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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Malta to Northern Italy
1 fighter moved from 96 Sea Zone to Crete
1 fighter moved from 96 Sea Zone to Cyprus
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Libya to 96 Sea Zone
1 mech_infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Combat - Americans
Americans creates battle in territory 95 Sea Zone
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Greece
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Greece from Germans, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Crete
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Cyprus
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Cyprus, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 carrier and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Crete to 99 Sea Zone
1 fighter moved from Cyprus to 99 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 0.83
AA fire in Northern Italy : : 0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 infantry moved from West India to India
1 armour moved from Persia to West India
2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Malta to Cyprus
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 armour moved from Morocco to Tunisia
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from 80 Sea Zone to Cyprus
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
1 airfield placed in Cyprus
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 2 artilleries
Combat Hit Differential Summary :
British : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour, 1 artillery and 1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Bulgaria to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour, 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 3 armour, 1 artillery, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Romania
1 armour and 2 mech_infantrys moved from Greater Southern Germany to Romania
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Western Ukraine to Bryansk
1 submarine moved from 95 Sea Zone to 93 Sea Zone
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter moved from Malta to Cyprus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
3 infantry moved from Bulgaria to Greece
1 bomber moved from Romania to Ukraine
1 bomber moved from Romania to Greece
1 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 6/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Greece
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Greece, round 2 : 4/8 hits, 3.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Greece to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 bomber moved from Ukraine to Romania
3 mech_infantrys moved from Yugoslavia to Romania
9 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns, 10 armour, 10 artilleries, 12 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
8 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Greece to Romania
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 armour and 8 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 2 armour and 8 mech_infantrys
EDIT: Turning off Edit Mode
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,2,4,4,1,2,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 3.33
Americans : 1.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Urals to Nenetsia
3 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
2 mech_infantrys moved from Samara to Rostov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Nenetsia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Nenetsia, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Russians roll dice for 2 infantry in Nenetsia, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Nenetsia, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 aaGun and 7 infantry moved from Timguska to Novosibirsk
5 infantry moved from Yenisey to Timguska
1 aaGun moved from Yenisey to Timguska
3 armour and 1 mech_infantry moved from Samara to Russia
1 aaGun moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Burma
2 bombers moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 7/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 bombers moved from Burma to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 aaGun moved from Hopei to Kweichow
1 aaGun and 1 infantry moved from Chahar to Hopei
2 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Hopei
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Szechwan to Shan State
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Yunnan
1 fighter moved from Malaya to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Malaya to Shan State
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.67
UK_Pacific : -1.67
Japanese : 2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 99 Sea Zone to Northern Italy
Combat - Americans
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from 99 Sea Zone to 95 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Greece
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Scramble off Italy?
@Odonis said in Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities:
Scramble off Italy?
No, thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from 99 Sea Zone to 95 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Greece
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_major and 1 mech_infantry
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Iwo Jima from Japanese, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Greece
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 91 Sea Zone to 96 Sea Zone
5 fighters moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Crete to 99 Sea Zone
1 armour, 1 carrier, 1 destroyer and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Greece to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
2 fighters placed in Eastern United States
2 fighters and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : 1.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 10 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 armour moved from West India to Turkmenistan
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Persia to Turkmenistan
2 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Persia to Turkmenistan
1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Cyprus to 98 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
1 destroyer and 1 transport placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
3 mech_infantrys moved from Romania to Greece
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Romania to Northern Italy
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Italians take 93 Sea Zone from Americans
1 fighter moved from Southern Italy to Greece
2 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 95 Sea Zone
1 transport owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Greece
Italians attack with 2 fighters and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 fighters and 3 mech_infantrys in Greece, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Greece
Italians roll dice for 2 fighters and 2 mech_infantrys in Greece, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Greece
Italians win, taking Greece from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 3 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Ukraine
1 armour moved from Romania to Ukraine
2 fighters moved from Greece to Southern Italy
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Bryansk to Rostov
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -2.33
Americans : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 8 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to Sumatra
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -2.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Cyprus to Russia
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Belarus to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Romania to Caucasus
1 bomber moved from Romania to Tambov
1 infantry moved from Belarus to Archangel
3 fighters and 3 tactical_bombers moved from Bryansk to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone