L.O.T.R. - Whack Evil - dawg Good yet again

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            4 oliphants moved from Westfold to Adorn
            3 corsairss and 6 spearInfantrys moved from E. Osg. to W. Osg.
            1 corsairs, 2 spearInfantrys and 2 trebuches moved from S. Ithilien to E. Osg.
            3 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien
            2 corsairss, 2 spearInfantrys and 1 trebuche moved from Umbar to Debatable Land
            2 spearInfantrys and 3 trebuches moved from City of Corsairs to Umbar
    
        Combat - Haradrim
            Battle in Adorn
                Haradrim attack with 4 oliphants
                Gondor defend with 2 spearInfantrys
                    Haradrim roll dice for 4 oliphants in Adorn, round 2 : 2/4 hits, 2.00 expected hits
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Gondor lost in Adorn
                Haradrim win, taking Adorn from Gondor with 4 oliphants remaining. Battle score for attacker is 6
                Casualties for Gondor: 2 spearInfantrys
    
        Non Combat Move - Haradrim
            2 caravels and 5 galleons moved from Harad Sea Coast to Bay of Harad
    
        Place Units - Haradrim
            1 corsairs and 1 oliphant placed in W. Osg.
            2 spearInfantrys placed in E. Osg.
    
        Turn Complete - Haradrim
            Haradrim collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 0.00
    Gondor : -0.67
    

    Savegame


  • TripleA Turn Summary: Gondor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Gondor
            Gondor buy 10 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            2 towerGuards moved from Lossarnach to Anorien
            2 spearInfantrys moved from Lossarnach to Anorien
            1 towerGuard moved from Enedwaith to S. Dunland
            1 towerGuard moved from Druwaith Laur to Angren Bank
    
        Combat - Gondor
            Battle in Anorien
                Gondor attack with 2 spearInfantrys and 2 towerGuards
                Mordor defend with 1 orcs, 1 siegeTower and 1 trolls
                    Gondor roll dice for 2 spearInfantrys and 2 towerGuards in Anorien, round 2 : 2/4 hits, 1.00 expected hits
                    Mordor roll dice for 1 orcs, 1 siegeTower and 1 trolls in Anorien, round 2 : 2/3 hits, 0.83 expected hits
                    2 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Anorien
                    Gondor roll dice for 2 towerGuards in Anorien, round 3 : 1/2 hits, 0.67 expected hits
                    Mordor roll dice for 1 trolls in Anorien, round 3 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 trolls owned by the Mordor lost in Anorien
                Gondor win, taking Anorien from Mordor with 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Gondor: 2 spearInfantrys and 1 towerGuard
                Casualties for Mordor: 1 orcs, 1 siegeTower and 1 trolls
            Battle in S. Dunland
                Gondor attack with 1 towerGuard
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 1 towerGuard in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 1 towerGuard in S. Dunland, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Gondor loses 0 PUs for violating S. Dunlands neutrality.
                Gondor win, taking S. Dunland from Neutral with 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Gondor
            2 caravels, 9 galleons and 1 raft moved from S. E. Central Sea Zone to Umbar Peninsula Coast
    
        Place Units - Gondor
            2 spearInfantrys placed in Andrast
            3 spearInfantrys placed in Anfalas
            Turning on Edit Mode
            EDIT: Removing units owned by Gondor from Lossarnach: 1 spearInfantry and 7 towerGuards
            EDIT: Adding units owned by Gondor to Minas Tirith: 1 spearInfantry and 7 towerGuards
            EDIT: Turning off Edit Mode
            5 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.67
    Neutral : -0.67
    Gondor : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rhun
            Rhun buy 5 warChariots and 2 warWagons; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from N. Dale to Lake Town
            1 trebuche moved from Lonely Mtn. to Lake Town
            1 trebuche and 1 warWagon moved from Lonely Mtn. to Lake Town
            2 warChariots moved from Lonely Mtn. to Lake Town
            1 chariotArchers and 2 warChariots moved from Iron Hills to High Mirkwood
            1 warChariot moved from Iron Hills to Lake Town
            1 warChariot moved from Lonely Mtn. to Lake Town
            1 warChariot moved from Lonely Mtn. to High Mirkwood
            1 spearInfantry moved from Rhun to E. Rhovanion
            1 spearInfantry moved from S. Dale to Celduin
    
        Combat - Rhun
            Battle in Lake Town
                Rhun attack with 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon
                Dale defend with 1 castle, 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys
                    Rhun roll dice for 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon in Lake Town, round 2 : 7/8 hits, 4.67 expected hits
                    Dale roll dice for 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys in Lake Town, round 2 : 5/9 hits, 2.33 expected hits
                    1 spearInfantry owned by the Rhun, 3 spearInfantrys owned by the Dale, 2 trebuches owned by the Rhun, 4 fortificationss owned by the Dale and 2 warChariots owned by the Rhun lost in Lake Town
                    Rhun roll dice for 2 warChariots and 1 warWagon in Lake Town, round 3 : 1/3 hits, 2.00 expected hits
                    Dale roll dice for 2 heavyCavalrys in Lake Town, round 3 : 1/2 hits, 0.67 expected hits
                    1 heavyCavalry owned by the Dale and 1 warChariot owned by the Rhun lost in Lake Town
                    Rhun roll dice for 1 warChariot and 1 warWagon in Lake Town, round 4 : 2/2 hits, 1.33 expected hits
                    Dale roll dice for 1 heavyCavalry in Lake Town, round 4 : 0/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Dale lost in Lake Town
                Rhun captures 5PUs while taking Dale capital
                Rhun win, taking Lake Town from Dale with 1 warChariot and 1 warWagon remaining. Battle score for attacker is -2
                Casualties for Rhun: 1 spearInfantry, 2 trebuches and 3 warChariots
                Casualties for Dale: 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys
            Battle in High Mirkwood
                Rhun attack with 1 chariotArchers and 3 warChariots
                Elves defend with 1 castle, 1 fortifications, 1 griffin, 2 hunterss and 1 tower
                    Rhun roll dice for 1 chariotArchers and 3 warChariots in High Mirkwood, round 2 : 2/4 hits, 2.33 expected hits
                    Elves roll dice for 1 fortifications, 1 griffin, 2 hunterss and 1 tower in High Mirkwood, round 2 : 2/5 hits, 2.33 expected hits
                    1 fortifications owned by the Elves, 1 hunters owned by the Elves, 1 chariotArchers owned by the Rhun and 1 warChariot owned by the Rhun lost in High Mirkwood
                    Rhun roll dice for 2 warChariots in High Mirkwood, round 3 : 2/2 hits, 1.33 expected hits
                    Elves roll dice for 1 griffin, 1 hunters and 1 tower in High Mirkwood, round 3 : 2/3 hits, 1.67 expected hits
                    1 hunters owned by the Elves, 1 griffin owned by the Elves and 2 warChariots owned by the Rhun lost in High Mirkwood
                Elves win with 1 tower remaining. Battle score for attacker is -6
                Casualties for Rhun: 1 chariotArchers and 3 warChariots
                Casualties for Elves: 1 fortifications, 1 griffin and 2 hunterss
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            5 warChariots and 2 warWagons placed in Lonely Mtn.
    
        Turn Complete - Rhun
            Rhun collect 40 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.00
    Dale : 2.67
    Rhun : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            3 raiderss moved from N. Ithilien to Anorien
            2 raiderCavalrys moved from N. Ithilien to Anorien
            1 warWolves moved from S. Ithilien to W. Osg.
            2 raiderCavalrys moved from Khand to S. Ithilien
            2 raiderCavalrys moved from S. Ithilien to E. Osg.
    
        Combat - Khand
            Battle in Anorien
                Khand attack with 2 raiderCavalrys and 3 raiderss
                Gondor defend with 1 towerGuard
                    Khand roll dice for 2 raiderCavalrys and 3 raiderss in Anorien, round 2 : 2/5 hits, 2.00 expected hits
                    Gondor roll dice for 1 towerGuard in Anorien, round 2 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in Anorien
                Khand win, taking Anorien from Gondor with 2 raiderCavalrys and 3 raiderss remaining. Battle score for attacker is 4
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Gondor : -0.50
    Khand : 0.00
    

    Savegame


  • TripleA Turn Summary: Dwarves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Turn Complete - Dwarves
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Saruman
            Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs moved from Isengard to S. Dunland
            1 siegeTower moved from Westfold to S. Dunland
            1 raiders moved from Isengard to S. Dunland
            1 orcs moved from Isengard to Westfold
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 1 orcs, 1 raiders and 1 siegeTower
                Gondor defend with 1 towerGuard
                    Saruman roll dice for 1 orcs, 1 raiders and 1 siegeTower in S. Dunland, round 2 : 0/3 hits, 1.00 expected hits
                    Gondor roll dice for 1 towerGuard in S. Dunland, round 2 : 1/1 hits, 0.50 expected hits
                    1 orcs owned by the Saruman lost in S. Dunland
                    Saruman roll dice for 1 raiders and 1 siegeTower in S. Dunland, round 3 : 1/2 hits, 0.83 expected hits
                    Gondor roll dice for 1 towerGuard in S. Dunland, round 3 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in S. Dunland
                Saruman win, taking S. Dunland from Gondor with 1 raiders and 1 siegeTower remaining. Battle score for attacker is 1
                Casualties for Saruman: 1 orcs
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 orcss and 1 raiders placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.83
    Gondor : 0.00
    

    Savegame


  • TripleA Turn Summary: Freefolk round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 6 hobbitss and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 lightCavalrys moved from Lond Daer to S. Dunland
            1 spearInfantry moved from N. Dunland to S. Dunland
            2 lightCavalrys moved from Tharbad to S. Dunland
            6 lightCavalrys moved from Eregion to S. Dunland
            1 archers moved from N. Enedwaith to Eregion
            1 archers, 3 hobbitss and 1 spearInfantry moved from Cardolan to Eregion
            5 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
            1 lightCavalry moved from Bree to Eregion
            1 archers moved from Bree to S. Downs
            1 hobbits moved from Shire to S. Downs
    
        Combat - Freefolk
            Battle in S. Dunland
                Freefolk attack with 10 lightCavalrys and 1 spearInfantry
                Saruman defend with 1 raiders and 1 siegeTower
                    Freefolk roll dice for 10 lightCavalrys and 1 spearInfantry in S. Dunland, round 2 : 2/11 hits, 3.50 expected hits
                    Saruman roll dice for 1 raiders and 1 siegeTower in S. Dunland, round 2 : 0/2 hits, 0.33 expected hits
                    1 siegeTower owned by the Saruman and 1 raiders owned by the Saruman lost in S. Dunland
                Freefolk win, taking S. Dunland from Saruman with 10 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 8
                Casualties for Saruman: 1 raiders and 1 siegeTower
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 hobbits placed in Tharbad
            3 hobbitss placed in Bree
            2 hobbitss placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Freefolk : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Mordor
            Mordor buy 1 orcs, 1 siegeTower and 4 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            4 orcss moved from N. Ithilien to Anorien
            1 trolls moved from Udun to N. Ithilien
            2 orcss moved from S. Rhovanion to Dagorlad
            2 trollss moved from Dol Goldur to N. Brown Lands
            1 siegeTower moved from Dol Goldur to S. Mirkwood
            1 trolls moved from N. Mirkwood to E. Mirkwood
                  Mordor take E. Mirkwood from Elves
            1 trolls moved from E. Mirkwood to W. Mirkwood
            4 trollss moved from N. Mirkwood to Gladden
            5 siegeTowers moved from Eastfold to Anorien
            1 orcs moved from Eastfold to Anorien
            3 nazguls moved from Eastfold to Lossarnach
            1 trolls moved from W. Osg. to Lossarnach
            1 trolls moved from W. Osg. to Eastfold
    
        Combat - Mordor
            Battle in Lossarnach
                Mordor attack with 3 nazguls and 1 trolls
                Gondor defend with 1 spearInfantry
                    Mordor roll dice for 3 nazguls and 1 trolls in Lossarnach, round 2 : 2/4 hits, 2.17 expected hits
                    Gondor roll dice for 1 spearInfantry in Lossarnach, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Lossarnach
                Mordor win, taking Lossarnach from Gondor with 3 nazguls and 1 trolls remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Mordor
            3 nazguls moved from Lossarnach to Eastfold
    
        Place Units - Mordor
            4 trollss placed in Eastfold
            1 orcs and 1 siegeTower placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Gondor : -0.33
    

    Savegame


  • TripleA Turn Summary: Rohan round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rohan
            Rohan buy 4 fortificationss; Remaining resources: 0 PUs; 
    
        Place Units - Rohan
            4 fortificationss placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Goblins
            Goblins buy 4 shooterss, 8 stabberss and 2 trollss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 shooters moved from S. Caves to N. Dunland
                  Goblins take N. Dunland from Freefolk
            2 wargss moved from Celduin to Wold
            3 shooterss moved from Celebran to S. Caves
            1 shooters and 1 stabbers moved from Drimrill Dale to N. Caves
            1 trolls moved from Celduin to W. Mirkwood
            1 trolls moved from Lorien to Moria
    
        Combat - Goblins
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            2 shooterss placed in S. Caves
            2 shooterss placed in N. Caves
            8 stabberss placed in Moria
            2 trollss placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Elves
            Elves buy 2 hobbitss and 2 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hunters moved from Eregion to N. Dunland
            1 griffin moved from Eregion to N. Dunland
    
        Combat - Elves
            Battle in N. Dunland
                Elves attack with 1 griffin and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 griffin and 1 hunters in N. Dunland, round 2 : 1/2 hits, 0.83 expected hits
                    Goblins roll dice for 1 shooters in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in N. Dunland
                Elves win, taking N. Dunland from Goblins with 1 griffin and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
    
        Non Combat Move - Elves
            1 griffin moved from N. Dunland to S. Dunland
            3 hunterss moved from Eregion to S. Dunland
    
        Place Units - Elves
            2 hobbitss and 1 tower placed in High Mirkwood
            Elves undo move 1.
            1 hobbits and 2 towers placed in High Mirkwood
            1 hobbits placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Elves : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 oliphant and 1 trebuche; Remaining resources: 3 PUs; 
    
        Combat Move - Haradrim
            2 spearInfantrys and 3 trebuches moved from Umbar to Debatable Land
            2 corsairss, 2 spearInfantrys and 1 trebuche moved from Debatable Land to S. Ithilien
            3 corsairss and 2 spearInfantrys moved from S. Ithilien to E. Osg.
            1 corsairs, 4 spearInfantrys and 2 trebuches moved from E. Osg. to W. Osg.
            1 oliphant moved from W. Osg. to Lebennin
                  Haradrim take Lebennin from Gondor
            5 corsairss and 9 spearInfantrys moved from W. Osg. to Anorien
            4 oliphants moved from Adorn to Isengard
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs and 1 oliphant placed in W. Osg.
            1 trebuche placed in E. Osg.
    
        Turn Complete - Haradrim
            Haradrim collect 25 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Gondor
            Gondor buy 10 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 towerGuard moved from Angren Bank to Adorn
                  Gondor take Adorn from Haradrim
            2 caravels and 9 galleons moved from Umbar Peninsula Coast to Bay of Harad
            1 spearInfantry moved from Anfalas to Lamedon
            1 spearInfantry moved from Andrast to Pinnath Gelin
            1 spearInfantry moved from Andrast to Druwaith Laur
            1 spearInfantry and 1 towerGuard moved from Minas Tirith to Lossarnach
    
        Combat - Gondor
            Battle in Bay of Harad
                Gondor attack with 2 caravels and 9 galleons
                Haradrim defend with 2 caravels and 5 galleons
                    Gondor roll dice for 2 caravels and 9 galleons in Bay of Harad, round 2 : 5/11 hits, 3.33 expected hits
                    Haradrim roll dice for 2 caravels and 5 galleons in Bay of Harad, round 2 : 4/7 hits, 2.00 expected hits
                    2 galleons owned by the Gondor, 3 galleons owned by the Haradrim, 2 caravels owned by the Haradrim and 2 caravels owned by the Gondor lost in Bay of Harad
                    Gondor roll dice for 7 galleons in Bay of Harad, round 3 : 3/7 hits, 2.33 expected hits
                    Haradrim roll dice for 2 galleons in Bay of Harad, round 3 : 0/2 hits, 0.67 expected hits
                    2 galleons owned by the Haradrim lost in Bay of Harad
                Gondor win with 7 galleons remaining. Battle score for attacker is 24
                Casualties for Gondor: 2 caravels and 2 galleons
                Casualties for Haradrim: 2 caravels and 5 galleons
            Battle in Lossarnach
                Gondor attack with 1 spearInfantry and 1 towerGuard
                Mordor defend with 1 trolls
                    Gondor roll dice for 1 spearInfantry and 1 towerGuard in Lossarnach, round 2 : 1/2 hits, 0.50 expected hits
                    Mordor roll dice for 1 trolls in Lossarnach, round 2 : 1/1 hits, 0.50 expected hits
                    1 spearInfantry owned by the Gondor and 1 trolls owned by the Mordor lost in Lossarnach
                Gondor win, taking Lossarnach from Mordor with 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
                Casualties for Mordor: 1 trolls
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 spearInfantrys placed in Anfalas
            8 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.50
    Haradrim : 1.33
    Gondor : 2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rhun
            Rhun buy 2 chariotArcherss, 2 warChariots and 3 warWagons; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from E. Rhovanion to Rhovanion
            1 spearInfantry moved from Celduin to Rhovanion
            5 warChariots moved from Lonely Mtn. to High Mirkwood
            2 warWagons moved from Lonely Mtn. to N. Mirkwood
            1 warChariot moved from Lake Town to Carrock
    
        Combat - Rhun
            Battle in High Mirkwood
                Rhun attack with 5 warChariots
                Elves defend with 1 castle, 1 hobbits and 3 towers
                    Rhun roll dice for 5 warChariots in High Mirkwood, round 2 : 4/5 hits, 3.33 expected hits
                    Elves roll dice for 1 hobbits and 3 towers in High Mirkwood, round 2 : 2/4 hits, 2.17 expected hits
                    3 towers owned by the Elves, 1 hobbits owned by the Elves and 2 warChariots owned by the Rhun lost in High Mirkwood
                Rhun win, taking High Mirkwood from Elves with 3 warChariots remaining. Battle score for attacker is 5
                Casualties for Rhun: 2 warChariots
                Casualties for Elves: 1 hobbits and 3 towers
    
        Non Combat Move - Rhun
            1 warWagon moved from Lake Town to Carrock
    
        Place Units - Rhun
            2 warChariots and 3 warWagons placed in Lake Town
            2 chariotArcherss placed in Lonely Mtn.
    
        Turn Complete - Rhun
            Rhun collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.17
    Rhun : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from E. Osg. to Lossarnach
            1 warWolves moved from W. Osg. to Lossarnach
            2 raiderCavalrys moved from Khand to E. Osg.
            2 raiderCavalrys and 3 raiderss moved from Anorien to Lossarnach
    
        Combat - Khand
            Battle in Lossarnach
                Khand attack with 4 raiderCavalrys, 3 raiderss and 1 warWolves
                Gondor defend with 1 towerGuard
                    Khand roll dice for 4 raiderCavalrys, 3 raiderss and 1 warWolves in Lossarnach, round 2 : 3/8 hits, 3.17 expected hits
                    Gondor roll dice for 1 towerGuard in Lossarnach, round 2 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 warWolves owned by the Khand lost in Lossarnach
                Khand win, taking Lossarnach from Gondor with 4 raiderCavalrys and 3 raiderss remaining. Battle score for attacker is 1
                Casualties for Khand: 1 warWolves
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.50
    Khand : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Saruman
            Saruman buy 6 fortificationss; Remaining resources: 2 PUs; 
    
        Combat Move - Saruman
            3 orcss and 1 raiders moved from Westfold to Isengard
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            6 fortificationss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Freefolk
            Freefolk buy 3 archerss, 3 hobbitss and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 lightCavalrys moved from Lond Daer to S. Dunland
            1 archers and 1 hobbits moved from Tharbad to Eregion
            1 lightCavalry moved from Eregion to S. Dunland
            2 archerss, 2 hobbitss and 2 spearInfantrys moved from Eregion to N. Dunland
            5 hobbitss and 1 spearInfantry moved from Cardolan to Eregion
            1 archers and 1 hobbits moved from S. Downs to Cardolan
            3 hobbitss moved from Bree to S. Downs
            2 hobbitss moved from Hobbiton to Shire
    
        Combat - Freefolk
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers and 1 spearInfantry placed in Tharbad
            1 archers and 1 spearInfantry placed in Lond Daer
            1 archers, 1 hobbits and 1 spearInfantry placed in Bree
            2 hobbitss placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Mordor
            Mordor buy 2 siegeTowers and 4 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            2 trollss moved from N. Brown Lands to E. Emnet
            2 orcss moved from Dagorlad to N. Ithilien
            1 trolls moved from N. Ithilien to Eastfold
            3 orcss moved from Eastfold to Anorien
            1 orcs and 1 siegeTower moved from Minas Morgul to N. Ithilien
            1 siegeTower moved from S. Mirkwood to Anduin East Bank
            4 trollss moved from Gladden to Wold
            1 trolls moved from W. Mirkwood to Anduin East Bank
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            4 trollss placed in Eastfold
            2 siegeTowers placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rohan round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rohan
            Rohan buy 4 fortificationss; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 lightCavalry and 1 spearInfantry moved from Helms Deep to Westfold
    
        Combat - Rohan
            Battle in Westfold
                Rohan attack with 1 lightCavalry and 1 spearInfantry
                Saruman defend with 1 orcs
                    Rohan roll dice for 1 lightCavalry and 1 spearInfantry in Westfold, round 2 : 0/2 hits, 0.50 expected hits
                    Goblins roll dice for 1 orcs in Westfold, round 2 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 lightCavalry and 1 spearInfantry in Westfold, round 3 : 0/2 hits, 0.50 expected hits
                    Goblins roll dice for 1 orcs in Westfold, round 3 : 1/1 hits, 0.17 expected hits
                    1 spearInfantry owned by the Rohan lost in Westfold
                    Rohan roll dice for 1 lightCavalry in Westfold, round 4 : 1/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 orcs in Westfold, round 4 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Saruman lost in Westfold
                Rohan win, taking Westfold from Goblins with 1 lightCavalry remaining. Battle score for attacker is 0
                Casualties for Rohan: 1 spearInfantry
                Casualties for Saruman: 1 orcs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 fortificationss placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.50
    Rohan : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Goblins
            Goblins buy 7 shooterss, 3 stabberss, 2 trollss and 1 wargs; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            28 shooterss, 8 stabberss and 5 trollss moved from Moria to Eregion
            7 shooterss and 3 stabberss moved from N. Caves to Eregion
            7 shooterss, 2 stabberss and 1 trolls moved from S. Caves to N. Dunland
            2 wargss moved from Wold to N. Dunland
            2 wargss moved from Celebran to N. Dunland
            1 trolls moved from W. Mirkwood to Drimrill Dale
            2 trollss moved from Lorien to Fangorn
    
