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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Southern Italy to 92 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 artilleries moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 artilleries and 6 infantry moved from Yugoslavia to Romania
4 armour moved from France to Germany
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 4/8 hits, 2,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour and 2 artilleries
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 artilleries in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 marine
French defend with 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/4 hits, 1,00 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 92 Sea Zone
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits, 3,67 expected hits
British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 transport owned by the British and 1 fighter owned by the British lost in 92 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 battleship
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Germans
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from France to Holland Belgium
2 bombers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 artilleries and 8 infantry placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 4,33
British : -0,17
French : -0,67
Neutral_Allies : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 2 artilleries and 6 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 aaGun, 1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Belarus to Novgorod
2 infantry moved from Novgorod to Karelia
1 artillery and 3 infantry moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 fighters moved from 13 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 13 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 8 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 battleship and 1 marine moved from 6 Sea Zone to 1 Sea Zone
1 marine moved from 1 Sea Zone to British Columbia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 carrier moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
2 bombers, 6 fighters and 5 tactical_bombers moved from Japan to 16 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 13 Sea Zone to 1 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 1 Sea Zone to Alaska
2 infantry moved from Korea to Manchuria
1 artillery and 6 infantry moved from Jehol to Manchuria
2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Hunan to Kiangsi
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
Combat - Japanese
Combat Hit Differential Summary :
@VonAlba Hey, I don’t know if you meant to only post your combat moves to ask me for the scramble in Hawaii but I will not scramble.
yes, i want ask that but i had an internet problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 fighters moved from 13 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 13 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 8 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 battleship and 1 marine moved from 6 Sea Zone to 1 Sea Zone
1 marine moved from 1 Sea Zone to British Columbia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 carrier moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
2 bombers, 6 fighters and 5 tactical_bombers moved from Japan to 16 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 13 Sea Zone to 1 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 1 Sea Zone to Alaska
2 infantry moved from Korea to Manchuria
1 artillery and 6 infantry moved from Jehol to Manchuria
2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Hunan to Kiangsi
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
Combat - Japanese
Battle in Aleutian Islands
Battle in 26 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in Alaska
Battle in British Columbia
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 11/13 hits, 7,67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Guam from Americans, taking Alaska from Americans, taking British Columbia from British with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 8 Sea Zone
2 aaGuns moved from Korea to Manchuria
2 bombers, 5 fighters and 5 tactical_bombers moved from 16 Sea Zone to Japan
Place Units - Japanese
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,3,6,5,3
Japanese collect 31 PUs (1 lost to blockades); end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans : 0,67
Chinese : -0,33
Japanese : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from Western United States to Alaska
1 bomber moved from Hawaiian Islands to Alaska
1 artillery and 1 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in Alaska
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 bomber and 4 fighters in Alaska, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
Americans roll dice for 1 bomber and 3 fighters in Alaska, round 3 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Battle in British Columbia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in British Columbia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 106 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Eastern United States to Western United States
1 bomber and 2 fighters moved from Alaska to Western United States
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Western United States
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 64 Sea Zone to 101 Sea Zone
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
2 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 2.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Szechwan to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Burma to Yunnan
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Chahar: 2 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from Western United States to Alaska
1 bomber moved from Hawaiian Islands to Alaska
1 artillery and 1 infantry moved from Western United States to British Columbia
Combat - Americans
Battle in Alaska
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 bomber and 4 fighters in Alaska, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
Americans roll dice for 1 bomber and 3 fighters in Alaska, round 3 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Battle in British Columbia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in British Columbia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 106 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Eastern United States to Western United States
1 bomber and 2 fighters moved from Alaska to Western United States
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Western United States
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 64 Sea Zone to 101 Sea Zone
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
2 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Szechwan to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Burma to Yunnan
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Chahar: 2 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter and 2 infantry moved from Shan State to French Indo China
Combat - British
Battle in Ethiopia
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Ethiopia from Italians, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Philippines
2 infantry moved from Malaya to Shan State
1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
1 bomber moved from Quebec to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Iraq to Persia
Place Units - British
2 fighters and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6,6,2,3,3,3,1,2,6,1,3,1,1,5,5,6,2
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Germans : -0.17
British : 1.67
Italians : -0.67
Americans : 2.33
Neutral_Axis : 0.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to Morocco
2 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from Slovakia Hungary to Poland
2 infantry moved from Yugoslavia to Romania
1 armour moved from Romania to Poland
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 2/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Tunisia
Italians attack with 1 bomber, 2 fighters and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Tunisia, round 2 : 3/5 hits, 2,00 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Algeria
2 fighters moved from Tunisia to 95 Sea Zone
1 bomber moved from Tunisia to Southern Italy
2 aaGuns moved from Yugoslavia to Romania
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 2,67
British : 0,33
French : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 marine moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 armour moved from Normandy Bordeaux to Western Germany
1 submarine moved from 112 Sea Zone to 124 Sea Zone
2 infantry moved from Norway to Finland
4 armour, 4 artilleries and 22 infantry moved from Germany to Poland
2 fighters moved from Algeria to Gibraltar
2 tactical_bombers moved from Algeria to Egypt
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Western Germany to Egypt
2 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
1 bomber moved from Algeria to 76 Sea Zone
1 bomber moved from Algeria to Western Germany
Combat - Germans
Battle in 76 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 2 transports
Germans roll dice for 1 bomber in 76 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 2 transports in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
2 transports owned by the British lost in 76 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Non Combat Move - Germans
1 bomber moved from 76 Sea Zone to Italian Somaliland
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Holland Belgium to Western Germany
5 aaGuns moved from Germany to Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0,33
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
1 aaGun moved from Sakha to Buryatia
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 12 infantry moved from Manchuria to Jehol
4 artilleries, 11 infantry and 1 mech_infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from French Indo China to Siam
1 marine moved from Aleutian Islands to 8 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from 31 Sea Zone to Wake Island
1 transport moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 45 Sea Zone
3 fighters moved from Japan to Guam
3 submarines moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Guam
2 fighters moved from Japan to Guam
5 tactical_bombers moved from Japan to Guam
2 submarines moved from 1 Sea Zone to 10 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 1 Sea Zone to 15 Sea Zone
Combat - Japanese
Battle in Midway
Battle in 45 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Midway from Americans with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Siam, round 3 : 0/2 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 6 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 7 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 8 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 9 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 10 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 10 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 11 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 11 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 12 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 12 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 13 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 13 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siam, round 14 : 0/1 hits, 0,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 14 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siam
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 4 artilleries, 11 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries, 11 infantry and 1 mech_infantry in Anhwe, round 2 : 8/16 hits, 4,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 aaGuns moved from Manchuria to Jehol
2 fighters moved from 45 Sea Zone to 21 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : -2,00
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 artillery moved from British Columbia to Alaska
Americans take Alaska from Japanese
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 10 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands
2 infantry and 1 marine moved from Eastern United States to Quebec
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,5,4
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 artillery and 3 infantry moved from Yunnan to Kwangsi
4 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kweichow
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 artillery moved from British Columbia to Alaska
Americans take Alaska from Japanese
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 10 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands
2 infantry and 1 marine moved from Eastern United States to Quebec
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,5,4
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 artillery and 3 infantry moved from Yunnan to Kwangsi
4 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kweichow
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from India to Kwangtung
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Ethiopia to Italian Somaliland
1 fighter and 1 tactical_bomber moved from Persia to Italian Somaliland
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Kwangtung
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Italian Somaliland
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 bomber
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Italian Somaliland to British Somaliland
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
Place Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 factory_minor placed in Persia
1 armour and 1 mech_infantry placed in Union of South Africa
British undo move 2.
1 factory_minor placed in Iraq
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.67
Italians : -0.17
AA fire in France : : 0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 factory_minor and 2 infantry; Remaining resources: 4 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to Algeria
1 fighter moved from Algeria to 91 Sea Zone
1 fighter moved from 95 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 carrier and 1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 aaGuns moved from Romania to Eastern Poland
Place Units - Italians
1 factory_minor placed in Egypt
2 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -1,00
British : -0,33
AA fire in Iraq : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :