made scramble and intercept assumptions
Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 marines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Greece to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 bomber moved from Southern Italy to Syria Combat - Italians Battle in Cyprus Battle in Syria Italians attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Syria Italians win, taking Cyprus from British, taking Syria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Syria to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Italian Somaliland to Kenya 1 infantry moved from British Somaliland to Ethiopia Place Units - Italians 1 infantry and 2 marines placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Java Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : 0,33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Java Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : 0,33
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@samuel06 said in Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2:
@samuel06 I can’t believe that I forgot to kill that Anzac destroyer. I played the turn offline first and when I redid the turn I went too fast. Enjoy it
You meant the transport?
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@Sovietishcat Oh yeah, transport
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 5 bombers moved from Western Germany to 115 Sea Zone 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 artillery moved from Eastern Poland to Bessarabia 4 armour, 4 artilleries, 16 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Romania to Bessarabia Combat - Germans British scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Bessarabia Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 115 Sea Zone Germans attack with 5 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 5 bombers and 1 destroyer in 115 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 2 fighters and 1 transport; Americans defend with 1 fighter Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in 91 Sea Zone 1 submarine owned by the Germans retreated to 104 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Western Ukraine Germans attack with 4 armour, 4 artilleries, 16 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Western Ukraine, round 2 : 9/25 hits, 6.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 armour, 4 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 7 armour and 13 mech_infantrys moved from Germany to Eastern Poland 5 bombers moved from 115 Sea Zone to Western Germany 1 artillery moved from Southern France to Northern Italy 2 infantry moved from Finland to Karelia 1 aaGun and 1 infantry moved from Norway to Finland 1 submarine moved from 119 Sea Zone to 110 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 104 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 3.00 Russians : 2.17
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@samuel06 I killed your transport in Gibraltar with a sub and for some reason decided to scramble your plane. Anyway, I edited the sub back in sz91 instead of 104 as I assume you would prefer to kill that sub in sz91.
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus 1 fighter moved from Bryansk to Belarus 2 infantry moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 infantry moved from Bryansk to Belarus
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus 1 fighter moved from Bryansk to Belarus 2 infantry moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 15 infantry moved from Bryansk to Tambov 2 artilleries moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 fighter moved from Belarus to Vologda 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 2 artilleries and 8 infantry moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Archangel to Russia 2 aaGuns, 1 artillery and 13 infantry moved from Archangel to Vologda 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Tambov to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 2 infantry EDIT: Adding units owned by Russians to Tambov: 2 infantry EDIT: Turning off Edit Mode 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : -1,00
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangsi to Java 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangsi to Java 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Java Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers ANZAC defend with 1 aaGun, 1 fighter and 1 infantry AA fire in Java : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Java, round 2 : 4/10 hits, 4.50 expected hits ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Java, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry Battle in India Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 aaGun, 2 artilleries and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in India, round 2 : 3/14 hits, 7.33 expected hits UK_Pacific roll dice for 1 aaGun, 2 artilleries and 5 infantry in India, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in India, round 3 : 7/13 hits, 7.00 expected hits UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 3 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India Japanese captures 13PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 aaGun, 2 artilleries and 5 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers, 4 fighters and 4 tactical_bombers moved from India to Shan State 1 armour moved from French Indo China to Shan State 1 armour moved from Shan State to Burma 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 1 submarine moved from 38 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 40 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone 1 mech_infantry moved from Kwangtung to French Indo China 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Hunan 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 submarine and 1 transport placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 60 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 AA fire in Java : : -0.50 UK_Pacific : -1.00 AA fire in India : : -0.50 Japanese : -4.67
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Battle in 91 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 fighter moved from 101 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 marine moved from Central United States to 101 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone 1 marine moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 3 submarines and 2 transports placed in 101 Sea Zone 2 infantry placed in Western United States Americans undo move 2. Americans undo move 1. 1 destroyer and 2 submarines placed in 10 Sea Zone Americans undo move 1. 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 0,67 Japanese : -0,33
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 13 infantry moved from Szechwan to Shensi 3 artilleries moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,33
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - British British buy 2 armour, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from West India to India 1 artillery moved from West India to India 1 tactical_bomber moved from 80 Sea Zone to India 2 infantry moved from Iraq to Syria 2 fighters and 1 tactical_bomber moved from Egypt to Syria 2 infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Battle in 91 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 fighter moved from 101 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 marine moved from Central United States to 101 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone 1 marine moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 3 submarines and 2 transports placed in 101 Sea Zone 2 infantry placed in Western United States Americans undo move 2. Americans undo move 1. 1 destroyer and 2 submarines placed in 10 Sea Zone Americans undo move 1. 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 13 infantry moved from Szechwan to Shensi 3 artilleries moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from West India to India 1 artillery moved from West India to India 1 tactical_bomber moved from 80 Sea Zone to India 2 infantry moved from Iraq to Syria 2 fighters and 1 tactical_bomber moved from Egypt to Syria 2 infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Combat - British Battle in 39 Sea Zone British attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Syria British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 1/5 hits, 2,00 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Syria British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 3 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Tanganyika Territory British attack with 2 infantry and 1 mech_infantry Italians defend with 1 artillery British roll dice for 2 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Italians: 1 artillery Battle in India British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 tactical_bomber moved from India to West India 1 fighter moved from 39 Sea Zone to West India 1 marine moved from Iraq to 80 Sea Zone 2 fighters moved from Syria to Egypt 1 tactical_bomber moved from Syria to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Szechwan to Shensi Place Units - British 3 submarines placed in 80 Sea Zone 2 armour and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,1,3,4,2,4 British collect 31 PUs (1 lost to blockades); end with 31 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : -0,17 Italians : 0,33 Americans : 0,67 Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 bomber moved from Southern Italy to Syria Combat - Italians Battle in Crete Battle in Syria Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Syria Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Syria to Southern Italy 1 armour moved from Northern Italy to Romania 2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Romania to Eastern Poland 1 armour moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 fighter moved from Southern Italy to Western Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy 2 submarines placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 1.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 artillery placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :