Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2

  • '19

    TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            13 infantry moved from Szechwan to Shensi
            3 artilleries moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 armour, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from West India to India
            1 artillery moved from West India to India
            1 tactical_bomber moved from 80 Sea Zone to India
            2 infantry moved from Iraq to Syria
            2 fighters and 1 tactical_bomber moved from Egypt to Syria
            2 infantry moved from Belgian Congo to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 bomber moved from Gibraltar to 91 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French West Africa
            Battle in 91 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Queensland to 54 Sea Zone
            1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 fighter moved from 101 Sea Zone to Gibraltar
            1 bomber moved from 91 Sea Zone to Gibraltar
            1 marine moved from Central United States to 101 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone
            1 marine moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 infantry moved from Brazil to British Guiana
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            3 submarines and 2 transports placed in 101 Sea Zone
            2 infantry placed in Western United States
            Americans undo move 2.
            Americans undo move 1.
            1 destroyer and 2 submarines placed in 10 Sea Zone
            Americans undo move 1.
            1 submarine and 1 transport placed in 10 Sea Zone
            1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            13 infantry moved from Szechwan to Shensi
            3 artilleries moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from West India to India
            1 artillery moved from West India to India
            1 tactical_bomber moved from 80 Sea Zone to India
            2 infantry moved from Iraq to Syria
            2 fighters and 1 tactical_bomber moved from Egypt to Syria
            2 infantry moved from Belgian Congo to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Syria
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 1/5 hits, 2,00 expected hits
                    Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Syria
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 3 : 2/5 hits, 2,00 expected hits
                    Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Tanganyika Territory
                British attack with 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 2 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tanganyika Territory
                    British roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery
            Battle in India
                British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from India to West India
            1 fighter moved from 39 Sea Zone to West India
            1 marine moved from Iraq to 80 Sea Zone
            2 fighters moved from Syria to Egypt
            1 tactical_bomber moved from Syria to Egypt
            1 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Szechwan to Shensi
    
        Place Units - British
            3 submarines placed in 80 Sea Zone
            2 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,1,3,4,2,4
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -0,17
    Italians : 0,33
    Americans : 0,67
    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 transports moved from 99 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 bomber moved from Southern Italy to Syria
    
        Combat - Italians
            Battle in Crete
            Battle in Syria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Syria to Southern Italy
            1 armour moved from Northern Italy to Romania
            2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Romania to Eastern Poland
            1 armour moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 fighter moved from Southern Italy to Western Ukraine
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            2 submarines placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 1.33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @samuel06 I am just posting so the game does not fall behind too far in the pages.


  • @Sovietishcat I’m sorry for taking so long, I think I clicked the post by mistake and thought that I had played this one. I was actually thinking that you were taking forever to play. My fault


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Karelia to Novgorod
            6 infantry moved from Vyborg to Novgorod
            2 infantry moved from Baltic States to Belarus
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 artillery and 4 infantry moved from Western Ukraine to Bryansk
            5 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
            1 cruiser and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Germany to 114 Sea Zone
            1 cruiser, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 armour moved from Eastern Poland to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 8 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Belarus
                Germans attack with 5 armour, 2 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Belarus, round 2 : 3/12 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 5 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Western Ukraine to Bryansk
            1 aaGun and 1 infantry moved from Finland to Karelia
            1 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Northern Italy to Southern Italy
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 armour, 1 artillery, 1 infantry and 7 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
            1 factory_minor placed in Western Ukraine
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -2.00
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 5 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
            1 infantry moved from Volgograd to Rostov
            4 artilleries and 22 infantry moved from Tambov to Russia
            3 infantry moved from Tambov to Russia
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
            1 artillery and 13 infantry moved from Vologda to Russia
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 5 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
            1 infantry moved from Volgograd to Rostov
            4 artilleries and 22 infantry moved from Tambov to Russia
            3 infantry moved from Tambov to Russia
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
            1 artillery and 13 infantry moved from Vologda to Russia
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 11 infantry
                Japanese defend with 4 infantry
                    Russians roll dice for 11 infantry in Manchuria, round 2 : 0/11 hits, 1,83 expected hits
                    Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1,67 expected hits
                    Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 4 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 9 infantry in Manchuria, round 5 : 1/9 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 6 : 1/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 4 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            1 aaGun moved from Tambov to Russia
            2 aaGuns moved from Vologda to Russia
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Volgograd to Samara
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5
            Russians collect 29 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians : -4,00
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Burma to India
            2 bombers, 2 fighters and 2 tactical_bombers moved from Shan State to India
            1 marine moved from Borneo to 43 Sea Zone
            1 cruiser and 1 marine moved from 43 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Philippines
            1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Hunan to Kweichow
            4 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Guam
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/7 hits, 2.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in India
                Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from French Indo China to Burma
            2 bombers, 1 fighter and 2 tactical_bombers moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            4 fighters and 1 tactical_bomber moved from Kweichow to Shantung
            1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 submarine moved from 40 Sea Zone to 74 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Chinese : -0.33
    UK_Pacific : 1.00
    Japanese : -1.17
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Burma to India
            2 bombers, 2 fighters and 2 tactical_bombers moved from Shan State to India
            1 marine moved from Borneo to 43 Sea Zone
            1 cruiser and 1 marine moved from 43 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
            1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Philippines
            1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Hunan to Kweichow
            4 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Guam
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2,83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/7 hits, 2,67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in India
                Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 4,33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from French Indo China to Burma
            2 bombers, 1 fighter and 2 tactical_bombers moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
            4 fighters and 1 tactical_bomber moved from Kweichow to Shantung
            1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 submarine moved from 40 Sea Zone to 74 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,17
    Chinese : -0,33
    UK_Pacific : 1,00
    Japanese : -1,17
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Gibraltar to Southern France
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Gibraltar to Southern France
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Southern France causes 4 damage total. 
            Battle in Morocco
            Battle in Sumatra
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win, taking Morocco from Neutral_Axis, taking Sumatra from Japanese with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 2 marines moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Southern France to Gibraltar
            2 fighters moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    AA fire in Southern France : : -0,17
    Japanese : 0,50
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            3 artilleries and 15 infantry moved from Shensi to Suiyuyan
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            3 artilleries and 15 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 artilleries and 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 15 infantry in Suiyuyan, round 2 : 2/18 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,67
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 2 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from West India to India
            1 infantry moved from West India to India
            1 mech_infantry moved from Tanganyika Territory to Kenya
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            2 fighters and 1 tactical_bomber moved from Egypt to Kenya
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Gibraltar to Southern France
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Southern France causes 4 damage total. 
            Battle in Morocco
            Battle in Sumatra
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win, taking Morocco from Neutral_Axis, taking Sumatra from Japanese with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 carrier, 2 cruisers, 1 destroyer and 2 marines moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 2 marines moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Southern France to Gibraltar
            2 fighters moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            3 artilleries and 15 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 artilleries and 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 15 infantry in Suiyuyan, round 2 : 2/18 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from West India to India
            1 infantry moved from West India to India
            1 mech_infantry moved from Tanganyika Territory to Kenya
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            2 fighters and 1 tactical_bomber moved from Egypt to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2,00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in India
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in India
                British win, taking India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 aaGun moved from West India to India
            1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone
            2 cruisers moved from 80 Sea Zone to 79 Sea Zone
            1 carrier and 2 transports moved from 80 Sea Zone to 79 Sea Zone
            1 battleship, 2 destroyers, 1 marine and 3 submarines moved from 80 Sea Zone to 79 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kenya to Egypt
            1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            3 infantry placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
            1 submarine placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,2,6,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            British collect 32 PUs (1 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    British : -0,67
    Italians : -0,33
    Americans : -0,33
    AA fire in Southern France : : -0,17
    Chinese : -2,67
    Japanese : 0,00
    

    Savegame

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