Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Karelia S.S.R.
    
        Combat - British
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 4 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Karelia S.S.R. to United Kingdom
    
        Place Units - British
            1 carrier and 1 destroyer placed in 2 Sea Zone
            1 fighter placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Karelia S.S.R. : : -0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Eastern Ukraine
            2 fighters moved from Ukraine to Eastern Ukraine
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery moved from Egypt to Libya
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry moved from 14 Sea Zone to Libya
            2 cruisers moved from 15 Sea Zone to 14 Sea Zone
            1 battleship moved from 15 Sea Zone to 14 Sea Zone
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship in Libya, round 2 :  1/1 hits
                    British roll dice for 1 infantry in Libya, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Libya
                Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Eastern Ukraine
                Italians attack with 2 fighters and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 :  0/3 hits
                    Russians roll dice for 1 artillery in Eastern Ukraine, round 2 :  0/1 hits
                    Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 :  0/3 hits
                    Russians roll dice for 1 artillery in Eastern Ukraine, round 3 :  0/1 hits
                    Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 4 :  1/3 hits
                    Russians roll dice for 1 artillery in Eastern Ukraine, round 4 :  0/1 hits
                    1 artillery owned by the Russians lost in Eastern Ukraine
                Italians win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 armour moved from Ukraine to Belorussia
            2 fighters moved from Eastern Ukraine to Belorussia
    
        Place Units - Italians
            1 transport placed in 14 Sea Zone
            1 artillery and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    I4.tsvg


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 3,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 techTokens; 1 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 artillery moved from United Kingdom to 8 Sea Zone
            1 armour moved from United Kingdom to 8 Sea Zone
            2 infantry moved from United Kingdom to 8 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            2 fighters moved from 8 Sea Zone to Norway
            1 artillery moved from 6 Sea Zone to Norway
            2 infantry moved from 6 Sea Zone to Norway
            1 armour moved from 6 Sea Zone to Norway
            1 bomber moved from Australia to East Indies
            2 infantry moved from Western United States to 56 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in East Indies
                Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in East Indies causes 2 damage total. 
            Battle in Norway
                Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Norway, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from Norway to 6 Sea Zone
            1 carrier moved from 8 Sea Zone to 6 Sea Zone
            2 submarines moved from 8 Sea Zone to 6 Sea Zone
            1 destroyer moved from 8 Sea Zone to 6 Sea Zone
            4 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone
            4 infantry moved from 64 Sea Zone to Alaska
            2 fighters moved from 56 Sea Zone to 64 Sea Zone
            1 carrier moved from 56 Sea Zone to 64 Sea Zone
            1 bomber moved from East Indies to Australia
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 submarine placed in 56 Sea Zone
            1 armour and 1 artillery placed in Eastern United States
            1 bomber and 1 fighter placed in Western United States
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
            1 infantry moved from Sikang to Yunnan
            1 infantry moved from Ningxia to Sikang
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Ningxia
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 42 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 5
    
        Research Technology - Japanese
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 56 PUs; 
            Japanese buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 armour moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 artillery moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Trans-Jordan to Persia
            1 infantry moved from India to Persia
            1 fighter moved from India to Persia
            1 infantry moved from Italian Africa to Belgian Congo
                  Japanese take Belgian Congo from British
            1 artillery moved from Italian Africa to 34 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 28 Sea Zone
            1 artillery moved from 28 Sea Zone to Union of South Africa
                  Japanese take Union of South Africa from British
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
                  Japanese take Anglo-Egypt Sudan from British
            2 bombers moved from India to Evenki National Okrug
            1 armour moved from India to Yunnan
            1 infantry moved from Fukien to Yunnan
            1 infantry moved from Hupeh to Sikang
            1 bomber moved from Fukien to Sikang
            2 infantry moved from Manchuria to Suiyuan
            2 fighters moved from 62 Sea Zone to Suiyuan
            1 fighter moved from 38 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Suiyuan
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 :  0/4 hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 :  0/1 hits
                    Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 3 :  2/4 hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 3 :  0/1 hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Persia
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Persia, round 2 :  0/3 hits
                    British roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                    1 infantry owned by the Japanese lost in Persia
                    Japanese roll dice for 1 fighter and 1 infantry in Persia, round 3 :  2/2 hits
                    British roll dice for 1 infantry in Persia, round 3 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Evenki National Okrug
                Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Evenki National Okrug, round 2 :  2/6 hits
                    Russians roll dice for 3 infantry in Evenki National Okrug, round 2 :  1/3 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Evenki National Okrug, round 3 :  5/5 hits
                    Russians roll dice for 1 infantry in Evenki National Okrug, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Evenki National Okrug
                Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 :  0/2 hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                    1 infantry owned by the Japanese lost in Sikang
                 retreated to Sikang
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Suiyuan to 62 Sea Zone
            1 fighter moved from Yunnan to Fukien
            1 bomber moved from Sikang to Fukien
            1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            2 bombers moved from Evenki National Okrug to Yakut S.S.R.
            2 bombers moved from Yakut S.S.R. to Stanovoj Chrebet
            1 battleship moved from 34 Sea Zone to 28 Sea Zone
            1 carrier and 1 destroyer moved from 38 Sea Zone to 34 Sea Zone
            1 fighter moved from Persia to 34 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 fighters and 1 submarine placed in 62 Sea Zone
            1 artillery and 2 infantry placed in India
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    J5.tsvg


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Ukraine
            1 bomber moved from Russia to Ukraine
            1 submarine moved from 12 Sea Zone to 6 Sea Zone
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 bomber and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
                Russians win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 bomber moved from Ukraine to Russia
            4 armour moved from Caucasus to Russia
            7 infantry moved from Caucasus to Russia
            1 infantry moved from Caucasus to Persia
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Urals
    
        Place Units - Russians
            1 artillery placed in Russia
            5 infantry placed in Russia
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame
    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 4,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans repair damage of 3x factory, 4x factory; Remaining resources: 46 PUs; 2 techTokens; 
            Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Norway
            1 artillery and 1 infantry moved from Karelia S.S.R. to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Norway
            4 bombers moved from Germany to 6 Sea Zone
            3 fighters moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from 5 Sea Zone to Norway
            1 fighter moved from Finland to Norway
            1 artillery moved from Belorussia to Archangel
            1 infantry moved from Belorussia to Archangel
            1 fighter moved from Baltic States to Archangel
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 4 bombers and 3 fighters
                Russians defend with 1 submarine; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
                2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
                    Germans roll dice for 4 bombers and 3 fighters in 6 Sea Zone, round 2 :  5/7 hits
                    Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 :  1/4 hits
                    1 carrier owned by the Americans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Americans lost in 6 Sea Zone
                Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 46
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 transports
            Battle in Norway
                Germans attack with 2 artilleries, 2 fighters and 2 infantry
                Americans defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 2 :  2/6 hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 :  0/4 hits
                    2 infantry owned by the Americans lost in Norway
                    Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 3 :  0/6 hits
                    Americans roll dice for 1 armour and 1 artillery in Norway, round 3 :  1/2 hits
                    1 infantry owned by the Germans lost in Norway
                    Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Norway, round 4 :  2/5 hits
                    Americans roll dice for 1 armour and 1 artillery in Norway, round 4 :  0/2 hits
                    1 artillery owned by the Americans and 1 armour owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 :  2/3 hits
                    Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from East Poland to Belorussia
            2 fighters moved from 6 Sea Zone to Belorussia
            2 fighters moved from Norway to 5 Sea Zone
            4 bombers moved from 6 Sea Zone to Belorussia
            3 infantry moved from France to Germany
            1 fighter moved from Archangel to Karelia S.S.R.
    
        Place Units - Germans
            1 destroyer and 1 fighter placed in 5 Sea Zone
            2 armour, 1 artillery and 1 infantry placed in Germany
            2 artilleries placed in Karelia S.S.R.
            1 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    G5.tsvg


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Karelia S.S.R.
    
        Combat - British
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Karelia S.S.R. to United Kingdom
    
        Place Units - British
            1 carrier and 1 fighter placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    AA fire in Karelia S.S.R. : : -0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 cruiser and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Libya to 14 Sea Zone
            1 infantry moved from Libya to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus
            1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone
            1 fighter moved from Belorussia to Caucasus
            1 cruiser moved from 14 Sea Zone to 16 Sea Zone
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 artilleries, 1 fighter and 2 infantry
                Russians defend with 1 aaGun, 1 factory and 3 infantry
                    AA fire in Caucasus :  0/1 hits
                    Italians roll dice for 1 battleship and 2 cruisers in Caucasus, round 2 :  2/3 hits
                    Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 :  1/5 hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 :  0/3 hits
                    3 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Belorussia
            1 infantry moved from Eastern Ukraine to Belorussia
    
        Place Units - Italians
            1 armour and 2 infantry placed in Italy
            1 cruiser placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    I5.tsvg


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 6,6 and gets 2 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Shipyards
    
        Activate Technology - Americans
            Americans activating Shipyards
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 1 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 bomber moved from Australia to East Indies
    
        Combat - Americans
            Strategic bombing raid in East Indies
                Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in East Indies causes 2 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Australia
            4 infantry moved from Alaska to 64 Sea Zone
            4 infantry and 2 transports moved from 64 Sea Zone to 53 Sea Zone
            2 carriers moved from 64 Sea Zone to 53 Sea Zone
            1 destroyer moved from 64 Sea Zone to 53 Sea Zone
            1 cruiser moved from 64 Sea Zone to 53 Sea Zone
            4 fighters moved from 64 Sea Zone to 53 Sea Zone
            1 battleship moved from 64 Sea Zone to 53 Sea Zone
            1 submarine moved from 64 Sea Zone to 53 Sea Zone
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
            1 fighter moved from Western United States to 56 Sea Zone
            2 submarines moved from 6 Sea Zone to 12 Sea Zone
            1 bomber moved from East Indies to Australia
    
        Place Units - Americans
            1 carrier placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            2 transports placed in 10 Sea Zone
            1 bomber and 2 infantry placed in Western United States
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Hupeh
                  Chinese take Hupeh from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Ningxia to Sikang
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls :  1/1 hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover AA Radar
    
        Activate Technology - Japanese
            Japanese activating AA Radar
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory; Remaining resources: 57 PUs; 0 techTokens; 
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Belgian Congo to French Equatorial Africa
                  Japanese take French Equatorial Africa from British
            1 artillery moved from Union of South Africa to Rhodesia
                  Japanese take Rhodesia from British
            2 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Persia
            2 infantry moved from India to Persia
            1 artillery moved from India to Persia
            1 infantry moved from Yunnan to Sikang
            1 armour moved from Yunnan to Hupeh
            2 infantry moved from Suiyuan to Ningxia
            1 bomber moved from Fukien to Sikang
            1 fighter moved from Fukien to Hupeh
            2 bombers moved from Stanovoj Chrebet to Ningxia
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 artillery moved from Evenki National Okrug to Novosibirsk
            1 fighter moved from 62 Sea Zone to Manchuria
            1 fighter moved from Manchuria to Suiyuan
            1 fighter moved from Suiyuan to Hupeh
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Persia
                Japanese attack with 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Persia, round 2 :  1/5 hits
                    British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Persia
                Japanese win, taking Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ningxia
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Ningxia, round 2 :  2/4 hits
                    Chinese roll dice for 2 infantry in Ningxia, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hupeh
                Japanese attack with 1 armour and 2 fighters
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 fighters in Hupeh, round 2 :  2/3 hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 :  1/2 hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Fukien to Hupeh
            2 bombers moved from Ningxia to Hupeh
            1 bomber moved from Sikang to Hupeh
            1 battleship moved from 28 Sea Zone to 23 Sea Zone
            1 transport moved from 28 Sea Zone to 23 Sea Zone
            1 destroyer moved from 34 Sea Zone to 14 Sea Zone
            1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 bomber moved from Hupeh to French Indo-China Thailand
            2 bombers moved from Hupeh to Fukien
            1 fighter moved from Hupeh to Fukien
            1 fighter moved from Hupeh to 62 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 38 Sea Zone
            2 fighters placed in 38 Sea Zone
            1 submarine placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 14 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    J6.tsvg


