Stanovoj Chrebet to Ningxia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery moved from Evenki National Okrug to Novosibirsk 1 fighter moved from 62 Sea Zone to Manchuria 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from Suiyuan to Hupeh Combat - Japanese Battle in Novosibirsk Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Persia Japanese attack with 1 artillery and 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Persia, round 2 : 1/5 hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ningxia Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Ningxia, round 2 : 2/4 hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Hupeh, round 2 : 2/3 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Fukien to Hupeh 2 bombers moved from Ningxia to Hupeh 1 bomber moved from Sikang to Hupeh 1 battleship moved from 28 Sea Zone to 23 Sea Zone 1 transport moved from 28 Sea Zone to 23 Sea Zone 1 destroyer moved from 34 Sea Zone to 14 Sea Zone 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 bomber moved from Hupeh to French Indo-China Thailand 2 bombers moved from Hupeh to Fukien 1 fighter moved from Hupeh to Fukien 1 fighter moved from Hupeh to 62 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 38 Sea Zone 2 fighters placed in 38 Sea Zone 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 14 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 infantry placed in India Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk 1 artillery moved from Russia to Novosibirsk 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Italians 1 bomber moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 bomber moved from Novosibirsk to Russia 1 submarine moved from 6 Sea Zone to 2 Sea Zone Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Russians : -1.67 Japanese : -0.67
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Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,5,5 and gets 0 hits Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 47 PUs; 3 techTokens; Germans buy 1 bomber, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Norway to 5 Sea Zone 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to United Kingdom 4 fighters moved from 5 Sea Zone to United Kingdom 4 bombers moved from Belorussia to United Kingdom 1 artillery and 1 infantry moved from Archangel to Urals 6 armour and 3 infantry moved from Belorussia to Eastern Ukraine 2 fighters moved from Belorussia to Urals Combat - Germans Battle in Urals Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 0/4 hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits 1 infantry owned by the Germans lost in Urals Germans roll dice for 1 artillery and 2 fighters in Urals, round 3 : 0/3 hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits Germans roll dice for 1 artillery and 2 fighters in Urals, round 4 : 1/3 hits Russians roll dice for 1 infantry in Urals, round 4 : 1/1 hits 1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Urals Germans win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry British defend with 1 aaGun, 4 armour, 1 bomber, 1 factory and 3 infantry AA fire in United Kingdom : 2/8 hits 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 : 5/10 hits British roll dice for 4 armour, 1 bomber and 3 infantry in United Kingdom, round 2 : 4/8 hits 1 bomber owned by the British, 1 fighter owned by the Germans, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 3 bombers and 2 fighters in United Kingdom, round 3 : 5/6 hits British roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits 2 bombers owned by the Germans and 3 armour owned by the British lost in United Kingdom Germans captures 21PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -25 Casualties for Germans: 1 artillery, 3 bombers, 2 fighters and 2 infantry Casualties for British: 4 armour, 1 bomber and 3 infantry Battle in Eastern Ukraine Germans attack with 6 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 6 armour and 3 infantry in Eastern Ukraine, round 2 : 2/9 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 6 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 carriers moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from United Kingdom to 6 Sea Zone 1 armour moved from Germany to East Poland 2 infantry moved from Germany to Poland 1 artillery moved from Karelia S.S.R. to Archangel 1 artillery moved from Germany to Poland 2 infantry moved from Germany to Poland 1 bomber moved from United Kingdom to Norway 2 fighters moved from Urals to Karelia S.S.R. Place Units - Germans 1 submarine and 1 transport placed in 5 Sea Zone 1 bomber, 1 fighter and 2 infantry placed in Germany 2 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 49 PUs; end with 70 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 85 PUs
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That game’s done. It seems the dice aren’t my friend.
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Thank you! You might want to stack more defense in London to prevent when bad dice happened, since losing Capital City is tough in particular you can’t take it back right away.
Would you like to have another game with same setting ?
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Dice rolls were bad the whole game. Go ahead and start the new game!
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WIll start one shortly… good luck on next battle!
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Game History
Round: 1 Research Technology - Japanese Japanese spend 10 on tech rolls Purchase Units - Japanese Japanese buy 1 battleship; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from Formosa to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 3 infantry moved from Kiangsu to Suiyuan 2 infantry moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan Combat - Japanese Battle in Suiyuan Japanese attack with 1 fighter and 5 infantry Chinese defend with 2 infantry Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 29 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Casualties for Japanese: 1 fighter Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Chinese win with no units remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 2 fighters and 3 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to 51 Sea Zone 1 bomber moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Suiyuan to Manchuria 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 1 carrier moved from 51 Sea Zone to 61 Sea Zone 1 fighter moved from 53 Sea Zone to 61 Sea Zone Place Units - Japanese 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.
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This time dices seems to root for you…:jack_o_lantern:
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 fighter moved from Belorussia to Karelia S.S.R. 3 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Urals to Archangel 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 submarine moved from 4 Sea Zone to 2 Sea Zone 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Urals Place Units - Russians 1 infantry placed in Karelia S.S.R. 3 infantry placed in Russia 1 armour placed in Caucasus 1 armour placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
G1.tsvg
Game HistoryRound: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,5 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 armour moved from Northwestern Europe to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 1 artillery moved from East Poland to Belorussia 2 infantry moved from East Poland to Belorussia 2 armour moved from Eastern Ukraine to Caucasus 2 infantry moved from Eastern Ukraine to Caucasus 1 artillery moved from Eastern Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Caucasus 1 armour moved from Bulgaria Romania to Caucasus 1 destroyer moved from 13 Sea Zone to 15 Sea Zone 1 transport moved from 13 Sea Zone to 16 Sea Zone 2 infantry moved from Bulgaria Romania to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Caucasus 1 fighter moved from Bulgaria Romania to 15 Sea Zone 1 bomber moved from Germany to Caucasus 1 fighter moved from East Poland to Belorussia 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 submarine moved from 8 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 3 : 1/4 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits 1 infantry owned by the Russians lost in Belorussia 2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to East Poland Russians win with 1 artillery remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia S.S.R. Germans attack with 2 armour, 2 fighters and 6 infantry Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 7 infantry AA fire in Karelia S.S.R. : 0/2 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits Germans roll dice for 2 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 6/10 hits Russians roll dice for 1 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 4/9 hits 4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 2 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 4/6 hits Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 0/2 hits 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 24 Casualties for Germans: 4 infantry Casualties for Russians: 1 armour, 1 fighter and 7 infantry Battle in Caucasus Germans attack with 4 armour, 1 artillery, 1 bomber and 6 infantry Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 5 infantry AA fire in Caucasus : 1/1 hits 1 bomber owned by the Germans lost in Caucasus Germans roll dice for 4 armour, 1 artillery and 6 infantry in Caucasus, round 2 : 4/11 hits Russians roll dice for 2 armour, 1 artillery and 5 infantry in Caucasus, round 2 : 1/8 hits 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 1 artillery and 5 infantry in Caucasus, round 3 : 1/10 hits Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 1/4 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 1 artillery and 4 infantry in Caucasus, round 4 : 4/9 hits Russians roll dice for 2 armour and 1 artillery in Caucasus, round 4 : 2/3 hits 2 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 bomber and 4 infantry Casualties for Russians: 2 armour, 1 artillery and 5 infantry Battle in 15 Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 destroyer Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 2/2 hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 2/2 hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits 1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 artillery and 1 infantry moved from Morocco Algeria to Libya 3 infantry moved from Norway to Finland 2 armour moved from Germany to East Poland 2 infantry moved from Czechoslovakia Hungary to Poland 3 infantry moved from Germany to France 1 fighter moved from 12 Sea Zone to France 1 armour moved from France to Poland 1 aaGun moved from Germany to Poland 1 infantry moved from Northwestern Europe to Germany 1 fighter moved from Karelia S.S.R. to East Poland 1 fighter moved from Karelia S.S.R. to East Poland 2 infantry moved from Poland to Baltic States 1 fighter moved from Belorussia to Poland 1 fighter moved from 15 Sea Zone to Balkans Place Units - Germans 1 submarine placed in 5 Sea Zone 2 armour, 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs