scramble in holland ? factor in that i could also include the bombardment
VonAlba (Axis) vs Samuel06 (Allied) BM3
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 fighter moved from Southern Italy to 92 Sea Zone 2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 marine moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 artilleries moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 2 artilleries and 6 infantry moved from Yugoslavia to Romania 4 armour moved from France to Germany Combat - Germans Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 4/8 hits, 2,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Germans attack with 2 armour and 2 artilleries French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 2 artilleries in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 armour and 2 artilleries remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 1 artillery, 2 infantry and 1 marine French defend with 1 infantry Germans roll dice for 1 artillery, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/4 hits, 1,00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 92 Sea Zone Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits, 3,67 expected hits British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 transport owned by the British and 1 fighter owned by the British lost in 92 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 battleship Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Germans 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Germans 2 aaGuns moved from Western Germany to Germany 1 aaGun moved from France to Holland Belgium 2 bombers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria Place Units - Germans 1 submarine placed in 112 Sea Zone 2 artilleries and 8 infantry placed in Germany 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 4,33 British : -0,17 French : -0,67 Neutral_Allies : -0,33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 aaGun, 2 artilleries and 6 infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Belarus to Novgorod 1 aaGun, 1 armour and 1 mech_infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Bryansk 1 aaGun moved from Bryansk to Western Ukraine 1 artillery and 3 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Belarus to Novgorod 2 infantry moved from Novgorod to Karelia 1 artillery and 3 infantry moved from Novgorod to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 fighters moved from 13 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 13 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 battleship and 1 marine moved from 6 Sea Zone to 1 Sea Zone 1 marine moved from 1 Sea Zone to British Columbia 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 carrier moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from Japan to 21 Sea Zone 2 bombers, 6 fighters and 5 tactical_bombers moved from Japan to 16 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 13 Sea Zone to 1 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 1 Sea Zone to Alaska 2 infantry moved from Korea to Manchuria 1 artillery and 6 infantry moved from Jehol to Manchuria 2 infantry moved from Anhwe to Kiangsi 1 artillery moved from Hunan to Kiangsi 3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French Combat - Japanese
Combat Hit Differential Summary :
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@VonAlba Hey, I don’t know if you meant to only post your combat moves to ask me for the scramble in Hawaii but I will not scramble.
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yes, i want ask that but i had an internet problem
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 fighters moved from 13 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 13 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 battleship and 1 marine moved from 6 Sea Zone to 1 Sea Zone 1 marine moved from 1 Sea Zone to British Columbia 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 carrier moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from Japan to 21 Sea Zone 2 bombers, 6 fighters and 5 tactical_bombers moved from Japan to 16 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 13 Sea Zone to 1 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 1 Sea Zone to Alaska 2 infantry moved from Korea to Manchuria 1 artillery and 6 infantry moved from Jehol to Manchuria 2 infantry moved from Anhwe to Kiangsi 1 artillery moved from Hunan to Kiangsi 3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French Combat - Japanese Battle in Aleutian Islands Battle in 26 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking Aleutian Islands from Americans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in Alaska Battle in British Columbia Battle in 16 Sea Zone Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 11/13 hits, 7,67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Guam from Americans, taking Alaska from Americans, taking British Columbia from British with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone 2 aaGuns moved from Korea to Manchuria 2 bombers, 5 fighters and 5 tactical_bombers moved from 16 Sea Zone to Japan Place Units - Japanese 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,3,6,5,3 Japanese collect 31 PUs (1 lost to blockades); end with 32 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans : 0,67 Chinese : -0,33 Japanese : 3,50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 4 fighters moved from Western United States to Alaska 1 bomber moved from Hawaiian Islands to Alaska 1 artillery and 1 infantry moved from Western United States to British Columbia Combat - Americans Battle in Alaska Americans attack with 1 bomber and 4 fighters Japanese defend with 1 armour, 1 artillery and 2 infantry Americans roll dice for 1 bomber and 4 fighters in Alaska, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Alaska Americans roll dice for 1 bomber and 3 fighters in Alaska, round 3 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Alaska Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 2 fighters Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Battle in British Columbia Americans attack with 1 artillery and 1 infantry Japanese defend with 1 marine Americans roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in British Columbia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia Americans win, taking British Columbia from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in 106 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Eastern United States to Western United States 1 bomber and 2 fighters moved from Alaska to Western United States 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Western United States 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 64 Sea Zone to 101 Sea Zone Place Units - Americans 2 fighters and 2 tactical_bombers placed in Western United States 2 infantry and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 2.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese 3 artilleries, 1 fighter and 8 infantry moved from Szechwan to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 infantry moved from Burma to Yunnan Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Chahar: 2 infantry EDIT: Adding units owned by Chinese to Hopei: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 4 fighters moved from Western United States to Alaska 1 bomber moved from Hawaiian Islands to Alaska 1 artillery and 1 infantry moved from Western United States to British Columbia Combat - Americans Battle in Alaska Americans attack with 1 bomber and 4 fighters Japanese defend with 1 armour, 1 artillery and 2 infantry Americans roll dice for 1 bomber and 4 fighters in Alaska, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Alaska Americans roll dice for 1 bomber and 3 fighters in Alaska, round 3 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Alaska Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 2 fighters Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Battle in British Columbia Americans attack with 1 artillery and 1 infantry Japanese defend with 1 marine Americans roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in British Columbia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia Americans win, taking British Columbia from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in 106 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 armour moved from Eastern United States to Western United States 1 bomber and 2 fighters moved from Alaska to Western United States 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Western United States 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 64 Sea Zone to 101 Sea Zone Place Units - Americans 2 fighters and 2 tactical_bombers placed in Western United States 2 infantry and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese 3 artilleries, 1 fighter and 8 infantry moved from Szechwan to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 infantry moved from Burma to Yunnan Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Chahar: 2 infantry EDIT: Adding units owned by Chinese to Hopei: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 fighter and 1 tactical_bomber moved from India to Iraq 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter and 2 infantry moved from Shan State to French Indo China Combat - British Battle in Ethiopia Battle in Anglo Egyptian Sudan British attack with 2 artilleries and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Ethiopia from Italians, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Iraq British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indo China retreated to French Indo China Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from French Indo China to Philippines 2 infantry moved from Malaya to Shan State 1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan 1 aaGun moved from India to Burma 1 armour and 1 mech_infantry moved from India to Yunnan 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 armour moved from Quebec to Alberta Saskatchewan Manitoba 1 bomber moved from Quebec to United Kingdom 2 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Iraq to Persia Place Units - British 2 fighters and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6,6,2,3,3,3,1,2,6,1,3,1,1,5,5,6,2 British collect 31 PUs (1 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Germans : -0.17 British : 1.67 Italians : -0.67 Americans : 2.33 Neutral_Axis : 0.00 Japanese : 2.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Algeria to Morocco 1 fighter moved from Southern Italy to Morocco 2 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from Southern Italy to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from Slovakia Hungary to Poland 2 infantry moved from Yugoslavia to Romania 1 armour moved from Romania to Poland Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 fighter and 2 infantry French defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 2/3 hits, 0,83 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Battle in Tunisia Italians attack with 1 bomber, 2 fighters and 2 infantry French defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Tunisia, round 2 : 3/5 hits, 2,00 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco to Algeria 2 fighters moved from Tunisia to 95 Sea Zone 1 bomber moved from Tunisia to Southern Italy 2 aaGuns moved from Yugoslavia to Romania Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 2,67 British : 0,33 French : -0,67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Queensland to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Queensland to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 marine moved from Holland Belgium to 110 Sea Zone 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 2 armour moved from Normandy Bordeaux to Western Germany 1 submarine moved from 112 Sea Zone to 124 Sea Zone 2 infantry moved from Norway to Finland 4 armour, 4 artilleries and 22 infantry moved from Germany to Poland 2 fighters moved from Algeria to Gibraltar 2 tactical_bombers moved from Algeria to Egypt 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Western Germany to Egypt 2 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 bomber moved from Algeria to 76 Sea Zone 1 bomber moved from Algeria to Western Germany Combat - Germans Battle in 76 Sea Zone Germans attack with 1 bomber British defend with 1 destroyer and 2 transports Germans roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer and 2 transports in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone 2 transports owned by the British lost in 76 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for British: 1 destroyer and 2 transports Non Combat Move - Germans 1 bomber moved from 76 Sea Zone to Italian Somaliland 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 aaGun moved from Holland Belgium to Western Germany 5 aaGuns moved from Germany to Poland Place Units - Germans 10 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0,33 British : -0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 1 aaGun moved from Sakha to Buryatia 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 1 artillery and 5 infantry moved from Bryansk to Western Ukraine 2 artilleries and 1 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 12 infantry moved from Manchuria to Jehol 4 artilleries, 11 infantry and 1 mech_infantry moved from Hunan to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 infantry moved from French Indo China to Siam 1 marine moved from Aleutian Islands to 8 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 21 Sea Zone to 45 Sea Zone 3 fighters moved from Japan to Guam 3 submarines moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 bombers moved from Japan to Guam 2 fighters moved from Japan to Guam 5 tactical_bombers moved from Japan to Guam 2 submarines moved from 1 Sea Zone to 10 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 1 Sea Zone to 15 Sea Zone Combat - Japanese Battle in Midway Battle in 45 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Midway from Americans with 2 fighters remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Kwangtung Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Siam Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Siam, round 3 : 0/2 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 6 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 7 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 8 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 9 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 9 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 10 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 10 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 11 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 11 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 12 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 12 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 13 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 13 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Siam, round 14 : 0/1 hits, 0,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 14 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam UK_Pacific win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Anhwe Japanese attack with 4 artilleries, 11 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 4 artilleries, 11 infantry and 1 mech_infantry in Anhwe, round 2 : 8/16 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 aaGuns moved from Manchuria to Jehol 2 fighters moved from 45 Sea Zone to 21 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : -2,00 Japanese : 1,00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 artillery moved from British Columbia to Alaska Americans take Alaska from Japanese Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 10 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands 2 infantry and 1 marine moved from Eastern United States to Quebec 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,5,4 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 artillery and 3 infantry moved from Yunnan to Kwangsi 4 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kweichow Place Units - Chinese 3 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 artillery moved from British Columbia to Alaska Americans take Alaska from Japanese Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 31 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 10 Sea Zone 1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands 2 infantry and 1 marine moved from Eastern United States to Quebec 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,5,4 Americans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 artillery and 3 infantry moved from Yunnan to Kwangsi 4 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kweichow Place Units - Chinese 3 artilleries and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from India to Kwangtung 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Ethiopia to Italian Somaliland 1 fighter and 1 tactical_bomber moved from Persia to Italian Somaliland 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians 1 bomber moved from United Kingdom to France Combat - British Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Kwangtung British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Italian Somaliland British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 bomber British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Italian Somaliland to British Somaliland 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 2 infantry moved from Shan State to 37 Sea Zone 2 infantry moved from Shan State to Yunnan 1 aaGun moved from Burma to Yunnan 1 armour moved from India to Yunnan 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Alberta Saskatchewan Manitoba to Quebec Place Units - British 1 destroyer and 1 transport placed in 106 Sea Zone 1 factory_minor placed in Persia 1 armour and 1 mech_infantry placed in Union of South Africa British undo move 2. 1 factory_minor placed in Iraq Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 fighters and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.67 Italians : -0.17 AA fire in France : : 0.83 Japanese : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour, 1 factory_minor and 2 infantry; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 artilleries and 1 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Tunisia to Libya 2 infantry moved from Morocco to Algeria 1 fighter moved from Algeria to 91 Sea Zone 1 fighter moved from 95 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 carrier and 1 fighter moved from 95 Sea Zone to 91 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Poland to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 bomber moved from Southern Italy to Iraq 1 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in Trans-Jordan Italians attack with 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Egypt 1 fighter moved from Trans-Jordan to Egypt 2 aaGuns moved from Romania to Eastern Poland Place Units - Italians 1 factory_minor placed in Egypt 2 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -1,00 British : -0,33 AA fire in Iraq : : -0,17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :