WAW - Whack (Allies, -VS- dawg Axis)#22

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
                  Chinese take Suiyuan from Hisaichi
            1 Infantry moved from N.Thailand to S.French Indochina
                  French take S.French Indochina from Yamamoto
            1 Fighter moved from Szechwan to N.French Indochina
            1 Tank moved from Yunnan to N.French Indochina
            2 ArmoredCars and 2 Tanks moved from Lanchow to Shensi
            1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
            2 Artillerys, 2 Elites, 1 Infantry and 1 Mech.Inf moved from Hsining to E.Qinghai
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Mech.Inf moved from E.Qinghai to Suiyuan
            2 ArmoredCars and 2 Tanks moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars, 1 Bomber and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.French Indochina
                Chinese attack with 1 Fighter and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in N.French Indochina
                Chinese win with 1 Fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 Tank
                Casualties for Yamamoto: 1 Infantry
            Battle in Shensi
                Chinese attack with 2 ArmoredCars and 2 Tanks
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 ArmoredCars and 2 Tanks in Shensi, round 2 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from N.French Indochina to Szechwan
            1 AAGun moved from Ningsia to Shensi
            1 AAGun moved from Gobi Altai to Ningsia
    
        Place Units - Chinese
            5 ArmoredCars and 1 Infantry placed in Hsining
            3 ArmoredCars and 1 Bomber placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Yamamoto : 0.67
    Chinese : 0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Shantung to Shansi
                  Hisaichi take Shansi from Chinese
            1 Elite moved from Shantung to Anhwei
                  Hisaichi take Anhwei from Chinese
            1 ArmoredCar moved from Hong Kong to Hunan
                  Hisaichi take Hunan from Chinese
            6 Infantrys moved from Kirin to Heilungchiang
            7 Transports moved from 110 Sea Zone to 92 Sea Zone
            3 ArmoredCars moved from Hong Kong to 92 Sea Zone
            3 ArmoredCars moved from 92 Sea Zone to S.French Indochina
            1 ArmoredCar and 1 Tank moved from Hong Kong to Kwangsi
            1 Submarine moved from 107 Sea Zone to 112 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Panay
                  Hisaichi take Panay from Americans
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 14 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.French Indochina
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars in S.French Indochina, round 2 : 2/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in S.French Indochina
                Hisaichi win, taking S.French Indochina from French with 2 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 Artillerys, 2 Infantrys and 2 Tanks placed in Hong Kong
            3 Infantrys placed in Peking
            1 Infantry and 2 Tanks placed in Chita
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    French : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            1 Fighter moved from French Equatorial Africa to Darfur
            5 Infantrys moved from Nubia to Darfur
            3 Artillerys, 12 Infantrys and 4 Tanks moved from Lower Egypt to Cairo
            1 Infantry moved from Cairo to Lower Egypt
            1 Destroyer and 3 Transports moved from 57 Sea Zone to 59 Sea Zone
            1 Artillery and 2 Infantrys moved from Sumatra to Java
            1 Fighter moved from Malaya to 111 Sea Zone
            3 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
            2 Infantrys moved from Mysore to 60 Sea Zone
            5 Infantrys moved from Madras to 60 Sea Zone
            2 Infantrys moved from Burma to S.Thailand
            2 Infantrys moved from Assam to Burma
            1 Artillery moved from Bihar to Assam
            2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            2 Infantrys moved from 65 Sea Zone to Malaya
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Malaya
            1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Malaya
            3 Artillerys, 5 Infantrys and 2 Tanks moved from S.Thailand to Malaya
            1 Infantry moved from French Sudan to Mauritania
            2 Infantrys moved from Midway to 97 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kwajalein
                  British take Kwajalein from Yamamoto
            1 Bomber moved from Dover to 23 Sea Zone
            2 Infantrys moved from Greenland to 8 Sea Zone
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            2 Infantrys moved from 17 Sea Zone to Azores
            1 Tank moved from Iceland to 10 Sea Zone
            1 Infantry moved from Iceland to 10 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 17 Sea Zone
            1 Infantry and 1 Tank moved from 17 Sea Zone to Azores
            1 Infantry moved from Wales to 18 Sea Zone
            1 Submarine moved from 18 Sea Zone to 11 Sea Zone
            1 Infantry moved from Scotland to 10 Sea Zone
            1 Infantry moved from Manchester to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 10 Sea Zone to 17 Sea Zone
            2 Infantrys and 2 T.Boats moved from 18 Sea Zone to 17 Sea Zone
            3 Infantrys moved from 17 Sea Zone to Azores
            3 Fighters moved from Dublin to Manchester
            1 Fighter moved from Quebec to Iceland
    
        Purchase Units - British
            British buy 4 ArmoredCars, 8 Artillerys, 1 Fighter, 8 Infantrys, 1 Mech.Inf, 1 Mot.Inf, 4 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 Fighter
                Yamamoto defend with 1 Submarine
                    British roll dice for 1 Fighter in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Yamamoto Submerged
            Battle in Java
                British attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Java, round 3 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Java, round 4 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Java, round 5 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Java
                British winBritish win with 1 Fighter remaining, taking Java from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in 23 Sea Zone
                British attack with 1 Bomber
                Germans defend with 1 Destroyer and 1 Transport
                    British roll dice for 1 Bomber in 23 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer and 1 Transport in 23 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Bomber owned by the British and 1 Transport owned by the Germans lost in 23 Sea Zone
                Germans win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for British: 1 Bomber
                Casualties for Germans: 1 Transport
            Battle in Azores
                British attack with 6 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Battleship in Azores, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Azores
                British loses 0 PUs for violating Azoress neutrality.
                British win, taking Azores from Neutral with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Darfur
                British attack with 1 Fighter and 5 Infantrys
                Italians defend with 2 Infantrys and 1 Tank
                    British roll dice for 1 Fighter and 5 Infantrys in Darfur, round 2 : 2/6 hits, 1.17 expected hits
                    Italians roll dice for 2 Infantrys and 1 Tank in Darfur, round 2 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Italians lost in Darfur
                    British roll dice for 1 Fighter and 5 Infantrys in Darfur, round 3 : 1/6 hits, 1.17 expected hits
                    Italians roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Darfur
                British win, taking Darfur from Italians with 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 9
                Casualties for Italians: 2 Infantrys and 1 Tank
    
        Non Combat Move - British
            1 Fighter moved from Darfur to French Equatorial Africa
            2 Mot.Infs moved from Cape Town to Kenya
            1 Infantry moved from Mozambique to Kenya
            4 Infantrys moved from Delhi to Rajputana
            1 Infantry moved from Delhi to Bihar
            1 Infantry moved from South Central USA to E.Mexico
            2 Infantrys moved from Northwest USA to Southwest USA
            1 Fighter moved from 111 Sea Zone to Banjarmasin
    
        Place Units - British
            1 Mech.Inf and 1 Mot.Inf placed in Cape Town
            2 Artillerys placed in Bombay
            6 Artillerys placed in Cairo
            4 ArmoredCars and 1 Tank placed in Delhi
            3 Tanks placed in Italian East Africa
            5 Infantrys placed in Madras
            2 Infantrys placed in Assam
            1 Transport placed in 11 Sea Zone
            1 Fighter and 1 Infantry placed in Manchester
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Neutral : 0.67
    British : -1.33
    Italians : -1.67
    Thai : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Tasmania to 70 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            1 Cruiser, 3 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Java
            1 Fighter moved from Banjarmasin to 111 Sea Zone
            1 Adv.Fighter moved from 67 Sea Zone to 112 Sea Zone
            1 Fighter moved from Banjarmasin to 111 Sea Zone
            3 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 112 Sea Zone
                Anzac attack with 1 Adv.Fighter
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 1 Adv.Fighter in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 Submarine owned by the Hisaichi Submerged
            Battle in 111 Sea Zone
                Anzac attack with 2 Fighters
                Yamamoto defend with 1 Submarine
                    Anzac roll dice for 2 Fighters in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                1 Submarine owned by the Yamamoto Submerged
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from 112 Sea Zone to Banjarmasin
            2 Fighters moved from 111 Sea Zone to Banjarmasin
    
        Place Units - Anzac
            1 Adv.Fighter and 1 Cruiser placed in 67 Sea Zone
            1 Elite placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Tank moved from Central America to Amazon
            1 Infantry moved from Colombia to Amazon
            1 Adv.Fighter and 1 Fighter moved from Banjarmasin to 111 Sea Zone
            1 Tank moved from Banjarmasin to West Borneo
                  Dutch take West Borneo from Thai
            1 Tank moved from Banjarmasin to East And South Borneo
                  Dutch take East And South Borneo from Thai
            1 Tank moved from East And South Borneo to Banjarmasin
            1 Tank moved from West Borneo to Banjarmasin
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter and 3 Tanks; Remaining resources: 3 PUs; 
    
        Combat - Dutch
            Battle in 111 Sea Zone
                Dutch attack with 1 Adv.Fighter and 1 Fighter
                Yamamoto defend with 1 Submarine
                    Dutch roll dice for 1 Adv.Fighter and 1 Fighter in 111 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Submarine owned by the Yamamoto lost in 111 Sea Zone
                Dutch win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Dutch
            1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Banjarmasin
    
        Place Units - Dutch
            1 Adv.Fighter and 3 Tanks placed in Banjarmasin
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from 67 Sea Zone: 1 Adv.Fighter
            EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Dutch : 0.17
    

    Savegame


  • TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu
            1 Tank moved from Tampere to Oulu
            1 Infantry moved from Tampere to Kotka
            4 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
            1 Artillery moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Oulu
                Finns attack with 1 Artillery, 5 Infantrys and 1 Tank
                Russians defend with 3 Infantrys and 1 Tank
                    Finns roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Oulu, round 2 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Oulu, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Oulu
                    Finns roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Oulu, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Oulu, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Oulu
                Finns win, taking Oulu from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 3 Infantrys and 1 Tank
    
