@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 fighter moved from 62 Sea Zone to Suiyuan 3 infantry moved from Hupeh to Suiyuan 1 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 2 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 battleship moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from French Indo-China Thailand to India 2 bombers moved from Kiangsu to India Combat - Japanese Battle in Suiyuan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Stanovoj Chrebet Japanese attack with 1 armour and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Stanovoj Chrebet, round 2 : 1/4 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 0/2 hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 5 : 2/2 hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in India Japanese attack with 2 bombers, 3 fighters and 2 infantry British defend with 1 aaGun, 1 factory, 1 fighter and 2 infantry; Americans defend with 1 fighter AA fire in India : 1/5 hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in India, round 2 : 3/6 hits British roll dice for 2 fighters and 2 infantry in India, round 2 : 2/4 hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in India, round 3 : 3/4 hits British roll dice for 1 fighter in India, round 3 : 0/1 hits 1 fighter owned by the Americans lost in India Japanese win, taking India from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 fighter and 2 infantry Casualties for Americans: 1 fighter Casualties for Japanese: 2 fighters and 1 infantry Non Combat Move - Japanese 1 aaGun moved from Japan to 62 Sea Zone 1 aaGun and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 aaGun and 1 infantry moved from 61 Sea Zone to Kwangtung 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Suiyuan to 62 Sea Zone 1 cruiser moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from India to Yunnan 2 bombers moved from India to Yunnan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 38 Sea Zone 1 artillery placed in East Indies 1 bomber and 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 2 bombers EDIT: Adding units owned by Japanese to French Indo-China Thailand: 2 bombers EDIT: Removing units owned by Japanese from Yunnan: 1 fighter EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Belorussia 1 armour moved from Russia to Belorussia 1 bomber moved from Russia to Eastern Ukraine 1 submarine moved from 2 Sea Zone to 12 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 1 armour and 1 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Eastern Ukraine Russians attack with 1 bomber and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 bomber moved from Eastern Ukraine to Russia 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Urals Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia Russians undo move 2. Russians undo move 1. 1 artillery and 3 infantry placed in Caucasus 1 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 1.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Germans Germans rolls : 0/1 hits Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Belorussia 1 infantry moved from East Poland to Belorussia 2 infantry moved from East Poland to Eastern Ukraine 1 bomber moved from East Poland to Archangel 2 fighters moved from East Poland to Belorussia 2 bombers moved from Germany to Eastern Ukraine 1 fighter moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Belorussia, round 2 : 2/5 hits Russians roll dice for 1 armour in Belorussia, round 2 : 0/1 hits 1 armour owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 bomber in Archangel, round 3 : 1/2 hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits 1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Eastern Ukraine, round 2 : 1/4 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to Karelia S.S.R. 1 bomber moved from Archangel to Karelia S.S.R. 1 artillery and 3 infantry moved from Germany to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Poland to East Poland 2 armour moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 2 fighters moved from Belorussia to Karelia S.S.R. 2 bombers moved from Eastern Ukraine to Germany Place Units - Germans 1 carrier placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 1 bomber and 1 infantry placed in Germany 1 artillery and 1 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - British British buy 2 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning off Edit Mode 1 artillery moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Norway 1 infantry moved from 3 Sea Zone to Norway 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 2 fighters moved from 2 Sea Zone to 3 Sea Zone 1 submarine moved from 2 Sea Zone to 3 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in 3 Sea Zone British attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport Germans defend with 1 submarine British roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone British win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Norway Non Combat Move - British 1 carrier moved from 2 Sea Zone to 3 Sea Zone 2 cruisers moved from 2 Sea Zone to 3 Sea Zone 1 fighter moved from United Kingdom to 3 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 1 carrier and 1 fighter placed in 3 Sea Zone 2 armour placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : 0.67 AA fire in Germany : : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 3 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits British roll dice for 1 armour in Egypt, round 2 : 1/1 hits 1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 armour moved from Czechoslovakia Hungary to Ukraine 1 fighter moved from Italy to Ukraine Place Units - Italians 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 4 infantry; Remaining resources: 1 techTokens; 2 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Caucasus to Eastern Ukraine 1 bomber moved from Australia to East Indies Combat - Americans Strategic bombing raid in East Indies Bombing raid in East Indies rolls: 4 and causes: 4 damage to unit: factory Bombing raid in East Indies causes 4 damage total. Battle in Eastern Ukraine Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Eastern Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 submarines moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from United Kingdom to 8 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 1 artillery moved from 8 Sea Zone to United Kingdom 1 armour moved from 8 Sea Zone to United Kingdom 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 carrier moved from 56 Sea Zone to 64 Sea Zone 1 fighter moved from 56 Sea Zone to 64 Sea Zone 1 battleship moved from 56 Sea Zone to 64 Sea Zone 1 destroyer moved from 56 Sea Zone to 64 Sea Zone 1 cruiser moved from 56 Sea Zone to 64 Sea Zone 1 submarine moved from 53 Sea Zone to 64 Sea Zone 1 fighter moved from Hawaiian Islands to 64 Sea Zone 1 bomber moved from East Indies to Australia Place Units - Americans 4 infantry placed in Eastern United States 1 carrier placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Chinghai to Sikang Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans rolls : : 0.00 Americans : -0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 52 PUs; Japanese buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 bomber moved from French Indo-China Thailand to Persia 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery moved from Soviet Far East to Yakut S.S.R. 1 artillery moved from Burma to Yunnan 1 bomber moved from French Indo-China Thailand to Yunnan 2 infantry moved from Suiyuan to Hupeh 1 bomber moved from Japan to Hupeh 1 infantry moved from Burma to Yunnan 1 battleship moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Italian Africa Japanese take Italian Africa from British 1 infantry moved from India to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 bomber moved from Persia to Trans-Jordan Combat - Japanese Battle in Hupeh Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Hupeh, round 2 : 0/3 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits Japanese roll dice for 1 bomber and 2 infantry in Hupeh, round 3 : 1/3 hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 0/3 hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 1/2 hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Yakut S.S.R., round 2 : 2/5 hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan Japanese attack with 1 bomber and 1 infantry British defend with 1 artillery Japanese roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits 1 artillery owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 battleship moved from 63 Sea Zone to 62 Sea Zone 1 aaGun and 1 infantry moved from Kwangtung to Fukien 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from 38 Sea Zone to 62 Sea Zone 1 bomber moved from Yunnan to India 1 bomber moved from Trans-Jordan to India 1 bomber moved from Hupeh to Fukien Place Units - Japanese 1 transport placed in 38 Sea Zone 2 infantry placed in East Indies 1 fighter placed in 38 Sea Zone 1 armour and 2 infantry placed in India Japanese undo move 4. 1 armour, 1 fighter and 1 infantry placed in India 1 destroyer placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 infantry moved from Russia to Archangel 1 infantry moved from Urals to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus Place Units - Russians 1 armour placed in Caucasus 1 armour placed in Russia 1 infantry placed in Russia 1 infantry placed in Caucasus 1 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,4 and gets 0 hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 48 PUs; 2 techTokens; Germans buy 2 artilleries, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 7 Sea Zone to 3 Sea Zone 3 destroyers moved from 5 Sea Zone to 3 Sea Zone 1 cruiser moved from 5 Sea Zone to 3 Sea Zone 3 fighters moved from France to Norway 1 artillery moved from Karelia S.S.R. to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Norway 2 fighters moved from 5 Sea Zone to 3 Sea Zone 3 bombers moved from Germany to 3 Sea Zone 2 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Belorussia 6 armour moved from Ukraine to Belorussia 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine 1 bomber moved from Karelia S.S.R. to 3 Sea Zone 1 fighter moved from Karelia S.S.R. to 3 Sea Zone 1 fighter moved from Karelia S.S.R. to Eastern Ukraine Combat - Germans Battle in Belorussia Germans attack with 6 armour, 1 artillery and 2 infantry Russians defend with 1 artillery Germans roll dice for 6 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 7/9 hits Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 6 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Norway Germans attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 1/5 hits British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 artillery and 3 fighters in Norway, round 3 : 2/4 hits British roll dice for 1 artillery in Norway, round 3 : 0/1 hits 1 artillery owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Eastern Ukraine Germans attack with 1 fighter and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits 1 infantry owned by the Germans lost in Eastern Ukraine retreated to Eastern Ukraine Russians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 3 Sea Zone Germans attack with 4 bombers, 1 cruiser, 3 destroyers, 3 fighters and 2 submarines British defend with 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 transport Germans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits Germans roll dice for 4 bombers, 1 cruiser, 3 destroyers and 3 fighters in 3 Sea Zone, round 2 : 6/11 hits British roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits British roll dice for 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 3 Sea Zone, round 2 : 5/9 hits 2 carriers owned by the British, 2 submarines owned by the Germans, 1 submarine owned by the British, 1 fighter owned by the British, 3 destroyers owned by the Germans, 2 cruisers owned by the British and 1 destroyer owned by the British lost in 3 Sea Zone Germans roll dice for 4 bombers, 1 cruiser and 3 fighters in 3 Sea Zone, round 3 : 2/8 hits British roll dice for 3 fighters and 1 transport in 3 Sea Zone, round 3 : 3/3 hits 2 fighters owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 3 Sea Zone Germans roll dice for 4 bombers and 1 fighter in 3 Sea Zone, round 4 : 0/5 hits British roll dice for 1 fighter and 1 transport in 3 Sea Zone, round 4 : 0/1 hits Germans roll dice for 4 bombers and 1 fighter in 3 Sea Zone, round 5 : 3/5 hits British roll dice for 1 fighter and 1 transport in 3 Sea Zone, round 5 : 1/1 hits 1 fighter owned by the Germans, 1 transport owned by the British and 1 fighter owned by the British lost in 3 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 35 Casualties for Germans: 1 cruiser, 3 destroyers, 3 fighters and 2 submarines Casualties for British: 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 transport Non Combat Move - Germans 1 fighter could not land in Eastern Ukraine and was removed 4 bombers moved from 3 Sea Zone to Germany 2 fighters moved from Norway to 5 Sea Zone 1 fighter moved from Norway to Finland 1 fighter moved from Archangel to Baltic States 2 infantry moved from Ukraine to East Poland Place Units - Germans 1 carrier and 2 fighters placed in 5 Sea Zone 1 artillery and 1 infantry placed in Germany 1 artillery and 1 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 carrier and 1 destroyer placed in 2 Sea Zone 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Eastern Ukraine 2 fighters moved from Ukraine to Eastern Ukraine 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery moved from Egypt to Libya 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 2 cruisers moved from 15 Sea Zone to 14 Sea Zone 1 battleship moved from 15 Sea Zone to 14 Sea Zone Combat - Italians Battle in Libya Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship in Libya, round 2 : 1/1 hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Ukraine Italians attack with 2 fighters and 1 infantry Russians defend with 1 artillery Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 0/3 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits Italians roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 4 : 1/3 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits 1 artillery owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 armour moved from Ukraine to Belorussia 2 fighters moved from Eastern Ukraine to Belorussia Place Units - Italians 1 transport placed in 14 Sea Zone 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery moved from United Kingdom to 8 Sea Zone 1 armour moved from United Kingdom to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 2 fighters moved from 8 Sea Zone to Norway 1 artillery moved from 6 Sea Zone to Norway 2 infantry moved from 6 Sea Zone to Norway 1 armour moved from 6 Sea Zone to Norway 1 bomber moved from Australia to East Indies 2 infantry moved from Western United States to 56 Sea Zone Combat - Americans Strategic bombing raid in East Indies Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory Bombing raid in East Indies causes 2 damage total. Battle in Norway Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Norway, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 2 fighters moved from Norway to 6 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 2 submarines moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 64 Sea Zone 4 infantry moved from 64 Sea Zone to Alaska 2 fighters moved from 56 Sea Zone to 64 Sea Zone 1 carrier moved from 56 Sea Zone to 64 Sea Zone 1 bomber moved from East Indies to Australia Place Units - Americans 1 transport placed in 10 Sea Zone 1 submarine placed in 56 Sea Zone 1 armour and 1 artillery placed in Eastern United States 1 bomber and 1 fighter placed in Western United States Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 1 infantry moved from Sikang to Yunnan 1 infantry moved from Ningxia to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.33