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Novosibirsk
            1 artillery moved from Russia to Novosibirsk
            1 infantry moved from Russia to Eastern Ukraine
                  Russians take Eastern Ukraine from Italians
            1 bomber moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 bomber moved from Novosibirsk to Russia
            1 submarine moved from 6 Sea Zone to 2 Sea Zone
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Russians : -1.67
    Japanese : -0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,5,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans repair damage of 3x factory; Remaining resources: 47 PUs; 3 techTokens; 
            Germans buy 1 bomber, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Norway to 5 Sea Zone
            1 armour and 1 infantry moved from Germany to 5 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to United Kingdom
            4 fighters moved from 5 Sea Zone to United Kingdom
            4 bombers moved from Belorussia to United Kingdom
            1 artillery and 1 infantry moved from Archangel to Urals
            6 armour and 3 infantry moved from Belorussia to Eastern Ukraine
            2 fighters moved from Belorussia to Urals
    
        Combat - Germans
            Battle in Urals
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 :  0/4 hits
                    Russians roll dice for 1 infantry in Urals, round 2 :  1/1 hits
                    1 infantry owned by the Germans lost in Urals
                    Germans roll dice for 1 artillery and 2 fighters in Urals, round 3 :  0/3 hits
                    Russians roll dice for 1 infantry in Urals, round 3 :  0/1 hits
                    Germans roll dice for 1 artillery and 2 fighters in Urals, round 4 :  1/3 hits
                    Russians roll dice for 1 infantry in Urals, round 4 :  1/1 hits
                    1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Urals
                Germans win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 1 armour, 1 artillery, 4 bombers, 4 fighters and 2 infantry
                British defend with 1 aaGun, 4 armour, 1 bomber, 1 factory and 3 infantry
                    AA fire in United Kingdom :  2/8 hits
                    1 bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters and 2 infantry in United Kingdom, round 2 :  5/10 hits
                    British roll dice for 4 armour, 1 bomber and 3 infantry in United Kingdom, round 2 :  4/8 hits
                    1 bomber owned by the British, 1 fighter owned by the Germans, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 3 bombers and 2 fighters in United Kingdom, round 3 :  5/6 hits
                    British roll dice for 3 armour in United Kingdom, round 3 :  2/3 hits
                    2 bombers owned by the Germans and 3 armour owned by the British lost in United Kingdom
                Germans captures 21PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -25
                Casualties for Germans: 1 artillery, 3 bombers, 2 fighters and 2 infantry
                Casualties for British: 4 armour, 1 bomber and 3 infantry
            Battle in Eastern Ukraine
                Germans attack with 6 armour and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour and 3 infantry in Eastern Ukraine, round 2 :  2/9 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 6 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 carriers moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            2 fighters moved from United Kingdom to 6 Sea Zone
            1 armour moved from Germany to East Poland
            2 infantry moved from Germany to Poland
            1 artillery moved from Karelia S.S.R. to Archangel
            1 artillery moved from Germany to Poland
            2 infantry moved from Germany to Poland
            1 bomber moved from United Kingdom to Norway
            2 fighters moved from Urals to Karelia S.S.R.
    