        Combat - Goblins
            Battle in N. Dunland
                Goblins attack with 7 shooterss, 2 stabberss, 1 trolls and 4 wargss
                Elves defend with 1 hunters; Freefolk defend with 2 archerss, 2 hobbitss and 2 spearInfantrys
                    Goblins roll dice for 7 shooterss, 2 stabberss, 1 trolls and 4 wargss in N. Dunland, round 2 : 2/7 hits, 2.67 expected hits
                    Elves roll dice for 2 archerss, 2 hobbitss, 1 hunters and 2 spearInfantrys in N. Dunland, round 2 : 2/7 hits, 2.17 expected hits
                    2 shooterss owned by the Goblins and 2 hobbitss owned by the Freefolk lost in N. Dunland
                    Goblins roll dice for 5 shooterss, 2 stabberss, 1 trolls and 4 wargss in N. Dunland, round 3 : 2/7 hits, 2.67 expected hits
                    Elves roll dice for 2 archerss, 1 hunters and 2 spearInfantrys in N. Dunland, round 3 : 1/5 hits, 1.83 expected hits
                    1 shooters owned by the Goblins and 2 archerss owned by the Freefolk lost in N. Dunland
                    Goblins roll dice for 4 shooterss, 2 stabberss, 1 trolls and 4 wargss in N. Dunland, round 4 : 5/7 hits, 2.67 expected hits
                    Elves roll dice for 1 hunters and 2 spearInfantrys in N. Dunland, round 4 : 1/3 hits, 1.17 expected hits
                    1 hunters owned by the Elves, 1 stabbers owned by the Goblins and 2 spearInfantrys owned by the Freefolk lost in N. Dunland
                Goblins win, taking N. Dunland from Elves with 4 shooterss, 1 stabbers, 1 trolls and 4 wargss remaining. Battle score for attacker is 12
                Casualties for Goblins: 3 shooterss and 1 stabbers
                Casualties for Freefolk: 2 archerss, 2 hobbitss and 2 spearInfantrys
                Casualties for Elves: 1 hunters
            Battle in Eregion
                Goblins attack with 35 shooterss, 11 stabberss and 5 trollss
                Freefolk defend with 9 archerss, 11 hobbitss and 5 spearInfantrys
                    Goblins roll dice for 35 shooterss, 11 stabberss and 5 trollss in Eregion, round 2 : 9/16 hits, 7.00 expected hits
                    Elves roll dice for 9 archerss, 11 hobbitss and 5 spearInfantrys in Eregion, round 2 : 9/25 hits, 6.50 expected hits
                    9 shooterss owned by the Goblins and 9 hobbitss owned by the Freefolk lost in Eregion
                    Goblins roll dice for 26 shooterss, 11 stabberss and 5 trollss in Eregion, round 3 : 6/16 hits, 7.00 expected hits
                    Elves roll dice for 9 archerss, 2 hobbitss and 5 spearInfantrys in Eregion, round 3 : 4/16 hits, 5.00 expected hits
                    4 shooterss owned by the Goblins, 2 hobbitss owned by the Freefolk and 4 archerss owned by the Freefolk lost in Eregion
                    Goblins roll dice for 22 shooterss, 11 stabberss and 5 trollss in Eregion, round 4 : 4/16 hits, 7.00 expected hits
                    Elves roll dice for 5 archerss and 5 spearInfantrys in Eregion, round 4 : 1/10 hits, 3.33 expected hits
                    4 archerss owned by the Freefolk and 1 stabbers owned by the Goblins lost in Eregion
                    Goblins roll dice for 22 shooterss, 10 stabberss and 5 trollss in Eregion, round 5 : 10/15 hits, 6.67 expected hits
                    Elves roll dice for 1 archers and 5 spearInfantrys in Eregion, round 5 : 3/6 hits, 2.00 expected hits
                    3 shooterss owned by the Goblins, 1 archers owned by the Freefolk and 5 spearInfantrys owned by the Freefolk lost in Eregion
                Goblins win, taking Eregion from Elves with 19 shooterss, 10 stabberss and 5 trollss remaining. Battle score for attacker is 30
                Casualties for Goblins: 16 shooterss and 1 stabbers
                Casualties for Freefolk: 9 archerss, 11 hobbitss and 5 spearInfantrys
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            3 shooterss, 3 stabberss and 2 trollss placed in Moria
            2 shooterss placed in S. Caves
            2 shooterss placed in N. Caves
            1 wargs placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Goblins : 2.33
    Elves : -1.00
    

    Savegame

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