L.O.T.R. - Whack Evil - dawg Good yet again


  • TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Turn Complete - Dwarves
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt i do believe this one has all ready gotten out of hand

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Saruman
            Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 orcss and 1 raiders moved from Isengard to Westfold
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 orcss and 1 raiders placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers and 5 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 lightCavalrys moved from N. Dunland to Eregion
            1 spearInfantry moved from N. Enedwaith to N. Dunland
            2 archerss and 1 spearInfantry moved from N. Enedwaith to Eregion
            2 archerss moved from Tharbad to Eregion
            1 archers, 1 hobbits and 1 spearInfantry moved from Cardolan to Eregion
            1 lightCavalry moved from Lond Daer to Eregion
            1 archers moved from Lond Daer to N. Enedwaith
            1 lightCavalry moved from Enedwaith to Eregion
            1 archers, 3 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
            3 hobbitss moved from Bree to S. Downs
            1 hobbits and 1 spearInfantry moved from Shire to S. Downs
            1 hobbits moved from Hobbiton to Shire
            1 hobbits moved from Breelands to S. Downs
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Tharbad
            1 archers and 1 lightCavalry placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Mordor
            Mordor buy 4 orcss, 1 siegeTower and 2 trollss; Remaining resources: 1 PUs; 
    
        Combat Move - Mordor
            3 units repaired.
            1 orcs and 1 siegeTower moved from Eastfold to Anorien
            1 trolls moved from Minas Morgul to Anorien
            4 orcss moved from Minas Morgul to N. Ithilien
            2 nazguls moved from Dagorlad to Eastfold
            1 nazgul moved from E. Emnet to Eastfold
    
        Combat - Mordor
            Battle in Anorien
                Mordor attack with 1 orcs, 1 siegeTower and 1 trolls
                Gondor defend with 1 spearInfantry
                    Mordor roll dice for 1 orcs, 1 siegeTower and 1 trolls in Anorien, round 2 : 3/3 hits, 1.17 expected hits
                    Gondor roll dice for 1 spearInfantry in Anorien, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Anorien
                Mordor win, taking Anorien from Gondor with 1 orcs, 1 siegeTower and 1 trolls remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Mordor
            2 trollss moved from N. Ithilien to W. Osg.
    
        Place Units - Mordor
            4 orcss placed in Eastfold
            1 siegeTower and 2 trollss placed in Dol Goldur
            Turning on Edit Mode
            EDIT: Changing ownership of N. Mirkwood from Elves to Mordor
            EDIT: Removing units owned by Mordor from S. Mirkwood: 5 trollss
            EDIT: Adding units owned by Mordor to N. Mirkwood: 5 trollss
            EDIT: Turning off Edit Mode
    
        Turn Complete - Mordor
            Mordor collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.83
    Gondor : -0.33
    

    Savegame


  • TripleA Turn Summary: Rohan round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rohan
            Rohan buy 4 fortificationss; Remaining resources: 0 PUs; 
    
        Place Units - Rohan
            4 fortificationss placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Goblins
            Goblins buy 11 shooterss and 2 trollss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 trolls and 2 wargss moved from Rhovanion to Celduin
            1 shooters and 1 stabbers moved from Gladden to Drimrill Dale
            2 wargss moved from Anduin West Bank to High Mirkwood
            1 wargs moved from Carrock to High Mirkwood
            1 shooters moved from Fangorn to Celebran
            2 stabberss moved from Celebran to S. Caves
            3 trollss moved from Celebran to Moria
            2 shooterss moved from Lorien to Celebran
            1 trolls moved from Lorien to Moria
            1 shooters and 1 stabbers moved from Anduin West Bank to N. Caves
    
        Combat - Goblins
            Battle in High Mirkwood
                Goblins attack with 3 wargss
                Elves defend with 1 castle, 2 fortificationss and 1 tower
                    Goblins roll dice for 3 wargss in High Mirkwood, round 2 : 0/3 hits, 1.00 expected hits
                    Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 2 : 2/3 hits, 1.00 expected hits
                    2 wargss owned by the Goblins lost in High Mirkwood
                    Goblins roll dice for 1 wargs in High Mirkwood, round 3 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 3 : 2/3 hits, 1.00 expected hits
                    1 fortifications owned by the Elves and 1 wargs owned by the Goblins lost in High Mirkwood
                Elves win with 1 fortifications and 1 tower remaining. Battle score for attacker is -13
                Casualties for Goblins: 3 wargss
                Casualties for Elves: 1 fortifications
            Battle in Celduin
                Goblins attack with 1 trolls and 2 wargss
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 1 trolls and 2 wargss in Celduin, round 2 : 3/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Goblins loses 0 PUs for violating Celduins neutrality.
                Goblins win, taking Celduin from Neutral with 1 trolls and 2 wargss remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            8 shooterss placed in Moria
            2 shooterss placed in N. Caves
            1 shooters and 1 trolls placed in S. Caves
            1 trolls placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.50
    Neutral : -0.33
    Elves : 2.00
    

    Savegame


  • TripleA Turn Summary: Elves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Elves
            Elves buy 1 griffin and 2 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 griffin and 4 hunterss moved from Rivendell to Eregion
    
        Combat - Elves
    
        Non Combat Move - Elves
    
        Place Units - Elves
            1 griffin and 2 hunterss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            4 oliphants moved from Westfold to Adorn
            3 corsairss and 6 spearInfantrys moved from E. Osg. to W. Osg.
            1 corsairs, 2 spearInfantrys and 2 trebuches moved from S. Ithilien to E. Osg.
            3 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien
            2 corsairss, 2 spearInfantrys and 1 trebuche moved from Umbar to Debatable Land
            2 spearInfantrys and 3 trebuches moved from City of Corsairs to Umbar
    
        Combat - Haradrim
            Battle in Adorn
                Haradrim attack with 4 oliphants
                Gondor defend with 2 spearInfantrys
                    Haradrim roll dice for 4 oliphants in Adorn, round 2 : 2/4 hits, 2.00 expected hits
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Gondor lost in Adorn
                Haradrim win, taking Adorn from Gondor with 4 oliphants remaining. Battle score for attacker is 6
                Casualties for Gondor: 2 spearInfantrys
    
        Non Combat Move - Haradrim
            2 caravels and 5 galleons moved from Harad Sea Coast to Bay of Harad
    
        Place Units - Haradrim
            1 corsairs and 1 oliphant placed in W. Osg.
            2 spearInfantrys placed in E. Osg.
    
        Turn Complete - Haradrim
            Haradrim collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 0.00
    Gondor : -0.67
    

    Savegame


  • TripleA Turn Summary: Gondor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Gondor
            Gondor buy 10 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            2 towerGuards moved from Lossarnach to Anorien
            2 spearInfantrys moved from Lossarnach to Anorien
            1 towerGuard moved from Enedwaith to S. Dunland
            1 towerGuard moved from Druwaith Laur to Angren Bank
    
        Combat - Gondor
            Battle in Anorien
                Gondor attack with 2 spearInfantrys and 2 towerGuards
                Mordor defend with 1 orcs, 1 siegeTower and 1 trolls
                    Gondor roll dice for 2 spearInfantrys and 2 towerGuards in Anorien, round 2 : 2/4 hits, 1.00 expected hits
                    Mordor roll dice for 1 orcs, 1 siegeTower and 1 trolls in Anorien, round 2 : 2/3 hits, 0.83 expected hits
                    2 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Anorien
                    Gondor roll dice for 2 towerGuards in Anorien, round 3 : 1/2 hits, 0.67 expected hits
                    Mordor roll dice for 1 trolls in Anorien, round 3 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 trolls owned by the Mordor lost in Anorien
                Gondor win, taking Anorien from Mordor with 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Gondor: 2 spearInfantrys and 1 towerGuard
                Casualties for Mordor: 1 orcs, 1 siegeTower and 1 trolls
            Battle in S. Dunland
                Gondor attack with 1 towerGuard
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 1 towerGuard in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 1 towerGuard in S. Dunland, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Gondor loses 0 PUs for violating S. Dunlands neutrality.
                Gondor win, taking S. Dunland from Neutral with 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Gondor
            2 caravels, 9 galleons and 1 raft moved from S. E. Central Sea Zone to Umbar Peninsula Coast
    
        Place Units - Gondor
            2 spearInfantrys placed in Andrast
            3 spearInfantrys placed in Anfalas
            Turning on Edit Mode
            EDIT: Removing units owned by Gondor from Lossarnach: 1 spearInfantry and 7 towerGuards
            EDIT: Adding units owned by Gondor to Minas Tirith: 1 spearInfantry and 7 towerGuards
            EDIT: Turning off Edit Mode
            5 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.67
    Neutral : -0.67
    Gondor : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rhun
            Rhun buy 5 warChariots and 2 warWagons; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from N. Dale to Lake Town
            1 trebuche moved from Lonely Mtn. to Lake Town
            1 trebuche and 1 warWagon moved from Lonely Mtn. to Lake Town
            2 warChariots moved from Lonely Mtn. to Lake Town
            1 chariotArchers and 2 warChariots moved from Iron Hills to High Mirkwood
            1 warChariot moved from Iron Hills to Lake Town
            1 warChariot moved from Lonely Mtn. to Lake Town
            1 warChariot moved from Lonely Mtn. to High Mirkwood
            1 spearInfantry moved from Rhun to E. Rhovanion
            1 spearInfantry moved from S. Dale to Celduin
    
        Combat - Rhun
            Battle in Lake Town
                Rhun attack with 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon
                Dale defend with 1 castle, 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys
                    Rhun roll dice for 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon in Lake Town, round 2 : 7/8 hits, 4.67 expected hits
                    Dale roll dice for 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys in Lake Town, round 2 : 5/9 hits, 2.33 expected hits
                    1 spearInfantry owned by the Rhun, 3 spearInfantrys owned by the Dale, 2 trebuches owned by the Rhun, 4 fortificationss owned by the Dale and 2 warChariots owned by the Rhun lost in Lake Town
                    Rhun roll dice for 2 warChariots and 1 warWagon in Lake Town, round 3 : 1/3 hits, 2.00 expected hits
                    Dale roll dice for 2 heavyCavalrys in Lake Town, round 3 : 1/2 hits, 0.67 expected hits
                    1 heavyCavalry owned by the Dale and 1 warChariot owned by the Rhun lost in Lake Town
                    Rhun roll dice for 1 warChariot and 1 warWagon in Lake Town, round 4 : 2/2 hits, 1.33 expected hits
                    Dale roll dice for 1 heavyCavalry in Lake Town, round 4 : 0/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Dale lost in Lake Town
                Rhun captures 5PUs while taking Dale capital
                Rhun win, taking Lake Town from Dale with 1 warChariot and 1 warWagon remaining. Battle score for attacker is -2
                Casualties for Rhun: 1 spearInfantry, 2 trebuches and 3 warChariots
                Casualties for Dale: 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys
            Battle in High Mirkwood
                Rhun attack with 1 chariotArchers and 3 warChariots
                Elves defend with 1 castle, 1 fortifications, 1 griffin, 2 hunterss and 1 tower
                    Rhun roll dice for 1 chariotArchers and 3 warChariots in High Mirkwood, round 2 : 2/4 hits, 2.33 expected hits
                    Elves roll dice for 1 fortifications, 1 griffin, 2 hunterss and 1 tower in High Mirkwood, round 2 : 2/5 hits, 2.33 expected hits
                    1 fortifications owned by the Elves, 1 hunters owned by the Elves, 1 chariotArchers owned by the Rhun and 1 warChariot owned by the Rhun lost in High Mirkwood
                    Rhun roll dice for 2 warChariots in High Mirkwood, round 3 : 2/2 hits, 1.33 expected hits
                    Elves roll dice for 1 griffin, 1 hunters and 1 tower in High Mirkwood, round 3 : 2/3 hits, 1.67 expected hits
                    1 hunters owned by the Elves, 1 griffin owned by the Elves and 2 warChariots owned by the Rhun lost in High Mirkwood
                Elves win with 1 tower remaining. Battle score for attacker is -6
                Casualties for Rhun: 1 chariotArchers and 3 warChariots
                Casualties for Elves: 1 fortifications, 1 griffin and 2 hunterss
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            5 warChariots and 2 warWagons placed in Lonely Mtn.
    
        Turn Complete - Rhun
            Rhun collect 40 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.00
    Dale : 2.67
    Rhun : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            3 raiderss moved from N. Ithilien to Anorien
            2 raiderCavalrys moved from N. Ithilien to Anorien
            1 warWolves moved from S. Ithilien to W. Osg.
            2 raiderCavalrys moved from Khand to S. Ithilien
            2 raiderCavalrys moved from S. Ithilien to E. Osg.
    
        Combat - Khand
            Battle in Anorien
                Khand attack with 2 raiderCavalrys and 3 raiderss
                Gondor defend with 1 towerGuard
                    Khand roll dice for 2 raiderCavalrys and 3 raiderss in Anorien, round 2 : 2/5 hits, 2.00 expected hits
                    Gondor roll dice for 1 towerGuard in Anorien, round 2 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in Anorien
                Khand win, taking Anorien from Gondor with 2 raiderCavalrys and 3 raiderss remaining. Battle score for attacker is 4
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Gondor : -0.50
    Khand : 0.00
    

    Savegame


  • TripleA Turn Summary: Dwarves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Turn Complete - Dwarves
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Saruman
            Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs moved from Isengard to S. Dunland
            1 siegeTower moved from Westfold to S. Dunland
            1 raiders moved from Isengard to S. Dunland
            1 orcs moved from Isengard to Westfold
    
        Combat - Saruman
            Battle in S. Dunland
                Saruman attack with 1 orcs, 1 raiders and 1 siegeTower
                Gondor defend with 1 towerGuard
                    Saruman roll dice for 1 orcs, 1 raiders and 1 siegeTower in S. Dunland, round 2 : 0/3 hits, 1.00 expected hits
                    Gondor roll dice for 1 towerGuard in S. Dunland, round 2 : 1/1 hits, 0.50 expected hits
                    1 orcs owned by the Saruman lost in S. Dunland
                    Saruman roll dice for 1 raiders and 1 siegeTower in S. Dunland, round 3 : 1/2 hits, 0.83 expected hits
                    Gondor roll dice for 1 towerGuard in S. Dunland, round 3 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in S. Dunland
                Saruman win, taking S. Dunland from Gondor with 1 raiders and 1 siegeTower remaining. Battle score for attacker is 1
                Casualties for Saruman: 1 orcs
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 orcss and 1 raiders placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.83
    Gondor : 0.00
    

    Savegame


  • TripleA Turn Summary: Freefolk round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 6 hobbitss and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 lightCavalrys moved from Lond Daer to S. Dunland
            1 spearInfantry moved from N. Dunland to S. Dunland
            2 lightCavalrys moved from Tharbad to S. Dunland
            6 lightCavalrys moved from Eregion to S. Dunland
            1 archers moved from N. Enedwaith to Eregion
            1 archers, 3 hobbitss and 1 spearInfantry moved from Cardolan to Eregion
            5 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
            1 lightCavalry moved from Bree to Eregion
            1 archers moved from Bree to S. Downs
            1 hobbits moved from Shire to S. Downs
    
        Combat - Freefolk
            Battle in S. Dunland
                Freefolk attack with 10 lightCavalrys and 1 spearInfantry
                Saruman defend with 1 raiders and 1 siegeTower
                    Freefolk roll dice for 10 lightCavalrys and 1 spearInfantry in S. Dunland, round 2 : 2/11 hits, 3.50 expected hits
                    Saruman roll dice for 1 raiders and 1 siegeTower in S. Dunland, round 2 : 0/2 hits, 0.33 expected hits
                    1 siegeTower owned by the Saruman and 1 raiders owned by the Saruman lost in S. Dunland
                Freefolk win, taking S. Dunland from Saruman with 10 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 8
                Casualties for Saruman: 1 raiders and 1 siegeTower
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 hobbits placed in Tharbad
            3 hobbitss placed in Bree
            2 hobbitss placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Freefolk : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Mordor
            Mordor buy 1 orcs, 1 siegeTower and 4 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            4 orcss moved from N. Ithilien to Anorien
            1 trolls moved from Udun to N. Ithilien
            2 orcss moved from S. Rhovanion to Dagorlad
            2 trollss moved from Dol Goldur to N. Brown Lands
            1 siegeTower moved from Dol Goldur to S. Mirkwood
            1 trolls moved from N. Mirkwood to E. Mirkwood
                  Mordor take E. Mirkwood from Elves
            1 trolls moved from E. Mirkwood to W. Mirkwood
            4 trollss moved from N. Mirkwood to Gladden
            5 siegeTowers moved from Eastfold to Anorien
            1 orcs moved from Eastfold to Anorien
            3 nazguls moved from Eastfold to Lossarnach
            1 trolls moved from W. Osg. to Lossarnach
            1 trolls moved from W. Osg. to Eastfold
    
        Combat - Mordor
            Battle in Lossarnach
                Mordor attack with 3 nazguls and 1 trolls
                Gondor defend with 1 spearInfantry
                    Mordor roll dice for 3 nazguls and 1 trolls in Lossarnach, round 2 : 2/4 hits, 2.17 expected hits
                    Gondor roll dice for 1 spearInfantry in Lossarnach, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Lossarnach
                Mordor win, taking Lossarnach from Gondor with 3 nazguls and 1 trolls remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Mordor
            3 nazguls moved from Lossarnach to Eastfold
    
        Place Units - Mordor
            4 trollss placed in Eastfold
            1 orcs and 1 siegeTower placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Gondor : -0.33
    

    Savegame


  • TripleA Turn Summary: Rohan round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rohan
            Rohan buy 4 fortificationss; Remaining resources: 0 PUs; 
    
        Place Units - Rohan
            4 fortificationss placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Goblins
            Goblins buy 4 shooterss, 8 stabberss and 2 trollss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 shooters moved from S. Caves to N. Dunland
                  Goblins take N. Dunland from Freefolk
            2 wargss moved from Celduin to Wold
            3 shooterss moved from Celebran to S. Caves
            1 shooters and 1 stabbers moved from Drimrill Dale to N. Caves
            1 trolls moved from Celduin to W. Mirkwood
            1 trolls moved from Lorien to Moria
    
        Combat - Goblins
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            2 shooterss placed in S. Caves
            2 shooterss placed in N. Caves
            8 stabberss placed in Moria
            2 trollss placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Elves
            Elves buy 2 hobbitss and 2 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hunters moved from Eregion to N. Dunland
            1 griffin moved from Eregion to N. Dunland
    
        Combat - Elves
            Battle in N. Dunland
                Elves attack with 1 griffin and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 griffin and 1 hunters in N. Dunland, round 2 : 1/2 hits, 0.83 expected hits
                    Goblins roll dice for 1 shooters in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in N. Dunland
                Elves win, taking N. Dunland from Goblins with 1 griffin and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
    
        Non Combat Move - Elves
            1 griffin moved from N. Dunland to S. Dunland
            3 hunterss moved from Eregion to S. Dunland
    
        Place Units - Elves
            2 hobbitss and 1 tower placed in High Mirkwood
            Elves undo move 1.
            1 hobbits and 2 towers placed in High Mirkwood
            1 hobbits placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Elves : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 oliphant and 1 trebuche; Remaining resources: 3 PUs; 
    
        Combat Move - Haradrim
            2 spearInfantrys and 3 trebuches moved from Umbar to Debatable Land
            2 corsairss, 2 spearInfantrys and 1 trebuche moved from Debatable Land to S. Ithilien
            3 corsairss and 2 spearInfantrys moved from S. Ithilien to E. Osg.
            1 corsairs, 4 spearInfantrys and 2 trebuches moved from E. Osg. to W. Osg.
            1 oliphant moved from W. Osg. to Lebennin
                  Haradrim take Lebennin from Gondor
            5 corsairss and 9 spearInfantrys moved from W. Osg. to Anorien
            4 oliphants moved from Adorn to Isengard
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs and 1 oliphant placed in W. Osg.
            1 trebuche placed in E. Osg.
    
        Turn Complete - Haradrim
            Haradrim collect 25 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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