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Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 56 PUs; Japanese buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from India to Persia 1 fighter moved from India to Persia 1 infantry moved from Italian Africa to Belgian Congo Japanese take Belgian Congo from British 1 artillery moved from Italian Africa to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 28 Sea Zone 1 artillery moved from 28 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan Japanese take Anglo-Egypt Sudan from British 2 bombers moved from India to Evenki National Okrug 1 armour moved from India to Yunnan 1 infantry moved from Fukien to Yunnan 1 infantry moved from Hupeh to Sikang 1 bomber moved from Fukien to Sikang 2 infantry moved from Manchuria to Suiyuan 2 fighters moved from 62 Sea Zone to Suiyuan 1 fighter moved from 38 Sea Zone to Yunnan Combat - Japanese Battle in Suiyuan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 0/4 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 3 : 2/4 hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 1 fighter and 1 infantry in Persia, round 3 : 2/2 hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Evenki National Okrug Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry Russians defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Evenki National Okrug, round 2 : 2/6 hits Russians roll dice for 3 infantry in Evenki National Okrug, round 2 : 1/3 hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Evenki National Okrug, round 3 : 5/5 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits 1 infantry owned by the Japanese lost in Sikang retreated to Sikang Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Suiyuan to 62 Sea Zone 1 fighter moved from Yunnan to Fukien 1 bomber moved from Sikang to Fukien 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 bombers moved from Evenki National Okrug to Yakut S.S.R. 2 bombers moved from Yakut S.S.R. to Stanovoj Chrebet 1 battleship moved from 34 Sea Zone to 28 Sea Zone 1 carrier and 1 destroyer moved from 38 Sea Zone to 34 Sea Zone 1 fighter moved from Persia to 34 Sea Zone Place Units - Japanese 1 carrier, 2 fighters and 1 submarine placed in 62 Sea Zone 1 artillery and 2 infantry placed in India 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine 1 submarine moved from 12 Sea Zone to 6 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 bomber and 1 infantry Italians defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 bomber moved from Ukraine to Russia 4 armour moved from Caucasus to Russia 7 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Urals Place Units - Russians 1 artillery placed in Russia 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 3x factory, 4x factory; Remaining resources: 46 PUs; 2 techTokens; Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Norway 1 artillery and 1 infantry moved from Karelia S.S.R. to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Norway 4 bombers moved from Germany to 6 Sea Zone 3 fighters moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 5 Sea Zone to Norway 1 fighter moved from Finland to Norway 1 artillery moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 fighter moved from Baltic States to Archangel Combat - Germans Battle in 6 Sea Zone Germans attack with 4 bombers and 3 fighters Russians defend with 1 submarine; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports 2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged Germans roll dice for 4 bombers and 3 fighters in 6 Sea Zone, round 2 : 5/7 hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/4 hits 1 carrier owned by the Americans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 46 Casualties for Germans: 1 fighter Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 transports Battle in Norway Germans attack with 2 artilleries, 2 fighters and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 2 : 2/6 hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 0/4 hits 2 infantry owned by the Americans lost in Norway Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 3 : 0/6 hits Americans roll dice for 1 armour and 1 artillery in Norway, round 3 : 1/2 hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Norway, round 4 : 2/5 hits Americans roll dice for 1 armour and 1 artillery in Norway, round 4 : 0/2 hits 1 artillery owned by the Americans and 1 armour owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from East Poland to Belorussia 2 fighters moved from 6 Sea Zone to Belorussia 2 fighters moved from Norway to 5 Sea Zone 4 bombers moved from 6 Sea Zone to Belorussia 3 infantry moved from France to Germany 1 fighter moved from Archangel to Karelia S.S.R. Place Units - Germans 1 destroyer and 1 fighter placed in 5 Sea Zone 2 armour, 1 artillery and 1 infantry placed in Germany 2 artilleries placed in Karelia S.S.R. 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Karelia S.S.R. causes 3 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 carrier and 1 fighter placed in 2 Sea Zone Turn Complete - British British collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 cruiser and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to 14 Sea Zone 1 infantry moved from Libya to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus 1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone 1 fighter moved from Belorussia to Caucasus 1 cruiser moved from 14 Sea Zone to 16 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry AA fire in Caucasus : 0/1 hits Italians roll dice for 1 battleship and 2 cruisers in Caucasus, round 2 : 2/3 hits Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 1/5 hits Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits 3 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia Place Units - Italians 1 armour and 2 infantry placed in Italy 1 cruiser placed in 14 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Australia to East Indies Combat - Americans Strategic bombing raid in East Indies Bombing raid in East Indies rolls: 2 and causes: 2 damage to unit: factory Bombing raid in East Indies causes 2 damage total. Non Combat Move - Americans 1 bomber moved from Western United States to Australia 4 infantry moved from Alaska to 64 Sea Zone 4 infantry and 2 transports moved from 64 Sea Zone to 53 Sea Zone 2 carriers moved from 64 Sea Zone to 53 Sea Zone 1 destroyer moved from 64 Sea Zone to 53 Sea Zone 1 cruiser moved from 64 Sea Zone to 53 Sea Zone 4 fighters moved from 64 Sea Zone to 53 Sea Zone 1 battleship moved from 64 Sea Zone to 53 Sea Zone 1 submarine moved from 64 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone 2 submarines moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from East Indies to Australia Place Units - Americans 1 carrier placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 2 transports placed in 10 Sea Zone 1 bomber and 2 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Ningxia to Sikang Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 57 PUs; 0 techTokens; Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Belgian Congo to French Equatorial Africa Japanese take French Equatorial Africa from British 1 artillery moved from Union of South Africa to Rhodesia Japanese take Rhodesia from British 2 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Persia 2 infantry moved from India to Persia 1 artillery moved from India to Persia 1 infantry moved from Yunnan to Sikang 1 armour moved from Yunnan to Hupeh 2 infantry moved from Suiyuan to Ningxia 1 bomber moved from Fukien to Sikang 1 fighter moved from Fukien to Hupeh 2 bombers moved from Stanovoj Chrebet to Ningxia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery moved from Evenki National Okrug to Novosibirsk 1 fighter moved from 62 Sea Zone to Manchuria 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from Suiyuan to Hupeh Combat - Japanese Battle in Novosibirsk Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Persia Japanese attack with 1 artillery and 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Persia, round 2 : 1/5 hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ningxia Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Ningxia, round 2 : 2/4 hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Hupeh, round 2 : 2/3 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Fukien to Hupeh 2 bombers moved from Ningxia to Hupeh 1 bomber moved from Sikang to Hupeh 1 battleship moved from 28 Sea Zone to 23 Sea Zone 1 transport moved from 28 Sea Zone to 23 Sea Zone 1 destroyer moved from 34 Sea Zone to 14 Sea Zone 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 bomber moved from Hupeh to French Indo-China Thailand 2 bombers moved from Hupeh to Fukien 1 fighter moved from Hupeh to Fukien 1 fighter moved from Hupeh to 62 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 38 Sea Zone 2 fighters placed in 38 Sea Zone 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 14 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 infantry placed in India Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk 1 artillery moved from Russia to Novosibirsk 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Italians 1 bomber moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 bomber moved from Novosibirsk to Russia 1 submarine moved from 6 Sea Zone to 2 Sea Zone Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Russians : -1.67 Japanese : -0.67