        Non Combat Move - Finns
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Tank moved from Bucharest to Bulgaria
                  Romanians take Bulgaria from Russians
            1 Fighter moved from Bucharest to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter
                Russians defend with 1 AAGun and 1 Bomber
                    AA fire in Donetsk : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Romanians lost in Donetsk
                Russians win with 1 Bomber remaining. Battle score for attacker is -8
                Casualties for Romanians: 1 Fighter
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    AA fire in Donetsk : : 0.83
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to East And South Borneo
                  Thai take East And South Borneo from Dutch
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
                  Thai take West Borneo from Dutch
            2 Infantrys moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
            1 Marine moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Fighter, 2 Infantrys and 1 Marine
                British defend with 2 Infantrys
                    Thai roll dice for 1 Fighter, 2 Infantrys and 1 Marine in S.Thailand, round 2 : 0/4 hits, 1.17 expected hits
                    British roll dice for 2 Infantrys in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Fighter, 2 Infantrys and 1 Marine in S.Thailand, round 3 : 2/4 hits, 1.17 expected hits
                    British roll dice for 2 Infantrys in S.Thailand, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Fighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Fighter moved from French Sudan to French Equatorial Africa
            1 Infantry moved from Truk to Woleai
                  Americans take Woleai from Yamamoto
            1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            1 Artillery moved from Truk to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Ulithi
            2 Bombers moved from Nauru to Ulithi
            1 Adv.Fighter moved from New Caledonia to Lombok
            1 Infantry moved from Kusaie to 103 Sea Zone
            1 Infantry moved from Eniwetok to 103 Sea Zone
            4 Fighters, 2 Infantrys and 1 Transport moved from 103 Sea Zone to 86 Sea Zone
            4 Fighters and 2 Infantrys moved from 86 Sea Zone to Saipan
            1 Bomber moved from Wake to Saipan
            2 Carriers moved from 103 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 96 Sea Zone to 86 Sea Zone
            2 Adv.Fighters and 1 Carrier moved from 98 Sea Zone to 96 Sea Zone
            1 Elite and 1 Marine moved from San Francisco to 83 Sea Zone
            2 Destroyers, 1 Elite, 1 Marine, 1 Submarine and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
            1 Bomber moved from San Francisco to Wake
            1 Infantry moved from North Central USA to South Central USA
            1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 81 Sea Zone
            1 Submarine moved from 71 Sea Zone to 79 Sea Zone
            2 Tanks moved from Central America to 100 Sea Zone
            1 Tank moved from Colombia to 100 Sea Zone
            3 Tanks and 3 Transports moved from 100 Sea Zone to 119 Sea Zone
            3 Infantrys moved from Peru to 119 Sea Zone
            3 Infantrys, 3 Tanks and 3 Transports moved from 119 Sea Zone to 125 Sea Zone
            3 Infantrys and 3 Tanks moved from 125 Sea Zone to S.Chile
            1 Tank moved from Colombia to N.Chile
            2 Artillerys and 2 Tanks moved from Peru to N.Chile
            1 Infantry moved from Amazon to Peru
            1 Infantry moved from Northeast USA to South Atlantic USA
            3 Infantrys moved from Washington to Northeast USA
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 2 B.Transports, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Factory and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Saipan
                Americans attack with 1 Bomber, 4 Fighters and 2 Infantrys
                Yamamoto defend with 1 AAGun, 1 Bunker, 1 Infantry and 1 Tank
                    AA fire in Saipan : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 Bomber, 4 Fighters and 2 Infantrys in Saipan, round 2 : 3/7 hits, 2.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker, 1 Infantry and 1 Tank in Saipan, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Saipan
                    Americans roll dice for 1 Bomber, 4 Fighters and 1 Infantry in Saipan, round 3 : 1/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 1 Bomber, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Bunker, 1 Infantry and 1 Tank
            Battle in S.Chile
                Americans attack with 3 Infantrys and 3 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Americans roll dice for 3 Infantrys and 3 Tanks in S.Chile, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in S.Chile
                Americans loses 0 PUs for violating S.Chiles neutrality.
                Americans win, taking S.Chile from Neutral with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Fighter and 2 Infantrys
            Battle in Ulithi
                Americans attack with 1 Artillery, 2 Bombers and 1 Infantry
                Yamamoto defend with 1 Artillery, 1 Bomber and 1 Infantry
                    Americans roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Ulithi, round 2 : 2/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Ulithi, round 2 : 3/3 hits, 0.83 expected hits
                    1 Bomber owned by the Americans, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 1 Bomber owned by the Yamamoto lost in Ulithi
                    Americans roll dice for 1 Bomber in Ulithi, round 3 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Ulithi, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber in Ulithi, round 4 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Ulithi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Ulithi
                Americans win with 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Artillery, 1 Bomber and 1 Infantry
                Casualties for Yamamoto: 1 Artillery, 1 Bomber and 1 Infantry
            Battle in N.Chile
                Americans attack with 2 Artillerys and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Artillerys and 3 Tanks in N.Chile, round 2 : 3/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Americans
            4 Fighters moved from Saipan to 86 Sea Zone
            1 Bomber moved from Saipan to Eniwetok
            1 Bomber moved from Ulithi to Eniwetok
            1 Adv.Fighter moved from Johnston to Eniwetok
            2 Adv.Fighters moved from 96 Sea Zone to Eniwetok
    
        Place Units - Americans
            1 Factory placed in Wake
            1 B.Transport, 1 Cruiser and 1 Submarine placed in 91 Sea Zone
            1 Carrier and 1 Destroyer placed in 26 Sea Zone
            1 Adv.Fighter placed in 26 Sea Zone
            1 B.Transport placed in 25 Sea Zone
            1 Adv.Fighter placed in New Caledonia
            1 Adv.Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    AA fire in Saipan : : -0.83
    Neutral : -0.17
    Yamamoto : 0.67
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 Infantry moved from Lithuania to Latvia
                  Germans take Latvia from Russians
            1 Infantry moved from East Prussia to Lithuania
            1 Artillery and 5 Infantrys moved from East Prussia to Brest
            2 Artillerys and 3 Infantrys moved from Krakow to E.Romania
            1 Artillery moved from Hungary to E.Romania
            3 Mech.Infs and 3 Tanks moved from W.Romania to E.Romania
            1 Tank moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            1 ArmoredCar and 1 Tank moved from Warsaw to Vinnytsia
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            4 Infantrys moved from Hamburg to 23 Sea Zone
            4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            5 Infantrys moved from 24 Sea Zone to Lapland
            3 Infantrys moved from Danzig to East Prussia
            5 Infantrys moved from Bohemia to Krakow
            6 Infantrys moved from Berlin to Brandenburg
            1 Bomber moved from Rhine to Vinnytsia
            1 Infantry moved from Paris to Normandy
                  Germans take Normandy from French
            2 Infantrys moved from Paris to Picardy
            2 Artillerys moved from Paris to Picardy
            6 ArmoredCars, 4 Mech.Infs and 12 Tanks moved from Paris to Languedoc
            1 Infantry moved from Hamburg to Pomerania
            2 Stukas moved from Orleanais to Hamburg
            1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from New Valley to Lower Egypt
            3 Tanks moved from W.Morocco to Mauritania
            4 Mech.Infs moved from E.Morocco to Mauritania
            1 Fighter moved from Bucharest to E.Romania
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 6 Artillerys, 2 Destroyers, 2 HeavyTanks, 20 Infantrys, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 2 Artillerys and 2 Infantrys
                French defend with 1 Bunker
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Picardy, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Picardy, round 3 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 Bunker in Picardy, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for French: 1 Bunker
            Battle in Lower Egypt
                Germans attack with 1 Infantry
                British defend with 1 Infantry
                    Germans roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lower Egypt
                British win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 1 Infantry
            Battle in Kiev
                Germans attack with 1 ArmoredCar and 1 Tank
                Russians defend with 1 Artillery and 1 Mech.Inf
                    Germans roll dice for 1 ArmoredCar and 1 Tank in Kiev, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Mech.Inf in Kiev, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans and 1 Artillery owned by the Russians lost in Kiev
                    Germans roll dice for 1 Tank in Kiev, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Artillery and 1 Mech.Inf
            Battle in Lapland
                Germans attack with 5 Infantrys
                Russians defend with 4 Infantrys
                    Germans roll dice for 1 Battleship in Lapland, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 5 Infantrys in Lapland, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 4 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Germans lost in Lapland
                    Germans roll dice for 4 Infantrys in Lapland, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 4 Infantrys in Lapland, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 4 Infantrys in Lapland, round 4 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 4 Infantrys in Lapland, round 4 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                    Germans roll dice for 4 Infantrys in Lapland, round 5 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 3 Infantrys in Lapland, round 5 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Lapland
                    Germans roll dice for 2 Infantrys in Lapland, round 6 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Lapland, round 6 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Lapland
                Russians win with 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for Germans: 5 Infantrys
                Casualties for Russians: 2 Infantrys
            Battle in Vinnytsia
                Germans attack with 1 ArmoredCar, 1 Bomber and 1 Tank
                Russians defend with 1 Mech.Inf and 1 Tank
                    Germans roll dice for 1 ArmoredCar, 1 Bomber and 1 Tank in Vinnytsia, round 2 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Mech.Inf and 1 Tank in Vinnytsia, round 2 : 1/2 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans, 1 Mech.Inf owned by the Russians and 1 Tank owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Mech.Inf and 1 Tank
            Battle in Mauritania
                Germans attack with 4 Mech.Infs and 3 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 4 Mech.Infs and 3 Tanks in Mauritania, round 2 : 1/7 hits, 2.83 expected hits
                    French roll dice for 1 Infantry in Mauritania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Mauritania
                Germans win, taking Mauritania from French with 3 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for British: 1 Infantry
            Battle in E.Romania
                Germans attack with 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 3 Tanks
                Russians defend with 1 Artillery, 3 Elites, 2 Infantrys and 3 Tanks
                    Germans roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 3 Tanks in E.Romania, round 2 : 5/13 hits, 4.83 expected hits
                    Russians roll dice for 1 Artillery, 3 Elites, 2 Infantrys and 3 Tanks in E.Romania, round 2 : 4/9 hits, 3.50 expected hits
                    3 Elites owned by the Russians, 2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 3 Infantrys owned by the Germans lost in E.Romania
                    Germans roll dice for 2 Artillerys, 1 Fighter, 3 Mech.Infs and 3 Tanks in E.Romania, round 3 : 4/9 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery and 3 Tanks in E.Romania, round 3 : 1/4 hits, 1.83 expected hits
                    1 Artillery owned by the Russians, 1 Artillery owned by the Germans and 3 Tanks owned by the Russians lost in E.Romania
                Germans win, taking E.Romania from Russians with 1 Artillery, 1 Fighter, 3 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 18
                Casualties for Germans: 2 Artillerys and 3 Infantrys
                Casualties for Russians: 1 Artillery, 3 Elites, 2 Infantrys and 3 Tanks
    
        Non Combat Move - Germans
            1 Bomber moved from Vinnytsia to Krakow
            1 Fighter moved from E.Romania to Brest
    
        Place Units - Germans
            2 Destroyers placed in 23 Sea Zone
            2 HeavyTanks and 2 Tanks placed in Warsaw
            6 Mech.Infs placed in Paris
            2 Artillerys and 3 Infantrys placed in Bohemia
            3 ArmoredCars placed in Bavaria
            2 Artillerys and 2 Infantrys placed in Hamburg
            2 Artillerys and 2 Infantrys placed in Rhine
            1 ArmoredCar and 13 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.67
    French : -0.33
    Russians : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            3 Transports moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Rostov to 54 Sea Zone
            2 Artillerys moved from Georgia to 54 Sea Zone
            1 Tank moved from Georgia to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            1 Mech.Inf moved from Stalingrad to Odessa
                  Russians take Odessa from Germans
            2 Mech.Infs moved from Georgia to Vinnytsia
            2 Mech.Infs moved from Stalingrad to Kiev
            1 Mech.Inf moved from Stalingrad to Vinnytsia
            1 Mech.Inf moved from Stalingrad to Kiev
            1 Tank moved from Rostov to Kiev
            1 Tank moved from Rostov to Vinnytsia
            2 Infantrys moved from Leningrad to Latvia
            2 Infantrys moved from Lapland to Oulu
            1 Infantry and 1 Tank moved from Vyborg to Oulu
            2 Tanks moved from Leningrad to Oulu
            1 Fighter moved from Leningrad to Oulu
            1 Tank moved from Estonia to Latvia
            1 Infantry moved from Estonia to Leningrad
            2 Tanks moved from Minsk to Leningrad
            1 Infantry moved from S.Karelia to N.Karelia
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 54 Sea Zone to 53 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Tank moved from 53 Sea Zone to E.Romania
            1 Bomber moved from Donetsk to E.Romania
            10 Infantrys moved from Tula to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Artillery, 1 Fighter, 9 Infantrys, 2 Mot.Infs and 2 Tanks moved from N.Buryat Mongolia to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 Artillery and 2 Infantrys moved from Ayan to Chita
            2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery moved from Irkutsk to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia
            5 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Okhotsk to Ayan
            1 Infantry moved from Kolyma to Okhotsk
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 19 Infantrys, 5 Mech.Infs, 3 Mot.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vinnytsia
                Russians attack with 3 Mech.Infs and 1 Tank
                Germans defend with 1 Tank
                    Russians roll dice for 3 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Tank in Vinnytsia, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Russians and 1 Tank owned by the Germans lost in Vinnytsia
                Russians win, taking Vinnytsia from Germans with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Russians: 1 Mech.Inf
                Casualties for Germans: 1 Tank
            Battle in Kiev
                Russians attack with 3 Mech.Infs and 1 Tank
                Germans defend with 1 Tank
                    Russians roll dice for 3 Mech.Infs and 1 Tank in Kiev, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Tank in Kiev, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
            Battle in Oulu
                Russians attack with 1 Fighter, 3 Infantrys and 3 Tanks
                Finns defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Russians roll dice for 1 Fighter, 3 Infantrys and 3 Tanks in Oulu, round 2 : 2/7 hits, 2.33 expected hits
                    Finns roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Oulu, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu
                    Russians roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Oulu, round 3 : 3/5 hits, 2.00 expected hits
                    Finns roll dice for 1 Artillery, 1 Infantry and 1 Tank in Oulu, round 3 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Finns, 1 Artillery owned by the Finns and 1 Tank owned by the Finns lost in Oulu
                Russians win, taking Oulu from Finns with 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 11
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Artillery, 3 Infantrys and 1 Tank
            Battle in E.Romania
                Russians attack with 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank
                Germans defend with 1 Artillery, 3 Mech.Infs and 3 Tanks
                    Russians roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank in E.Romania, round 2 : 2/7 hits, 2.67 expected hits
                    Romanians roll dice for 1 Artillery, 3 Mech.Infs and 3 Tanks in E.Romania, round 2 : 4/7 hits, 2.83 expected hits
                    3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Germans and 1 Mech.Inf owned by the Germans lost in E.Romania
                    Russians roll dice for 1 Artillery, 1 Bomber and 1 Tank in E.Romania, round 3 : 3/3 hits, 1.50 expected hits
                    Romanians roll dice for 2 Mech.Infs and 3 Tanks in E.Romania, round 3 : 2/5 hits, 2.17 expected hits
                    1 Artillery owned by the Russians, 2 Mech.Infs owned by the Germans, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in E.Romania
                Romanians win with 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Artillerys, 3 Infantrys and 1 Tank
                Casualties for Germans: 1 Artillery, 3 Mech.Infs and 1 Tank
                1 Bomber owned by the Russians retreated
            Battle in Latvia
                Russians attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Chita
                Russians attack with 2 Artillerys, 1 Fighter, 12 Infantrys, 2 Mot.Infs and 2 Tanks
                Hisaichi defend with 1 Factory, 8 Infantrys and 7 Tanks
                    Russians roll dice for 2 Artillerys, 1 Fighter, 12 Infantrys, 2 Mot.Infs and 2 Tanks in Chita, round 2 : 7/19 hits, 4.67 expected hits
                    Hisaichi roll dice for 8 Infantrys and 7 Tanks in Chita, round 2 : 8/15 hits, 6.17 expected hits
                    8 Infantrys owned by the Russians and 7 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys, 2 Mot.Infs and 2 Tanks in Chita, round 3 : 2/11 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 7 Tanks in Chita, round 3 : 6/8 hits, 3.83 expected hits
                    4 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 2 Mot.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                2 Artillerys and 2 Tanks retreated to N.Buryat Mongolia
                Hisaichi win with 6 Tanks remaining. Battle score for attacker is -13
                Casualties for Russians: 12 Infantrys and 2 Mot.Infs
                Casualties for Hisaichi: 8 Infantrys and 1 Tank
    
        Non Combat Move - Russians
            1 Fighter moved from Chita to N.Buryat Mongolia
            1 AAGun moved from Irkutsk to N.Buryat Mongolia
            1 Bomber moved from E.Romania to Kursk
            1 Fighter moved from Oulu to Leningrad
            1 AAGun moved from Penza to Tula
    
        Place Units - Russians
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Bunker placed in N.Buryat Mongolia
            3 Infantrys and 3 Mot.Infs placed in Sibirsky
            5 Mech.Infs placed in Stalingrad
            2 Artillerys and 1 Elite placed in Georgia
            1 Elite and 1 Tank placed in Rostov
            10 Infantrys placed in Moscow
            1 Fighter and 2 Infantrys placed in Arkhangelsk
    
        Turn Complete - Russians
            Russians collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Romanians : 1.00
    Hisaichi : 4.00
    Finns : -1.00
    Russians : 5.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            3 Transports moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Rostov to 54 Sea Zone
            2 Artillerys moved from Georgia to 54 Sea Zone
            1 Tank moved from Georgia to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            1 Mech.Inf moved from Stalingrad to Odessa
                  Russians take Odessa from Germans
            2 Mech.Infs moved from Georgia to Vinnytsia
            2 Mech.Infs moved from Stalingrad to Kiev
            1 Mech.Inf moved from Stalingrad to Vinnytsia
            1 Mech.Inf moved from Stalingrad to Kiev
            1 Tank moved from Rostov to Kiev
            1 Tank moved from Rostov to Vinnytsia
            2 Infantrys moved from Leningrad to Latvia
            2 Infantrys moved from Lapland to Oulu
            1 Infantry and 1 Tank moved from Vyborg to Oulu
            2 Tanks moved from Leningrad to Oulu
            1 Fighter moved from Leningrad to Oulu
            1 Tank moved from Estonia to Latvia
            1 Infantry moved from Estonia to Leningrad
            2 Tanks moved from Minsk to Leningrad
            1 Infantry moved from S.Karelia to N.Karelia
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 54 Sea Zone to 53 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Tank moved from 53 Sea Zone to E.Romania
            1 Bomber moved from Donetsk to E.Romania
            10 Infantrys moved from Tula to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Artillery, 1 Fighter, 9 Infantrys, 2 Mot.Infs and 2 Tanks moved from N.Buryat Mongolia to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 Artillery and 2 Infantrys moved from Ayan to Chita
            2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery moved from Irkutsk to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia
            5 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Okhotsk to Ayan
            1 Infantry moved from Kolyma to Okhotsk
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 19 Infantrys, 5 Mech.Infs, 3 Mot.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vinnytsia
                Russians attack with 3 Mech.Infs and 1 Tank
                Germans defend with 1 Tank
                    Russians roll dice for 3 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Tank in Vinnytsia, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Russians and 1 Tank owned by the Germans lost in Vinnytsia
                Russians win, taking Vinnytsia from Germans with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Russians: 1 Mech.Inf
                Casualties for Germans: 1 Tank
            Battle in Kiev
                Russians attack with 3 Mech.Infs and 1 Tank
                Germans defend with 1 Tank
                    Russians roll dice for 3 Mech.Infs and 1 Tank in Kiev, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Tank in Kiev, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
            Battle in Oulu
                Russians attack with 1 Fighter, 3 Infantrys and 3 Tanks
                Finns defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Russians roll dice for 1 Fighter, 3 Infantrys and 3 Tanks in Oulu, round 2 : 2/7 hits, 2.33 expected hits
                    Finns roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Oulu, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu
                    Russians roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Oulu, round 3 : 3/5 hits, 2.00 expected hits
                    Finns roll dice for 1 Artillery, 1 Infantry and 1 Tank in Oulu, round 3 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Finns, 1 Artillery owned by the Finns and 1 Tank owned by the Finns lost in Oulu
                Russians win, taking Oulu from Finns with 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 11
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Artillery, 3 Infantrys and 1 Tank
            Battle in E.Romania
                Russians attack with 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank
                Germans defend with 1 Artillery, 3 Mech.Infs and 3 Tanks
                    Russians roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank in E.Romania, round 2 : 2/7 hits, 2.67 expected hits
                    Romanians roll dice for 1 Artillery, 3 Mech.Infs and 3 Tanks in E.Romania, round 2 : 4/7 hits, 2.83 expected hits
                    3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Germans and 1 Mech.Inf owned by the Germans lost in E.Romania
                    Russians roll dice for 1 Artillery, 1 Bomber and 1 Tank in E.Romania, round 3 : 3/3 hits, 1.50 expected hits
                    Romanians roll dice for 2 Mech.Infs and 3 Tanks in E.Romania, round 3 : 2/5 hits, 2.17 expected hits
                    1 Artillery owned by the Russians, 2 Mech.Infs owned by the Germans, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in E.Romania
                Romanians win with 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Artillerys, 3 Infantrys and 1 Tank
                Casualties for Germans: 1 Artillery, 3 Mech.Infs and 1 Tank
                1 Bomber owned by the Russians retreated
            Battle in Latvia
                Russians attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Chita
                Russians attack with 2 Artillerys, 1 Fighter, 12 Infantrys, 2 Mot.Infs and 2 Tanks
                Hisaichi defend with 1 Factory, 8 Infantrys and 7 Tanks
                    Russians roll dice for 2 Artillerys, 1 Fighter, 12 Infantrys, 2 Mot.Infs and 2 Tanks in Chita, round 2 : 7/19 hits, 4.67 expected hits
                    Hisaichi roll dice for 8 Infantrys and 7 Tanks in Chita, round 2 : 8/15 hits, 6.17 expected hits
                    8 Infantrys owned by the Russians and 7 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys, 2 Mot.Infs and 2 Tanks in Chita, round 3 : 2/11 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 7 Tanks in Chita, round 3 : 6/8 hits, 3.83 expected hits
                    4 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 2 Mot.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                2 Artillerys and 2 Tanks retreated to N.Buryat Mongolia
                Hisaichi win with 6 Tanks remaining. Battle score for attacker is -13
                Casualties for Russians: 12 Infantrys and 2 Mot.Infs
                Casualties for Hisaichi: 8 Infantrys and 1 Tank
    
        Non Combat Move - Russians
            1 Fighter moved from Chita to N.Buryat Mongolia
            1 AAGun moved from Irkutsk to N.Buryat Mongolia
            1 Bomber moved from E.Romania to Kursk
            1 Fighter moved from Oulu to Leningrad
            1 AAGun moved from Penza to Tula
    
        Place Units - Russians
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Bunker placed in N.Buryat Mongolia
            3 Infantrys and 3 Mot.Infs placed in Sibirsky
            5 Mech.Infs placed in Stalingrad
            2 Artillerys and 1 Elite placed in Georgia
            1 Elite and 1 Tank placed in Rostov
            10 Infantrys placed in Moscow
            1 Fighter and 2 Infantrys placed in Arkhangelsk
    
        Turn Complete - Russians
            Russians collect 111 PUs; end with 111 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Arkhangelsk: 4 Infantrys
            EDIT: Adding units owned by Russians to S.Karelia: 4 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Romanians : 1.00
    Hisaichi : 4.00
    Finns : -1.00
    Russians : 5.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            3 Transports moved from 51 Sea Zone to 48 Sea Zone
            1 Elite and 4 Infantrys moved from Campania to 48 Sea Zone
            1 Elite, 4 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Mersa Matruh to Lower Egypt
            5 Fighters moved from Mersa Matruh to Lower Egypt
            3 Tanks moved from Hun to Mersa Matruh
            1 Infantry moved from Hun to Kufra
            4 Mech.Infs moved from El Agheila to Mersa Matruh
            4 Mech.Infs moved from Tunis to El Agheila
            1 Elite and 4 Infantrys moved from 51 Sea Zone to Crete
            1 Tank moved from Orleanais to Provence
            1 Artillery moved from Orleanais to Languedoc
            1 Artillery moved from Aquitaine to Languedoc
            8 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 9 Infantrys, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 5 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 5 Fighters and 2 Infantrys in Lower Egypt, round 2 : 1/7 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Crete
                Italians attack with 1 Elite and 4 Infantrys
                Neutral defend with 1 AAGun and 1 Artillery
                    Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Crete
                Italians loses 0 PUs for violating Cretes neutrality.
                Italians win, taking Crete from Neutral with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for Neutral: 1 Artillery
    
        Non Combat Move - Italians
            5 Fighters moved from Lower Egypt to Mersa Matruh
    
        Place Units - Italians
            1 ArmoredCar and 2 Tanks placed in Hun
            4 Mech.Infs placed in Tunis
            1 ArmoredCar and 9 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Italians : -0.67
    British : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from Italian East Africa to Nubia
            1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Jamaica
            2 Infantrys moved from South Central USA to E.Mexico
    
        Purchase Units - French
            French buy 2 Bunkers and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Jamaica
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Jamaica, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Jamaica
                French loses 0 PUs for violating Jamaicas neutrality.
                French win, taking Jamaica from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 3 Infantrys placed in French Equatorial Africa
            1 Bunker and 2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Artillery and 1 Elite moved from Kwangsi to Hunan
            1 Artillery and 1 Infantry moved from British Borneo to 106 Sea Zone
            1 Transport moved from 107 Sea Zone to 93 Sea Zone
            3 Artillerys and 3 Marines moved from Davao to 107 Sea Zone
            3 Artillerys, 3 Marines and 3 Transports moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Bangkok to 105 Sea Zone
            1 B.Transport and 2 Infantrys moved from 105 Sea Zone to 110 Sea Zone
            2 Fighters moved from Bangkok to Banjarmasin
            1 Adv.Fighter moved from Bangkok to Banjarmasin
            4 Artillerys, 3 Infantrys and 3 Marines moved from 110 Sea Zone to Banjarmasin
            2 Adv.Fighters moved from 110 Sea Zone to Banjarmasin
            1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone
            2 T.Boats moved from 92 Sea Zone to 93 Sea Zone
            2 Infantrys moved from Kyushu to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindoro
                  Yamamoto take Mindoro from Americans
            1 Infantry moved from 93 Sea Zone to Samar
                  Yamamoto take Samar from Americans
            1 Destroyer and 1 Submarine moved from 106 Sea Zone to 110 Sea Zone
            2 Destroyers and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone
            1 Tank moved from 93 Sea Zone to Mindoro
            1 Infantry moved from 93 Sea Zone to Mindanao
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 101 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 1 Battleship and 3 Fighters; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Banjarmasin
                Yamamoto attack with 3 Adv.Fighters, 4 Artillerys, 2 Fighters, 3 Infantrys and 3 Marines
                British defend with 1 Fighter; Anzac defend with 1 Adv.Fighter and 2 Fighters; Dutch defend with 1 AAGun, 2 Adv.Fighters, 1 Factory, 1 Fighter and 7 Tanks
                    AA fire in Banjarmasin : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 4 Artillerys, 2 Fighters, 3 Infantrys and 3 Marines in Banjarmasin, round 2 : 7/15 hits, 6.17 expected hits
                    Dutch roll dice for 3 Adv.Fighters, 4 Fighters and 7 Tanks in Banjarmasin, round 2 : 5/14 hits, 7.50 expected hits
                    1 Fighter owned by the British, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto, 7 Tanks owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Fighter and 3 Marines in Banjarmasin, round 3 : 6/10 hits, 4.83 expected hits
                    Dutch roll dice for 3 Adv.Fighters and 3 Fighters in Banjarmasin, round 3 : 2/6 hits, 3.50 expected hits
                    1 Fighter owned by the Dutch, 1 Artillery owned by the Yamamoto, 2 Fighters owned by the Anzac, 2 Adv.Fighters owned by the Dutch, 1 Adv.Fighter owned by the Anzac and 1 Fighter owned by the Yamamoto lost in Banjarmasin
                Yamamoto captures 33PUs while taking Dutch capital
                Yamamoto win, taking Banjarmasin from Dutch with 3 Adv.Fighters, 2 Artillerys and 3 Marines remaining. Battle score for attacker is 67
                Casualties for Yamamoto: 2 Artillerys, 2 Fighters and 3 Infantrys
                Casualties for Dutch: 2 Adv.Fighters, 1 Fighter and 7 Tanks
                Casualties for British: 1 Fighter
                Casualties for Anzac: 1 Adv.Fighter and 2 Fighters
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Banjarmasin to Bangkok
            1 Adv.Fighter moved from Banjarmasin to 110 Sea Zone
    
        Place Units - Yamamoto
            1 B.Carrier, 1 Battleship and 3 Fighters placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -0.83
    Yamamoto : 2.33
    Dutch : -4.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 ArmoredCars and 2 Tanks moved from Shensi to Hunan
            1 Mech.Inf moved from Suiyuan to Hupeh
            1 Mech.Inf moved from Hupeh to Anhwei
            1 Fighter moved from Szechwan to Anhwei
            1 Artillery and 1 Infantry moved from Suiyuan to Chahar
            2 Infantrys moved from Suiyuan to Shansi
            1 Bomber moved from Urumqi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Bomber and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 ArmoredCars and 2 Tanks
                Hisaichi defend with 1 ArmoredCar; Yamamoto defend with 1 Artillery and 1 Elite
                    Chinese roll dice for 2 ArmoredCars and 2 Tanks in Hunan, round 2 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 ArmoredCar and 2 Tanks in Hunan, round 3 : 0/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Yamamoto: 1 Artillery and 1 Elite
            Battle in Shansi
                Chinese attack with 1 Bomber and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Shansi, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Fighter and 1 Mech.Inf
                Hisaichi defend with 1 Elite
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Elite
    
        Non Combat Move - Chinese
            1 Fighter moved from Anhwei to Shensi
            1 Bomber moved from Shansi to Shensi
            2 Infantrys moved from Ningsia to Shensi
            2 Artillerys, 2 Elites and 1 Infantry moved from E.Qinghai to Ningsia
            2 ArmoredCars and 2 Tanks moved from Gobi Altai to Shensi
            1 Infantry moved from Hsining to E.Qinghai
            2 ArmoredCars moved from Hsining to Lanchow
            3 ArmoredCars moved from Hsining to Ningsia
            3 ArmoredCars moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 ArmoredCars, 1 Bomber and 1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.50
    Chinese : 1.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from S.French Indochina to N.Thailand
                  Thai take N.Thailand from Chinese
            1 ArmoredCar moved from N.Thailand to Yunnan
                  Hisaichi take Yunnan from Chinese
            1 ArmoredCar moved from S.French Indochina to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 ArmoredCar and 1 Tank moved from Kwangsi to Hunan
            2 Tanks moved from Hong Kong to Hunan
            1 Submarine moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 105 Sea Zone
            2 Artillerys and 2 Infantrys moved from 105 Sea Zone to Bangkok
            1 Tank moved from Formosa to 92 Sea Zone
            1 Tank and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
            1 Tank moved from 105 Sea Zone to Bangkok
            1 Carrier and 1 Fighter moved from 84 Sea Zone to 85 Sea Zone
            1 Infantry moved from Panay to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to Palawan
                  Hisaichi take Palawan from Americans
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shanghai
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shantung
            3 Infantrys moved from Heilungchiang to Ayan
            4 Infantrys moved from Heilungchiang to Chita
            1 Infantry moved from Kirin to Heilungchiang
            1 Elite and 1 Infantry moved from Peking to Chahar
            1 ArmoredCar moved from Peking to Anhwei
            1 Infantry moved from Peking to Chahar
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 8 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Ayan
                Hisaichi attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Ayan, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Elite and 2 Infantrys
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Chahar, round 3 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Hunan
                Hisaichi attack with 1 ArmoredCar and 3 Tanks
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 1 ArmoredCar and 3 Tanks in Hunan, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 Tanks in Hunan, round 2 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 Tanks
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
            1 Artillery, 1 Infantry and 1 Tank placed in Chita
            1 Artillery and 2 Infantrys placed in Peking
            5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Chinese : -1.33
    Russians : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            2 Infantrys moved from Burma to S.Thailand
            1 Artillery and 1 Infantry moved from Assam to Yunnan
            1 Infantry moved from Assam to Burma
            1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to S.Thailand
            2 Artillerys moved from Bombay to 59 Sea Zone
            4 Infantrys moved from Rajputana to 59 Sea Zone
            2 Artillerys, 1 Destroyer, 4 Infantrys and 3 Transports moved from 59 Sea Zone to 58 Sea Zone
            3 Infantrys moved from Cairo to Lower Egypt
            1 Tank moved from Italian East Africa to Lower Egypt
            2 Tanks moved from Italian East Africa to French Equatorial Africa
            2 Artillerys and 4 Infantrys moved from 58 Sea Zone to Italian East Africa
            1 Mech.Inf and 1 Mot.Inf moved from Cape Town to Kenya
            1 Infantry moved from Kenya to Equatoria
            2 Mot.Infs moved from Kenya to French Equatorial Africa
            1 Infantry moved from Kwajalein to Jaluit
                  British take Jaluit from Yamamoto
            1 Infantry moved from Nauru to 103 Sea Zone
            2 Infantrys moved from 103 Sea Zone to Jaluit
            2 Infantrys moved from Manchester to 11 Sea Zone
            2 Infantrys, 1 Submarine and 1 Transport moved from 11 Sea Zone to 6 Sea Zone
            2 Infantrys moved from 6 Sea Zone to S.Karelia
            5 Infantrys and 1 Tank moved from Azores to 17 Sea Zone
            1 Battleship, 2 Destroyers, 5 Infantrys, 3 T.Boats, 1 Tank and 2 Transports moved from 17 Sea Zone to 30 Sea Zone
            5 Infantrys and 1 Tank moved from 30 Sea Zone to Canarians
            1 Fighter moved from Iceland to S.Karelia
            5 Fighters moved from Manchester to S.Karelia
            1 Transport moved from 65 Sea Zone to 60 Sea Zone
            2 Infantrys moved from Madras to 60 Sea Zone
            2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            2 Infantrys moved from 65 Sea Zone to S.Thailand
            1 Infantry moved from Bihar to Assam
            4 ArmoredCars and 1 Tank moved from Delhi to Assam
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 4 ArmoredCars, 2 Bunkers, 1 Fighter, 14 Infantrys, 1 Mot.Inf and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Canarians
                British attack with 5 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Battleship in Canarians, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 5 Infantrys and 1 Tank in Canarians, round 2 : 2/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                British loses 0 PUs for violating Canarianss neutrality.
                British win, taking Canarians from Neutral with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Yunnan
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Lower Egypt
                British attack with 3 Infantrys and 1 Tank
                Italians defend with 2 Infantrys
                    British roll dice for 3 Infantrys and 1 Tank in Lower Egypt, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Italians: 2 Infantrys
            Battle in S.Thailand
                British attack with 5 Infantrys
                Thai defend with 1 Infantry and 1 Marine
                    British roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 5 Infantrys in S.Thailand, round 2 : 0/5 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    British roll dice for 4 Infantrys in S.Thailand, round 3 : 2/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Marine in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry and 1 Marine
    
        Non Combat Move - British
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 AAGun and 2 Infantrys moved from Madras to 60 Sea Zone
            1 AAGun, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            1 AAGun and 1 Infantry moved from 65 Sea Zone to Malaya
            1 Infantry moved from 65 Sea Zone to Malaya
            2 Infantrys moved from Southwest USA to W.Mexico
            1 Infantry moved from E.Mexico to Central America
    
        Place Units - British
            2 Adv.Fighters, 1 Bunker and 4 Infantrys placed in Cairo
            1 Bunker placed in Malaya
            5 Infantrys placed in Madras
            2 Tanks placed in Assam
            4 ArmoredCars and 1 Tank placed in Delhi
            1 Mot.Inf placed in Cape Town
            3 Infantrys placed in Italian East Africa
            2 Infantrys placed in Bombay
            1 Fighter placed in Manchester
    
        Turn Complete - British
            British collect 105 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    British : 0.33
    Hisaichi : -0.67
    Italians : 1.33
    Thai : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Tank moved from Broome to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            2 Cruisers moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Lombok
            2 Cruisers and 2 Infantrys moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
            3 Infantrys moved from Townsville to Northern Territory
            4 Infantrys moved from Port Moresby to West Papua
            1 Adv.Fighter moved from 67 Sea Zone to 111 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 6 Infantrys, 1 Tank and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 1 Adv.Fighter
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 1 Adv.Fighter in 111 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Anzac
            4 Infantrys moved from Java to Sumatra
            1 Adv.Fighter moved from 111 Sea Zone to Sumatra
    
        Place Units - Anzac
            1 Cruiser and 1 Transport placed in 67 Sea Zone
            1 Tank placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Amazon to Bolivia
            2 Submarines moved from 67 Sea Zone to 107 Sea Zone
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 1 Infantry and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 Infantry and 1 Tank in Bolivia, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                    Dutch roll dice for 1 Infantry and 1 Tank in Bolivia, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Bolivia
                    Dutch roll dice for 1 Tank in Bolivia, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 4 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Tank in Bolivia, round 5 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bolivia
                Neutral win with 1 Infantry remaining. Battle score for attacker is -3
                Casualties for Neutral: 2 Infantrys
                Casualties for Dutch: 1 Infantry and 1 Tank
            Battle in 107 Sea Zone
                Dutch attack with 2 Submarines
                Hisaichi defend with 1 Destroyer
                    Dutch roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Dutch lost in 107 Sea Zone
                    Dutch roll dice for 1 Submarine in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 107 Sea Zone
                Dutch win with 1 Submarine remaining. Battle score for attacker is 1
                Casualties for Dutch: 1 Submarine
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Hisaichi : 0.33
    Dutch : -0.33
    

    Savegame

Suggested Topics

  • 16
  • 24
  • 7
  • 17
  • 152
  • 43
  • 102
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.0k

Users

39.3k

Topics

1.7m

Posts