L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla


  • No scramble, thanks.

  • '19 '18 '17

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 1
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to France
            2 artilleries and 4 infantry moved from Holland Belgium to France
            3 armour moved from Holland Belgium to France
            2 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            2 mech_infantrys moved from Western Germany to Southern France
            1 fighter moved from Slovakia Hungary to Southern France
            1 tactical_bomber moved from Poland to Yugoslavia
            1 mech_infantry moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to France
            1 armour moved from Greater Southern Germany to France
    
        Purchase Units - Germans
            Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 1 mech_infantry in France, round 2 : 5/17 hits, 5,83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 6 infantry owned by the Germans and 4 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 1 mech_infantry in France, round 3 : 6/11 hits, 4,67 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 5/7 hits, 3,00 expected hits
                    3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour in France, round 4 : 3/6 hits, 3,00 expected hits
                    French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0,67 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Southern France
                Germans attack with 1 fighter and 3 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Southern France, round 2 : 3/4 hits, 1,00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Yugoslavia
                Germans attack with 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/10 hits, 3,17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
                Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 2 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 armour moved from Slovakia Hungary to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 111 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 111 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from Southern France to Northern Italy
            1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 aaGun moved from Western Germany to France
            2 infantry moved from Slovakia Hungary to Poland
    
        Place Units - Germans
            1 carrier and 2 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
            Germans collect 38 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,67
    British : 1,17
    French : 4,33
    Neutral_Allies : 0,33
    

    Dice Statistics:

    Total
            1 was rolled 21 times
            2 was rolled 29 times
            3 was rolled 24 times
            4 was rolled 17 times
            5 was rolled 15 times
            6 was rolled 18 times
        Average roll : 3,242
        Median : 3,000
        Variance : 1,084
        Standard Deviation : 1,041
        Total rolls : 124
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2,870
        Median : 2,000
        Variance : 0,856
        Standard Deviation : 0,925
        Total rolls : 23
    
    Germans Combat
            1 was rolled 8 times
            2 was rolled 13 times
            3 was rolled 15 times
            4 was rolled 7 times
            5 was rolled 10 times
            6 was rolled 12 times
        Average roll : 3,523
        Median : 3,000
        Variance : 0,732
        Standard Deviation : 0,855
        Total rolls : 65
    
    British Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3,375
        Median : 3,500
        Variance : 0,190
        Standard Deviation : 0,436
        Total rolls : 8
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2,870
        Median : 2,000
        Variance : 0,856
        Standard Deviation : 0,925
        Total rolls : 23
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2,800
        Median : 3,000
        Variance : 1,208
        Standard Deviation : 1,099
        Total rolls : 5
    

    Savegame

  • '19 '18 '17

    French defenders were tough!


  • Oh, seems that we play with tech? Thought we wouldn’t do that? I’ve never done that on TripleA and personally I think the rules’ tech system pretty much stinks. :)


  • @koala said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:

    French defenders were tough!

    Gotta love them Frenchies!


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 1
    
        Combat Move - Russians
    
        Purchase Units - Russians
            Russians buy 6 armour; Remaining resources: 1 PUs; 
    
        Non Combat Move - Russians
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            6 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 aaGuns and 1 artillery moved from Russia to Bryansk
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            1 artillery moved from Novgorod to Belarus
            2 aaGuns moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Bryansk to Ukraine
            1 armour and 1 mech_infantry moved from Volgograd to Ukraine
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            3 armour placed in Novgorod
            3 armour placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    @trulpen
    oh, i didn’t intentionally created a game with techs. I haven’t used triplea in a good year :D
    Let’s just ignore the techs maybe. Agreed?
    Sorry for that.

    I also realized, that the combat first variant of the map does not work correctly with “landing on newly build carriers”. There might be edit mode necessary when this happens.
    But I guess that’s not too often.

    I hope no other flaws show up during our game :)


  • No worries. I managed to switch off the tech part. Haven’t played with CM first, and as you noted it can get a bit weird sometimes, but we’ll just have to handle it by edit then.

  • '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 1
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 fighter moved from Japan to Kwangtung
            1 fighter moved from Okinawa to 35 Sea Zone
            1 tactical_bomber moved from Japan to Kwangtung
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Japan to 37 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    Scramble at the Philippines?


  • No scramble, thanks.

  • '19 '18 '17

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 1
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 fighter moved from Japan to Kwangtung
            1 fighter moved from Okinawa to 35 Sea Zone
            1 tactical_bomber moved from Japan to Kwangtung
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Japan to 37 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Borneo
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2,50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                    Japanese roll dice for 2 bombers and 1 fighter in 37 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 cruiser and 1 fighter
                Casualties for British: 1 battleship
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/8 hits, 4,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 4/5 hits, 2,50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Manchuria to Anhwe
            4 infantry moved from Korea to Manchuria
            1 artillery and 2 infantry moved from Shantung to Anhwe
            2 bombers moved from 37 Sea Zone to Kwangsi
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Korea to Japan
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery placed in Japan
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    Americans : 0,17
    ANZAC : -0,67
    Chinese : 0,33
    UK_Pacific : -0,67
    Japanese : 3,17
    

    Dice Statistics:

    Total
            1 was rolled 23 times
            2 was rolled 35 times
            3 was rolled 37 times
            4 was rolled 22 times
            5 was rolled 19 times
            6 was rolled 25 times
        Average roll : 3,335
        Median : 3,000
        Variance : 1,705
        Standard Deviation : 1,306
        Total rolls : 161
    
    Germans Combat
            1 was rolled 8 times
            2 was rolled 13 times
            3 was rolled 15 times
            4 was rolled 7 times
            5 was rolled 10 times
            6 was rolled 12 times
        Average roll : 3,523
        Median : 3,000
        Variance : 0,732
        Standard Deviation : 0,855
        Total rolls : 65
    
    British Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3,300
        Median : 3,000
        Variance : 0,370
        Standard Deviation : 0,609
        Total rolls : 10
    
    French Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2,857
        Median : 2,000
        Variance : 0,675
        Standard Deviation : 0,822
        Total rolls : 21
    
    Americans Combat
            2 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3,800
        Median : 4,000
        Variance : 0,708
        Standard Deviation : 0,842
        Total rolls : 5
    
    ANZAC Combat
            3 was rolled 2 times
        Average roll : 3,000
        Median : 3,000
        Variance : 3,333
        Standard Deviation : 1,826
        Total rolls : 2
    
    Neutral_Allies Combat
            1 was rolled 2 times
            3 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2,800
        Median : 3,000
        Variance : 1,208
        Standard Deviation : 1,099
        Total rolls : 5
    
    Chinese Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3,375
        Median : 3,500
        Variance : 0,190
        Standard Deviation : 0,436
        Total rolls : 8
    
    UK_Pacific Combat
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5,000
        Median : 5,000
        Variance : 1,333
        Standard Deviation : 1,155
        Total rolls : 2
    
    Japanese Combat
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 11 times
            4 was rolled 7 times
            5 was rolled 3 times
            6 was rolled 6 times
        Average roll : 3,233
        Median : 3,000
        Variance : 1,258
        Standard Deviation : 1,122
        Total rolls : 43
    

    Savegame


  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 1
    
        Combat Move - British
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            2 fighters moved from Scotland to 111 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from United Kingdom to 111 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble sz97?

  • '19 '18 '17

    no thanks :)


  • My computer crashed while I did battles. Will redo the Brits and do an edit. In sz111 no causalties and in sz97 one hit which I then never chose, but will in the edit. Check dice mail for confirmation.


  • Had overwritten the save for the Brits, so I would have to redo all of US, Ch and UK. Not necessary, I guess. I’ll just continue the Brits battle round and edit afterwards. Disregard then the second dice from sz111 and 97.


  • Ok, those battles resulted in the exact same outcome, so no edits needed.


  • Another thing. I did the Chinese pretty fast and didn’t calculate the Japanese prescence towards Burma until now in the UK NCM. Would you allow me to move the Chinese fig to the inland instead? Thought I could ask since no battles were made in the UK-Pacific. I’ll finish the round and then I can edit later if you allow it.


  • Or maybe I can block by Malaya, and then you don’t have to consider it.

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