        Place Units - Germans
            1 submarine and 1 transport placed in 5 Sea Zone
            1 bomber, 1 fighter and 2 infantry placed in Germany
            2 infantry placed in Karelia S.S.R.
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 70 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 85 PUs
    

    G6.tsvg


  • That game’s done. It seems the dice aren’t my friend.

  • '19 '18 '17 '16 '15

    Thank you! You might want to stack more defense in London to prevent when bad dice happened, since losing Capital City is tough in particular you can’t take it back right away.

    Would you like to have another game with same setting ?


  • Dice rolls were bad the whole game. Go ahead and start the new game!

  • '19 '18 '17 '16 '15

    WIll start one shortly… good luck on next battle!

  • '19 '18 '17 '16 '15

    Game History

    Round: 1
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
    
        Purchase Units - Japanese
            Japanese buy 1 battleship; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 46 Sea Zone to 53 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            1 fighter moved from 51 Sea Zone to 53 Sea Zone
            1 bomber moved from Japan to 53 Sea Zone
            1 cruiser moved from 50 Sea Zone to 53 Sea Zone
            1 battleship moved from 38 Sea Zone to 35 Sea Zone
            2 fighters moved from 38 Sea Zone to 35 Sea Zone
            1 carrier moved from 38 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo-China Thailand to 35 Sea Zone
            1 fighter moved from Formosa to Yunnan
            1 infantry moved from Burma to Yunnan
            2 infantry moved from French Indo-China Thailand to Yunnan
            1 fighter moved from Manchuria to Yunnan
            3 infantry moved from Kiangsu to Suiyuan
            2 infantry moved from Manchuria to Suiyuan
            1 fighter moved from Japan to Suiyuan
    
        Combat - Japanese
            Battle in Suiyuan
                Japanese attack with 1 fighter and 5 infantry
                Chinese defend with 2 infantry
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 3 fighters
                British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                Units damaged: 1 battleship owned by the Japanese
                Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 29
                Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
                Casualties for Japanese: 1 fighter
            Battle in Yunnan
                Japanese attack with 2 fighters and 3 infantry
                Chinese defend with 1 fighter and 2 infantry
                Chinese win with no units remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for Japanese: 2 fighters and 3 infantry
            Battle in 53 Sea Zone
                Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 carrier, 1 destroyer and 1 fighter
                Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18
                Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from 53 Sea Zone to 51 Sea Zone
            1 bomber moved from 51 Sea Zone to Caroline Islands
            1 fighter moved from Suiyuan to Manchuria
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
            1 carrier moved from 51 Sea Zone to 61 Sea Zone
            1 fighter moved from 53 Sea Zone to 61 Sea Zone
    
        Place Units - Japanese
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
            1 unit repaired.
    

    J1.tsvg

  • '19 '18 '17 '16 '15

    This time dices seems to root for you…:jack_o_lantern:


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 bomber moved from Russia to Belorussia
            1 fighter moved from Karelia S.S.R. to Belorussia
            1 infantry moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                    Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Belorussia to Russia
            1 fighter moved from Belorussia to Karelia S.S.R.
            3 infantry moved from Archangel to Karelia S.S.R.
            1 armour moved from Archangel to Karelia S.S.R.
            1 infantry moved from Urals to Archangel
            2 infantry moved from Kazakh S.S.R. to Caucasus
            2 infantry moved from Novosibirsk to Russia
            1 submarine moved from 4 Sea Zone to 2 Sea Zone
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            2 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Evenki National Okrug to Urals
    
        Place Units - Russians
            1 infantry placed in Karelia S.S.R.
            3 infantry placed in Russia
            1 armour placed in Caucasus
            1 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 27 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -1.00
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    G1.tsvg
    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 3,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Northwestern Europe to 5 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 infantry moved from Finland to Karelia S.S.R.
            3 infantry moved from Baltic States to Karelia S.S.R.
            1 armour moved from Poland to Karelia S.S.R.
            1 artillery moved from East Poland to Belorussia
            2 infantry moved from East Poland to Belorussia
            2 armour moved from Eastern Ukraine to Caucasus
            2 infantry moved from Eastern Ukraine to Caucasus
            1 artillery moved from Eastern Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            2 infantry moved from Ukraine to Caucasus
            1 armour moved from Bulgaria Romania to Caucasus
            1 destroyer moved from 13 Sea Zone to 15 Sea Zone
            1 transport moved from 13 Sea Zone to 16 Sea Zone
            2 infantry moved from Bulgaria Romania to 16 Sea Zone
            2 infantry moved from 16 Sea Zone to Caucasus
            1 fighter moved from Bulgaria Romania to 15 Sea Zone
            1 bomber moved from Germany to Caucasus
            1 fighter moved from East Poland to Belorussia
            1 fighter moved from Germany to Karelia S.S.R.
            1 fighter moved from Norway to Karelia S.S.R.
            1 submarine moved from 8 Sea Zone to 12 Sea Zone
            1 submarine moved from 7 Sea Zone to 12 Sea Zone
            1 fighter moved from France to 12 Sea Zone
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 :  1/4 hits
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 :  0/3 hits
                    1 infantry owned by the Russians lost in Belorussia
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 3 :  1/4 hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 :  0/2 hits
                    1 infantry owned by the Russians lost in Belorussia
                2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to East Poland
                Russians win with 1 artillery remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 2 fighters and 6 infantry
                Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 7 infantry
                    AA fire in Karelia S.S.R. :  0/2 hits
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 :  1/1 hits
                    Germans roll dice for 2 armour, 2 fighters and 6 infantry in Karelia S.S.R., round 2 :  6/10 hits
                    Russians roll dice for 1 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 :  4/9 hits
                    4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 2 armour, 2 fighters and 2 infantry in Karelia S.S.R., round 3 :  4/6 hits
                    Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 :  0/2 hits
                    1 fighter owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 armour, 1 fighter and 7 infantry
            Battle in Caucasus
                Germans attack with 4 armour, 1 artillery, 1 bomber and 6 infantry
                Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 5 infantry
                    AA fire in Caucasus :  1/1 hits
                    1 bomber owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour, 1 artillery and 6 infantry in Caucasus, round 2 :  4/11 hits
                    Russians roll dice for 2 armour, 1 artillery and 5 infantry in Caucasus, round 2 :  1/8 hits
                    1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour, 1 artillery and 5 infantry in Caucasus, round 3 :  1/10 hits
                    Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 3 :  1/4 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour, 1 artillery and 4 infantry in Caucasus, round 4 :  4/9 hits
                    Russians roll dice for 2 armour and 1 artillery in Caucasus, round 4 :  2/3 hits
                    2 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 bomber and 4 infantry
                Casualties for Russians: 2 armour, 1 artillery and 5 infantry
            Battle in 15 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 2 :  2/2 hits
                    British roll dice for 1 destroyer in 15 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in 12 Sea Zone
                Germans attack with 1 fighter and 2 submarines
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 12 Sea Zone, round 2 :  2/2 hits
                    British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 :  0/2 hits
                    1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone
                Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Morocco Algeria to Libya
            3 infantry moved from Norway to Finland
            2 armour moved from Germany to East Poland
            2 infantry moved from Czechoslovakia Hungary to Poland
            3 infantry moved from Germany to France
            1 fighter moved from 12 Sea Zone to France
            1 armour moved from France to Poland
            1 aaGun moved from Germany to Poland
            1 infantry moved from Northwestern Europe to Germany
            1 fighter moved from Karelia S.S.R. to East Poland
            1 fighter moved from Karelia S.S.R. to East Poland
            2 infantry moved from Poland to Baltic States
            1 fighter moved from Belorussia to Poland
            1 fighter moved from 15 Sea Zone to Balkans
    
        Place Units - Germans
            1 submarine placed in 5 Sea Zone
            2 armour, 1 artillery and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

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