TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from India to Yunnan
2 infantry moved from Hunan to Yunnan
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
3 armour moved from French Indo China to Hunan
1 artillery and 8 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 armour and 2 mech_infantrys moved from West India to India
4 armour and 2 mech_infantrys moved from India to Burma
1 armour moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
5 infantry moved from Philippines to 35 Sea Zone
5 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 5 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to Korea
5 carriers, 4 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 3 submarines, 6 tactical_bombers and 3 transports
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/22 hits, 11.50 expected hits
Units damaged: 2 carriers owned by the ANZAC
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 9/20 hits, 8.83 expected hits
Units damaged: 5 carriers owned by the Japanese
6 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 bombers, 5 carriers, 1 destroyer, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 7/18 hits, 10.17 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 8/18 hits, 8.17 expected hits
2 carriers owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 4 : 12/17 hits, 9.83 expected hits
Americans roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 transport in 6 Sea Zone, round 4 : 4/6 hits, 2.83 expected hits
6 tactical_bombers owned by the Japanese, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers, 9 fighters and 3 transports remaining. Battle score for attacker is 83
Casualties for Japanese: 5 carriers, 5 destroyers, 3 submarines and 6 tactical_bombers
Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport
Battle in Korea
Japanese attack with 1 armour and 5 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 5 infantry in Korea, round 2 : 0/6 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 5 infantry in Korea, round 3 : 1/6 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 armour and 5 infantry in Korea, round 4 : 0/6 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 5 infantry in Korea, round 5 : 1/6 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers and 9 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
1 armour and 2 artilleries placed in Shantung
Japanese undo move 2.
3 armour placed in India
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -1.83
Chinese : 0.00
Japanese : -3.17
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